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Messages - Mouldy

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101
Tournament Archives / Re: General Tournament Discussion
« on: January 18, 2018, 06:05:04 PM »
So are these tournaments being attempted in one go? I would assume that for longer or more important events it would a better idea to hold the matches within a timing window (one week, ten days, ect.), in order to make sure people don't have to choose between RA2 or life.

No no- we were able to hold ours in one day because of the amount of people. If you've got a larger tournement then yes, you can have matches whenever it is specified (as long as it fits in with the current tournement rules I assume).

102
Tournament Archives / Re: General Tournament Discussion
« on: January 18, 2018, 05:24:26 PM »
Damn it, lad. You've beaten me to it.

Well, I was going to keep it a secret but me, Yugi, Robo, Georgethejedi, Zarconite and Moully have all been playing using Parsec today. We have actually recorded a Series 10 Robot Wars style heat using 6 robots and house robots. Hopefully, Robo will be able to edit it and show you all soon.

So me and Yugi have been talking about how we'd do a tournement and looking how you've laid it out (Reier), it is similar to how we did it.

Here's my example of the one we did earlier:

Robot Wars RA2 Mod - Choose a HW from the pack.
1 Heat of featuring 6 different robots.
New Robot Wars Arena
Two Designated people are house robots (who aren't competing in the tournament) use Shunt and Matilda.
Series 10 Style heat:
Two 3 Robot rumble - 2 winners from each round (One house robot).
Redemption battles - 2 winners from each (One house robot).
Semi-final fights (One house robot).
Final (Two house robot).
No region lock. From my experience, cross-atlantic has worked without any lag so far. Of course, going further may result in some lag but its yet to be proved.
Anyone found touching controls while not in their battle will be automatically DQ'ed. This is serious stuff. No chances can be taken. Hands NEED to be away from the keyboard if you aren't fighting. This should also be reported to a moderator if it becomes serious.
If found being AFK for 10 minutes when you're down to fight, you'll forfeit the match.

Moreover, a few things to consider if people want to make tournements online.
1. There is a risk to doing this. Your computer is at risk when you do this. You can disable/enable controls for all people using a hotkey which is useful to use if there is an emergency.
2. If you are paranoid, make a new login user, don't make it an administrator and make sure your own login is password protected.
3. The different ways of doing tournements that are possible with this:

4. You need Windows 8 or above to host. If you don't have 8 or above or you're not comfortable with hosting then you could do the following:


That's my two cents on it. Feel free to throw in more.

In addition, I recommend you go, make an account and upvote this as it would be extremely useful. (A feautre to see all user inputs).
https://support.parsecgaming.com/hc/en-us/community/posts/360000051212-User-inputs

103
DSL TC Showcases / Re: Arcane Does DSL 2.2 IRL Showcase
« on: January 18, 2018, 08:56:03 AM »
I hope this is being put in Deathmatch.

104
Discussion / Re: RA2 Player Nations
« on: January 18, 2018, 06:27:21 AM »
Apenx - the beautiful lad is from Sweeeeeeden.

Also, STC has moved from Rico to the US.

105
Discussion / Re: IMPORTANT: this will save RA2
« on: January 18, 2018, 06:19:24 AM »
Well- this is amazing.

Apanx hosting in Sweden and then there's me from England.

If there was lag, I couldn't tell it was there.


106
Creativity Showcase / Re: My evil plan... to revive the old vultures...
« on: January 18, 2018, 04:26:42 AM »
The details (horns etc.) should be able to shed some of their faces. There's way too many.

107
Existing Games / Re: Team Fortress 2
« on: January 16, 2018, 09:46:24 PM »
possibly depending on time and date.

could be some lag issues depending on US-EU server location

I was thinking that. I mean, my internet is pretty alright when it comes to US servers but I'm not sure about other British chaps. I'll get a server on the East Coast most likely as I'm fairly sure that'll be the best for all.

108
Tournament Archives / Retooled's Revaluation SBV (Completed)
« on: January 16, 2018, 08:24:42 PM »


Perfectly on time.

Bracket
http://challonge.com/RetooledsRevaluation

Splash

Videos

109
Existing Games / Re: The Robot Wars Board Game on Tabletop Simulator
« on: January 16, 2018, 05:23:51 AM »
An update on this just to make sure everyone is clear on the development.

The game is fully finished, however, the rules and mechanics have been updated. A first playtest was done about a month ago and it was pretty successful. A lot more so than the first version of the game.

I'll be clearing up the rules some more and adding a few more adjustments to the unique abilities given to weapons and it should be ready for a second playtest.

After that, should be ready for release.

tl;dr - Making a total conversion mod, should be released soon-ish.

110
Existing Games / Re: Team Fortress 2
« on: January 16, 2018, 05:07:24 AM »
I keep seeing posting about TF2 in their favourite games of 2017.

Would anyone be interested in doing a small tournament? I'm happy to buy a server and host it.

111
Existing Games / Re: Favourite Games of 2017!
« on: January 15, 2018, 07:00:51 AM »
I don't normally play new releases but I've played a few choice ones this year.

Fortnite, Sonic Mania, Cuphead, Software Inc, Legacy of the Duelist, Sniper Elite 4, Tekken 7, Tooth and Tail, Life is Strange: Before the Storm and Oddessy are all games from last year I enjoyed.


112
Modifications / Re: TGM Smoke pack
« on: January 15, 2018, 06:24:33 AM »
Simple but I like it.

113
Existing Games / Re: Garry's Wars
« on: January 14, 2018, 08:27:10 PM »
Made a poll.

Interested to see what the results would be. Would love to try and interest some more people from GTM.

Throw out some replies if your response isn't listed.

114
Fracture vs Jamie

115
Tournament Archives / Re: Deathmatch - Signups
« on: January 13, 2018, 08:29:16 PM »
Awesome, thanks chap.

116
DSL TC Showcases / Re: Mouldy's DSL Showcase
« on: January 13, 2018, 08:13:08 PM »
Gave what I said a go and added a skin. Thanks to the chaps in the Discord for the assistance for the transparent skin/decal issue.

4.png

1.png

3.png

2.png


Now weighs 593 and there isn't any clipping with the front of the robot. I've also adjusted the hinges to make them closer to being horizontal.

117

118
DSL TC Showcases / Re: Mouldy's DSL Showcase
« on: January 12, 2018, 11:37:01 PM »
That's a lot better! If you could make the back wheelguard a flat bit and kind of make the extender work smoother, it'd look really good

Danke.

Would a better way of doing it be that I make a frame out of square extenders and then put the sheets over them?

119
DSL TC Showcases / Re: Mouldy's DSL Showcase
« on: January 12, 2018, 11:31:45 PM »
My IRL DSL entry for GTMCS 2 looks bloody awful.

IRl 1.png

IRL 2.png

IRL 3.png


I feel like this is better. Needs a decent skin, though.

Edit: Forgot to mention this was being made for RedAce's Deathmatch. It weighs 591 and has Plastic 10 armour.

120

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