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Existing Games / Re: Popular games you didn't like (but thought you would)
« on: July 28, 2011, 01:59:21 PM »
halo 2... DOESN'T WORK FOR XP... major failure
Team Fortress 2
Team Fortress 2
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Existing Games / Re: Popular games you didn't like (but thought you would)« on: July 28, 2011, 01:59:21 PM »
halo 2... DOESN'T WORK FOR XP... major failure
Team Fortress 2 122
General Support / Re: Component weights issue« on: July 28, 2011, 12:22:46 AM »
ahhhhh that would make sense, thanks click
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Existing Games / Re: Team Fortress 2« on: July 28, 2011, 12:19:42 AM »
have you guys heard of Final Combat? if you haven't, google it.
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Modifications / Re: RA2 Promod« on: July 27, 2011, 02:58:39 PM »
nonono make them street legal no bfe or hax mode
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Game Development / Re: Silly little test (the new RA2)« on: July 26, 2011, 05:29:31 PM »
I was actually trying to make a RA2 like spore, where you level up and gain motors and etc.
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Game Development / Re: Silly little test (the new RA2)« on: July 26, 2011, 05:18:53 PM »
I may work on it during an upcoming car trip and week or 2 out of town.
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Modifications / Re: RA2 Promod« on: July 26, 2011, 02:32:47 PM »
I think I stated that already... but yes
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General Support / Re: Component weights issue« on: July 26, 2011, 01:32:05 PM »
I am aware of that, but i thought the txt file over ran that? And it is giving a weight that is not in the gmf or txt
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General Support / Component weights issue« on: July 26, 2011, 11:52:12 AM »
When ever I add a
mass = x (x as the weight I want for the component) to my component txt files, in game it says the correct weight for some of the components but for others a number I have never seen. Any ideas what I might be doing wrong? 131
Modifications / Re: RA2 Promod« on: July 26, 2011, 11:30:15 AM »
Surely the bots will be pretty simple to make. For example the LW in the redzone has a piston and 4 wheel drive, no stacking or anything comlicated.
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Modifications / Re: RA2 Promod« on: July 26, 2011, 11:26:53 AM »
Vertigo: If we are to change a lot of the game, I think totally new AI bots would be better.
RPJK: I am thinking that there should be rules in the game that requires every bot to have at least 2 wheels for drive. No crawlers 133
Discussion / Re: RA2: THE MUSICAL« on: July 26, 2011, 01:01:46 AM »
You make this seem like a play or something... A Robot Arena 2 Musical would be pretty funny, people singing about glitches.
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Off-Topic Discussion / Songs I have composed« on: July 25, 2011, 10:32:59 PM »
post any, just created this one in about 45 minutes. It isn't quite finished, but I plan on putting it in RA2-PROMOD probably for the botlab.
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Modifications / Re: RA2 Promod« on: July 25, 2011, 08:36:43 PM »
^^^ by legit you mean official, made by the devs looking, then yes!
Once decided if the bot would make it, the maker gets to decide who AIs it. EDIT:::: ahhh just realized I have to post the components folder so you guys know what to build with! I will post a zip any second It is way to early to do that part, I need to finalize component stuff. You can come up with ideas though. 136
Game Development / Re: Silly little test (the new RA2)« on: July 25, 2011, 08:33:41 PM »
https://gametechmods.com/uploads/files/RA2gamemakeredition.rar
lol didn't even make it check if it has wheels to drive :D 137
Modifications / Re: RA2 Promod« on: July 25, 2011, 08:26:27 PM »
I'm going at what goldfox is saying. Like a basic single spiked heavy weight, or a hammer bot...
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Modifications / Re: RA2 Promod« on: July 25, 2011, 04:21:40 PM »
Exactly, stuff like bad hammers and rammers. I might get some random person I know to build something. So then it is a real legitimate n00b bot
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Modifications / Re: RA2 Promod« on: July 25, 2011, 04:00:16 PM »
that's sort of what I meant.
Here is a rough draft of some UI work. (No where near final) 140
Modifications / Re: RA2 Promod« on: July 25, 2011, 02:20:45 PM »
maybe bot building and AI help would be nice
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