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Messages - Shield

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41
Site News and Feedback / Re: Ra2 wiki still broke
« on: September 11, 2017, 04:03:44 AM »
I'm sure Trov will fix it, we just have to wait
(Image removed from quote.)

well the staff have literally admitted its not cause trov doesnt care

its cause they dont :gawe:


42
Site News and Feedback / Ra2 wiki still broke
« on: September 11, 2017, 03:12:44 AM »
are we ever gonna fix it or

43
Tournament Archives / Re: The Battle Arcade 2: Discussion
« on: September 11, 2017, 02:07:14 AM »
regardless of mod i demand flextop arena with hazards on and mars base be put into the arena list

44
Tournament Archives / Re: The Wen and a Damned War
« on: September 09, 2017, 05:57:57 AM »
>combat arena
>ra2cf allowed

boi oh boi cant wait for all the invincible HS'

im hella down to enter tho

45
Tournament Archives / Re: ⱤØ฿Ø Ɽ₳₴₴Ⱡł₦ ₮₩Ø - S
« on: September 09, 2017, 03:01:44 AM »

46
Discussion / Re: Perfect Wedges
« on: September 06, 2017, 09:42:01 AM »
Got an idea or photos of what you're talking about?

If you're talking about seamless chassis wedges instead of component ones, theres a program called OBJRA2 that allows you to make a bot chassis from a 3d model. It should be under the downloads section and a rough tutorial for it is somewhere under the tutorials section if I recall correctly.

If you're talking about nice wedges able to be built ingame, lurk around the showcase section. Notable builders you should keep an eye on are Thyrus, Hoppin, and DemonOfTomorrow.

Skinning components is fairly simple, simply edit the texture file in a photo editing program. A more detailed explanation is also available in the tutorial index, linked below.

https://gametechmods.com/forums/index.php?topic=17300.0

Good luck and have fun!

47
Contests / Re: BOTM OCTOBER 2017
« on: September 05, 2017, 05:51:38 PM »
>all these hard lads salty over the free markets choice of botm
color me shocked :rolleyes:
Can you legitimately stop acting like some form of sh**posting cunt for 2 minutes? Just because you wanted it doesn't mean everyone else wants it.

H A R D  L A D

48
Tournament Archives / Re: [DSL-S MW] MASTERS OF DISASTER - SBV
« on: September 03, 2017, 06:29:01 AM »

49
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 03, 2017, 01:22:55 AM »
id like to chane my vote to 09 as team capn

desu

50
Tournament Archives / Re: RoboGames - THE OFFICIAL SBV
« on: September 03, 2017, 12:42:13 AM »

51
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 02, 2017, 06:21:02 AM »

Robot Evaluations and Why I Should Be Captain: I'm a man with a plan, and preparation is Step 1.

(Note: this post took lots of time to make due to shoddy internet. the formatting won't be the same throughout, and opinions change as you go down the list. This is a rambling evaluation, but at least i've actually evaluated the robots. If you're seeing this before this edit goes through, note that I think Hammerhead is better than what i gave it credit for originally.

Hammerhead (Team Dark/Ally): Sadly, probably the weakest of the team due to it's limited offense, but hopefully the frenzy hammer can pull off an upset or two.  Looks good. The armor and speed are it's best factors.

Challenge (Team Light/Enemy): It's fast, it's a gut ripper, but the supports for the egg beater make it easy to hit with a HS, and the wedges are limited so I reckon Dragoon, maybe Hammer head could be used to take this one out. Maybe Monster in the Parsol can take it out, as the overkillwedge will go under the eggbeater, and then the moros blade can hit the side of the egg beater supports and eventually can get to the eggbeater itself.

Crocodile smile: Is interesting, and has beaten Flipster before (RNP Violence), so if TGM is on Team light we've got a purpose built Flipster defeater, so we should hold onto Crocodile till we have a better chance of fighting flipster, or possibly Badger's flipper. Crocodile's an odd one though: he's really only good for picking up bots, pushing em around, slamming them about. I'm not sure that will work against all of our opponents. He's a niche bot, similar to B.B.S.

Executioner: Well bloody done Baconus, that's actually quite good.  :claping The tribar looks a bit odd but you've come a long way since Whacker and Hammatime. (use a Whyachi Tribar or do what i did for fighter next time perhaps) I still can't forgive you for what ever the hell you entered into our challenge match however, sorry. (joking.) This is probably our first choice robot for fighting Solaris, because I reckon Fighter would hit too high up to get the disc, and I don't think the Moros Blade of Jungle Party can beat the 2 Large Typhoon teeth.

Dragoon: MMMMMMMM. Looks good and with a gothic axe plus a sh**e load of wedges, this thing will do pretty well i think, but only if it fights a suitable opponent.

Solaris (Team Light/Enemy): Nasty looking HS, but as soon as the large teeth go i think it will start to lose it's fight. Jungle Party or Executioner to fight this, possibly Dragoon because of the sloped sides making it hard to land decisive blows, but not Fighter, as fighter's weaponry would probably hit the extender supports. Maybe Hammer head, because of the heavy plow on the front, but that's a last resort imo. If we could force Team Light's hand to get this bot out the way quickly, that'd be great, but IDK if we can. Plus those bloody flippers will be our biggest weakness imo.

Jungle Party(Team Dark/Ally): Why hello, Ray Billings. I haven't tested a moros blade, to be frank, but if Executioner doesn't fight Solaris, this should. It's also invertible, so the flippers may have a hard time.

Fighter Mk. II(Team Light/Ally/Own Entry): I feel this is proof i've come a long way from when i first started RA2, and especially a long way since Fighter and Brawler from Keep Your Enemies Close. Takes some time to spin up, but Gulden's AI'd it to back up after a hit, which is neato. It's got a weakness to being flipped, so the Captain (Which should be myself, drop out of the race Doot) cannot under any circumstances put me up against Badger's flipper or Flipster. (Especially Badger's Flipper)

Mecha Hitler (Team Light [for some reason]/Enemy/Literally Hitler): What. I reckon a flipper could take him out, but i don't think we have one. Crocodile Smile with a direct ram that lifts Hitler up and ootas him could work, but I feel he's too large to do that, and a error would end up pulling out all of the crocodile's teeth. Failing that, a tough as **** spinner might do the trick.

Monster in the parsol (Team Dark/Ally): can't tell from the half loaded image, but i'd say that's alright. A nippy spinner that might do some damage: probably useful as a safe bet, but that wedge being attached by a multiextender = dodgy wedge. A metal hinge would have been better. The wedge and wheels (which appear to be stacked) might take a good amount of hits, but this robot might not win. Not a bad robot by any means however.

Grindr(Team Light/Enemy): well f*** me that's a lot of saws. Feels very Black Hole (German Robot Wars champion, if you're wondering what i'm talking about)-esque. However, all those saws come at a cost of weight, and it appears that the extenders don't have armor panels. Also, i've got a feeling those extenders in much of the robot may be titanium, and possibly even aluminium due to weight. I think if you take a big, powerful spinner, you can turn Grindr back into it's constituent atoms. Or, if we get under him with BBS, we might get him beaten down. However, a front on attack will end up turning robots with weaponry that can't punt away Grindr into scrap metal. I'd send Jungle Party, Fighter, Executioner or

Paladin (Team Light/Enemy): Is that 3 bursts? Jesus christ. Hopefully they'll be the smaller bursts, such as the medium or smaller. If they are larger, he's definietly got less weight elsewhere, which reflects in his speed stat. Note I have't seen his armour stat, because of bad internet image loading. I think we may need to sacrifice a robot to this guy, maybe Hammerhead, or Monster in the Parsol. Sorry, you two. If he's slow, we might be able to spin up our HS's weapons before fighting him. And considering Jungle Party is invertible, if he's available when it comes to the point where fighting paladin is likely, he'll be our best shot. This is either somebody we lose to horribly, or we wait till it's likely we face him.

Axe Questions Later (Team Light/Enemy): It's dragoon, but built by a newb. I'll send Dragoon after him, or I'll send Big Black Saw if i want to get under him and cut him up.

Killshot (Team Light/Enemy): He's fast apparently, but a fast axe bot with no way to stop the opponent flying over the wedge is flawed in my opinion. Send a really stupidly fast robot at him, and he can't do sh**. Either that, or send a better axebot. Hence, we can send Hammerhead, or we can send Dragoon Evolution. Dragoon is better for spinners and flippers due to sloped sides, so send Hammerhead after this guy. Plus, hammerhead is fast as hell, so it'll disrupt his accuracy. Also, ive found that if Ironside Mk. IV, which uses a large pneumatic burst itself fires the burst and tips over onto it's back before it retracts finds it hard to self right. I think Killshot might suffer from this itself, so a fast robot that might force an error could win a battle. Perhaps Dragoon will be best for turning him over.

Big Black Saw (Team Dark/Ally): I think this is a niche robot: it looks cool, but it has to be precise with how it gets under it's opponents, has to attack from the front, and then needs to gut rip them without getting the saws hit at all. The supports around the saws may help with this but IDK. It looks cool tho.

The reason I want to be captain is that I have the ideas here, I just need the opportunity to put them into practice. Also, tournament records don't really matter when you are relying on other people's robots, so I think thats Doot's record advantage F1Krazy mentioned negated. I've explained my logic, I've got the plans, and I plan to adapt my plans to whatever the opposing captain does. I think that i'm the best for the Captain position, and remember you can still change your votes from Demon, people.

Also, while i'm doing a wall of text. the fact that the captain has to pick multiple robots to fight at the same time (including the next 4 in the first round, which is a right clusterf*** when it comes to strategy) means there's a nasty bit of luck involved in captaincy, Guldenflame, so I recommend for the next LvD tournament you fix that. Either that or I do a LvD ripoff that fixes that, but i'd rather you did a sequel to this.

TL:DR: I think our fights will be difficult, their flippers are gonna be an issue, no flippers on this team makes me sad, trust me, i have a plan, i'm thinking this through, what the f*** 090901, I will be best for Captain, change your vote if you trust me now.


52
Tournament Archives / Re: [DSL HW-IRL] Light vs Dark: Rematch - Signups
« on: September 01, 2017, 01:49:55 PM »
If Guldenflame's willing to accept it, I'm willing to enter a bot to make up the extra slot along with Ava. I already have a couple of bots I could send over.
As of now I'm hoping on this...

Unless that happens, my only option is to keep Ava out, or give him the spot that somebody is willing to give him.
Or stick to the 16 robot rules, reject the illegal robot, then host the tournament like literally any other person.
I agree. There is no reason to unnecessarily hold up a tournament over someone who is having a bloody tantrum (not you, kurt <3) so lets get this tournament into the SBV already!

this tbh

a deadline is a deadline. he had his chance and he missed it.

If he's gonna carry on with this just give him my spot, I don't even care to be completely honest just if it shuts him up

lol no just carry on as is

53
wait you got my second/updated bot right

the one that isnt the first one i sent you

54
Shield Enters.  4 Spots left.

Dumb predictions:  They'll be 09 Ava FBI and Kurt

what if you reserve a spot for asbestosstar

55
DSL TC Showcases / Re: Hoppin's DSL Bot Showcase
« on: August 31, 2017, 01:03:43 PM »
goddamn that is good

56
why are you driving unreal cerberus yourself

It does not have wheels the touch the ground, and I had a problem with his blades spinning, any how there was no point it not, it's just the saw spinning the whole time, By the way, how much did you watch?
The Wheels do touch the ground, but however I expected either one of these problems occur: 1. The Bot was mainly built in pure DSL 2.2, so it could of been likely that the Bot file corrupted when you transferred it to your "hacked" DSL (I need to ask what version your DSL "hack" is at. DSL 2.1 or DSL 2.2), due to me possibly using stuff like the IRL packs or comportment freedom. Or for an unlikely reason 2. You modified the bot yourself for an unknown reason and motive, which I have to remind you that this is against the site's tournament host rules to modify a bot heavily like changing the design or weapon without permission. But at the end of the day, you can do what you want for your tournament as long as it in the rules.

this is your third bot already do you still not understand how wheels work

Pretty sure this is on asbestos, Dark-AI saying"the wheels touch the ground" is evidence to suggest asbestos just incompetent.
Dark Al does have a history of making bots with wheels that don't touch the ground properly. The same thing happened in Shield's tourney

im more inclined to believe its dark al whos incompetent tbh

why are you driving unreal cerberus yourself

It does not have wheels the touch the ground, and I had a problem with his blades spinning, any how there was no point it not, it's just the saw spinning the whole time, By the way, how much did you watch?
Or for an unlikely reason 2. You modified the bot yourself for an unknown reason and motive, which I have to remind you that this is against the site's tournament host rules to modify a bot heavily like changing the design or weapon without permission.

do you honestly think asbestosstar has the cunning or ability to remove your bots drive, raise it up a click or two (or at the very least make it undriveable) and not make it look glaringly obvious

EDIT:

i lol

57
why are you driving unreal cerberus yourself

It does not have wheels the touch the ground, and I had a problem with his blades spinning, any how there was no point it not, it's just the saw spinning the whole time, By the way, how much did you watch?
The Wheels do touch the ground, but however I expected either one of these problems occur: 1. The Bot was mainly built in pure DSL 2.2, so it could of been likely that the Bot file corrupted when you transferred it to your "hacked" DSL (I need to ask what version your DSL "hack" is at. DSL 2.1 or DSL 2.2), due to me possibly using stuff like the IRL packs or comportment freedom. Or for an unlikely reason 2. You modified the bot yourself for an unknown reason and motive, which I have to remind you that this is against the site's tournament host rules to modify a bot heavily like changing the design or weapon without permission. But at the end of the day, you can do what you want for your tournament as long as it in the rules.

this is your third bot already do you still not understand how wheels work

58
best tourney of 2017 yet

59
Modifications / Re: DSL 3? Maybe?
« on: August 24, 2017, 09:22:27 AM »
daddy

60
DSL TC Showcases / Re: Thyrus`Showcase
« on: August 24, 2017, 02:00:41 AM »
extremely cool

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