Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 09090901

Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 ... 85
161
Discussion / Re: 200iq question
« on: March 17, 2020, 06:04:13 PM »
answer: "look 8 dsl bars and 8 beater bars in total but on the individual drums is 4 beaters and 4 dsl bars"

162
Discussion / 200iq question
« on: March 17, 2020, 03:22:59 PM »
Oh it’s 8 larg beaters in each side so 4 a side and 8 dsl bars on each side as well so again 4 a side

how many beaters are there in total?

163
Tournament Archives / Re: GTM World Cup 2020
« on: March 17, 2020, 03:04:29 PM »
your original file has to be the same res or higher, otherwise it just looks blurry/stretched out

i really think you should just stick with the default skin at this point tbh

164
Modifications / Re: dsl stuff
« on: March 13, 2020, 05:00:53 PM »
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
i don't have an issue with this, but most of those weapons have their collision mesh as a separate part, so things might need a few Edita

also before anyone gets too overhyped, this is still in the brainstorming phase. I'd prefer this to be more like raccoon, where it's a branch off from DSL, more so than an actual update. more than likely anything decent will be ported to dsl if this goes nowhere and it's a fairly compatible/doesnt affect existing bots.

I think i already know the answer, but if people were willing to help that's be nice (and by people I mean like kix and bild since they're the only ones left)

165
Modifications / Re: dsl stuff
« on: March 12, 2020, 07:49:41 PM »
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs
how about you help me with the belts bru

166
Modifications / Re: dsl stuff
« on: March 12, 2020, 07:08:45 PM »
Agreed with all the community-requested things except maybe overvolting. Overvolting feels like a feature that would just encourage people to spend less weight on aesthetics in favor of try-harding with their overvolted 4 mag overhead with a dumb amount of reach.

Not sure about the 6 mag being cut, but hopefully the weapon buffs would make them unnecessary (like the dual perm gets use from people with a month's experience as it is).

Weapon balancing makes sense, guessing those numbers aren't quite set in stone.

I understand that resizing extenders would help the crashing, but it feels like it'll end up causing awkward chassis heights (specifically 45cm) where the bulder has to choose between perfect invertability and clean extenderwork. ofc this only applies to people that bfe their chassis heights

I'd prefer to have hitboxes match the tooth itself rather than be a standard box. Standard stats though, I'm all in for. I know this would create a 'strongest tooth' based on shape, but the difference shouldn't be as major as, say, typhoons compared to literally anything else.

Also if someone is that sad about losing their bot to this version, they can always rebuild.
there's nothing I or anyone can do game wise to stop people from tryharding. if people want to tryhard in irl, they're going to tryhard. the only way to stop it is via a change in community mindset and better tournament standards

re weapon hitboxes: I agree, however ra2 does not like components with concave angles likebthe ripping tooth.

also post this sh** on discord SMH

167
Modifications / dsl stuff
« on: March 12, 2020, 06:40:31 PM »
here's the ideas people have talked about

-buff spin motors + possibly implement clicks overvolting for both bursts/spin motors. have motor balance be centered around using a single motor for weapons
-add belts to the majority of motors/beltless perms
-greatly increase HP across the board
-buff non-npc drive motors to not be terribly inefficient
-add some more generic shaped weapons (think beaters and typhoons)
- port over things from other mods (extended if drums, etc)

now some hot takes
- cut the six mag and dual perm and have the strongest motor be the perm 132 and maybe the 4 mag.
- balance weapons with a dp limit in mind, equal to the weightclasses (ex: hws get 800dp, cw gets 600, etc). said dp limit would only be used for said artificial limits, and wouldn't be an actual representation of a weapons stats. for instance  small typhoons could have 200 each for a max of 4, and an axe could have 800 for a total of 1, but still deal more than the 4 smaller  teeth
-resize extenders and panels to be based around increments of 15cm instead of 10cm
- standardize weapon stats/hitboxes. example: all small teeth would weigh 20kgs and have the same stats, the only difference would be cosmetic

168
Existing Games / Re: Robot Wars: Extreme Destruction
« on: March 12, 2020, 04:47:01 PM »
Or use discord
How about don't use Discord and try keeping this place alive
this is place is dead dude

the only thing that goes on nowadays is rr2 development

169
Site News and Feedback / Re: "hey can you send me x bot"
« on: March 10, 2020, 03:09:16 PM »
if only people actually used the bot exchange
*gtm in general :^)

170
Site News and Feedback / "hey can you send me x bot"
« on: March 10, 2020, 01:59:50 PM »
stop spamming people's inboxes begging for bots

171
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: March 09, 2020, 07:19:02 AM »

172
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: March 09, 2020, 07:14:23 AM »
forgot to post this here

has an etek drum now and not zoomer flats. also a srimech

173
Discussion / Re: EXTREMELY IMPORTANT RA2 INFO
« on: March 09, 2020, 07:01:19 AM »
Who hurt you?


- IS IT FUNCTIONALY THE SAME BOT BOTH RIGHT SIDE UP AND INVERTED?


What about S3, was that robot a drum?
ITS sh** WHO CARES

174
Discussion / EXTREMELY IMPORTANT RA2 INFO
« on: March 09, 2020, 06:49:10 AM »
THIS IS A DRUM:

THIS IS A VS THAT USES DRUMS INSTEAD OF DISCS:


IF YOU'RE NOT SURE WHICH ONE YOUR BOT FALLS INTO, ASK YOURSELF THESE 3 QUESTIONS
- IS IT FUNCTIONALY THE SAME BOT BOTH RIGHT SIDE UP AND INVERTED?
- DOES IT RELY ON A WEDGE TO GET UNDER OTHER BOTS?
- DOES IT NEED TO GET UNDER OTHER BOTS TO MAKE CONTACT WITH THE WEAPON?

IF YOU ANSWERED YES, NO, AND NO, THEN CONGRATS, ITS A DRUM. THIS ISNT ****ING HARD, JUST USE SOME COMMON SENSE

PLEASE LEARN THE FUKKIN DIFFERENCE

AND YES, I KNOW NOBODY USES GTM ANYMORE. IDGAF AUGHHHH/OOOOOOF

175
Tournament Archives / Re: boomer brawl 3
« on: March 08, 2020, 05:33:59 PM »


 tldr: stock still sucks

176
Modifications / Re: Super Flatmotors
« on: March 06, 2020, 06:31:16 PM »
This thread went down the sh**ter real fast
more like the community/irl meta did

this thread is just proof tbh

177
Modifications / Re: Super Flatmotors
« on: March 06, 2020, 03:33:33 PM »
Smh y'all

Don't you know flats are only for deweaponing and don't deal real damage? It's like you guyz don't even play the new IRL :^)

I, for one, am going to be the brave and flexible soul that lets you make your entire bot out of super flatmotors. This is to encourage creativity and be less restrictive to our newer users. There are going to be no unintended consequences from this whatsoever.

But **** typhoon teeth they're banned and broken and you can't enter a bot with typhoon teeth in my new tournament, signup start now, they end next week, there is no entry cap, and I'll never get around to finishing it bc I got in way over my head and have no ability to deal with hosting a tournament.

Can't wait to see what unique and interesting verts with 32 ant saws off-meta robots you will make under these rules!
wrong

the number of weapons on a bot has no actual impact on its overall effectivemess. they perform relatively the same with less weapons

before anyone says anything, this is an unironic quote from a zoomer

178
Tournament Archives / Re: GTM World Cup 2020
« on: March 05, 2020, 04:46:52 PM »
are the super flats allowed?

179
Modifications / Re: DSL 2.31/crash patch in progress...
« on: March 03, 2020, 12:37:10 AM »

(Image removed from quote.)
That would mean that you need to register every small component as a "Wheel" right? I changed for testing with bfe a "wheel" into a component. The traction zone got a solid hitbox.

Also i have no idea why the bot wont start gyroing since you give it essentially a larger box somewhere else but when it works, i'm down for it!

Please test this on spinners and see if the spinup times are changing. I just don't want someone to make a patch with all xomponents, only to notice that there are still problems with gravity.
spinners work fine. they don't gyro since the component still has mass/an actual mesh

also you need to set an actual traction zone line in the txt, with the node name of whatever you want your traction zone to be.

180
Modifications / Re: Super Flatmotors
« on: February 29, 2020, 07:00:11 PM »
I hope you jump into a ****ing furnace, the lot of you
i'm just giving people the tools they need to catch up with the 1% vets. don't be a hater just because i'm helping even the playing field

i'm like the ra2 version of bernie sanders

Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 ... 85