This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - RedAce
Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 201
41
« on: May 13, 2020, 12:02:16 PM »
Bot dump incoming with two updates, a semi-new bot, and two completely new bots: Updated Poison Ivy to fit the style of 2020 tournament rule-sets and gave it a bigger weapon. Also I gave a smart-zone onto the srimech to flip bots off the back and hopefully annoy and leave other bots vulnerable. Gave Krokodil a flail and upgraded the armor a bit to add some weight, mainly to make it more AI-friendly for the future. Turret-hammer version of Heartbreaker. Technically a new bot, but I'm not completely sure on how to feel about it in the long run. First new bot I made a day or two ago. Extender-bot PP3D. Not much to say honestly. And now something totally ridiculous. My version of a Ribbot and seems alright. Barely tested it though. Edit: at some point I gotta fix these skins. For some reason they got rather washed out when viewing them on mobile.
42
« on: May 02, 2020, 12:58:49 PM »
A bit late to say, but Abyss is an interesting take for a four-bar flipper, not sure how well it would be, but it's still a cool idea and solid build regardless.
Dune Rat is interesting but my OCD is absolutely annoyed that the tracks aren't the round ones cause the angled ones bug me for a design like this. Though I know that the Round Treads are annoying and have the absolute worst with AGOD so I understand the decision, but it just stings.
43
« on: May 02, 2020, 12:55:12 PM »
Other than maybe the custom wheel on Kanna not being wrapped properly being the only thing that bugs me, it's solid and cute indeed. Greetox on the other hand has to be one of the best bots I've seen in a long time. The minor changes recently have paid off.
44
« on: May 02, 2020, 12:53:06 PM »
Haven't been commenting a lot lately, but these builds lately have just been clean and solid. The only thing I would change with Augmented Chaos is maybe make the name logo on the chassis more outlined? Just slightly to make it pop a tad more? Not much else I can say unfortunately.
45
« on: April 30, 2020, 10:50:56 AM »
Honestly, just to check up when I'm bored and have a place to keep tournaments hosted and archived when needed. The only reason I haven't considered making a tournament Discord-exclusive is that it would be cluttered in organization, and just unnecessary overall.
46
« on: April 01, 2020, 04:30:41 PM »
cool Wasn't sure how I should make this but I think it came out alright. Also...
47
« on: March 22, 2020, 05:26:56 PM »
Damn, you guys filled that up fast. I barely even got my chance to sneak something in there. Ah well.
48
« on: March 01, 2020, 04:00:52 PM »
The Mini-Mayhem Final of Deathmatch 5 is now up! Judge's Decisions: None, surprisingly enough. And with that, Deathmatch 5 is now complete! Thanks to everyone who has watched and enjoyed this tournament! I hope you've enjoyed it in the end.
49
« on: February 23, 2020, 02:59:06 PM »
The Grand Final of Deathmatch 5 is now up! Judge's Decisions: Pulse 3 vs. Apogee II vs. 6 Wheels O' Fright vs. Iguana 2: Apogee II had a wheel gutted from it so regardless if it flipped itself, it wouldn't have survived. Pulse 3 also put a good fight up, but couldn't last. With that in mind, the decision was between 6 Wheels O' Fright & Iguana 2. In the end, Iguana seemed as the catalyst for every bot suffering and did a lot of work. 6WoF put up a damn good fight, but Iguana really got themselves in there.
50
« on: February 17, 2020, 08:28:57 AM »
Lythronax vs Storm Zero vs Cujo is quite possibly the worst fight I've ever seen in RA2. Not that that's your fault, of course, but... yikes. What's even powering Storm Zero's weapon?
St0rm Zer0 has a flatmotor... with 200-something kg of steel extenders attached to the ring which takes like 10 seconds to actually spin it to full speed. I thought SpinupOmni.py would help, but apparently not.
51
« on: February 16, 2020, 03:05:47 PM »
Heat H of Deathmatch 5 is now up! (Earlier than usual as I got a lot of work to do.) Judge's Decisions: Lythronax vs St0rm Zer0 vs. Cujo 2: Honestly, no one truly won that. I guess Cujo did some damage, but nothing else to really note on.
52
« on: February 09, 2020, 04:06:17 PM »
Heat G of Deathmatch 5 is now up! Judge's Decisions: Apogee II vs. Outlandish Otter vs. Contrast: Skeptic/WonderfulProgress requested the VS variant for this whole heat. Honestly, this was a tricky call at first. I knew Otter was having the roughest time caught in the middle of Apogee and Contrast and Apogee was doing some work, I think Contrast kept itself active in attacking both of its opponents enough to get the win there. Distributor vs. Outlandish Otter: By technicality, this was a judges decision. By standards, this was just destruction and domination in favor for OO. Outlandish Otter vs. Apogee II: This match did take a few tries to at least get enough for a whole battle to judge on. Just saying that. But damn was a mighty tough call here. Apogee rocked OO throughout the first half, while OO tore through Apogee in the second half. So from a split decision, I had to give the very slight nod to Apogee. Very hard to call in the end, so forgive me.
53
« on: February 02, 2020, 03:59:24 PM »
Heat F of Deathmatch 5 is now up! Judge's Decisions: Edgy vs 6 Wheels O' Fright vs. A Large Wheel: A Large Wheel got thrown out immediately so it was between Edgy and 6 Wheels o' Fright. Simply one of the easiest decisions I've made this series. 6 Wheels Bullied and slammed Edgy everywhere and even when it was upside-down, it still kept itself strong. Fusion 3 vs. A Large Wheel: This match took a few tries if I recall correctly, as evidence by the short fight time before the crash. Fusion kept itself in dominant form throughout anyway, so it's not like it was a close fight anyway. 6 Wheels O' Fright vs. Edgy:I couldn't resist leaving out the simotaneous KO. It was too funny as the actual match was kinda dull. The reason? Read the last time these two fought.
54
« on: January 26, 2020, 03:59:28 PM »
Heat E of Deathmatch 5 is now up! Judge's Decisions: Volcano vs. Be More Chill vs Stealth Mouse: Since Be More Chill got flipped over and couldn't self-right, it was between Stealth Mouse and Volcano. Stealth Mouse led in control, while Volcan led in damage. However, they seemed rather even in terms of aggression, but the end is what I felt was the factor that decided the match. Stealth Mouse spent what felt like a minute running away and letting Volcano chase it consitently attack it. If Stealth Mouse did stay under Volcano and kept chasing, I may have given it to him. Vespin MK III vs. Hexide: At least Hexide did try to attack and did take a few bits from Vespin before being gutted to pieces. I almost wanted to count out Hexide, but it was the last few seconds so it didn't matter much honestly.
55
« on: January 19, 2020, 03:59:31 PM »
Heat D of Deathmatch 5 is now up! Judge's Decisions: Archon vs Alloy vs Gold Ecstasy: Certainly one of the toughest judge's decisions I've had to make so far. It was really in the air for all three as all on and after each other. I did give a slight edge to Archon because in the end, I felt it came back in the second half of the fight and was fairly attacking both of its opponents. Clamping Blade vs. Alloy: Alloy was just rocking CB for a good chunk of the fight, just flipping it around like nobody's business. Only taking damage but even then it wasn't that much of an issue. Also CB not using its weapon is a smartzone issue. I didn't want to mess with where Wambo placed it. Gold Ecstasy vs. Alloy: Wait, a non-spinner is actually going to the Grand Final? That's a surprise honestly. Unfortunately the match was a wedge-stalemate, so I gave it to the one who was doing more flips as it didn't get much to work with otherwise. Also, this is another AI thing to mention: GE uses "TopPusher.py", but the 'Push' is operated by a switch rather than a button, and IDB used a giant smart zone around the body, hence the aimless driving at points of the fight.
56
« on: January 14, 2020, 03:12:32 PM »
How come the countdown in the Proxy v Sadlads fight was so much quicker to begin than the one in the Proxy v Streak fight? I swear Proxy was batting Streak's lifeless corpse around for a full thirty seconds before the timer appeared, but in the final Proxy only had one wheel for 5-10 seconds before the timer appeared. Was there a havok during the Proxy-Sadlads fight, or were you just enjoying watching Streak get disintegrated? :P
Editing oversight. It's sometimes hard to use my editor on my laptop. Though there was a crash on Proxy v Sadlads so I guess I remembered that faster than I caught the previous fight.
57
« on: January 12, 2020, 03:59:54 PM »
Heat C of Deathmatch 5 is now up! Judge's Decisions: Mean Green vs. Shrek vs. Neutron Solaris: Shrek was immobile so it was between Green and Solaris. Between those two, I felt Solaris stayed in control and was aggressive and in the action. Compared to Mean Green who was just a jumpy wobbling hazard. Sadlads vs. Craplectic 2: There was a crash here but looking back, I probably should've counted Craplectic immobile. Not like it mattered as Sadlads just dominated Craplectic for effectively 90% of the fight, so it was pretty obvious.
Also, while this isn't too related to the judge's decision, there was quite the number of havoks and crashes from my memory. Making recording a lot of these fights much harder.
58
« on: January 05, 2020, 06:33:38 PM »
Heat B of Deathmatch 5 is now up! (only a few hours late but oh well) Judge's Decisions: Apparation vs. Rule Britinana vs. Atrophy: Well, RB was destroyed, so I had to take in the duel between Atrophy and Apparition, and between those two, I went with Atrophy for getting more involved with both opponents, so I gave a slight nod to Atrophy. Earth, Wind, & Fire vs. Victorious: So between the big hits that EWF gave to Victorious, and both seeming to have just around equal Aggression, as Victorious was just sitting under EWF, showing good control, EWF took more risks and gutted Victorious as a result.
59
« on: December 31, 2019, 10:20:28 PM »
I can't help feeling like I only won DM4 by building something OP enough that RedAce had to change the rules. So I guess I'm back down to my usual level.
It was more of a combination of other bots, not really just one specifically. So don't take it out on yourself, cause a bunch were guilty of it. Including mine. Hopefully next time I can at least find something that strikes a simple balance... even if it's kinda impossible nowadays but I digress.
60
« on: December 30, 2019, 07:32:47 PM »
Decided to keep up the creative stride with a Free Hugs inspired bot... thing. It's more of a fun joke bot as the free hinges don't do a lot as they flex out quite a bit, so I don't have a clue what to AI it to work effectively with that in mind. Ah well, I wasn't expecting a highly effective bot with this anyway.
Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 201
|