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Messages - Squirrel_Monkey

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141
Discussion / Re: ra2
« on: December 04, 2017, 03:46:10 PM »
I think there is 19. I was just replacing bots that were doubles. It worked for vlad the impaler along with other bots that I just wanted to add, like grog the vengeful. They all worked. But the 6 in that picture don't seem to work. They aren't on the same team but I don't think that matters. Trying to use one in battle crashes the game.
I'm going to need more information really. Do they show up in the correct teams? Can you show me where the files are located and your bindings?

142
Discussion / Re: ra2
« on: December 03, 2017, 02:15:42 PM »
How many teams you got? I believe there's a limit and a workaround which I can't remember.

143
General Support / Re: Binding Issues
« on: December 03, 2017, 01:22:36 PM »
I may know what is happening, I have had the problems when you have an extra space or are missing a space, I think the 1st line, which is the red zone motto, is not indented, the  ones below it, tell me if it is not indented. Normally I get the problem of it crashing on start if I do not format it correctly. Send us your binding file.
Please only try and help if you actually have an idea.
This is Python so any line starting with # is a comment and is ignored.
I think in addition to what apanx said, there is a space at the end of "BADDEVIL 2(IRL) " which might be the issue.

144
Discussion / Re: ra2
« on: December 03, 2017, 06:43:17 AM »
So i learned that in the teams text file in the AI folder, the section that says "robots" and has number 0 1 2. I was able to add 3 4 5. This simply added more robots. I didn't add anything else. But my question is, what is reading or telling the game which team each robot belongs on? I have two teams with a minion and vladiator with the lifter. I was going to replace one of them and add vlad the impaler because he isn't in any of the teams. How do I do this? Write in his info in the bindings.py? Oddly, when i added the numbers, I never added robots to the bindings.py file. I have no idea what is being read by what. Its confusing.
You have to name the bot file Bot3.bot or whatever and put it in the team folder. Then teams.txt indicates how many of those to look at. The game reads the name of the bot and looks up how to AI it in bindings.py

145
Discussion / Re: ra2
« on: December 02, 2017, 11:48:11 AM »
when I AI'ed, i did not do anything to the UI.
Yeah, it's a common change that's been about since like 2007. I believe it is included in most modern downloads of the game.
I think the Starcore V2 pack has the specific change required to the selectbot files.

146
Discussion / Re: ra2
« on: December 02, 2017, 11:39:18 AM »
I believe you need to make some changes to the UI so you can see the other 3 bots.
Bindings just add the AI lines to a list. The organisation is just to make reading easier but as long as the line is somewhere in the file it will work.

147
Game Development / Re: BotFight - Robot Fighting and Destruction Protoype
« on: November 11, 2017, 06:51:34 PM »
Hey man. This is really cool. I like how the panels can deform on impact.
I believe a few guys from here were teaming up on a similar project so maybe you could team up?
Link: https://gametechmods.com/forums/game-development/robot-rumble-2-0-robot-combat-simulator-under-development/

148
Modifications / Re: RWRA2: The Ultimate Remix
« on: October 14, 2017, 06:23:05 PM »
Should be possible to release it as a patch that you copy over the base RWRA2. That way you're not reuploading the base mod.

149
Some feedback.
I would like to agree with kill and say that the post-processing is way too much. The shine and lens effects are really distracting. I image at some point it should be possible for these to be togglable.
What sort of framerates are you expecting? I'm supposedly getting 25fps on my 980ti in 1080p windowed which seems a bit low.

Good to know.  For the next revision I think I will get rid of the "lens dirt" and turn the bloom way down. I'm thinking we can also get rid of the ambient occlusion.  It is a nice effect, but I don't think it really adds that much when the scene is so full of hard edges.  Motion blur is cool too, but I think we have a better way to do motion blur that doesn't require any post-processing.

If you don't mind my asking, in the "2 Player" mode, are you seeing 60 fps?  This scene doesn't have any post-processing at all.
I was puzzled by the low FPS and it turns out that the game isn't putting almost any load on my GPU unless I click out of the game. Then it shoots to over 250fps and 100% GPU load.
In "2 Player" the same 25fps occurs but I get over 500fps when I click out of the window leaving Carbide's weapon spinning.

150
Some feedback.
I would like to agree with kill and say that the post-processing is way too much. The shine and lens effects are really distracting. I image at some point it should be possible for these to be togglable.
What sort of framerates are you expecting? I'm supposedly getting 25fps on my 980ti in 1080p windowed which seems a bit low.

151
Off-Topic Discussion / Re: Back to School Thread
« on: August 23, 2017, 11:00:06 AM »
I miss school. I actually had time to do stuff.

152
Eugh, I forgot how hard it can be to get motivation to build.
And people will not be happy if I enter an old bot.

153
Sign me up for Hong Kong. 100% will do stock and maybe some others.

154
Tournament Archives / Re: International Wars
« on: August 11, 2017, 04:57:04 PM »
Give me a shout when this starts and I'll represent Hong Kong.

155
Tournament Archives / Re: Complete Carnage - SBV
« on: July 22, 2017, 02:07:09 PM »
Who won?

156
Off-Topic Discussion / Re: ITT we discuss why USA > UK
« on: July 04, 2017, 10:56:45 AM »
>2017
>People still identify themselves as part of nation states

157
DSL TC Showcases / Re: Courthousedocs Designs
« on: June 18, 2017, 08:05:38 PM »
You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Problem is I do not know how to AI, but in the next variation sure I will try symmetric drive.
Learning to AI is surprisingly easy. The tutorials section has a good guide but feel free to PM me if you get stuck anywhere.

I've managed to control spinning robots similar to meltybrain by releasing the drive button periodically in time with rotations and adjusting it to get the desired direction.

158
Stock Showcases / Re: F1Krazy's Terrible Stock Bots
« on: June 17, 2017, 05:49:27 PM »
Those razor tips are doing nothing.

159
Stock Showcases / Re: Silverfish's Stock Showcase
« on: May 28, 2017, 08:17:56 AM »
Not sure what that's going to beat? The wedges will be pretty bad with the single motor and it only has 4 weapons.

160
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: May 28, 2017, 08:15:26 AM »
Pretty sure no-one's going to accept that as IRL.

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