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Messages - Bobyasianboy

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361
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 24, 2015, 11:25:54 AM »
The top one looks good, but maybe get the bars to hold the belt drive rather than it being far away (still a better attempt then what I can pull off). The second one, I'm not a huge fan of Typhoon spikes or the chassis' space. (Craaig, is my advice okay? Or am I making bad assumptions...)
Thanks for the feedback, is the robot IRL though? I'll look into shortening them.
Holy crap the first one looks good!

The second one... not too sure. To be fair though, I've never had much luck with LW full body spinners either.
Thanks, I'm hoping to enter these in the Battlerbots tournament, since the lightweight isn't getting good reception I'll concoct something else in its place.

362
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 24, 2015, 09:43:07 AM »
New Heavyweight


Ichor- 794.1kg, titanium 10. Someone please let me know if this is IRL or not since I'm not too sure.

Also forgot to post my lightweight before

Ditsy- 247.6kg, no armour. No armour may be a terrible idea but I figured if anything has the opportunity to hit the chassis it's pretty much screwed anyway. Antweight blade is there to keep the shell off the ground.

363
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 23, 2015, 07:11:22 PM »
They're fasts. I'll try to make some better wheel guards as well since I know they look butt-ugly.

364
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 23, 2015, 05:46:44 PM »
Both robots have been updated. Rhino's been given better wheels


And Mercenary is now shorter, has a small amount of protection on the front, and has a few more batteries.



Together they're around 795kg, and work well as a multibot.

365
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 23, 2015, 02:18:53 PM »
What would you recommend? Just a standard ram plate?

366
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: May 23, 2015, 01:41:08 PM »
Yeah, I primarily build IRL bots. I don't really want to enter it as a middleweight alone since by itself it's rather generic and I wanted to create something a little different. I definitely see what you mean though, I'll shrink the chassis down on Mercenary, probably give Rhino better motors or more weaponry, since the main idea is Rhino tanks while Mercenary attacks.

367
DSL TC Showcases / Boby's Joke of a Showcase
« on: May 23, 2015, 01:21:38 PM »
Alright, I was told to make a showcase so you guys can help me improve my bots. Starting with the robots I want to enter in the Battlerbots tournament  in a couple of months. First robot(s) is a multibot, which was probably a bad idea since I don't know much about them but the idea interested me.

Mercenary

Armour is titanium 5 I think, weight is 424.6kg

Rhino


Steel 10, 373.1kg

They've been doing decently in fights, using Badnik's Live Designs AI and they can win most fights. Couple of questions about multibots though- if one of them is out, are they both out? And do the bots have to be put together using BFE for use in tournaments?

368
General Support / Re: Custom AI Teams (HELP!)
« on: May 23, 2015, 10:15:12 AM »
I did, since it worked before. Got it working though, just replaced the controls and it worked for whatever reason.

369
General Support / Re: Custom AI Teams (HELP!)
« on: May 23, 2015, 08:40:06 AM »
Can't seem to get it working at all now. It's completely stationary with whatever .py. Doesn't move when being counted out either.

370
General Support / Re: Custom AI Teams (HELP!)
« on: May 23, 2015, 06:58:31 AM »
Just a generic shell spinner. I thought they fell under TS but maybe I was wrong

371
General Support / Re: Custom AI Teams (HELP!)
« on: May 22, 2015, 08:42:38 PM »
Yup, forgot to change the team name when copying it like a moron, cheers. Now, I don't suppose you have a fix for controlling a TS with AI? FBSPlus and ecoOmni are not helping. Currently it seems to enjoy doing nothing and then occasionally run straight into a wall.

372
General Support / Re: Custom AI Teams (HELP!)
« on: May 22, 2015, 06:55:56 PM »
Sorry for the bump, but I'm having this exact problem. Could you tell me what you did please?

373
General Support / Re: How do you find the Judge Burst Motor in DSL?
« on: May 21, 2015, 01:01:30 PM »
Yeah, that's what I've been doing. I'll consider making a showcase.

374
General Support / Re: How do you find the Judge Burst Motor in DSL?
« on: May 20, 2015, 12:47:10 PM »
Maybe when I'm a bit more experienced, right now most of my bots are terrible and not worth your time.

375
General Support / Re: How do you find the Judge Burst Motor in DSL?
« on: May 18, 2015, 05:39:29 PM »
Yeah, I was going to look into that once I've had a bit more experience editing the botfiles, cheers anyway.

376
General Support / Re: How do you find the Judge Burst Motor in DSL?
« on: May 17, 2015, 04:44:41 PM »
Cheers dude, I'll get to decent level of understanding for this game soon enough :P

377
General Support / How do you find the Judge Burst Motor in DSL?
« on: May 17, 2015, 04:26:42 PM »
I feel like I'm spamming a lot here, apologies if that's against the rules. But I can't find it for the life of me and am really confused as to how to get it.

378
Alright, cheers. I'll look into that.

379
It's difficult creating realistic or art bots with the limit to how many components you can connect each other. Is there any way to get rid of this?

380
General Support / Is there a way to extract a bot into 3DS Max?
« on: May 09, 2015, 10:38:21 AM »
Hey, I was just wondering if there was a way I could get the 3D model of my robot into 3DS Max somehow? I'm making armour plates for a robot of mine and could use the bot as reference when modelling. Thanks in advance.

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