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Messages - 123savethewhales
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21
« on: September 06, 2015, 10:25:40 AM »
everyone pls come back to DSL standard i leave for a year and then people start playing ironforge and i'm too old for this
Flail Ram vs Wram Popup? Pseudo Crawlers? Moar Razorz? What else is there to build in DSL-S? Even FSnS and TRFBD are not competitive anymore.
22
« on: September 05, 2015, 03:26:07 PM »
I think it's because that's how connectors are labeled in engineering in real life. https://en.wikipedia.org/wiki/Gender_of_connectors_and_fasteners Although this doesn't seem to serve any purpose for RA2 since there's no actual physical difference between a male and female attachment point iirc, I'm not sure why they chose to make the game work that way.
The odd thing is, in this game the Female connects to the Male, not the other way around. So for example, razor tip's attachment point is female.
23
« on: September 04, 2015, 10:16:52 PM »
This silly question actually been bugging me for a while.
Is there any reason why they are labeled as Male or Female? (generic_M, generic_F, axle_M, axle F, and base F)
25
« on: September 02, 2015, 06:28:07 PM »
Besiege Gunbed
26
« on: September 02, 2015, 04:51:39 AM »
Rocket off the map
28
« on: August 31, 2015, 08:19:01 PM »
29
« on: August 31, 2015, 11:15:53 AM »
30
« on: August 28, 2015, 12:31:18 PM »
Battery setup switch to 3 small and 1 large, instead of 3 small and 2 medium.
According to my half ass observation, getting from 10 amp (bare minimum) to 15 amp seem to make drastic difference in how long it stays at full power, from 15 amp to 20 amp not so much.
31
« on: August 28, 2015, 07:04:05 AM »
32
« on: August 28, 2015, 06:47:47 AM »
I got bored
34
« on: August 12, 2015, 02:52:10 AM »
While I never specify the weight limit for UHW or GHW. I thought I made it obvious that weight class is == 1/2 of DSL weight class.
Of course, I can't promise that Ironforge won't crash with a 2500 bot.
As for piercing vs concussion
Piercing is enhanced with flails for both sides. Concussion is enhanced with the momentum of your bot. Concussion will deal more damage when placed on a ram/poker, unless it made contact with enemy weapons on flails.
This is why razor tip, the only non normal piercing weapon, has a stats penalty, we don't need flail rams/FSnS/TRFBD/wram popups de-weaponing everything all over again.
35
« on: August 12, 2015, 02:44:04 AM »
Minor stability fix Reduces Snapper 3 and DDT2's max speed to 60. Beta was left unchanged because reducing it's power makes it really suck, so unfortunately you just have to connect more weight to it to prevent the havok. https://gametechmods.com/uploads/files/7109ironforge1_1b.zip
36
« on: August 03, 2015, 02:05:50 AM »
Yeah go for it. Just a heads up I might nerf the burst motors a bit due to havok complains.
37
« on: August 03, 2015, 02:00:03 AM »
I didn't nerf burst pistons last patch, but I can do it if it's too unstable.
The pistons are fine, it's the burst motors themselves I have issues with - it's just a matter of myself using too little weight on the burst so it havoks when fired (eg heater skirts on snapper plus' and betas)
Also I'd love to see some form of Ironforge Stock AI pack if that's what is being alluded to :P
Yeah my mistake, I meant burst motor. Piston already been fixed last patch. I will nerf the burst motors then.
38
« on: August 02, 2015, 03:46:04 PM »
I didn't nerf burst pistons last patch, but I can do it if it's too unstable.
39
« on: August 02, 2015, 04:24:20 AM »
You mean game is still crashing post patch?
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