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Messages - JoeBlo

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81
Is there anyone in that 12 that definitely wouldn't enter if it was Retooled (other than Mech)?

I have a little food for thought based on using Retooled..

If the tournament is to be run soon (which seems to be the case given the pacing of this discussion) there is the potential for exploitable aspects yet to be uncovered to the community (in extreme cases a Narmour like scenario for instance) I mean absolutely no disrespect to the great work made by Mr AS, the metagame is just young and in its early days.

If the tournament is set as a more distant project there is the potential for optimal designs to still shine through but all the bugs worked out.

Using retooled as an unknown is great in one situation but also a gamble in another.. it would still need to be tried and tested (perhaps in tournament situations) to truly work out all the nerfs and buffs thoroughly.

In my opinion the risk of optimal designs is a better trade off than the risk of exploits, as the more final release should be balanced enough to generate a "rock paper scissors" scenario but its a question if that fits the timeline for this tournament..   

82
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 29, 2016, 07:00:43 AM »

83
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 28, 2016, 08:57:17 AM »
The better question, I think, is whether this is the kind of judging we want in BattleBots.

Now I dont know the answer to that.. but I know exactly why battlebots did these rules for this year..

Tombstone was the main drawcard / poster child for season 1 (2015) only for it to fall to a virtually (in comparison) weaponless robot, not that I am picking on biteforce here, most of us diehards accept this as a strategy but the bulk of viewers / casual fans would raise an eyebrow to this and they need the ratings to have the show survive.

84
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: August 28, 2016, 08:41:29 AM »
Instead of carving a hole in the BBEANS arena, why not simply use the AU Onslaught Arena?

Its already a low walled arena with a center pit

IIRC you will need to code in some paths for the AI to follow (to avoid the pit) which you could do using the bbeans arena as a guide (should find it in the python file)

Minus the opening pit, you would have constructed the area yourself with a little bit of time and save yourself some money in the process  :gawe:

85
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 26, 2016, 08:04:10 AM »

Wasn't there a controllable Witch Doctor too?

RC Witch doctor and Tombstone... they are making Biteforce (s1) and Bronco too but they wont be RC


86
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 25, 2016, 06:17:21 AM »
yeah I signed up for Hexbug emails weeks ago so they can tell me when those go on sale.. look like a bunch of fun.. wish they did more than 2 R/C ones though..

87
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 23, 2016, 10:17:56 AM »
Wow this is not a good year for the vet's

Im glad pulsar got a free kick rather than trying to force chompalot to front up to the remaining fights broken, it was also disadvantaged in point tally too so nobody could cry foul, good work by management to run that.

Gabriel is a lot of fun but always a risky design when you cant KO easily

I think they do need a ref or countout in some form so competitors can easily know if they need to persist with the attack or not but thats something that can easily be built on next year.


88
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 19, 2016, 09:19:10 AM »
The Final is now in the first post (and on the youtube channel)

Congratulations to


Given the size and heavy delays I wont do a seperate awards thread or anything like that but I want to thank everyone who entered, it wasn't a terribly popular concept but I appreciate those who supported it.

Promise if I do another tournament itll take less then 2 years  :gawe:tm

Roll Credits!


89
Tournament Archives / Re: Clash Cubes Video Library
« on: August 18, 2016, 06:45:37 AM »
Sounds like a plan too me

Here is the CC3 League Highlights (the music dies out half way through.. no idea why but im not going to remake a 6 year old video :P


90
Tournament Archives / Re: Clash Cubes Video Library
« on: August 18, 2016, 02:36:23 AM »
im going to guess a "t" is missing from that 3rd word? :P

I personally love this arena.. Madiaba and I spent a few late nights nutting it all out, it makes for some really crazy and suspense-filled  matches but it does create a significant degree of luck in the outcomes which creates controversy in a tournament setting.

91
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 17, 2016, 09:10:32 AM »
Have we ever seen a drumbot in RW?

Even tornado technically had a drum weapon in its arsenal

92
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 16, 2016, 09:21:06 PM »

93
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 16, 2016, 09:13:41 PM »
I'd never expect all the bots in RW to be the crazy high standards of BB though, RW tries to promote the whole build it in your shed thing. Plus BB bots get a massive cash injection from the show to make them fancy, which RW generally don't.

I meant more in the sense... battlebots 2015 had a lot of varied designs but after Tombstone stormed through we are seeing a lot more compact kinetic robots (particularly drums) this year

Id expect robot wars to evolve similar.. spinners like carbide will be a handful this year because not many would have taken spinner precautions.

If battlebots is anything to go by the sport evolves a lot more quickly then the old series given new technology we have now

94
Tournament Archives / Re: Clash Cubes Video Library
« on: August 16, 2016, 10:19:09 AM »
Well I think we are due for anther trip down memory lane..

Clash Cubes 3 Grand Final...

Clash Cubes 3 was actually a points league so by the time we hit the grand final Urjak already had an unobtainable lead leaving us this unique Newly Crowned Champion vs Creator (Myself) match up with bragging rights on the line.


95
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 16, 2016, 10:14:11 AM »
Annnd 1 more post the round out the day

Heat 3 is now up too


which brings us to the end of the heats, Ill give it a bit of a breather for everyone to watch these then ill upload the final in a few days.

96
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 16, 2016, 10:01:41 AM »
Heat 2 is now up in the first post too


97
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 16, 2016, 09:47:46 AM »
Brace yourself, Videos are coming..

Heat 1 is now up in the first post


98
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 16, 2016, 09:32:59 AM »
I hear Sir Killalot likes to provide people with robot combat entertainment, Joe.

Okay so I really don't want to go on about this right now too much but - this is my account. I plan to get them all up in a couple of hours after release and have been succeeding so far but starting from Episode 3 BBC have been uploading some really shoddy streams that are considerably slowing down the process. Ah well, here's hoping they don't throw too many more spanners in the works for the next two weeks

Anyway, on another topic, I find Eruption really fascinating. To me, Eruption is evidence of what the last ten years of having no considerable spinners on the scene have done to robot building.

Keep up the great work Its very helpful to people :)

You raise a really good point about Eruption, like Battlebots has this year.. if robot wars has a second season id expect the building styles to change dramatically to catch onto what worked in season 1

99
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 15, 2016, 08:56:46 AM »
The ease of interviews is probably the most obvious reasoning come to think of it lol


100
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 15, 2016, 08:01:41 AM »
Robot Wars is officially back! its finally hitting its stride in both production and battles.. even JP's cheesy wheel jokes are back!

Didn't we have an OOTA before?

'Tildy was the only robot to score an OOTA thus far so Congrats to Eruption being the first competitor to do so.


On another note.. why in the head to heads do they put the teams in the same pod? is their a reason?

I mainly ask because it hampers strategy calls between team members..

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