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Messages - System32

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121
Site News and Feedback / Re: Media Tab is useless.
« on: March 03, 2014, 06:20:39 PM »
It's been like that for a year or more. I thought you guys noticed so I held back on reporting it.

122
Site News and Feedback / Media Tab is useless.
« on: March 03, 2014, 05:47:27 PM »
All I get is this for uploading:

Maximum File Size Allowed: Image Files - 0 KB, Video Files - 0 KB, Audio Files - 0 KB, Documents - 0 KB

Really?

123
Modifications / Re: Robot Arena - More Than Four Robots
« on: March 03, 2014, 12:52:59 PM »
Yeah I meant the .GIB files.

Quote
Also screens like the actual combat screen do not have a dedicated .GIB file (in most other places, they used a placeholder widget inside of the GIB to represent 3D content that is generated by the EXE but not in this circumstance).

However the UI/common/gamewindow.GIB actually has values for the placement of the statusmeters.GIB.


Code: [Select]

[Group]
ReportedPos 6 0 406 0
Alignment 33
Notes load 'statusmeters.gib' here
Name player3 status
Position 0.01 1 0.98 1
ChildOrder 3


[Group]
ReportedPos 549 0 406 0
Alignment 36
Notes load 'statusmeters.gib' here
Name player4 status
Position 0.99 1 0.98 1
ChildOrder 4



[Group]
ReportedPos 6 0 9 0
Alignment 0
Notes load 'statusmeters.gib' here
Name player1 status
Position 0.01 1 0.02 1
ChildOrder -1


[Group]
ReportedPos 549 0 9 0
Alignment 12
Notes load 'statusmeters.gib' here
Name player2 status
Position 0.99 1 0.02 1
ChildOrder -1

And with the relevant bits:

Code: [Select]
[Group]
ReportedPos 6 0 9 0
Position 0.01 1 0.02 1

[Group]
ReportedPos 549 0 9 0
Position 0.99 1 0.02 1

[Group]
ReportedPos 6 0 406 0
Position 0.01 1 0.98 1

[Group]
ReportedPos 549 0 406 0
Position 0.99 1 0.98 1

I've edited the GIB for the main menu before. Here is the gamewindow screen with Player1's pos file altered.

Code: [Select]
[Group]
ReportedPos 6 0 9 0
Alignment 0
AspectSetting 0
AspectRatio 0
PassMouse true
Notes load 'statusmeters.gib' here
Name player1 status
ID -1
Position 0.51 1 0.32 1 //EDITED CODE HERE
Size 84 0 64 0
Visible true
ChildOrder -1
ClipMode 1
NumChildren 0

And here is the result:



And this was in notepad.

124
Modifications / Re: Robot Arena - More Than Four Robots
« on: March 03, 2014, 08:49:53 AM »
I, actually, don't think it would be that easy to extend the EXE's bot limit unless they intended to have more than 4 bots. If you take a look at the code used for the status meters, you'll notice that the EXE is responsible for placing them into the four corners. This implies that the coordinates have been predefined inside of the EXE. If they are storing these coordinates inside of a 2D array than we would get some sort of index out of range exception when it fails to find the coordinates after index 3. Likewise, if they hard coded conditionals with values than the EXE wouldn't be able to have a place to send the information and most likely crash due to its absence (since it doesn't make much sense to check for something that should always be there).

I thought I made a post about the EXE's four bot limit somewhere but I couldn't find it. Instead I found this post:
It is not currently possible to add more than 4 fully-working bots. It is a limitation caused by a lack of coding in the EXE to handle more than 4. Serge was looking into it but he nor anyone else has had any success.

As a workaround, housebots have been created in the GMF files of some arenas but they don't support everything that normal bots do. There are some good topics on this subject: here, here, and here

There is also another workaround involving trying to pack more than one bot into a .bot file. This works because the chassis is treated as a component. IIRC, the issue with this is that if one of the chassis are destroyed then both bots are destroyed and one of the bots can't use wheels to move. As far as discussion topics go, I could only find this one but many modders have done it before so we can explain it further if necessary.
I'm certainly not trying to belittle shedRift's rediscovery of this; I just thought I'd point out some of the other side effects. Another thing to note is that I don't think you can have more than one chassis inside the same bot file. Most of my attempts to merge bot files were made in 2011 so the above quote may not be completely accurate (although, I'm assuming that it is).

There wouldn't be a need to add co-ords along a 2d array, and every screen in the game is in fact a .GUI file. However, that means I'll have to look into where the exe calls the gui files, especially on the options menu.

Lastly, The array would have to be altered along with other possible arrays, such as the one that finds bot spawning positions in the arenas, the one that calls on the AI, the one that updates CO2, points and damage etc etc.

125
Modifications / Re: Robot Arena - More Than Four Robots
« on: March 02, 2014, 09:50:30 PM »
Actually adding more than 4 via source code editing wouldn't be all that hard.

After all, it merely requires a few small edits to the Match select GUI, And the location and addition of the bot spawning array (assuming the coders did so).

edit: Forgot to say the final edits would be to the arenas themselves, as they only have bot[0] to bot[4].

Serge has a tutorial for Source code editing.

126
Existing Games / Re: ROBOCRAFT
« on: February 27, 2014, 11:50:16 AM »
"Mommy's Maw"

127
Existing Games / Re: ROBOCRAFT
« on: February 25, 2014, 02:02:09 PM »
Exeption to this rule are the turning wheels, which have no power and thus don't overwrite powered wheels. (If they did you'd lose all speed.)

128
Chatterbox / Re: Depression.
« on: February 22, 2014, 12:21:44 AM »
Both my carers have had it for a long time. A good trick I know that works is to look through an album if you have one, or talk about a time you didn't have depression.

129
Off-Topic Discussion / Re: The General Chatter Thread.
« on: February 21, 2014, 02:19:04 PM »
Nonono guys. HE was 13. She was teaching maths.

130
Off-Topic Discussion / Re: The General Chatter Thread.
« on: February 21, 2014, 01:17:27 PM »
Your mouth says "no" but your avatar says "Yes, YES!"

131
Off-Topic Discussion / Re: The General Chatter Thread.
« on: February 21, 2014, 12:52:20 PM »
ARE WE LINKING YIFFING?

OK HERE IS THE BIG YIFF


132
Off-Topic Discussion / Re: The General Chatter Thread.
« on: February 20, 2014, 12:20:41 PM »
Ok so two things.

Why the everloving **** is there a tvtropes page on us?

Which one of you ****nuggets writing that has a crush on me? Reading that was like a blowjob. I've never had my ass kissed that hard in my life. It was like sexual assault. ****, I'm pressing charges.


Even I'm not that full of myself.

133
Existing Games / ROBOCRAFT
« on: February 18, 2014, 09:02:02 PM »
Found this thing. It's basically RAWBOTS and World of Tanks with online gameplay and free to playness.


http://robocraftgame.com/

Free to play.



Gameplay.

So yeah, they'll be implementing clans and stuff. Wanna play?

134
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 01, 2014, 04:24:04 AM »
My New Year's resolution is 1366x768.

... Aaaand you've already ruined my year.

Make a resolution to actually kill yourself correctly next time.

135
Existing Games / Re: Ratchet And Clank
« on: November 18, 2013, 01:28:54 PM »
all4one is a stupid party-game and q-force is pretty weird in design.

136
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 18, 2013, 12:32:15 PM »
RIP pwn you'll be missed.
Unless you just don't have access and you didn't die, in which case you wouldn't have been missed at all, and you should just leave because we'd never miss you.

137
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 16, 2013, 11:16:03 AM »
That robot has only one possible name: DreamWorks.

138
Off-Topic Discussion / Re: The General Chatter Thread.
« on: July 31, 2013, 08:15:21 PM »

 
This dance was sponsered by the "System32 stop sh**ting up this thread every 2 weeks because I'm gone memorial fund."

139
Existing Games / Re: Girl gamers.
« on: July 12, 2013, 04:13:56 PM »
Oh wow, I just found this thread.
 
Shame on all of you. "gurl gamers" is the most boring thing, and half the people who bring it up are just using it to find a focal point for insecurity with the other sex.
 
Meh. better to complain about unicorns in the garden than ranting about the VAST FEMINIST CONSPIRACY.

140
Off-Topic Discussion / Re: The General Chatter Thread.
« on: July 07, 2013, 08:59:19 PM »
Considering the previous discussion, I reccomend everyone play the game I HAVE CANDY GET IN THE VAN.
 
I'm pretty sure no new laws came up making it illegal yet, but it is best if you play it soon as you can.
 

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