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Messages - Kossokei

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1861
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 18, 2012, 04:59:06 PM »
I actually moved the srimech to where it is now facing towards the back of the bot, and flips it back onto it's wheels much more reliably than that sideways arrangement I had it in. I would use a Perm 160 (I'd have to use an 80, actually) but I can't figure out how to get it to incline like I have the E-tek doing. The Matilda teeth I have on it do a fair bit of damage so I'll keep them, and they're light (not all that strong though)

Another thing, I can't get the Flipper segments to face the right way. When I attach them to a baseplate anchor, extender or sometimes even to each other, they face to the side, most of the time it's to the left. The only way I get them to face forward is if I do the 60/30 thing or whatever it is where one side is wedged, and even then it gives me a pointless inclination. Halp?

1862
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 07:46:07 PM »
You could still make the chassis smaller and Use multiextenders over baseplate anchors as they weight less and do the same job while taking up less space
Do multiextenders really work that way? I never knew that, I thought they worked the same as the normal extenders (polycarb, aluminium, titanium, steel)

Edit: I feel like I chose poorly about the weapons components, like the teeth, Killalot spikes and the Dual E-tek, any suggestions?

1863
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 05:29:03 PM »
Get larger beater bars and smaller drums, it will do more damage that way. I would use DSL bars instead of those 30kg ramplates because as Mr. AS said they suck. I'd replace the S3 wheels with Slipperbottom wheels honestly. I like the IRLness of it so far though.
The Tazbots look and function very good on The Power. They give it an extremely limited ground clearance, which is good and bad in my opinion.

Alright, I'm going to post my next bot now. It was made and edited before The Power, and I call it The Damage.


Totally rebuilt it, it's gone through many stages and this is the most recent one. Titanium 5, 4 ants for the drives and 2 or 3 more for the srimech, and the 60 watt battery is also for the srimech. (burst motor is 70 watts, + 30 more is 100 so 100 watts for good measure.)


I took the advice of leaving less space in the chassis, so yeah. It's packed like a freakin' suitcase in there. Does some pretty good damage, hence the name. It's overkill fast, almost too fast. I couldn't use castors because it would tip over because of the weight of the saw, and the ballasts weren't enough help, so I used those cute little skis.

1864
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 03:17:27 PM »
and back armor is useless when the AI only attacks head on
I'd debate this, personally. I'm pretty sure AI just aims for the other robot, regardless of position. At least that's how it works in my experience.
Anyway, aesthetically wise:
-I'd got for another type of wheel, possibly Tazbot, just because S3 wheels just look odd comparatively.
-How about DSL bars instead of those titanium plates for side armour? It'd look neater with the rest of the bot.
-If you are going for a more IRL type look, how about using a Judge Burst motor instead of two BSG's? It would save on battery weight. You could connect it to a extender, then to the back shell segment, making a srimech/flipper combo.
-And i'm not really seeing the point of the Disk on top, all it seems to be doing is hampering invertability.

But having said all that, I like it! I think the lightning spikes on the drum look especially cool.
If I remember correctly when I tried the Tazbots, they weren't large enough to give the drum space to work. I'll look into that again. The disk on top is to defend from VH robots, usually what they do is reach over my drum and pound their name into the top of my bot. It's not much, but it's better than taking hits directly to the chassis. The Power is very vulnerable to VH's, SnS's, HH (Horizontal Hammer) and some Face spinners and Vertical spinners.
its better than the original, but s3 wheels fail really, get some wheels with better grip like technos, and back armor is useless when the AI only attacks head on, the drums interecting the motor is unrealistic, you'd be better off with smaller drums and larger beater bars, and 30kg ramplates are bad compared to most other armor choices, just divide hp by weight and you'll see what i mean, srimechs are also useless when you can just make it invertable

and i hope its ti 3 because st 1 is just bad

edit- this will help https://gametechmods.com/forums/index.php/topic,5739.0.html
Thanks! I was looking for something like that, so thanks for linking me. I'd rather have something behind my robot to hold out if I ever get blindsided, the rear end of a bot is usually the most unguarded, even the best DSL AI expose their rear end, like Shogun.

1865
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 02:19:37 PM »
I think you've got some potentential, just dont let these bastards suck all the originality out of you with their generic advice.

This made me lol a little bit, but it improved the heck out of The Power.

Much faster, can gut-rip, srimechs are now much better and they actually work. (AND no stacking :D)
Does decent damage now, and can beat almost all of the MW's, and some of the HW's, so that's an improvement.

And these are the lovely innards. 6 ants, Carbon Fiber arms for the srimech, breaks way easy but it's efficient. Replaced the Matilda teeth with beaters, got rid of the Canines, I realized that they were taking up too much weight so I put those spikes. Suggestions? Questions? Equestrians? (Armor is either Titanium 3 or Steel 1, one of those two.)

I'll be showcasing "The Damage" in a little bit, gotta get into a ninja fight with my laziness.

1866
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 02:17:57 AM »
Canine saw blades fail. Like SFTW.
And also try not to use the car steering. It sucks.
Like they said we do not tolerate intersecting components in DSL.
4 NPC fasts will do and try making it a rammer.
Before the Canines were there, I had little spikes on either end, they were kinda useless. Without something on the end, I just think it looks bare, it's not for functionality. I guess I'll get rid of the car steering though, and take your advice.

About the intersecting components, or the "snapper glitch" as I like to call it, why not? I can't seem to make a srimech without doing so and I can't see how it can be used to exploit worse glitches. I apologize if I come off as ignorant but I'm a little curious.

1867
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 01:05:56 AM »
Why is it a fail? When the drum spins down, it basically claws the opponent into my grasp, crushing and tearing at the same time. When used on an unguarded part of the opponent's robot, preferably behind them, it basically keeps them from moving while tearing into them at the same time, and if they can't turn around, they can't attack.

But everything I just said is worthless because the teeth are actually the wrong way and the drum does indeed spin up, not down. Gotta fix that  :evilsmile:

1868
DSL TC Showcases / Re: Kossokei's DSL Bot Showcase
« on: June 17, 2012, 12:36:58 AM »
There's only one good thing I can see on this: it's well-armored.

Now, for the list of things that can be improved:

-Drive. Car steering in all situations is inadvisable; not only does it leave you having a large turning radius allowing opponents to get to the back and sides and rip your guts out, but it also wastes space for better, quicker options.
-Sri-mech. In this case, you really don't need a self-righter. Good, large tires (such as Techno or Overkill Wheels) will eliminate any need for it in case you want to keep it at this height.
-Power. I know you're new at this, so consider this a pointer: you only need 1 ant battery per non-burst motor. Burst motors do require more; in this case, your BSG needs 2.5 ants to be fully powered. So, to run this robot, you will need a minimum of 7 ants, with a maximum at about 10 ants.
-Space. Having loads of empty space, while beneficial to the chassis HP, does nothing but eat up weight that can be shuttled elsewhere to the robot, especially the weapon.

There's quite a bit more that can be improved on, but I'd much rather have someone more experienced with making good robots come in and critique this.

The car steering is there because, while I admit the size of the component annoys the living crap outta me, it's the only component that allows me to turn and have All-wheel-drive at the same time, and while this isn't the fastest bot out there, I think it's important that I can get myself out of bad situations with all 4 wheels driving. It also allows me not to be screwed when my big rear tires are chopped off, because I can claw myself around with the front wheels.

The srimech, I prefer over having huge overkill styled tires, because huge overkill styled tires gives my opponent a large target, and in this case it conflicts with the roof armor, the big disk.

When it comes to the power, I can never be too sure and I hate it when I run out, but I'll take the advice anyway.

And finally, Space. I'd rather have a little too much than not enough, it's something my TV Productions instructor taught me. Thanks for the advice though, I appreciate it.

1869
DSL TC Showcases / Kossokei's DSL Showcase: "Dustiest IRL Builder"
« on: June 17, 2012, 12:06:56 AM »
Alright, this is my DSL Robot Showcase (obviously!) I have plenty of bots to showcase, but I'll start with one so it's less confusing.

This is The Power.



(removed the disc on the top so you could see better)

It's stock version was a FS that was basically fast and strong and hecka maneuverable. I couldn't manage that as well in DSL, so I made a similar drive-system and put a huge drum on the front, and added a srimech. Armored all the way around even on top, this bot has been doing alright for me. The Srimech is rather weak and can't always heave the 700-something KG (or lbs, whichever it was) onto it's feet. Other than that, does some pretty good damage, never runs out of power and does pretty well. Suggestions? Questions? Equestrians?

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