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Topics - 09090901

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61
short and sweet, mechs are more powerful than their dp suggests due to frequency



perm 132:
typhoon l = 2618
mech =  3672
mech (0 frequency) = 1942
typhoon with mech stats (0 freq) = 2507


burst:

typhoon l = 905
mech = 1559
mech (0 frequency) = 802

for reference, a mech disk has 685dp (2.06p/2.74c) and a frequency of 2. large typhoons have 700 (1.75p/3.5c) as everyone probably all knows

weapon to weapon, a large mech is usually fairly even with 2 large typhoons, but it will lose to 4 small typhoons and even 4 large beaters with the patch (overfloat + fracture hits). 4 large vs 2 mechs follows the same pattern. this is all assuming your disk doesn't fall off before your teeth (btw the entire outside edge of the mech does damage)

tldr: mechs deal more damage than their dp value suggests

frequency seems to work as a damage multiplier. mechs have a frequency value of 2, and while not close, the difference is very close to a x2 in testing. also note that return damage scored by the target bot's chassis nearly doubled

idk how true the whole 'contact damage thing is, but that really doesn't matter for this test. i suspect there is some validity to it, but it does it in a way that outright multiplies damage. i guess the hypothesis for this would be that the mech is dealing damage twice before the game can output the points pop-up

regardless, dp once again proves itself to being a poor indicator for actual effectiveness. frequency isn't taken into account for DP, and mechs aren't the only weapon with it (imagine if minions had a decent mesh). i suspect that dual minivores will be the best weapon choice in ow4, but that requires further testing

as for tournament limits, i would say a single mech disk is fair for the standard 4 large/6 small meta. dual mechs probably shouldn't be allowed, but a single mech is somewhere in between the overall power gap of 4 large typhoon and 4 smalls depending on the bot type

also also I'm willing to bet that a decent majority of the community unknowingly has the AS balance patch installed, thus rendering all of this non-relevant. ez way to know is to check the description of the default large typhoon.

62
Going over the stats of a few components, I've discovered that the colored beater have higher stats the the default DSL 2.2 ones.

After a brief discussion with a few people, we've agreed that the best fix would be to buff the stock beaters to the stats of the colored ones.


patch to buff the default beaters
https://gametechmods.com/forums/downloads/?sa=downfile&id=478

typhoons appear to have the exact stats as the default ones.

also another PSA: the largest black drum from the OW AI pack is slightly lighter than the default one.

edit: also also: the skinned frenzy hammers in the Complete Edition are weaker than the default ones

63
Discussion / TIL with batteries
« on: July 10, 2019, 03:55:55 AM »
so some people have been wondering why their bots have been prematurely losing power despite having adequate battery life. the explanation that people seemed to come up with was that smoking motors drained more battery life than undamaged motors. personally, i didn't think that was right, so i decided to do some ghetto tests on the theory that damaged batteries lose some of their total output.

for the test bot, i used a custom motor that has near infinite hp to avoid any chance of motor '''''smoking'''', and a single ant battery that gives about 2 minutes of power for a single motor. the motor was wired to a switch to make sure that it stays on constantly after activation



the first minute is just me damaging the battery and making sure that both bots stay mobile. i activated the switch on the motor at around 2:00 on the match timer (not the vid), and the battery dies almost exactly a minute afterwards (half of what the ant battery should provide to a single motor).

this was done with an externally mounted battery, but I've tried it off-cam with a chassis mounted bat and was able to get similar results

also another til: i think external batteries might be invulnerable to being knocked off

iirc anything in the powertab is technically invulnerable
quality on the vids isnt the best but it should do

64
Site News and Feedback / New tournament mod
« on: May 01, 2019, 06:43:30 PM »
Billy5545 has been promoted to tournament mod.

He does good work off-site with handling tournament related business, so I think he's a great a fit for the position

65
Modifications / centered betas
« on: April 30, 2019, 06:57:33 PM »
old and never posted, but some people have these in their games

spring loaded

servo

the aps are centered with the axle, not the motor

also if you use one of the new aps, and then send your bot to someone without them, your beta will use the default offcentered ap.

TBH we need to make an attempt to 'standardize' what add-ons are used in dsl 2.2 IRL. maybe a discussion every few months or so about what new mods are going to be added/removed, and then update the complete edition to reflect said changes

66
Discussion / MOVED: ra2
« on: April 04, 2019, 03:30:27 PM »

67
Contests / Vote BOTM March 2019 (Unrealistic)
« on: March 04, 2019, 04:40:01 AM »
1


2


3

68
Contests / Vote BOTM March 2019 (IRL Extenderbots)
« on: March 04, 2019, 04:39:57 AM »
1


2


3


4

69
Contests / Vote BOTM March 2019 (IRL Chassisbots)
« on: March 04, 2019, 04:39:50 AM »
1


2

70
Contests / Vote BOTM March 2019 (Custom)
« on: March 04, 2019, 04:39:41 AM »
1


2


3

71
Off-Topic Discussion / ra2
« on: February 21, 2019, 04:08:05 AM »
true facts

hb yall to ra2 btw. wild thinking that a lot of the zoomers weren't even born when it dropped. crazy sh** tbh 

72
Site News and Feedback / advance spammers
« on: February 08, 2019, 02:52:11 AM »
So apparently spammers now have more insight in ra2 than zoomers


how long before they start making spambots in ra2???

73
Site News and Feedback / Chatterbox is back
« on: February 07, 2019, 03:07:50 AM »
Chatterbox is back for those who joined the optional membergroup.

To join, go to the group membership section in your profile and select the chatterbox usergroup. Anyone who has already joined the chatterbox will not have to rejoin

Feel free to go back through all the threads if you want to reminisce on the 'good ol days', or just get a feel of how active this site used to be back in the day. 2010-11 were the best imo

don't do anything stupid like 5000 hitler/tito image threads or start massive flame wars. I don't think this needs to be said but still

also before anyone asks, playground is 100% dead. it can't be brought back.


74
Discussion / MOVED: thanks code red
« on: February 05, 2019, 01:55:05 PM »

75
Tournament Archives / gtmcs 3?
« on: January 30, 2019, 03:38:28 PM »
Well, it can't get any worse can it?

So title topic says it all. Post your thoughts and ideas on a potential GTMCS 3.

If it does happen this year then I think we can all agree that we should have multiple hosts from the start of the tournament. I do have a fee people who offered to host the next GTMCS, but idk if those offers are still valid.

Personally I hope we can find a working system for GTMCS. The last one was the largest tournament in GTM's recent history

76
Site News and Feedback / New Mod
« on: January 24, 2019, 06:28:24 PM »
congratulations to plerco on becoming our newest glomod???

good for him though. you zoomers better behave

also, i guess we have a actual reputation system in place once again. place your bets on how long it will take for the first flame war over rep

77
Site News and Feedback / New Showcase mods
« on: January 20, 2019, 04:48:04 AM »
We would like to welcome  to pokebro14 to the staff team as our new showcase moderator. 

also

per request, Naryar has retired from glomod to a position as showcase mod.

78
Site News and Feedback / Kill may be gone
« on: January 16, 2019, 03:02:00 PM »

79
Online Battles / MOVED: The Parsec Zone
« on: January 02, 2019, 06:39:23 PM »

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