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Messages - Mystic2000

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21
Tournament Archives / Re: Intercommunity IRL League
« on: September 29, 2019, 03:39:13 AM »
so, with the general lack of interest from the GTM side of things and RACCOON rules confusing me more and more every time i see a china robot sent my way to the point where i was genuinly wondering what they actually considered bannable, i'm considering doing the following;

-rebooting this thing entirely, still with the RACCOON mod, but with more "GTM-friendly" rules, in the hope that GTM builders actually start entering and this doesn't become just "RACCOON 5 but it's on GTM because yes"

anyone having any objections to this ?

22
Off-Topic Discussion / Re: IDEA: RA2 2020 Tournament Season
« on: September 17, 2019, 09:37:34 AM »
only concern i got, as i pointed out on discord, is that if people don't host stock/IF-S a decent number of times the "season finale" for those metas will either be a 1v1 or straight up impossible, superbomb's idea could alleviate the problem

another take on superbomb's idea would be a "People's Champion" award, if people really think a bot that didn't win should get throught to the end stage, it could obtain this award and have a free pass to the season finale, would be handy for bots that lost to a really BS way and probably would have won the whole thing otherwise

23
Stock Showcases / Re: Mystic2000 crap showcase
« on: September 17, 2019, 09:34:08 AM »
180 days message again lul, oh well, felt like building stock, so i built stock



rebuilt my old sh**ty LW from GTMCS 2, at least this one can ****ing drive, may look into finding a setup where i can make the spinner closer to the center, and point the maces down to deal with popups better



HW popup, 10 razors, 2 blacks, DDT wedges, tried to make a popup with a somewhat cool looking chassis shape, you tell me if i succeeded, a bit concerned over the exposed DDTs tho

24
Tournament Archives / Re: Intercommunity IRL League
« on: September 17, 2019, 06:04:51 AM »
Fixed the weight limit, will add soon images of RACCOON bots from the mod

25
Tournament Archives / Re: Intercommunity IRL League
« on: September 16, 2019, 12:45:09 PM »

26
Tournament Archives / Re: Intercommunity IRL League
« on: September 14, 2019, 07:18:43 AM »
Some entries were recieved:

Rebel Soul: rejected for Perm and NPCS clipping and spinner clipping into motor
Alter Chan: rejected for spinners clipping into motor
NUKE: accepted

btw, should i do a Fresh Metal and include screencaps of the rejected bots ?

27
Tournament Archives / Re: Intercommunity IRL League
« on: September 10, 2019, 08:29:32 AM »
moved signups ending to october 10th

also can a mod finally move this ****ing thread to signups please ?

28
Tournament Archives / Re: Intercommunity IRL League
« on: September 02, 2019, 01:59:14 PM »
so, now that polls are no longer needed, can i get a mod to put this is signups ?

29
Off-Topic Discussion / Re: TL:DR Ra2 is sucky
« on: September 02, 2019, 05:20:34 AM »
potentially what you can do, is have a small selection of components, but each component has several visual models with the same hitbox, that way, you have an easier time balancing it cause there's still factually 20 or so components (random number obviously), but since each component has several "skins" you have variety for making cool looking stuff

30
Off-Topic Discussion / Re: TL:DR Ra2 is sucky
« on: September 01, 2019, 03:21:07 PM »
RA2's main issue, strictly as a game, is how ****ing boring everything has gotten, the efficiency oriented metas all have been explored to their breaking point, and no-one can be assed anymore to try making an alternate environment for it to try to make it interesting again (something like using unorthodox arenas like Mars Base, or having some odd requirement/restriction like Scrapheap Challenge for examples), and IRL's entire existence is a conflict of interest, because on one end you wanna make something cool cause that's the point of the IRL style of building, and on the other hand the entire tournament side of things is just "okay, from this roster, who is the biggest scum who abused how busted RA2 is the most ?"

Parsec was kinda cool for a bit cause it was new and cause online fights's always gonna be better than a braindead AI, but even then you still can't avoid all the problems IRL has relying on a busted af 16 year old game to realistically simulate things

the reason why i was so interested in RACCOON, is tying into the point i'm making, it was a new and different take on IRL from what we do here, it wasn't the same IRL that has flooded tournaments since years now

TL:DR try to make something different so stuff isn't the same boring and stale af things we see over and over and over

31
Tournament Archives / Re: Intercommunity IRL League
« on: August 29, 2019, 02:04:00 PM »
should i just repost this in personal tournaments then ?

32
Tournament Archives / Re: Intercommunity IRL League
« on: August 29, 2019, 03:11:06 AM »
Do we really need this stupid poll rule ? anyway, poll added

33
Tournament Archives / Re: Intercommunity IRL League
« on: August 28, 2019, 05:05:17 AM »
can a tourney mod please put this in signups so we can get this going ?

34
Tournament Archives / Intercommunity IRL League
« on: August 22, 2019, 03:29:51 AM »
so... if anyone remembers the RACCOON community, i've been asked by Moonset to see if anyone would be willing to host an event on GTM using RACCOON's modded DSL version to see what would happen, and i decided to do it myself

This tourney is therefore going to use the RACCOON DSL mod as well as the RACCOON ruleset


Format:

16 entrants (i will not enter)
Double Elimination
RACCOON Arena (basically weeb-ified League of Champions arena)
Signups end on October 10th

i'm just asking this, please take this seriously if you're going to enter, i will deny any blatant jokebots

Current Entries

Accepted:

1. Industry Strength - NUKE (have yet to recieve the normal wedge setup)

Rejected:

1. Moonset - AlterChan (spinners clip into motors)
2. Zhang - Rebel Soul (weapon and drive motors clip, spinner clips into motor)

35
so, while the gyro is much more noticable and a good way of keeping stupid spinners from being too broken, i've noticed a lot more crashes during fights with various robots, i also had crashes in the test box from hitting the crate or wall too hard with some of my bigger spinners

36
Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 10:32:45 PM »
pretty sure it's not that cause otherwise i'd notice the bot moving on it's own

37
Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 01:01:52 PM »
if i gear the disc down, the "flashing" happens consistently on spinup, i wonder if for some reason the game can't keep applying the spinner physics continously so it flashes on and off

38
Showcases / Re: Mystic's RR2 bots
« on: August 06, 2019, 10:38:00 PM »


tried making a overhead spinner like MegatRON, but it led to results that are quite dissapointing, despite the E-tek, the spinner barely ever spins (50 RPM), but where it gets interesting, is after firing the "arm" a few times, the spinner starts glitching and it's RPM flashes from 0 to 30k RPM very rapidly

39
thanks, so the only thing i have to change for my other broken bots is to add more "rows" to the material and thickness plate arrays depending on the number of faces right ?

40
lost 7 robots, here's one of them

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