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Discussion / Re: 200iq question
« on: March 17, 2020, 06:04:13 PM »
answer: "look 8 dsl bars and 8 beater bars in total but on the individual drums is 4 beaters and 4 dsl bars"
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Discussion / Re: 200iq question« on: March 17, 2020, 06:04:13 PM »
answer: "look 8 dsl bars and 8 beater bars in total but on the individual drums is 4 beaters and 4 dsl bars"
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Discussion / 200iq question« on: March 17, 2020, 03:22:59 PM »
Oh it’s 8 larg beaters in each side so 4 a side and 8 dsl bars on each side as well so again 4 a side
how many beaters are there in total? 163
Tournament Archives / Re: GTM World Cup 2020« on: March 17, 2020, 03:04:29 PM »
your original file has to be the same res or higher, otherwise it just looks blurry/stretched out
i really think you should just stick with the default skin at this point tbh 164
Modifications / Re: dsl stuff« on: March 13, 2020, 05:00:53 PM »i don't have an issue with this, but most of those weapons have their collision mesh as a separate part, so things might need a few Edita- port over things from other mods (extended if drums, etc) also before anyone gets too overhyped, this is still in the brainstorming phase. I'd prefer this to be more like raccoon, where it's a branch off from DSL, more so than an actual update. more than likely anything decent will be ported to dsl if this goes nowhere and it's a fairly compatible/doesnt affect existing bots. I think i already know the answer, but if people were willing to help that's be nice (and by people I mean like kix and bild since they're the only ones left) 165
Modifications / Re: dsl stuff« on: March 12, 2020, 07:49:41 PM »how about you help me with the belts bruSmaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)Tbh i could probably model up some burst designs 166
Modifications / Re: dsl stuff« on: March 12, 2020, 07:08:45 PM »Agreed with all the community-requested things except maybe overvolting. Overvolting feels like a feature that would just encourage people to spend less weight on aesthetics in favor of try-harding with their overvolted 4 mag overhead with a dumb amount of reach.there's nothing I or anyone can do game wise to stop people from tryharding. if people want to tryhard in irl, they're going to tryhard. the only way to stop it is via a change in community mindset and better tournament standards re weapon hitboxes: I agree, however ra2 does not like components with concave angles likebthe ripping tooth. also post this sh** on discord SMH 167
Modifications / dsl stuff« on: March 12, 2020, 06:40:31 PM »
here's the ideas people have talked about
-buff spin motors + possibly implement clicks overvolting for both bursts/spin motors. have motor balance be centered around using a single motor for weapons -add belts to the majority of motors/beltless perms -greatly increase HP across the board -buff non-npc drive motors to not be terribly inefficient -add some more generic shaped weapons (think beaters and typhoons) - port over things from other mods (extended if drums, etc) now some hot takes - cut the six mag and dual perm and have the strongest motor be the perm 132 and maybe the 4 mag. - balance weapons with a dp limit in mind, equal to the weightclasses (ex: hws get 800dp, cw gets 600, etc). said dp limit would only be used for said artificial limits, and wouldn't be an actual representation of a weapons stats. for instance small typhoons could have 200 each for a max of 4, and an axe could have 800 for a total of 1, but still deal more than the 4 smaller teeth -resize extenders and panels to be based around increments of 15cm instead of 10cm - standardize weapon stats/hitboxes. example: all small teeth would weigh 20kgs and have the same stats, the only difference would be cosmetic 168
Existing Games / Re: Robot Wars: Extreme Destruction« on: March 12, 2020, 04:47:01 PM »this is place is dead dudeOr use discordHow about don't use Discord and try keeping this place alive the only thing that goes on nowadays is rr2 development 169
Site News and Feedback / Re: "hey can you send me x bot"« on: March 10, 2020, 03:09:16 PM »if only people actually used the bot exchange*gtm in general :^) 170
Site News and Feedback / "hey can you send me x bot"« on: March 10, 2020, 01:59:50 PM »
stop spamming people's inboxes begging for bots
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DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]« on: March 09, 2020, 07:14:23 AM »
forgot to post this here
has an etek drum now and not zoomer flats. also a srimech 173
Discussion / Re: EXTREMELY IMPORTANT RA2 INFO« on: March 09, 2020, 07:01:19 AM »Who hurt you?ITS sh** WHO CARES- IS IT FUNCTIONALY THE SAME BOT BOTH RIGHT SIDE UP AND INVERTED? 174
Discussion / EXTREMELY IMPORTANT RA2 INFO« on: March 09, 2020, 06:49:10 AM »
THIS IS A DRUM:
THIS IS A VS THAT USES DRUMS INSTEAD OF DISCS: IF YOU'RE NOT SURE WHICH ONE YOUR BOT FALLS INTO, ASK YOURSELF THESE 3 QUESTIONS - IS IT FUNCTIONALY THE SAME BOT BOTH RIGHT SIDE UP AND INVERTED? - DOES IT RELY ON A WEDGE TO GET UNDER OTHER BOTS? - DOES IT NEED TO GET UNDER OTHER BOTS TO MAKE CONTACT WITH THE WEAPON? IF YOU ANSWERED YES, NO, AND NO, THEN CONGRATS, ITS A DRUM. THIS ISNT ****ING HARD, JUST USE SOME COMMON SENSE PLEASE LEARN THE FUKKIN DIFFERENCE AND YES, I KNOW NOBODY USES GTM ANYMORE. IDGAF AUGHHHH/OOOOOOF 175
Tournament Archives / Re: boomer brawl 3« on: March 08, 2020, 05:33:59 PM »tldr: stock still sucks 176
Modifications / Re: Super Flatmotors« on: March 06, 2020, 06:31:16 PM »This thread went down the sh**ter real fastmore like the community/irl meta did this thread is just proof tbh 177
Modifications / Re: Super Flatmotors« on: March 06, 2020, 03:33:33 PM »Smh y'allwrong the number of weapons on a bot has no actual impact on its overall effectivemess. they perform relatively the same with less weapons before anyone says anything, this is an unironic quote from a zoomer 178
Tournament Archives / Re: GTM World Cup 2020« on: March 05, 2020, 04:46:52 PM »
are the super flats allowed?
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Modifications / Re: DSL 2.31/crash patch in progress...« on: March 03, 2020, 12:37:10 AM »spinners work fine. they don't gyro since the component still has mass/an actual meshThat would mean that you need to register every small component as a "Wheel" right? I changed for testing with bfe a "wheel" into a component. The traction zone got a solid hitbox. also you need to set an actual traction zone line in the txt, with the node name of whatever you want your traction zone to be. 180
Modifications / Re: Super Flatmotors« on: February 29, 2020, 07:00:11 PM »I hope you jump into a ****ing furnace, the lot of youi'm just giving people the tools they need to catch up with the 1% vets. don't be a hater just because i'm helping even the playing field i'm like the ra2 version of bernie sanders |