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Messages - RedAce

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121
Tournament Archives / Re: Deathmatch 4 - SBV
« on: August 25, 2019, 04:51:00 PM »
Heat G of Deathmatch 4 is now up!




122
Tournament Archives / Re: Deathmatch 4 - SBV
« on: August 18, 2019, 03:50:51 PM »
Heat F of Deathmatch 4 is now up!




123
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: August 16, 2019, 03:38:39 PM »

So this is pretty much my fleet for Mech Madness 3.  Took a bit to organize for mostly bots to get improvements, but I think I got enough to feel confident in what I've entered this time around.  A lot of bots have been improved from previous versions, so these are mostly bots that have been shown in the past.

124
Tournament Archives / Re: Deathmatch 4 - SBV
« on: August 12, 2019, 05:54:07 PM »
Heat E of Deathmatch 4 is now up!



Apologies for this being up here late.  Had a pretty busy evening yesterday.


125
Tournament Archives / Re: Deathmatch 4 - SBV
« on: August 04, 2019, 01:43:11 PM »
Heat D of Deathmatch 4 is now up! (Coming a tad earlier than usual, but I gotta work soon, which will interfere with when I have to upload this, so you get an early treat then!)




126
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: July 31, 2019, 11:03:31 PM »


My Trio for Orc Wars 4.  All have been shown off before, but most if not all have gotten some tweaks to patch it up and improve them then when they were initially showcased.  Also, it's not shown on this image, but all now have my new team insignia on each bot so it represents the 'team' a little more than before.  Also, I actually managed to AI these to actually work as planned.  Still fear that SnowStorm might fire the flipper for no reason, but hopefully it makes use of the weapon nicely this year.  Seeing as I planned on having this being the guaranteed lock-in bot (I think that's how it works?  The rules kinda puzzled me).  V3NOM now can use the back wedge if the front disc goes off, and it is a durable wedge to boot.  HeartBreaker is the one I fear the most, but in AI testing, the axe actually can really go in berserker mode in front and behind (if anything goes behind it that is) so hopefully it can put up a nasty fight this year.  Good luck to all, and cheers to the Orc for hosting a phenomenal series thus far.  Hope it's the best one yet for everyone involved!

127
Tournament Archives / Re: Deathmatch 4 - SBV
« on: July 28, 2019, 04:05:55 PM »
Heat C of Deathmatch 4 is now up!




128
Well, now I gotta look in my RA2 folder for what I could chip in, maybe even AI since I'm having fun with some of the quirky .py files now.

129
Tournament Archives / Re: Deathmatch 4 - SBV
« on: July 21, 2019, 04:00:03 PM »
Heat B of Deathmatch 4 is now up!




130
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: July 20, 2019, 09:09:15 PM »
toxic hop at it again smh

For real it does look pretty cool.  I guess you could skin the disc, but it kinda matches well as is, but maybe a small touch up would make it cooler.

131
DSL TC Showcases / Re: SteveM4's stuff
« on: July 17, 2019, 10:28:07 PM »
Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missed
One of the replicas inside 2.2.  I forget which team it was off the top of my head, but I know the design is very similar to this.

132
DSL TC Showcases / Re: SteveM4's stuff
« on: July 17, 2019, 04:02:22 PM »
This thing looked goofy in that video you showed it off, and I love how it looks even more fleshed out it is as a HW.  What kind of motor is it using for the "turret" exactly?

For AI help, I feel that ElectricHammer.py or whatever Whack used in DSL2.2 would suffice for an AI like that.

133
Tournament Archives / Re: Deathmatch 4 - SBV
« on: July 14, 2019, 04:01:20 PM »
Heat A of Deathmatch 4 is now up!



It should be noted I am trying a lot of experimental things for the editing or just format this time.  So I apologize for anything unintentionally jarring.  I will note I will rate each fight based on recording and watching each fight based on my personal opinion, and express at least some thoughts for what I thought of each fight, or something that should be noted.


134
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)
« on: June 24, 2019, 10:50:19 AM »
Yeah, gotta agree here.  While I love, love, love the skinning and while the disc idea seems cool, it just seems it would fly away and just get pushed off if this was attempted IRL.  Although if anyone who has done something like this and made it work, then I would allow something like this.  But as of now?  Sadly, I wouldn't.

135
DSL TC Showcases / Re: dootIRL
« on: June 18, 2019, 02:41:48 PM »
I mean Protostar was neat, but I just didn't say much.

But Pangolin 3?  Woah.  That is just beautiful man.  Does it run out of power often?  I can't see much in the power supply with only two battlepacks unless there's other batteries hidden.

136
Tournament Archives / Deathmatch 4 - SBV
« on: June 07, 2019, 01:57:46 PM »


Now that I finally got my PC back up for now, I can get this going.  Recording will have to take some time, so I'll make sure to find some time for that.  For those with Alternate Configurations or Weapons, I'll PM details to you eventually.  Does give you some time for predictions or bot evaluations so, maybe it's a benefit.



137
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: June 04, 2019, 10:51:18 AM »
Kinda showed this off already, but I feel I should post it here just in case:

SPOILER_Juggernaut.png


Yes, this is most likely going to be the version of the Juggernaut for the special side event.  Kinda took some notes from Craaig/cephalopod's Havox made for GTMRW about three-ish years ago. (Wow already?  Damn I just feel old now.)  Mostly went with this idea of the Sir Killalot style bot since the saw blade represents the logo of Deathmatch, and really, if a House Robot didn't have something representing the logo, then that's kinda cheating.  The claw is the only thing I'm not too proud of.  It barely even lifts an opponent, let alone it's own weight.  I almost want to scrap the claw for a flamethrower/hammer, which is a version I have here:

Juggernaut_v2.png


On the other hand, I fear this might be slightly redundant for weapons, so I'm more or less trying to figure out which would be more fun in the end.

138
Tournament Archives / Re: Fresh Metal (Signups Now Open!)
« on: June 02, 2019, 11:49:04 AM »
Seeing stuff actually get rejected for sh** like this is pretty refreshing NGL. If tourney hosts stop accepting borderline sh**, build standards are naturally gonna go up as a result.
Yeah, and in this case, I've also had to reject numerous bots for breaking realistic rules so I'm glad that at least some new people are starting to catch on to how IRL can work in the end.  Other than that, I'm not picky on how well built or cool it is.  Improvements are bound to happen, but in due time I always tell myself.

139
Stock Showcases / Re: RedAce's Stock Showcase
« on: June 01, 2019, 03:58:32 PM »
Well, might as well put these two in my showcase since I know I'll forget again.





Basically my bots from the last two unrealistic BOTMs.  Both are fun gut-rippers, efficient, and that's more than I can think is enough to say.  Frankly, I feel I'm starting to lose my touch and inspiration with stock as a while now, so it was fun to go back for a slight bit, but it's time I call it now.  It was fun while it lasted, but I feel I ended on a rather high enough note.  I don't want to say I'll never touch stock again, but I feel with how inactive it is now and frankly no one even touching it and how everything has been just done over and over again, there's a good chance I think this will be the time for me to retire in stock.  I might just upload a ton of robots or make some sort of montage of builds, but chance of me even making that are looking slim.

140
Tournament Archives / Re: Deathmatch 4 - Signups Closed
« on: May 29, 2019, 08:38:28 PM »
I have received Kelimpel's entrant.  It is accepted.

And now we have a full house so signups are closed!

I'll get the SBV thread up hopefully shortly, so stay tuned!

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