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Messages - Jaydee99
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81
« on: July 28, 2020, 11:36:05 AM »
can you allow the super flat motors?
I'm allowing flatmotors so yeah, can't really tell if this is sarcasm or not but whatever I do understand flamethorwers only will make for a boring tournament so I'll make it officialFlamethrowers are mandatory however are not the only weapon you can use. So build whatever robot you want as long as it has a flamethrower
82
« on: July 25, 2020, 01:48:32 PM »
Nice Supernova style robot I like it
83
« on: July 24, 2020, 05:57:29 PM »
Barberous baybeeeeee
84
« on: July 23, 2020, 01:13:30 PM »
>>you need to vibrate higher<<
85
« on: July 23, 2020, 01:10:30 PM »
Can you unban flatmotors for this tournament? Robots are gonna need help with their weights because of having to put weight into flamethrowers and gas tanks so unbanning flats would be a really good way to balance that out
Yeah I'm unbanning flatmotors, this sounds like a good idea After thinking a lot I may change the rule from instead of flamethrowers only to robots have to have a flamethrower
86
« on: July 22, 2020, 05:24:57 PM »
so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes then
I'm intrigued Build that anyway whether or not this goes ahead
87
« on: July 22, 2020, 04:17:39 PM »
this is a supremely bad idea
flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.
the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go
How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new All there is on GTM is the same tournament under a different name
88
« on: July 22, 2020, 03:06:41 PM »
this is a supremely bad idea
flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.
the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go
89
« on: July 22, 2020, 02:49:44 PM »
That's cool you don't have to enter (where tf did you get these arenas) Uh sure?
All but the Trauma Pit are from the Robot Wars RA2 mod
90
« on: July 22, 2020, 02:33:56 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules? This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?
A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry
91
« on: July 22, 2020, 01:39:42 PM »
Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in.
Glad there are people that like the idea So what arena do we think would be best? I thought either:Trauma Pit Ring ArenaThe Cage The Death Facility EB Games Arena I'd go with Trauma Pit but I'll leave it up to you guys
92
« on: July 22, 2020, 01:27:26 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules? This is a themed tournament dude, if you don't want to join in you don't need to
93
« on: July 22, 2020, 01:22:46 PM »
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
That'll only matter if eternalflame.py is allowed. Having more flamethrowers doesn't mean more damage, it just means you burn through your gas supply that much more quickly. I personally never have more than two.
...I'm assuming eternalflame.py will be banned, right?
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
I'd probably limit the amount to 2 flamethrowers As everyone else bans Eternalflame then yeah I'll ban it, why is it banned by everyone though? Interesting idea, I might give it a go if it happens. Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?
All flamethrower components are allowed (so yes) and yes flamethrowers on turrets are allowed
94
« on: July 22, 2020, 01:01:39 PM »
OP: AightI've been thinking again, I want a themed IRL tournament. This time, the only active weapon allowed are flamethrowers.I would allow any custom flamethrower components, however a limited amount of static weapons would also be allowed such as spikes and wedges. Meta is obviously DSL IRL 2.4, but I'd like everyone's opinions on what other building rules would be sensible. Update: 12.9.20:IRL Build RulesSubmit your AI with your robot for the love of God
General Rules -DSL 2.4 IRL -Minimum weight 600.1kg, maximum 800kg (HW) -Any bots you enter, you must be the original builder of, unless you have permission from the original builder to enter it into this tournament, even if you have given the bot a huge overhaul and even renamed it -One bot per entry, clusterbots are allowed -Tracked bots get a 100kg weight bonus, shufflers 200kg bonus, walkers 400kg bonus -No steel 10 armour Component Rules -Flatmotors are allowed -All flamethrowers (including custom components) are allowed -4 large teeth maximum (i.e. Large Typhoon, Ripping Teeth) -6 small teeth maximum (i.e. Small Typhoon, Cutting Teeth) -10 small beaters maximum -8 medium/large beaters maximum -Maximum of 200kg of weapons -Popups, jugglers, flail rams and other bot types that should be illegal are allowed as long as they follow the IRL style -No burst limits-All other cheatbot2 components are banned AI Rules: -All AI types are legal -You must make it yourself, I'm not making it for you
Signups:ReceivedReadyAcceptedRejected Entries:NickyDustyOwl - Breaking Point 5.0 MK3 Evo 2 (Awaiting AI)8bean - death is inevitable (Awaiting AI)Playzooki - wider than your mum's fanny (AI Not Working) NeonCalypso - Prototype (Crashes Game) Botbuster - Bullbot HWKoi_YTP - Heatwave 2DylanTRM - Red Burst(wisp) (Awaiting AI)
95
« on: July 19, 2020, 09:11:55 AM »
why you would play this in 2020 tho is a question I can't answer
Revisit RA2/GTM history I guess idk
96
« on: July 15, 2020, 11:24:29 AM »
Hey guys, quick update I've finished fixing all robots included so they all look and perform as they do in the videos or as close as possible.
All arenas have been removed except those that have featured in Resetti's videos, and I'm ironing out any other problems I can find. Replicas have also been placed separately in a file somewhere in the AI folder so you can easily extract them into your game. I'll upload V4 to the internet soon however I won't be posting it here until after Resetti's Wars Series 7 has finished.
Hope everyone is doing ok
97
« on: July 15, 2020, 09:09:32 AM »
Yet another quality post by J
98
« on: July 13, 2020, 01:48:30 PM »
Yes please, I couldn't follow the old one because everything has changed on Blender
99
« on: July 08, 2020, 08:28:50 AM »
Been playing since 2013 just building stuff I like and having fun, since 2015 I've been going in and out of interest. All the time I spend on RA2 right now is making replicas so it's easy to get tired/burnt out when I won't finish until I'm happy with a replica
100
« on: July 08, 2020, 07:39:27 AM »
Tbh as much as vid tutorials are great, i prefer the text way of doing stuff
I try following text tutorials but I end up missing something. I've tried following your OBJ tutorial so many times and it never works so video tutorials are better for me
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