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Messages - DuckRA2

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121
halo 2... DOESN'T WORK FOR XP... major failure
Team Fortress 2

122
General Support / Re: Component weights issue
« on: July 28, 2011, 12:22:46 AM »
ahhhhh that would make sense, thanks click

123
Existing Games / Re: Team Fortress 2
« on: July 28, 2011, 12:19:42 AM »
have you guys heard of Final Combat? if you haven't, google it.

124
Modifications / Re: RA2 Promod
« on: July 27, 2011, 02:58:39 PM »
nonono make them street legal no bfe or hax mode

125
Game Development / Re: Silly little test (the new RA2)
« on: July 26, 2011, 05:29:31 PM »
I was actually trying to make a RA2 like spore, where you level up and gain motors and etc.

126
Game Development / Re: Silly little test (the new RA2)
« on: July 26, 2011, 05:18:53 PM »
I may work on it during an upcoming car trip and week or 2 out of town.

127
Modifications / Re: RA2 Promod
« on: July 26, 2011, 02:32:47 PM »
I think I stated that already... but yes

128
Modifications / Re: RA2 Promod
« on: July 26, 2011, 01:32:43 PM »
of course

129
General Support / Re: Component weights issue
« on: July 26, 2011, 01:32:05 PM »
I am aware of that, but i thought the txt file over ran that? And it is giving a weight that is not in the gmf or txt

130
General Support / Component weights issue
« on: July 26, 2011, 11:52:12 AM »
When ever I add a


mass = x


(x as the weight I want for the component) to my component txt files, in game it says the correct weight for some of the components but for others a number I have never seen. Any ideas what I might be doing wrong?

131
Modifications / Re: RA2 Promod
« on: July 26, 2011, 11:30:15 AM »
Surely the bots will be pretty simple to make. For example the LW in the redzone has a piston and 4 wheel drive, no stacking or anything comlicated.

132
Modifications / Re: RA2 Promod
« on: July 26, 2011, 11:26:53 AM »
Vertigo: If we are to change a lot of the game, I think totally new AI bots would be better.

RPJK: I am thinking that there should be rules in the game that requires every bot to have at least 2 wheels for drive. No crawlers

133
Discussion / Re: RA2: THE MUSICAL
« on: July 26, 2011, 01:01:46 AM »
You make this seem like a play or something... A Robot Arena 2 Musical would be pretty funny, people singing about glitches.

134
Off-Topic Discussion / Songs I have composed
« on: July 25, 2011, 10:32:59 PM »
post any, just created this one in about 45 minutes. It isn't quite finished, but I plan on putting it in RA2-PROMOD probably for the botlab.

135
Modifications / Re: RA2 Promod
« on: July 25, 2011, 08:36:43 PM »
^^^  by legit you mean official, made by the devs looking, then yes!


So on deciding what bots make it in, I think I will have someone post there bot. But before posting, I really want it top quality. Don't use any textures from the botlab, make it a custom skin. Don't follow the example I showed for skin wise. I think some edgelines would be legit looking, just stay away from bloody drips and don't over use the darken or dirty whatever it is called. So when you post your bot, people will decide if it looks ready, and from there also begin to consider what team it could be on.
Once decided if the bot would make it, the maker gets to decide who AIs it.



EDIT:::: ahhh just realized I have to post the components folder so you guys know what to build with! I will post a zip any second


It is way to early to do that part, I need to finalize component stuff. You can come up with ideas though.

136
Game Development / Re: Silly little test (the new RA2)
« on: July 25, 2011, 08:33:41 PM »
https://gametechmods.com/uploads/files/RA2gamemakeredition.rar


lol didn't even make it check if it has wheels to drive :D

137
Modifications / Re: RA2 Promod
« on: July 25, 2011, 08:26:27 PM »
I'm going at what goldfox is saying. Like a basic single spiked heavy weight, or a hammer bot...


138
Modifications / Re: RA2 Promod
« on: July 25, 2011, 04:21:40 PM »
Exactly, stuff like bad hammers and rammers. I might get some random person I know to build something. So then it is a real legitimate n00b bot

139
Modifications / Re: RA2 Promod
« on: July 25, 2011, 04:00:16 PM »
that's sort of what I meant.


Here is a rough draft of some UI work. (No where near final)



140
Modifications / Re: RA2 Promod
« on: July 25, 2011, 02:20:45 PM »
maybe bot building and AI help would be nice

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