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Showcases / Re: Post Your RR2 Bots
« on: June 12, 2019, 02:47:44 PM »
I'll put my $0.02 into posting a robot. It is a classic-style rammer. The default AI seems to have trouble controlling it.
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Showcases / Re: Post Your RR2 Bots« on: June 12, 2019, 02:47:44 PM »
I'll put my $0.02 into posting a robot. It is a classic-style rammer. The default AI seems to have trouble controlling it.
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DSL TC Showcases / Re: Hard Bot's IRL Designs« on: December 27, 2018, 11:22:55 PM »
I made my first IRL robot, based off of Stinger: The Killer Bee. The flipper is powered by a medium VDMA and flips forwards. The srimech is an extra-small VDMA.
Name: Venom Lizard Weight: 796 (HW) Armor: Titanium 3 Power: 1 small air tank and 3 Battlepacks Drive: 4 NPC Fasts 43
Stock Showcases / Re: Hard Bot's Stock Showcase« on: December 07, 2018, 05:34:49 PM »
I am back to playing stock again since a few or so months ago. The Starcore V4A AI pack has challenged me to improve my bot building. Here is a bot I have already refined several times. I named it after a bot that was featured on the back of the cover box of RA2. I like putting sponsor decals on robots, even in stock. It has DSA armor.
This what it looks like when inverted: It can also occasionally destroy other LW rammers with luck: 44
Existing Games / Re: Robot Arena 1« on: August 12, 2013, 02:07:04 PM »1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1Again, 6 is your only valid reason. Could it be possible to get a Forklift in the game? I found two beta screenshots from GameSpot: 45
Stock Showcases / Re: Hard Bot's Stock Showcase« on: August 06, 2013, 11:22:52 AM »
I made a replica of an RA1 bot called Red Giant. It doesn't exactly resemble it, but that's because of Robot Arena 2's chassis and component limitations.
For comparison here it is in RA1: 46
General Support / Re: How can you allow more than 16 bots to compete in a single-player tournament?« on: August 01, 2013, 03:25:12 PM »The Events.txt is responsible for specifying the number of rounds per event, the number of bots per round, the game type, etc. The problem is that RA2 crashes if the data doesn't match up with what it expects. As such, you can either have a 2-round event with 4 bots each round or a 4-round event with 2 bots each round. RA2 just doesn't know what to do when you try to make a bigger any bigger (or smaller). The code is hard-coded to behave in one of these two ways. I doubt that we could hack the EXE into supporting it without the source code. How do the teams "rotate"? Season-after-season or something else? I put 4 more teams in the AI folder, a total of 19 teams. (ending with "team18") Would I have to modify the "Team15" to "Team 18" in the batch file? 47
General Support / Re: How can you allow more than 16 bots to compete in a single-player tournament?« on: August 01, 2013, 11:40:59 AM »Yeah, you just name a txt ShiftTeams.bat.What info would I put in there to make it work? 48
General Support / Re: How can you allow more than 16 bots to compete in a single-player tournament?« on: August 01, 2013, 11:34:07 AM »
How can I write a batch file? Is it just a text file called "ShiftTeams.bat"?
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General Support / How can you allow more than 16 bots to compete in a single-player tournament?« on: July 30, 2013, 03:00:19 PM »
Is that possible, but not all 16 bots compete and a few of them are "cropped-out" each single-player tournament league?
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Real Robotics Discussion / Re: Robot Combat League on SyFy Channel« on: January 31, 2013, 05:59:22 PM »Robot Combat League debuts February 26th, 2013 on the SyFy Channel.Apparently we're going into the 'new generation' of robot combat. This show claims that Battlebots-style bots are out, but I think those old bots are more fun to see a fight of. Anyway, Commander FTW. 52
Existing Games / Re: Hard Bot showing off his RA1 bots« on: January 20, 2013, 08:50:51 PM »
Here's Infamous B.A.D:
And 2 new people from the 1.0.0.3 patch: Jack Montgomery: And Alice Grubnoodle: 53
Existing Games / Re: Hard Bot showing off his RA1 bots« on: January 20, 2013, 08:11:00 PM »The human models are horrifying:They look like something off of a Pixar movie! 54
Existing Games / Re: Hard Bot showing off his RA1 bots« on: January 20, 2013, 07:42:29 PM »I love it how when you kill a robot with a saw it freaking EXPLODES. That's what happened when I fought u jelly @ mai bot bro trollolol again. I swear I didn't hit him at all. At the beginning of the match, he went straight to the saws and couldn't get out so he resultantly exploded. 55
Existing Games / Hard Bot showing off his RA1 bots« on: January 20, 2013, 02:45:14 PM »
I decided to showcase some Robot Arena 1 bots I made. It has titanium armour, weighs 375 kg and cost $2,396. I might fight with this thing in a challenge against Kidkrusher (if he accepts it.):
Now I need to how destructive this bot really is anyway. Who should I fight? *scrolls to find an easy opponent* I'll fight that bot! He's stuck on a sawblade! Now I'm ahold of that bot because he's ready for pain! FINISH HIM! FATALITY!1! A winner is you! 56
Challenge Board / Re: Kid_Krusher13 vs Hard Bot (at least I want this fight to happen)« on: January 19, 2013, 09:18:09 PM »
Kidkrusher, are you
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Discussion / Re: RA2 Wiki« on: January 19, 2013, 04:55:14 PM »
Think about this:
1)There is no such thing as a Robot Arena 1 Wiki 2)We already have a page on Robot Arena 1 58
Discussion / Re: RA2 Wiki« on: January 19, 2013, 04:27:19 PM »
Anyone mind if I create Robot Arena 1 related pages?
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Off-Topic Discussion / Vintage TV/movie production companies« on: January 05, 2013, 05:56:19 PM »
Talk about very vintage TV/movie production companies and their shows/movies. Metro-Goldwyn-Mayer recently had their Christmas film A Christmas Story show on TV, and their film the Hobbit was out in theatres.
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Existing Games / This is how to enable damge textures in Robot Arena« on: January 03, 2013, 02:41:55 PM »
Go to Robot Arena/Graphics/Main Game
Modify the .txt files for damage so they look like this: EnableAlpha TRUE ColorKeyEnable FALSE ZTest TRUE ZWrite FALSE EnableLight FALSE SrcBlend D3DBLEND_SRCALPHA DstBlend D3DBLEND_INVSRCALPHA TSSAlphaOp SELECTARG1 TSSAlphaArg1 TEXTURE TSSMagFilter Linear ZBias 0 TSSAddress CLAMP ZFunc D3DCMP_LESSEQUAL An in-game image displaying the damage textures: Note: Go to options and set the graphics to High and select 3D Software Acceleration. |