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Messages - RedAce

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101
Tournament Archives / Re: Re: Deathmatch 5 - Discussion
« on: September 30, 2019, 08:33:48 PM »
IMO CW is a boring weightclass. HW would be cool, or 1000kg if you want to be different. The burst restrictions are ridiculously strict, IMO you don't need to restrict them at all (a common sense approach suffices I think). Good luck doing anything with a single beta. While we're talking about limiting stuff, I think VS and possibly rings should have lower weapon limits than everything else, to promote other bot types.
Deathmatch has been CW since the first one, and I get your point.  HW's are pretty fun, but it wouldn't feel right to abandon the roots of the tournament series really.  Also I'm just going mostly after OW rulesets on the bursts thing.  I might be more lenient on the bursts, but I don't want to try and resurrect the Paladin meme.

Also something like Geese's weapon list might be better suited for a tournament like this.  I will update to such once I get home.
 

102
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: September 30, 2019, 04:12:44 PM »
I feel I should drum up some interest for these next two bots.



Had this bot around for a while, and shown it in Discord already, but I have tinkered the construction a tad, mainly cause the last time I saved the frame was from the rough draft and not the last thing I thought I saved.  Not sure how that happened, but regardless, I just tinkered up the skin and gave it a new name cause it lacked some charm to the skin, and it felt jarring due to it being so big.  It's fun to drive actually.  Kinda like Yeti, in a way.



I also had a drum in this style, but I just didn't like how big I made the previous version that I posted in the Discord a while back.  This version is a whole lot more fun due to it being small and compact.  I'm not 100% sure how tough it actually is, cause I can barely get a match going long enough before a crash occurs.  Also yes, this is my Micro Machines entrant.  No, it's not quite this version.  The differences from what's posted here is the weapon motors being the slow ones, cause I'm just lazy and not wanting to make something different just because I noticed when I finished up.  Also the MM version has Tite 10 cause weight restrictions aren't a thing, but I would like to keep two versions so I can have at least one to enter in a possible HW tournament eventually.

103
Tournament Archives / Deathmatch 5 - Signups Closed!
« on: September 30, 2019, 01:04:29 PM »


I mean, of course I was going to be excited enough to post the discussion thread for this tournament at least.  Not sure when I would like to get this going, but with how things have been going so far in terms of organization, this might just be a winter project and tournament that might I might work into the year 2020.  I can't believe myself it's almost been over two years since I even started this series.  It just doesn't feel like I've been doing this many for this long already.  Let's hope I can make this tournament series even better once again.  Shall we?

GENERAL RULES:
- DSL 2.2 CW
- IRL Building Style
- 48 Entrants
- One bot per person, but if signups are in a slow enough state, I will allow secondary signups.
- I'm willing to AI to the best of my ability if you are not able to, but don't complain what I AI'd your bot (It will not change once the SBV thread is up unless I have made an obvious mistake during the process.)
- Seeded builders will be allowed to have up to two bots maximum, and can get at least one reserved spot if they wish.  Seeded bots can be automatically re-entered from Deathmatch 4 if they wish.  I will ask if they would like to send an update to the current ruleset, especially if said bot violates a new rule.
- Unseeded entrants will not be reserved, and I cannot allow reserving spots or placeholder bots for any reason.
- While you can re-enter an exact bot that was entered in a previous Deathmatch, I would VERY MUCH APPRECIATE as many updated/newer bots in general.
- Any attempt to exploit a loophole will be rejected immediately.
- You can send your entrant to me through a personal message through GTM or Discord (ThatRedAceGuy#0948 is my tag if you want to add me and/or just send through there)

BUILDING RULES:
- DSL 2.2 Bots Only
- Cruiserweight bots only (399.1 - 600.0 KG)
- Build and enter a design that YOU built yourself  (Yes, I had to make this a rule as I got "placeholder" bots trying to abuse the update rule.  I can understand why, but it makes the 'first come, first serve' thing very scummy)
- I can allow custom AI .py files if you need your entrant to do something specific that would otherwise not be possible with a normal .py file.  However, if it that makes your bot overpowered or is pointless and/or just stupid memes, then the entrant along with the custom AI .py is banned.
- Very Strict IRL Rules Apply.  I will stricter than I ever have been in the past, and I will reject your bot on the smallest of occasions.  I don't ask for much, but do your damndest to make the best you can ever make.  (Obvious Try-Hard bots will be rejected immediately, of course.)
- You must have a bot that must show controlled movement at all times.
- Invincible Armor (i.e. using batteries to defend your bot) is banned
- Shuffers are allowed, and will gain a 200 KG weight bonus, but that 200 KG must be used for the mechanism itself. (Walkers/Hoppers also apply in this category, but don't give me anything that is impossible to AI, unless you can AI it yourself).
- Modular robots are allowed, however, most of the internal and main design MUST remain the same for the interchangeable weaponry/forms, and no more than three configurations
- Multibots are allowed, but the total weight limit must have have a at least a 75:25 weight difference
- Weapon spam will not be tolerated.  With that said, I will limit the number of specific parts for an entrant.  If there is a balance between weapon and it's power, then I can allow it.  (Read the list of limitations for specific components for more details)
- Flamethrower bots are allowed, but using that bot with EternalFlame.py or a similar AI python is NOT.
- Custom AI Pythons (.py's) are allowed, but anything that makes your bot blatantly overpowered or just a meme will be disallowed.
- You can send your own component re-skins as long as you provide the necessary files to me when you enter and the ONLY change to said component(s) is the skin.
- The only cheatbot2 Components allowed are the Flatmotor, Slow Flatmotor, and the Overkill/TTD Servo Motor.  Everything else is banned (This means the AS balance patch and any components not in vanilla RA2 are banned.  Do NOT try and dance around this rule this time.)
- No components or anything similar from DSL 2.3 Beta, or whatever is currently going on.
- BFE, AAM, OBJRA2 and Every Sergepatcher Component Freedom tool, except for the weight bonus one, will be allowed for IRL purposes
- Deliberately terrible bots or joke-bots will be rejected instantly.  Please make something with effort for this.  (Inappropriate names and skins also count)
- If your robot takes too long to load then I reserve the right to reject it (I won't be too strict about this, due to CPU's being very subjective, but if it takes excessively long, I will reject them.  I'd say like close to two minutes is a cut-off)
- If I am feeling mixed opinions towards the legality of your entrant, then I will ask about certain details to make sure.
- You can send me as many updates as you need to.  However, If an updated bot is illegal, then I will use the previous version you sent me.

Component Limitations:

Custom Components/Patches:

This is just a special sub-category to list what components are allowed with download links provided (This will be updated as I go along):


BATTLE RULES:
- 3 minute length matches
- The Robot Wars 2016 Arena (Re-skinned) will be used for this tournament
- For people who have entered more than one bot, I will make sure both of your bots do NOT compete in the same heat.
- If a Multibot has 75% of the total bot eliminated, then the whole entrant is considered eliminated, and the heaviest portion of said Multibot will compete in Melees
- Only minor havoks will be shown in a main heat video (or ones that don't really affect any major outcomes), and bots will not be penalized for havoks.  However if a robot havoks more than enough times, then the robot will be eliminated and will be referenced to "technical issues"  (If the builder would like to see a video of the havoks for proof, then I will upload said video, and for the record, I'd say 20 havoks or crashes would be a tipping point for me to just forfeit it and move on).
- If my game crashes for a specific match, then I will take the most salvageable take with the least amount of havoks and do a judge's decisions from the match before the crash.
- If a bot shows no controlled movement at all for about 20 seconds, then I will consider it immobile.  There will be a visible timer for when it becomes noticeable and mostly shows zero sign of doing anything.  It will be displayed as a 10-Second warning timer.
- There will be eight heats released on a weekly format, with randomized draws for heats and battles.
- For the Pit Hazard, things will work a little bit differently.  If multiple bots enter the pit at once, then the last one to enter the pit will be declared the winner.  If one bot enters the pit, miraculously escapes, and another bot follows in the pit and stays, then the one who entered the pit zone first will be declared eliminated.
- Seeded bots will have a dedicated heat draw for them.  So Heat A will have Seed #1, Heat B will have Seed #3, Heat C will have Seed #5, etc.
- In the eight heats, there will be two qualifier three-way melees.  Winners will automatically advance to the heat semi-finals, Losers will move on to the 1-on-1 redemption battles.  The winners will advance into the heat semi-finals.  The Winner of the overall heat will advance to the Grand Final.
- The Grand Final will work slightly differently.  There will be all 1-on-1 battles for the rest of the tournament (The Grand Final Bracket will work depending on the winner of the heats: A vs E, F vs B, C vs G, & H vs D), but there will be also be a rumble to determine fifth place, and third place battle to decide seeds for next series.
- If there is no clear winner at the end, then I will be judging every bot fairly on based on Aggression, Style, and Control.  I will show a replay of the action (if any), and show the winner.  Once a heat is posted, I will post my notes and details on why I made said decision inside a spoiler tag.

Mini-Mayhem:

This is more of a lightweight competition that will be held at the same time as the main competition, but for lightweights.  You do NOT need to enter the main competition to enter this.  All of the above rules apply to this competition, EXCEPT for the following:

- 24 Entrants
- One bot per person
- Lightweight bots only (175.1 - 249.0 KG)
- Shuffers are allowed, and will gain a 150 KG weight bonus, but that 150 KG must be used for the mechanism itself. (Same walker rules apply, but if you're a mad enough lad for this weight class, then go for it lol).
- Modular bots and Multibots won't be allowed for this category
- The list of component limitations will provide what you can use, but Mechavore Discs, Minion Discs, Beta Burst Motors and Storm Front-Hinged Burst Motors are outright banned.
- There will be eight qualifiers held with three bots per melee.  The winner will advance onward to the eliminators.
- The eight bots that win their respective melee, will enter the eliminators that will work the same way as the Grand Final.

Component Limitations:

Seeded Bots:

My Entrant(s):

SIGNUPS:

1. Tearaway Mk II (1) - F1Krazy
2. Iguana 2 (2) - RedAce
3. DJ X: Despair Remix (3) - SR
4. Kirin 3.6 (4) - Nabi
5. Craplectric 2 (5) - Kix
6. Fusion 3 (6) - Hoppin
7. Archon (7) - Doot
8. Vespin MKIII (8) - Sagaris
9. Agent Orange - RedAce
10. Distributor - KILLER
11. Victorious - King Bananan
12. Alloy - Superbomb
13. Proxy - MrBK
14. Solar Storm 5 - Plerco
15. Murderous Beetrute MkII - Double00Rhys2
16. KillerQuack - MrMatthews
17. Apogee II - TheRoboteer
18. 6 Wheels O Fright - Code Red
19. Bored Again - NickDustyOwl
20. DeRipper II - Wen
21. The Red Baron - Nabi
22. Lythanorax - Primeval
23. Gold Ecstasy - IdiotBrickDoctor
24. Sadlads - Geese
25. Cujo 2 - Cringey
26. Clamping Blade - Wambo
27. Streak - Badger
28. FIGHT! - Sevalent
29. Pulse 3 - Hoppin
30. Fire Ant - F1Krazy
31. Air Catcher V3 - NH
32. SnowStorm - NightRaven
33. The Zodiac - SR
34. Contrast - WonderfulProgress
35. Astatine - Hobo Droo
36. Launch Control - KupaTec
37. Hexide - Hard Bot
38. Tsuihou Kai - BSRaven
39. Storm Zer0 - KidDelta
40. SEND IT - Chris-chan (090901)
41. Outlandish Otter - NeonCalypso
42. Sleepwalker - Probably Rob
43. Orcatraz Evo - TheOrcCorp
44. A Large Wheel - 8Bean
45. Rigerding - Kilempel
46. Earth, Wind & Fire - Pokebro
47. Edgy - Guldenflame
48. Garfield - Same Dud


Mini Mayhem:

1. XTRMNT - RedAce
2. Apparition - Superbomb
3. Atrophy - MrMathews
4. Not Hexy Jr - NickDustyOwl
5. Mean Green - Wen
6. Be More Chill - Primeval
7. Jeremy - IdiotBrickDoctor
8. Agarpain - MrBK
9. Volcano - 8Bean
10. Kasho Tsuihou - BSRaven
11. Cryo - SR
12. eYe - KidDelta
13. Stealth Mouse - NH
14. Herb Menace - Hard Bot
15. Revenannt - Hoppin
16. Mormon Boy - Plerco
17. Neutron Solaris - NeonCalypso
18. Limited Piersect - Probably Rob
19. Spinner From The West Europe - Dreamcast
20. AC/DC - Pokebro
21. Dauntless - Sevalent
22. Shrek - Geese
23. TheRoboteer - Bodkin
24. Badger - Pure Britannia

Received
Accepted
Denied/Problems (You will be notified)
(#) Seeded (Automatically Entered/Reserved)
(!) Must be changed to the current ruleset before re-entering (For seeded builders and/or bots only)

104
Modifications / Re: DSL Reborn AI Pack Version 2.0 Released
« on: September 26, 2019, 04:22:02 PM »
For those not aware, I have been working on an update for DSL Reborn AI so it can be a little more modernized with a lot of the components used and style of building I have come to nowadays.  The new Download Link is inside the original post.  I hope you enjoy.  :)

105
Tournament Archives / Re: Deathmatch 4 - SBV
« on: September 25, 2019, 05:33:51 PM »
Wait, an early upload?  Well, I found some luck today to make up some time from the delay from last week so let's finish the fight once and for all!

The Juggernaut Showdown of Deathmatch 4 is now up!



And with that, this match is DONE!  This was a fun tournament, not gonna lie.  While this did take quite a bit out of me from working on this, I cannot wait for when I can do the next one.   :)

106
Tournament Archives / Re: Deathmatch 4 - SBV
« on: September 22, 2019, 04:00:12 PM »
The Annihilator of Deathmatch 4 is now up!


107
Tournament Archives / Re: CENTAURI 3 - Online Tournament | SBV
« on: September 21, 2019, 08:07:51 AM »

108
Tournament Archives / Re: CENTAURI 3 - Online Tournament | SBV
« on: September 18, 2019, 09:56:40 PM »

109
Tutorials and Tips / Re: Kupas IRL Panel Skinning Templates
« on: September 17, 2019, 10:17:52 AM »
Bro, you are a saint.  I've always been curious on the rest of the panels, and I am so glad you provided a more detailed guide.

110
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: September 16, 2019, 03:54:57 PM »


Made some improvements to the Venom lineup.  It's not a lot compared to the last version, but it should give a better chance with the wheelguards and sturdier defenses overall.

111
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: September 11, 2019, 09:36:13 PM »
The usage of the taz wedges is pretty nice, but I feel like the weapon motor and srimech are kinda poorly-integrated. IK there's probably no real room for them inside the chassis with the 4 NPC fasts but I don't think asymmetrically slapping them on top is the answer personally
Sadly, that's true.  There's really no room on the inside for that, and the most I can do is move the srimech to the other side to make it look a little better so it doesn't look as slapped on (Kinda in this image here).

Edit: Actually I just remembered there's most likely room since I used two TWMR2 Drives, so maybe I can try something, but I'm not sure how it'll look.

112
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: September 11, 2019, 09:08:42 PM »
So I look back at most of my 2.1 bots from when I first came back here and... wow.  How time has not been kind to my older IRL bots to say the least.  You kids who've played 2.2 nowadays and never experienced 2.1 IRL have no idea man.



This is just a simple remake of the first bot I've showcased on for my return from my 2 1/2 year hiatus (Page 1 bot btw) to be more in my IRL style and to fix all of the issues now that 2.2 gives much more to work on.  Yes, I was rather inspired by Death Roll/Great White.  No, those aren't Kix's Mini Wheels, but more Geese's mesh fix which also cleans up the textures overall.

113
DSL TC Showcases / Re: KupaTec DSL Designs
« on: September 11, 2019, 09:23:28 AM »
Damn man, that looks pretty sick.  Welcome by the way.


I do agree with the others on the concern of the weapon clipping the drive motors, but that's about it.  Mad props for taking the time to even skin the panels.

114
Tournament Archives / Re: Deathmatch 4 - SBV
« on: September 08, 2019, 02:13:41 PM »
Got work in about and hour so I'm just posting this an hour early because my scheduling has been brutal.  Anyway...

The Grand Final of Deathmatch 4 is now up!



Does mean I don't have my match thoughts ready either, so hopefully I can get those up soon as well.

115
Tournament Archives / Re: Robot MPire: Series 4
« on: September 07, 2019, 08:25:08 PM »
My god, I completely forgot about this and I didn't know I had bots from dating wayyyyy back from 2013 here.  I feel old.  :c

116
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: September 04, 2019, 08:30:40 PM »
RedAce mentioned in the OW4 qualifying stream that the way the disc went through the srimech panel partially irked him
I'm gonna be honest,  I completely forgot I even said that until you pointed that out.   :dumb)

But hey, this is possibly the cleanest Speed Demon yet.  Nice work mate.

117
Tournament Archives / Re: Micro Machines [DISCUSSION]
« on: September 02, 2019, 09:14:56 PM »
Y'know, this is actually kinda a cool idea, even if at most I might just make a billet HW within the smart zone limit anyway.

118
Modifications / Re: dsl 2.2 CE update
« on: September 02, 2019, 04:05:03 PM »
Pretty much everything sounds good for improvements.

Also, for my AI pack, I do have a newer version set, but it needs tome beta testers.  I might make a separate post going in more detail if I must, but the long story short, I might need a few beta testers to review the bots and the AI, and all that.

119
Tournament Archives / Re: Deathmatch 4 - SBV
« on: September 01, 2019, 04:22:32 PM »
Heat H of Deathmatch 4 is now up!




120
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: August 28, 2019, 10:31:54 AM »


Wanted to remake/reboot the Radar lineage of bots I made a while back and try to make it a little tougher in strength.  At the end of the day, it is a simple ring spinner, but with a special twist inside of it.  Literally.  As shown in this video:


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