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Messages - Hard Bot

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41
Showcases / Re: Post Your RR2 Bots
« on: June 12, 2019, 02:47:44 PM »
I'll put my $0.02 into posting a robot. It is a classic-style rammer. The default AI seems to have trouble controlling it.
 
Chlorine.png

42
DSL TC Showcases / Re: Hard Bot's IRL Designs
« on: December 27, 2018, 11:22:55 PM »
I made my first IRL robot, based off of Stinger: The Killer Bee. The flipper is powered by a medium VDMA and flips forwards. The srimech is an extra-small VDMA.
Name: Venom Lizard
Weight: 796 (HW)
Armor: Titanium 3
Power: 1 small air tank and 3 Battlepacks
Drive: 4 NPC Fasts
Venom_lizard.png

 

43
Stock Showcases / Re: Hard Bot's Stock Showcase
« on: December 07, 2018, 05:34:49 PM »
I am back to playing stock again since a few or so months ago. The Starcore V4A AI pack has challenged me to improve my bot building. Here is a bot I have already refined several times. I named it after a bot that was featured on the back of the cover box of RA2. I like putting sponsor decals on robots, even in stock. It has DSA armor.
Scrap_Hanger_front.png

This what it looks like when inverted:
Scrap_Hanger_inverted.png

It can also occasionally destroy other LW rammers with luck:
drone_destroyed.png

44
Existing Games / Re: Robot Arena 1
« on: August 12, 2013, 02:07:04 PM »
1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1
2. By "Variety of enemies" I meant that there are only a few enemies. RA2 promoted Multiplayer/Online battles more then RA2 did, so they were more for Player vs player battles, to let them come up with something
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic. This is why jammers exist, to let you get free n' junk
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon. Nothing is as cool as the chainsaws and switchblades
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception. Neither RA1 OR RA2 went for realism
8. You say that a forklift was SUPPOSED to be in it, but it's not in it. You say that AI parts were SUPPOSED to be usable by the player, but they weren't - This argument is moot
Again, 6 is your only valid reason.
Both RA1 and RA2 have their pros and cons. Yes, RA1 is simplistic and goofy, but it's what RA2 was made off of.

Could it be possible to get a Forklift in the game? I found two beta screenshots from GameSpot:


45
Stock Showcases / Re: Hard Bot's Stock Showcase
« on: August 06, 2013, 11:22:52 AM »
I made a replica of an RA1 bot called Red Giant. It doesn't exactly resemble it, but that's because of Robot Arena 2's chassis and component limitations.



For comparison here it is in RA1:

46
The Events.txt is responsible for specifying the number of rounds per event, the number of bots per round, the game type, etc. The problem is that RA2 crashes if the data doesn't match up with what it expects. As such, you can either have a 2-round event with 4 bots each round or a 4-round event with 2 bots each round. RA2 just doesn't know what to do when you try to make a bigger any bigger (or smaller). The code is hard-coded to behave in one of these two ways. I doubt that we could hack the EXE into supporting it without the source code.

While we are on the subject, the league events that RA2 provides are not very good. It may build and manage a bracket but there isn't much else.
  • It is a coin flip when it comes to which bot wins in the AI vs AI fights. RA2 doesn't perform any special calculations to determine a winner.
  • The opponents are based on your weight class but not in the way many of you think. If you are using a LW than the EXE will grab the bots in slot 1 (Bot0.bot); if you are using a MW than the EXE will grab the bots in slot 2 (Bot1.bot); if you are using a HW than the EXE will grab the bots in slot 3 (Bot2.bot).
  • After reading #2, some of you may be thinking about using a bot from the none class because the # in Bot#.bot is the same as the weight class identifiers in the BOT files. Unfortunately, RA2 has code to handle when people try to do this and as a result the game interprets the them as LWs.
  • The league points that RA2 keeps track of are based purely on the points scored during battles. Because RA2 is doing #1, a majority of these points are being randomly generated and fall between a min and max value. This also means that someone could purposely score more points than the max value to always be in the lead. This also means that even if you won all of the tournaments with every battle lasting less than 10 seconds, you could still lose by points.
  • The skull count is easily hack-able so it doesn't mean much.

As far as rotators go, Phil and Mad both made some and I'm pretty sure that I could find at least one of them.... I'll upload them if I find them. IIRC, Mad made a team rotator like Phil but also a bot rotator (the first three slots swap with last three slots). I made a batch file for myself a few years ago that would rotated the AI bots with the Teams (makes tweaking AI bots much easier). I also have a few python files that perform similar tasks.

Rotators are actually very simple to make in almost any language. This is the basic idea behind them:
1. Rename file A to a temporary name
2. Rename file B to file A's original name
3. Rename file A to file B's original name

An untested and over-simplified version of the above when rotating teams folders in DOS batch is:
Code: (MS-DOS Batch) [Select]
ren Team0 temp
ren Team15 Team0
ren temp Team15

How do the teams "rotate"? Season-after-season or something else? I put 4 more teams in the AI folder, a total of 19 teams. (ending with "team18") Would I have to modify the "Team15" to "Team 18" in the batch file?

47
Yeah, you just name a txt ShiftTeams.bat.
 :facepalm:
What info would I put in there to make it work?

48
How can I write a batch file? Is it just a text file called "ShiftTeams.bat"?

49
Is that possible, but not all 16 bots compete and a few of them are "cropped-out" each single-player tournament league?

50
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: January 31, 2013, 05:59:22 PM »
Robot Combat League debuts February 26th, 2013 on the SyFy Channel.


http://insidetv.ew.com/2012/11/20/robot-combat-league/


http://www.hollywood.com/news/Robot_Combat_League_SyFy_Real_Steel_Meets_BattleBots/44641984

http://bleacherreport.com/articles/1416676-former-wwe-wrestler-chris-jericho-to-host-new-robot-fight-show-on-syfy
Apparently we're going into the 'new generation' of robot combat. This show claims that Battlebots-style bots are out, but I think those old bots are more fun to see a fight of. Anyway, Commander FTW.

51
Discussion / Re: RA2 Wiki
« on: January 21, 2013, 01:53:48 PM »
I made the RA2 Announcer page.

52
Existing Games / Re: Hard Bot showing off his RA1 bots
« on: January 20, 2013, 08:50:51 PM »
Here's Infamous B.A.D:

And 2 new people from the 1.0.0.3 patch:
Jack Montgomery:

And Alice Grubnoodle:

53
Existing Games / Re: Hard Bot showing off his RA1 bots
« on: January 20, 2013, 08:11:00 PM »
The human models are horrifying:
http://www.robotarena.com/ra1/default.htm
They look like something off of a Pixar movie!

54
Existing Games / Re: Hard Bot showing off his RA1 bots
« on: January 20, 2013, 07:42:29 PM »
I love it how when you kill a robot with a saw it freaking EXPLODES.

That's what happened when I fought u jelly @ mai bot bro trollolol again. I swear I didn't hit him at all. At the beginning of the match, he went straight to the saws and couldn't get out so he resultantly exploded.

55
Existing Games / Hard Bot showing off his RA1 bots
« on: January 20, 2013, 02:45:14 PM »
I decided to showcase some Robot Arena 1 bots I made. It has titanium armour, weighs 375 kg and cost $2,396. I might fight with this thing in a challenge against Kidkrusher (if he accepts it.):

Now I need to how destructive this bot really is anyway. Who should I fight? *scrolls to find an easy opponent* I'll fight that bot!
 
He's stuck on a sawblade! Now I'm ahold of that bot because he's ready for pain!

FINISH HIM! FATALITY!1! A winner is you!


56
Kidkrusher, are you joking being a troll about this? If not then I'll fight you in a game of Robot Arena 1.

57
Discussion / Re: RA2 Wiki
« on: January 19, 2013, 04:55:14 PM »
Think about this:

1)There is no such thing as a Robot Arena 1 Wiki

2)We already have a page on Robot Arena 1

58
Discussion / Re: RA2 Wiki
« on: January 19, 2013, 04:27:19 PM »
Anyone mind if I create Robot Arena 1 related pages?

59
Off-Topic Discussion / Vintage TV/movie production companies
« on: January 05, 2013, 05:56:19 PM »
Talk about very vintage TV/movie production companies and their shows/movies. Metro-Goldwyn-Mayer recently had their Christmas film A Christmas Story show on TV, and their film the Hobbit was out in theatres.

60
Existing Games / This is how to enable damge textures in Robot Arena
« on: January 03, 2013, 02:41:55 PM »
Go to Robot Arena/Graphics/Main Game
Modify the .txt files for damage so they look like this:

EnableAlpha TRUE
ColorKeyEnable FALSE
ZTest TRUE
ZWrite FALSE
EnableLight FALSE
SrcBlend D3DBLEND_SRCALPHA
DstBlend D3DBLEND_INVSRCALPHA
TSSAlphaOp SELECTARG1
TSSAlphaArg1 TEXTURE
TSSMagFilter Linear
ZBias 0
TSSAddress CLAMP
ZFunc D3DCMP_LESSEQUAL

An in-game image displaying the damage textures:


Note: Go to options and set the graphics to High and select 3D Software Acceleration.

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