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Messages - G.K.
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121
« on: September 10, 2015, 03:55:51 PM »
I like the idea behind Hubris - have you experimented with other weapons?
I can't help but worry about the discs on the juggler getting knocked off.
122
« on: September 10, 2015, 09:17:13 AM »
Oh, are they attached on that tribar?
123
« on: September 10, 2015, 07:58:27 AM »
What are the jugglers' weapon motors? RAD?
124
« on: September 10, 2015, 04:41:40 AM »
No new entries, but I'm finally confirming my own. I haven't rebuilt Vertical Terrors, in the end, so my bots are Armoured Spaceship 1.3 and Vertical Terrors 2.
125
« on: September 09, 2015, 07:41:16 PM »
Have you tried using the GTM image host?
126
« on: September 09, 2015, 07:25:17 PM »
Idk about anyone else but I can't see any pictures?
127
« on: September 09, 2015, 05:12:25 PM »
Will also angle the flipping rack up a little more so it flips better.
Yeah, this is what I was going to say. Looks good otherwise.
128
« on: September 09, 2015, 04:55:34 PM »
Me gusta.
Are the skirts effective as a trapper?
129
« on: September 09, 2015, 04:07:53 PM »
Can you post up an example of your AI binding lines?
130
« on: September 09, 2015, 03:39:58 PM »
When you export the template, the green edges aren't the place where the edge lines are? I would use a program that let you make different layers, so you scale the template, make it transparent and put edge decals on where the green lines are.
I'd exported a skin which already had stuff on it, rather than using the template. I could easily use that method though.
131
« on: September 09, 2015, 02:59:06 PM »
You're going to have to manually apply the decals in your image editor of choice if you want to apply them. It's easier to do in an image editor because decals don't come out as a blurry mess most of the time like they do in RA2.
As for edge lines, you can paint your bot red and apply edge lines before you export it, and then just export the bot skin as-is and edit that.
I was already doing that for decals, but that's a really good idea for the edge lines, which I think I'll have to start doing.
132
« on: September 09, 2015, 02:48:59 PM »
I was envisaging all the razors running upwards, and the popup firing upwards, but I'm now not sure if that's what you've got going on right now?
133
« on: September 09, 2015, 02:39:17 PM »
Does that not defeat the point of using a texture with a higher resolution?
134
« on: September 09, 2015, 02:37:53 PM »
I wonder if the chassis could be shallower than it is currently. If your chassis is at the lowest possible height it can be for the HPZ's to still fit, then Shiny Hub wheels will appear out of the top of the chassis, which they don't appear to do in your bot. A Shorter chassis will aid the shallowness, which would help at sliding under HS. I reckon you can pull the top of the chassis back further as well. On stacking, I'd check out Sage's video tutorial: https://gametechmods.com/forums/index.php?topic=4512.0
135
« on: September 09, 2015, 02:26:35 PM »
Ah, it's a 20kg ballast... I like the chassis shape you've gone for, it's a bit different from the conventional wedges we often see in MW popups. How does it struggle against Starcore? Is it a wedge problem or is it HS that pose the most trouble? Edit @Madman: https://gametechmods.com/forums/index.php?topic=3185.0
136
« on: September 09, 2015, 02:23:27 PM »
I reckon you could get away with it by saying the hammers could be shortened slightly.
How does it fight? I feel like the ninja star z-teks might be prone to knocking off?
137
« on: September 09, 2015, 02:15:34 PM »
does that not break the realistic rule?
138
« on: September 09, 2015, 02:12:35 PM »
How many razors?
Trying to work out where the weight's gone.
139
« on: September 09, 2015, 02:10:35 PM »
This is a problem that I've only noticed recently, but seems to plague any version of RA2 and any computer I use.
Essentially, if I create a custom skin that is 1024x1024 or bigger and apply it to a bot, the skinning tab ingame no longer has any effect - whether I try to apply colour, texture, edge line etc.
Has anyone else had the same problem/fixed it?
140
« on: September 09, 2015, 02:10:00 PM »
How is the Ztek attached?
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