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Off-Topic Discussion / Re: Jay's sh**ty cartoon reviews
« on: May 11, 2018, 05:49:18 PM »
This show is clearly racist
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
Off-Topic Discussion / Re: Jay's sh**ty cartoon reviews« on: May 11, 2018, 05:49:18 PM »
This show is clearly racist
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Off-Topic Discussion / BREAKING NEWS« on: April 18, 2018, 10:13:39 AM »
A new contender enters the fray.
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Site News and Feedback / Re: New Staff« on: April 18, 2018, 01:49:37 AM »Can Avalanch Be Staff? Sure, He can be part of the Special Task Force Unit, with the purpose of transforming GTM into ARC. 24
Off-Topic Discussion / What is his name? Vote now!« on: April 15, 2018, 11:20:49 AM »
What is his name? Vote now!
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Site News and Feedback / Re: Why is ACAMS such a closet brony?« on: April 15, 2018, 10:45:18 AM »tbf i think little girls would enjoy the taste too, its a pretty lean meat[ Quoting of attachment images from other messages is not allowed ](Image removed from quote.) YUMMY 26
Site News and Feedback / Re: Why is ACAMS such a closet brony?« on: April 13, 2018, 12:10:49 PM »(Image removed from quote.) Silly microinfant, ponies are not for little grils sweetie. Ponies are for grown men with exquisite taste in refined culture. 27
Off-Topic Discussion / Re: Asbestosstar's Browser Floppy Edition« on: April 07, 2018, 08:03:47 PM »
Hey this doesn't fit on a floppy, it's 23MB. I've been bamboozled.
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Contests / Re: BOTM MAY 2018« on: April 03, 2018, 01:15:46 AM »I dunno why the people of GTM do not want me to host. Is GTM becomeing the next ARC? Yes. 29
Site News and Feedback / Re: Why is ACAMS such a closet brony?« on: April 02, 2018, 12:43:43 PM »30
Discussion / Re: HELP ME« on: April 01, 2018, 01:53:46 PM »
Now it did get rid of the ponies now didn't it?
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Discussion / Re: HELP ME« on: April 01, 2018, 01:18:33 PM »
Press Ctrl-W to activate the gun sight for the gunz
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General Support / Re: Arena spawn points problem« on: March 26, 2018, 12:48:18 PM »
https://gametechmods.com/uploads/files/modding_arenaV3.1.rar
Read this thread ten times, it's delicious. https://gametechmods.com/forums/tutorials-and-tips/duck's-guide-to-arena-modding-v1/ 33
Discussion / Caring about Rep in 2018« on: March 26, 2018, 03:50:36 AM »
Don't fret too much about rep. Don't do stupid stuff and everything will be fine, even if you have -65535 rep, like this guy.
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Off-Topic Discussion / Re: BLOG: sh**talk TV - Jay's Cartoon reviews(NOT CLICKBAIT)(GONE SEXUAL)« on: March 21, 2018, 02:46:49 PM »
Good thing racist farmer hicks won't be a part of the next Gen
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Other Tutorials / How to debug Python in RA2« on: March 07, 2018, 12:03:21 PM »
Enable AI debugging in AI\__init__.py. Replace plus.isDebugMode() with true.
Code: [Select] class SuperAI(plus.AI): Enable output of stdout and stderr to a log file by editing Scripts\Main.py Replace this Code: [Select] class giScript_stdout: With this:Code: [Select] class giScript_stdout: Now all python errors will be logged to debug.txtAdd AIHelpers=1 to RA2.cfg to enable debugwindow for the console key (~)/key left to 1, above Tab. Saves you from having to write plus.showFPS(0) in the Ctrl-F9 window. All RA2 AI is created as objects in AI.running_ai, which means you can access other currently running AI object through this list. The AI.SuperAI class is the parent for most AIs, it is a child of the plus.AI object, which is buried in the RA2 executable. Arenas work mostly the same way, with the Arena.SuperArena being the parent, and a child of plus.Arena. The current arena is however accessed through Arenas.currentArena. Also, lrn2python as it will make you understand how to do stuff instead of just doing cargo cult programming. Here is a guide https://www.learnpythonthehardway.org/ 37
Off-Topic Discussion / Re: GTM Signing Card 2018 - 15 Years of RA2« on: February 12, 2018, 08:55:04 AM »38
General Support / Re: 'House Robots'??« on: February 11, 2018, 08:18:54 PM »
Just change this
Code: [Select] if not plus.isHuman(enemy): weighted_dist += 3 to something like thisCode: [Select] if plus.isHuman(enemy): weighted_dist += 9999 For the actioncam, make it look like this. id is a player id between 0-3. Also, there are more than one place where the code is used, so make sure you change it everywhere. Observe the indentation. Code: [Select] for p in self.players: I haven't tried any of these, but it should work, so:
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General Support / Re: Walk me through AI for a meltybrain?« on: February 11, 2018, 08:11:55 PM »
Higher spinspeed = slower translational movement,
Modification of accuracy and ticks is usually not needed. Get all your AI stuff here https://github.com/apanx/RA2_AI 40
General Support / Re: 'House Robots'??« on: February 07, 2018, 02:45:39 PM »
in init.py for the SuperAI-class
Code: [Select] def GetNearestEnemy(self): Invert the weighted_dist modifier. For action cam, in actioncam.py Code: [Select] for p in self.players: Add a line after to remove robots you want to ignoreCode: [Select] self.players.remove(id)
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