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Messages - Badger

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61
Modifications / Re: Super Flatmotors
« on: March 06, 2020, 06:09:22 PM »
yall just don't have the 5000IQ it takes to understand deweaponing-only components 😤

62
Tournament Archives / Re: GTM World Cup 2020
« on: March 06, 2020, 09:25:14 AM »
Possibly the worst (most meme) ruleset I've seen over the past 12 months 😂

The standard tournament season ruleset was created for a reason, you know. Consider using it.
I'm trying to change the rules on the first page but gtm keeps screwing up my text
Ok changed, still no multibots allowed that has not changed
Much better, although RIP my plan for an 8 mech disc ring spinner. Reminds me of International Wars. Looking good!

63
Tournament Archives / Re: GTM World Cup 2020
« on: March 05, 2020, 04:53:50 PM »
Possibly the worst (most meme) ruleset I've seen over the past 12 months 😂

The standard tournament season ruleset was created for a reason, you know. Consider using it.

64
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: March 04, 2020, 12:28:58 PM »
Honestly I might prefer it unskinned, the lack of texture on the plow is a tad offputting to me. Maybe overlay the current texture on top of the original at like 70% opacity or something?

65
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: March 03, 2020, 04:53:09 PM »
Did you actually change anything aside from the colour? Nice bot either way chief.

66
General Support / Re: Robot arena 2 won't boot
« on: February 29, 2020, 05:12:50 AM »
In ra2.cfg change the file where it says "FullScreen=1" to "FullScreen=0", or from 0 to 1 if it's already on 0.

67
Tournament Archives / Re: Deathmatch 5 - SBV
« on: February 23, 2020, 04:43:10 PM »

68
Tournament Archives / Re: HangarGames - SIGNUPS CLOSED
« on: February 19, 2020, 05:52:36 PM »
how can you make an arena for your tournament but not understand how print screen works?

Pretty cool that you're making a new arena for this, looking forward to it!

69
Existing Games / Re: Robot Wars:Arenas of Destruction
« on: February 17, 2020, 12:47:59 PM »
Liquid Nitrogen Gun? I played a sh**ton of ED and a fair amount of AoD and I've never heard of this weapon

70
Other Tutorials / Re: CB2 motors for zoomies
« on: February 15, 2020, 06:16:41 AM »
Toruqe

71
Ok so i did some testing around with the bots that have 600+ colliders, thanks rep makers, appreciate that.


One thing im having a feeling about is that the game may be only limiting itself to max 4 cores/ 4 threads. Im not sure on this one, maybe thats why my cpu usage cant reach 100% (6c/12t), again, im not exactly sure on this one.


And uh ok so resolution settings do nothing, nothing at all, no fps gain/decrease.

Even did windowed mode of the game and scaled down the window down to this
(Image removed from quote.)
even changed the res to 4k as in the yt vid


Then i tried gfx quality settings.
Mid/ High are the same, low however


It might be shadows or post processing that is making stuff lag.


Also what ive noticed, when the bots are upside down, and if you drive the motors at full speed, on 100 tick, the premade wheels wheels spaz out.
EDIT: Premade wheels do that too:
 [ Quoting of attachment images from other messages is not allowed ]
How's your CPU/GPU utilisation while playing? No change in FPS from 768p to 4k is a good pointer to it being a huge CPU bottleneck, possibly due to your CPU not being able to keep up with the physics engine? Try lowering the physics engine tickrate, if that's an option in the game. If neither your GPU or CPU are pinned at 100% utilisation, I'd take a wild uneducated guess at there being a weird bottleneck somewhere in the rending pipeline.

72
Off-Topic Discussion / Re: Political Compass Thread
« on: February 11, 2020, 11:58:57 AM »
 
8values.png

73
Off-Topic Discussion / Re: What music does the house robots listen to?
« on: February 09, 2020, 01:12:15 PM »

74
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 05, 2020, 07:03:25 AM »
dead
(Image removed from quote.)
6mag stacked into the disks with 4 larges. still kind of hits like a noodle, but it still merked code and plerco online

also we set a new ping record
(Image removed from quote.)
Sorry for asking here, but which side are the normals for Typhoon tooths on? is it the angled side or the flat side
The flat side
this is fake news, loser
But why do u wanna call bajur a loser tho, thats rude
He is one

Peak cyberbullying
I'll run over your Nan's foot with my trolley in Asda 😤

75
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: February 05, 2020, 03:48:53 AM »
dead
(Image removed from quote.)
6mag stacked into the disks with 4 larges. still kind of hits like a noodle, but it still merked code and plerco online

also we set a new ping record
(Image removed from quote.)
Sorry for asking here, but which side are the normals for Typhoon tooths on? is it the angled side or the flat side
The flat side

76
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: February 01, 2020, 07:18:58 AM »
(right click -> loop)

* reptilium2.mp4

77
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: February 01, 2020, 05:18:03 AM »

* bot.mp4


799.something, Ti10, 7 ant blades. Looking for feedback, cba to skin it right now (chassis or forks).

78
Tournament Archives / Re: boomer brawl 3
« on: January 31, 2020, 05:15:32 PM »

79
Tournament Archives / Re: boomer brawl 3
« on: January 30, 2020, 05:28:22 PM »
hey 09 nice bot bro
if you are going to make a Chinese copy of my bot at least be like KOS and actually improve it smh
I have caster armour  heck

80
Tournament Archives / Re: boomer brawl 3
« on: January 30, 2020, 03:16:55 PM »
hey 09 nice bot bro

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