Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 09090901

Pages: 1 ... 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 ... 85
181
Modifications / Re: Super Flatmotors
« on: February 29, 2020, 06:16:38 PM »
Guessing the weight is what's making it more balanced.  Is it supposed to say 700HP or 700DP?
it can be whatever you want it to b bb

182
Modifications / Super Flatmotors
« on: February 29, 2020, 05:53:55 PM »


https://gametechmods.com/forums/downloads/?sa=downfile&id=507

although it may not look like it, they are actually more balanced than the original flat

i hope these motors lead to the creation of even more unique signature bots

183
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 27, 2020, 04:32:27 PM »



50 gamer blades
this is legal according to most tournament hosts btw

184
Tutorials and Tips / Re: Weapon Normals
« on: February 27, 2020, 02:51:12 PM »
Lets theoretically say that you are making a part, what would be the easiest way to figure out where is normal oriented?
the component window on the bottom right

185
Tutorials and Tips / Weapon Normals
« on: February 27, 2020, 05:08:18 AM »
Quick breakdown since I don't think there's an actual guide anywhere on how they work.


Basics:
- Normal determine what part of of a component deals damage
- Normals are set in the txt and not the .gmf
- Components without normals will deal damage in all directions

How they work:

Normals are determined by 3 numbers in the .txt that represent  coordinates on the X, Y, and Z axis. These coordinates lead to a point that determines which side of a component will deal damage based upon which way it deviate from the origin. As for true/false, true means that a component will also deal damage in the opposite direction across the same axis, and as you can probably guess, false is the opposite and it means that components will only deal damage in one direction.

Going back to the icepick, -1 0 0 means that it will deal damage facing towards the -X axis, and false means that it will only deal damage in one direction, and not on the positive X axis.

as for the double-sided icepick:

While the X value is now on the positive axis, having it set to true will cause it to deal damage in both directions.

Other:
- Normals can also bet set at a 45 degree angle. For instance:

normal = false 0.7071 0.7071 0

would be a point at a 45 degree originating from the center. Do note that your values have to be +/-0.7071 for things such as this


- Weapons can have normals set in more than one direction by adding another set of XYZ coords. The typhoon tooth for instance has a value of:

normal = false -1 0 0  -0.7071 0.7071 0

meaning that it will deal damage facing towards the negative x axis, and also the up to the left at a 45% angle with the second point (pretty sure this is what click meant by 1.5 normals)

- If you want to create a disk type weapon such as a saw, a value of normal = true 1 0 0  0 0 1 should be used

true 1 0 0 means that it will deal damage across both sides of the Z axis, and true 0 0 1 means that it will also deal damage across the positive and negative Z axis. While at a glance it may seem that it would only deal damage in an + shape, there's a fairly decent margin of error in how the game calculates the damaging zone. A third value of 0 1 0 can also be added if one wishes to make the top/bottom deal damage (although at this point there's no reason to for a weapon to have normals)

Hopefully this was fairly easy to understand, even if RA2 modding is fairly dead and the average builder cant even reskin a panel  heck

186
Other Tutorials / Re: Beginning Builds- A Beginner's Guide
« on: February 26, 2020, 07:40:05 PM »
re-reading this is proof that it's a good thing new users generally don't join the forums anymore

187
Off-Topic Discussion / Re: MAKE AMERICA GREAT AGAIN!
« on: February 26, 2020, 06:02:07 PM »
ARE WE FEELING GREAT YET AMERICA????

188
Tournament Archives / Re: Deathmatch 5 - SBV
« on: February 23, 2020, 05:24:32 PM »

189
General Support / Re: Using Blender For RA2
« on: February 22, 2020, 03:21:14 PM »
its literally the same principles across all cad programs

all that matters is knowledge on gmfs/pys

and you're still going to need more than just sketchup since iirc it can't triangulate/uv map on its own

190
Modifications / Re: How Do I Open GIB Files?
« on: February 21, 2020, 04:28:41 PM »
it's probably because they aren't image files

use notepad++

192
Other Tutorials / Re: CB2 motors for zoomies
« on: February 15, 2020, 05:22:27 PM »

193
Other Tutorials / CB2 motors for zoomies
« on: February 15, 2020, 04:10:37 AM »
protip: torque is what determines drive power, max speed makes no difference in regards to drive speed, and the separate torque stat has minimal affect despite the high values

Nightmare Etek (70kgs)
HP:5000
Max Speed:300
Toruqe:30

Diablo Motor (11kgs)
HP:9000
Max Speed:70
Toruqe:50

harry pottre motour (30kgs)
HP:25000
Max Speed:116
Toruqe:32

Flat Motor (11kgs)
HP:18000
Max Speed:175
Toruqe:20

Slow Flat (11kgs)
HP:18000
Max Speed:60
Toruqe:12

MOE Motor (160kgs)
HP:400
Max Speed:300
Torque:34

wheel Motor (20kgs)
HP:9000
Max Speed:130
Torque:22

TDD Saw Motor (15kgs)
HP:2500
Max Speed:250
Torque:5
torque(seperate stat) = 10000

Ruiner Motor (30kgs)
HP:2045
Max Speed:200
Torque:16

razer motor(20kgs)
HP:8000
Max Speed:32
Torque:32

buster motor(11kgs)
HP:18000
Max Speed:80
Torque:42

Overkill Motor (16kgs)
HP:400
Max Speed:400
Torque:10000000000
torque(seperate stat) = 999999

tdlr: flats are still the best, the moe could probably be legalized, and possibly the harry pottre motour, wheel Motor, and TDD Saw Motor if we consider the flat to be acceptable (which it isn't, but gl getting the zoomers off of their addiction)

diablo would be the new best drive motor tho if legalized

194
Tournament Archives / Re: boomer brawl 3
« on: February 14, 2020, 02:47:16 PM »
Update when?
we're taking a 2 month hiatus in true boomer brawl fashion

195
Off-Topic Discussion / Re: Political Compass Thread
« on: February 10, 2020, 06:19:48 AM »
I don't know what it means, but I'm apparently this:
  [ Quoting of attachment images from other messages is not allowed ]
it means you don't spend enough time on woke twitter

also politicalcompass is ass, real enlightened youtube scientists use 8/9values or smthing

196
Stock Showcases / Re: Re: Suede's Stock Showcase
« on: February 07, 2020, 05:56:30 PM »
Btw, while making Tap I've figured out how to cure AGOD after it happens. All you gotta do is:


Start a match, press F12 (to turn on wireframe mode), wait a couple seconds, then quit.


It appears that AGOD is caused by memory corruption, where after you save a bot the game would glitch the axles a split second off-screen and cause the game to save the glitched hitboxes instead, by quitting a match in wireframe mode for some reason it forces the game to load the bot correctly the next time you enter a match.

Mind you, even after this fix AGOD might still happen again even if you never touch the bot lab afterwards, but for tournaments this is great
this doesn't fix agod on any of the bots I've tried. if anything it's more so that quitting the game gets rid of the loaded in bot from the botlab 

also i highly doubt agod is caused by "memory corruption". if that was true, they why do bots react differently to what slot they are loaded in, and why do bots with agod load fine with when pause loaded? shouldn't they still load in with agod if the game is saving their glitched positions in the bot lab?

197
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 05, 2020, 06:00:37 AM »
dead
(Image removed from quote.)
6mag stacked into the disks with 4 larges. still kind of hits like a noodle, but it still merked code and plerco online

also we set a new ping record
(Image removed from quote.)
Sorry for asking here, but which side are the normals for Typhoon tooths on? is it the angled side or the flat side
The flat side
this is fake news, loser
So which side is it then
it's the flat side, and also about 45 degrees facing towards it (hence the 1.5 normals). i just wanted to memepost and call bajur a loser

but it still merked code and plerco online
Havent merked me tho :muscle:
i would murder you in tarkov

198
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 05, 2020, 04:30:42 AM »
dead
(Image removed from quote.)
6mag stacked into the disks with 4 larges. still kind of hits like a noodle, but it still merked code and plerco online

also we set a new ping record
(Image removed from quote.)
Sorry for asking here, but which side are the normals for Typhoon tooths on? is it the angled side or the flat side
The flat side
this is fake news, loser

199
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 05, 2020, 02:18:44 AM »
dead

6mag stacked into the disks with 4 larges. still kind of hits like a noodle, but it still merked code and plerco online

also we set a new ping record

200
Tournament Archives / Re: boomer brawl 3
« on: February 01, 2020, 04:38:10 PM »

Pages: 1 ... 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 ... 85