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Messages - JoeBlo

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21
General Support / Re: Is it possible to play RA2 on linux w/o vine?
« on: March 29, 2017, 09:13:31 PM »
RA2 For Mac
Uses wine, not a mac port

Depends how much you want to split hairs here, it has Wine blended into to run as a stand alone application, meaning the end user doesnt actually have to install or download wine itself.. I just used Wines coding instead of doing it myself  :mrgreen:

But its sure no Xbox port..

22
Off-Topic Discussion / Re: 6 YEARS OF MY LIFE WASTED
« on: March 27, 2017, 10:32:26 AM »
Pfft everyone knows 2025 was the best year for GTM... 

23
Off-Topic Discussion / Re: Monster Trucks
« on: March 27, 2017, 10:23:15 AM »
Well the world finals have been run and done and the level of competition has sky rocketed..

Countless backflips, its now pretty much a regular move.
3 Corkscrew attempts (Cam landed his again)
Scott Beutow reeled off 4 Backflips in one Run
Neil Elliot pulled off a Reverse backflip

And Lee pulled off the most amazing move anyone has seen in a long time.. Ill let the video do the talking :)


24
That makes more sense ^

Bit rough to repossess points from Pulsar but likewise it wasnt a fair decision against Ironside to loose out on points.


25
Poor Supernova, so, so much potential but it never quite comes together. I love it when spinners are so quick the TV camera's pick up the whine quite loudly.

A lot off fun early on but a lot left limping at the end.. is the 2 hour window too short? or do teams just not prepare enough for total rebuild situations?

Series is humming along nicely, cant wait for the next episode :)

26
Well I just binge watched the first 3 episodes to catch up.

The presentation and editing is 100% better this series than the last one.. so well done to the hosts and production as a whole.

The arena needs some work though.. panels falling off walls, robots getting stuck under the flipper and the pit lid cannot handle the weight of the robots on top of it.. it gets a little frustrating as a viewer, hopefully they are kinks that can be worked out.


Quote of the Series so far:

27
Modifications / Re: Replica Wars 2 Arena-Thanks Trov! :D
« on: November 27, 2016, 10:48:00 PM »
Lol I could make something 1000% better then those old skin's these days :P

28
Off-Topic Discussion / Re: Monster Trucks
« on: November 27, 2016, 10:45:01 PM »
Correct.. around 2003 Hot Wheels made a truck with that casting called Great Bite, then in 2010 they used the casting again for one called Shark Wreak which has popped in and out of the line ever since.

29
Real Robotics Discussion / Re: Robot Wars Series 2 Discussion Thread
« on: November 17, 2016, 10:38:53 AM »
According to a recent episode of Inside the Bot, Razer is officially done. The team are potentially interested in donating it to the Science Museum.

A bit sad but understandable.. on the plus side at least as a museum exhibit I might be able to see it in person for once in my life.. itll probably be years before I ever make it to the UK..

I do hope they continue with Warhead or other combat robots.. they are too much fun not to have around.

Yeah we didn't get in. Just thought it'd be worth saying.

Bummer.. any particular reasoning given? I mean I know they cant take everyone but do they give feedback at all?

30
but you cannot actually edit the bot itself.

Too late added custom lazer cannons  :p

But in all seriousness just a tweak to one of the smartzone placements and an extra bit in the binding line should make it just a little more competent for the remainder of the tournament

31
I only used a sample of the coding for this tournament because of time.. but ill put it up in my showcase soon explaining all the features.. there is quite a lot of potential

32

I dont know what was going on with the self right? It is meant to use the weapon to do that I dont know if that was the wrong bot file used (I did send a couple with different self right controls) or if it was because R1885 was still in the tracking zone meaning it wanted to evade instead of self right... cant say I ever had that issue in testing though :(

If its not too late I might make a few quick changes?

I ran out of time to code any sort of strategy to not attempt the evade moves if its under another robot which ultimately cost it in both matches.. but hey its an improvement over RY3NO and not bad for a robot thats a few years old..

Its been a quest to basically make a robot thats smarter and more adaptive then Seism 13.. never thought it would be easy though :P

33
Other Tutorials / Re: RA2 1,4 - Importing Custom AI Files
« on: October 31, 2016, 08:31:20 PM »
Yep thats were I was tripping up.. I was looking in a bare stock game, Ive never noticed the later update :)

34
Other Tutorials / Re: RA2 1,4 - Importing Custom AI Files
« on: October 31, 2016, 01:22:24 AM »
@JB, using 0 references the Chassis, so basically the AI will always try and use the weapon. Not as good a solution as using the actual IDs but a whole world quicker :)

Ive always used "1" to shortcut as the first component is always a baseplate mounted one (thus indestructible)

"0" in a bindings line usually calls the default AI coding.. I was under the impression the weapon's ID had no default (since all robots are different) which is why I figured it was crashing.. but after looking through the ironforge defaults it looks like it __init__.py was updated at some point from the earlier one I have and the default call is a weapons ID "1"

So yes "0" should work but it actually defaults and references component "1" not the chassis..

That is of course if my memory serves me right with all this.. its been years since ive played with python and now my brain hurts..  :dead:

35
Other Tutorials / Re: RA2 1,4 - Importing Custom AI Files
« on: October 29, 2016, 10:45:56 AM »
Id try setting your weapon numbers correctly or at least to a value other than zero.. I could be wrong but id imagine the game wouldnt like a nil value for that section.

Plus the weapons line is tracked while in battle which may explain why the robots get as far the countdown before giving you trouble

36
Real Robotics Discussion / Re: Robot Wars Series 2 Discussion Thread
« on: October 26, 2016, 11:29:31 PM »
I have faith in them.. they made some internal updates to Warhead between the New Battlebots seasons.. next thing you know Complete Control is a flaming wreck..

Will reserve judgment until I see it in action.. its very short stint in the last robot wars isnt much of an indication. :)

37
Real Robotics Discussion / Re: Robot Wars Series 2 Discussion Thread
« on: October 25, 2016, 11:18:12 PM »
Back to the topic... Razer 1.5 incoming :P


38
Tournament Archives / Re: ¡Toreo! Discussion
« on: October 17, 2016, 11:04:22 AM »
Done a tiny bit of cleaning.. I know it was unintentional.. but lets keep things a little more family friendly guys :)

39
Its so weird seeing all these quotes from me when I didnt write any of that lol

40
Site News and Feedback / Re: Com'on Trov
« on: October 14, 2016, 02:15:08 AM »
GCT migrated when

When you see it pop up in the "Off Topic Discussion" section, you will know its been done :)

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