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Messages - JoeBlo

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101
Real Robotics Discussion / Re: Bots on Ebay
« on: August 15, 2016, 07:09:34 AM »
Fair enough haha, I think id like to build something myself but I will keep him in mind if I need some custom fabrication work done.

 

102
Real Robotics Discussion / Re: Bots on Ebay
« on: August 15, 2016, 06:56:37 AM »
Any spinners on the radar? :P

103
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 15, 2016, 06:44:06 AM »
I hear Sir Killalot likes to provide people with robot combat entertainment, Joe.

[/crisis]

Thanks for the tip off Craig!

104
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 15, 2016, 06:22:54 AM »
Well it looks like BBC iPlayer has blocked my VPN now.. anyone know anywhere else this can be watched?

105
Modifications / Re: Balancing Stock - Stock Balance Patch
« on: August 15, 2016, 01:55:27 AM »
Its not a bad idea just so long as it doesnt end up nerfing or ruining great classic robots too badly as that might be the key to "officialism".

Some food for thought..

That said perhaps addressing the 140cm extender is worth it, weight wise and finishing the model. (I know its a little hypocritical of me but hey times change)

Weapons normals is a key point to assess too (for or against).. as that is what currently culls a lot of parts of the "use list"

106
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 14, 2016, 07:12:25 PM »
Was the CC4 arena ever released?

I dont think so.. It was slated to come out with CCAI 2 but it never came to light..

I plan to bundle up a few bits and pieces ive made soon and come up with some sort of release.

107
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 14, 2016, 11:41:22 AM »
Okay a few little updates..

• All robots are AI'd ready to go
• Video Template(s) are also ready
• Slight venue change (I know your not technically meant to but this tournament is already blown past the timeframe rule so..)

Basically the combat zone has a too large floor space and these SnS robots are finding it hard to KO each other.. so to try and add some excitement to the matches ive reverted back to the Clash Cubes Arena (from CCIV) with a quick little makeover

At least now the robots are in close proximity and OOTA KO's are achievable


108
Tournament Archives / Re: Clash Cubes Video Library
« on: August 14, 2016, 05:52:17 AM »
This was only single robot entry.. so 60 different people entered.. 67 people entered BBEANS.. as far as I know that was the most but im happy to be corrected :)

It was just really to explain why clash cubes was an important tournament of its time to any new members who see this topic and wonder what these old dinosaur videos are about :P

109
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 13, 2016, 04:28:30 AM »
im just trying to find out a way that an entanglement weapon would be allowed

Easy just Wrap it up like a present :)

110
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 13, 2016, 04:23:34 AM »
I can totally understand, back when I started backlash I got so many pm's asking for bits and pieces for their own projects when all I wanted was for people to enjoy the complete thing.

why this needed to be official.

Something I've wondered this whole time!

When it comes to licensed properties its probably better to be safe than sorry.. cant blame the team for protecting their butts

112
Minus the fact that you can change the component location in the .bot file I thought this was all already known?

Doesnt hurt to have more tutorials :) not all players know the ins and outs of the game 100%

Speaking of which, Ive moved this topic into tutorials as its a little more fitting

Nice work Impossible343  :thumbup

113
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 12, 2016, 09:34:09 AM »
(Image removed from quote.)

Wow Another amazing replica from the Mod team.. looks just like the real thing!


114
Site News and Feedback / Re: GTM is reclining
« on: August 12, 2016, 06:07:59 AM »
I just came here to see a photo of the logo on a sofa chair... was not disappointed

With regards to tournaments, how do you expect a large one on the scale of CC/BBEANS to function when nobody even enters?

This is a valid point..

A major tournament isnt on my radar right now but I wouldnt even think about running another proper Clash Cubes unless I was confident I could utilise a 64 bot bracket with at least minimal byes.. anything too far backward from previous entry lists would basically tarnish the special feeling and history of CC or BBEANS.

Id much rather run a new idea to cater for the 16 of so dedicated entrants

But I can see the general point in this topic so Ill stick around and do whatever I can to help boost this website... whatever that may end up being

115
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 11, 2016, 10:40:51 PM »
You know what needs to happen? A drone needs to actually do something of significance.

The issue seems to be flamethrowers create its own propulsion which tends the throw the drones off course a bit before they get enough time to properly burn anything.. I dont know what weapon you could put on them as a spinning weapon would do much the same id imagine.

Really id only see dropping entanglement weapons / nets as an effective option.. but they are of course outlawed.

116
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 11, 2016, 10:16:39 AM »
I dunno, PP3D should be a force to be reckoned with. PP3D vs Apollo/Eruption Heat Final is my prediction.

PP3D looks like it will be a decent weapon but pinballing and finding the pit is a high risk.. could very well end up the same way as supernova

117
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 11, 2016, 07:35:47 AM »
"...we fitted our Anti Spinner Weapon - but the Hypno boys raised an official objection, and we were prevented from using it, as it was viewed according to the rules as a defensive addition rather than an offensive weapon..."
— Team Tornado

IIRC the anti crush web was required to "support the spinning weapon" as a means of working around..

It always bothered me because it just took no skill to win that match.. when you really think about it.. the amount of driving talent for Simon & Ian to take out the weapon and pick it up was far greater then tornado plodding around.

Anywho, everyone back on topic now :)

Im predicting an Eruption v Storm 2 Heat final

118
Tournament Archives / Re: Clash Cubes Video Library
« on: August 10, 2016, 08:14:41 AM »
I havent even played DSL 2.2 yet haha but yeah its something id like to do but it not a part of any immediate plans.. never say never I guess though.

119
Tournament Archives / Clash Cubes Video Library
« on: August 10, 2016, 08:02:09 AM »
Since the old youtube channel that hosted all my tournaments went down many years ago I decided to start a thread uploading old content as I pull it from my archives.

So first up the final from the largest tournament I ever held (and possibly the second largest is GTM history?) at 60 Entrants, CCIV

DSL 2.1 Lightweight in the Clash Cubes Arena.



More to come :)

120
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 10, 2016, 07:35:51 AM »
The youtube channel they were on went down years ago im pretty sure? but I do have backups of at least all CC3 and CC4 videos.

Anywho we'll jump back on topic here and ill open up a new thread and put some videos up.

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