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Messages - Jaydee99

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81
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 28, 2020, 11:36:05 AM »
can you allow the super flat motors?
I'm allowing flatmotors so yeah, can't really tell if this is sarcasm or not but whatever
I do understand flamethorwers only will make for a boring tournament so I'll make it official

Flamethrowers are mandatory however are not the only weapon you can use. So build whatever robot you want as long as it has a flamethrower

82
DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 25, 2020, 01:48:32 PM »
Nice Supernova style robot I like it

83
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: July 24, 2020, 05:57:29 PM »
Barberous baybeeeeee

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DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 23, 2020, 01:13:30 PM »
>>you need to vibrate higher<<

85
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 23, 2020, 01:10:30 PM »
Can you unban flatmotors for this tournament? Robots are gonna need help with their weights because of having to put weight into flamethrowers and gas tanks so unbanning flats would be a really good way to balance that out
Yeah I'm unbanning flatmotors, this sounds like a good idea


After thinking a lot I may change the rule from instead of flamethrowers only to robots have to have a flamethrower

86
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 05:24:57 PM »
so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes then  :really_makes_you_think:
I'm intrigued
Build that anyway whether or not this goes ahead

87
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 04:17:39 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name

88
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 03:06:41 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

89
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:49:44 PM »
That's cool you don't have to enter  :thumbup


(where tf did you get these arenas) Uh sure?
All but the Trauma Pit are from the Robot Wars RA2 mod

90
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:33:56 PM »

A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry

91
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:39:42 PM »
Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in.


Glad there are people that like the idea


So what arena do we think would be best? I thought either:
Trauma Pit
Ring Arena

The Cage
The Death Facility
EB Games Arena


I'd go with Trauma Pit but I'll leave it up to you guys

92
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:27:26 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to

93
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:22:46 PM »
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.

That'll only matter if eternalflame.py is allowed. Having more flamethrowers doesn't mean more damage, it just means you burn through your gas supply that much more quickly. I personally never have more than two.

...I'm assuming eternalflame.py will be banned, right?
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
I'd probably limit the amount to 2 flamethrowers


As everyone else bans Eternalflame then yeah I'll ban it, why is it banned by everyone though?


Interesting idea, I might give it a go if it happens.  Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?
All flamethrower components are allowed (so yes) and yes flamethrowers on turrets are allowed

94
Tournament Archives / Eternal Inferno (SIGNUPS OPEN)
« on: July 22, 2020, 01:01:39 PM »
OP:
Aight

I've been thinking again, I want a themed IRL tournament. This time, the only active weapon allowed are flamethrowers.I would allow any custom flamethrower components, however a limited amount of static weapons would also be allowed such as spikes and wedges.
Meta is obviously DSL IRL 2.4, but I'd like everyone's opinions on what other building rules would be sensible.

Update: 12.9.20:

IRL Build Rules
Submit your AI with your robot for the love of God

Signups:
Received
Ready
Accepted
Rejected
     
Entries:
NickyDustyOwl - Breaking Point 5.0 MK3 Evo 2 (Awaiting AI)
8bean - death is inevitable (Awaiting AI)
Playzooki - wider than your mum's fanny (AI Not Working)
NeonCalypso - Prototype (Crashes Game)
Botbuster - Bullbot HW
Koi_YTP - Heatwave 2
DylanTRM - Red Burst(wisp) (Awaiting AI)

95
Modifications / Re: ubermod 3.8
« on: July 19, 2020, 09:11:55 AM »

 why you would play this in 2020 tho is a question I can't answer

Revisit RA2/GTM history I guess idk

96
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: July 15, 2020, 11:24:29 AM »
Hey guys, quick update
I've finished fixing all robots included so they all look and perform as they do in the videos or as close as possible.


All arenas have been removed except those that have featured in Resetti's videos, and I'm ironing out any other problems I can find. Replicas have also been placed separately in a file somewhere in the AI folder so you can easily extract them into your game. I'll upload V4 to the internet soon however I won't be posting it here until after Resetti's Wars Series 7 has finished.


Hope everyone is doing ok

97
Yet another quality post by J

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Other Tutorials / Re: Tutorial Request Thread
« on: July 13, 2020, 01:48:30 PM »
Yes please, I couldn't follow the old one because everything has changed on Blender

99
Discussion / Re: ra2 interest poll 2020 edition
« on: July 08, 2020, 08:28:50 AM »
Been playing since 2013 just building stuff I like and having fun, since 2015 I've been going in and out of interest. All the time I spend on RA2 right now is making replicas so it's easy to get tired/burnt out when I won't finish until I'm happy with a replica

100
Other Tutorials / Re: Tutorial Request Thread
« on: July 08, 2020, 07:39:27 AM »
Tbh as much as vid tutorials are great, i prefer the text way of doing stuff
I try following text tutorials but I end up missing something. I've tried following your OBJ tutorial so many times and it never works so video tutorials are better for me

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