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Messages - Lemonism
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101
« on: April 29, 2015, 06:26:44 PM »
New robot: A sort-of not really remake of All Torque For reference: Here it is without the paintjob, because why not: This is my first try at doing weld lines from scratch, and I think they went alright for the most part.
103
« on: April 27, 2015, 11:18:19 AM »
and how the does this entice people who put up paid mods to update them when they inevitably break after game patches?
If anything it encourages people to put up something they made very quickly or stole for quick cash. The quality of the paid mods out already is evidence of this, as can be seen in this gallery: http://imgur.com/a/bqcla?gallery (warning, long gallery, lots of images) I've heard that mod authors on the Nexus are taking down their mods because they're afraid someone will steal them. This system has no redeeming qualities at all.
104
« on: April 27, 2015, 11:01:23 AM »
Yes the donate button would be perfectly fine but then valve/beth won't get 75%
In an ideal world they wouldn't be taking that at all, but obviously that wouldn't happen, so I think having some of the donation go to valve/bethesda would be an acceptable compromise. Also one thing I didn't mention is that the current system has a 24 hour refund policy, so by having the donation button instead of the paywall we would have more time to test any mods downloaded before putting any money towards it.
105
« on: April 27, 2015, 10:38:34 AM »
It sounds like valve is helping the modders get cash doing what they love, but the modders only gets 25% of the cut. I can also see this creating a less friendly environment for modding if it becomes about the monetary value instead of the passion. There's also zero quality control and modders can put up parts or entire free mods on the paid section to make a quick buck at potentially no compensation to the original author. This just has bad idea written all over it and I hate to see people like EA follow suit.
Totally agree. I feel this whole issue would be solved by a totally optional donate button. That way every mod stays free, valve and greedy greedy bethesda can still take a cut of the donations (although it would be great if they didn't it's clear that won't happen), and modders are still supported. This also would do a lot to cut out those people that would take a mod from the Nexus and claim it as their own for quick cash.
107
« on: April 13, 2015, 07:54:52 AM »
Those parts are really well re-skinned. Skin is a little low-rez for me, but I actually really like the colour scheme, and the robot overall.
108
« on: April 13, 2015, 07:48:29 AM »
LW: Huh, didn't do too bad there. I thought those iron spikes would rip up my chassis and be my downfall. MW: I thought this match would be close and it was, up until those spikes decided to intervene. I'm gonna lose to Vindicate for sure though. SHW: That felt like a really cheap win for me to be honest. I was expecting to get ripped apart, so I guess I got lucky there.
109
« on: April 06, 2015, 07:04:42 AM »
I'm assuming the free hat must be someone else's robot scraps.
But yes, Hatchet looks great and Mute looks lovely too.
110
« on: April 04, 2015, 05:23:38 PM »
Well, I may as well post my hastily put together Battlebots X team: LW - Trireme: Close up: MW - Blood Eagle: And back: This was originally going to be a bit like Drillzilla, which is where the front claws came from. HW - I didn't have time to make a good heavy unfortunately. I was going to enter Karnivore but it would occasionally havok for no good reason and I couldn't fix it in time. SHW - Nargacuga: You've seen this one already, but I altered it slightly so that it drives a bit better, has better armour, and a more powerful weapon motor. I don't expect these bots to come out on top, but I hope they at least will provide entertaining matches.
112
« on: April 03, 2015, 05:22:33 PM »
Just pointing out that I actually didn't enter a HW, so I should be in the SHW signups list instead of HW. I don't want an unfair advantage by entering a SHW in the HW division :P (not that my SHW would even win against a HW)
113
« on: April 03, 2015, 03:42:20 PM »
I think it looks more like a mix of Gravity and Shunt or (obviously) Growler than just a clone. Either way that's fixed the only issue I had with it, so now I really love it.
114
« on: April 03, 2015, 01:40:44 PM »
I love it... except for those wheels at the front. Just personal preference though, everything else about it is great, I especially like the transparent flipper panel.
115
« on: April 03, 2015, 01:22:12 PM »
It seems to be quite heavy for how little weaponry etc it has. What weapon motor is that? The chassis could probably be a lot smaller, especially if you're just going to make it dull and black and not do much with it skin-wise. What are those claws mounted on as well?
116
« on: March 27, 2015, 12:52:51 PM »
Well, if that last bot didn't float your boat, maybe this one will. Very much a design inspired by Panic Attack. I also have a version without the eyes and text, which I can post if anyone wants to see it without.
117
« on: March 26, 2015, 05:26:52 PM »
New robot, slightly more cartoonish than usual: Closer look at face:
118
« on: March 26, 2015, 03:19:25 PM »
That's so cool, I absolutely love the paint-job.
119
« on: March 21, 2015, 11:47:36 AM »
So it needed the wedge for the weapon to work at all, or does the wedge just make it more effective? I know not everyone agrees with this, but the way I see it is that you shouldn't add things to an IRL bot just for the sake of effectiveness. I can see where you're coming from, but I still think that it would be better off with a skirt hinge wedge that goes either side of the weapons rather than in between, or no wedge at all in order not to cover the skin.
120
« on: March 21, 2015, 11:27:21 AM »
I like it except for that wedge at the front, it just looks awkward to me.
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