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Messages - apanx

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61
Site News and Feedback / Re: Ra2 wiki still broke
« on: September 15, 2017, 02:43:14 AM »
Yeah, sure. I can see what I can do...

63
Off-Topic Discussion / A gentler time.
« on: September 12, 2017, 11:12:23 AM »

64
Stock Showcases / Re: UberPyro's Stock Showcase
« on: September 08, 2017, 09:48:33 AM »
debugwindow
show(botID usually 0 in practice arena and bot lab, compID, 0 for hide, 1 for show)

Or just mod all components to be alwaysvisible ;)

65
Off-Topic Discussion / Re: Back to School Thread
« on: August 23, 2017, 06:58:39 PM »
University, last chance to goof off without disappointing society. Then it's off trying to get a job, or NEETBux. Failing both, become a deplorable.

66
General Support / Re: Forklift.py: Forks won't go back down
« on: August 17, 2017, 12:14:07 PM »
Stock bot, Get it here

67
General Support / Re: Forklift.py: Forks won't go back down
« on: August 13, 2017, 07:57:19 PM »
yeah, so if the servo/LinAcu ID is 8
you put
Code: [Select]
'LinAcus': [8]

68
General Support / Re: Forklift.py: Forks won't go back down
« on: August 13, 2017, 07:48:14 PM »
Did you put in ID for the servo pistons, LinAcus to control?
Like this:
Code: [Select]
list.append( ("ForkliftDemo", "Forklift", {  'LinAcus': [1], 'LinAcusLength': [-0.6],'weapons': (2,) }) )

69
General Support / Re: Forklift.py: Forks won't go back down
« on: August 13, 2017, 07:00:54 PM »
Open __init__.py in AI and change the lines in the SuperAI class as shown in the last post. You should now get a debugwindow at the left upper side of the screen when running AI'd bots. You can check what the Forklift AI is trying to do, i.e lifting, or lowering forklift.

70
General Support / Re: Forklift.py: Forks won't go back down
« on: August 13, 2017, 10:18:00 AM »
Enable debug mode, tell me then what the forklift part is trying to do.
Code: [Select]
class SuperAI(plus.AI):
    "Python base class of the C++ AI."
    name = "No Name"

    debugging = True #plus.isDebugMode()

71
Nuke Cannon Replica - Bot


72
Off-Topic Discussion / Re: myers briggs test
« on: August 05, 2017, 06:34:25 AM »

73
Modifications / Re: Widescreen and 4K UI fix
« on: August 04, 2017, 01:14:34 PM »
Wider and longer component styles dropdown

74
Contests / Re: BOTM SEPT 2017 (MNB taking over again).
« on: August 04, 2017, 07:00:25 AM »
Sick and tired of all the maymay bots are we? ;)

75
Off-Topic Discussion / Re: Desk/PC Setup thread
« on: July 21, 2017, 11:09:21 AM »
oof, ACAMS is doxxed

76
Off-Topic Discussion / Re: Desk/PC Setup thread
« on: July 11, 2017, 10:47:54 AM »
muh spagoots, rig 2/2.



also 2010 spagoots


77
Discussion / Re: IMPORTANT: this will save RA2
« on: June 02, 2017, 04:27:36 PM »
Tried that with Mattinator. I think it worked a little bit worse than Gamestream. On the other hand, having a distance of around 6000km between players isn't optimal for latency.

You could also run RA2 in a VM and screenshare from there to protect yourself.

RA2 net code needs really low latency to work well. LAN, sure. Longer distances, not really.

78
Off-Topic Discussion / Re: mlp thread three: the third one
« on: May 26, 2017, 03:56:59 PM »

79
Off-Topic Discussion / Re: mlp thread three: the third one
« on: May 06, 2017, 08:57:17 AM »

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