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Topics - Sage

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21
Off-Topic Discussion / Cool band names?
« on: December 23, 2010, 06:00:34 PM »
Hey guys. I'm trying to find some cool band names for my metal/rock band, and can't really come up with anything. Ideas? (NO BAND NAME GENERATOR PLEASE)

22
Stock Showcases / Various Stock Tips
« on: November 18, 2010, 05:59:52 PM »
Here are some sources of information you can count on when it comes to Stock building.

Beetlebros - This is basically effective bot building 101.
http://beetlebros.gametechmods.com/ra2techs.htm

Sage's Tutorials - This is a set of five video tutorials that will help you monumentally.
https://gametechmods.com/forums/index.php/topic,4512.0.html

ADC - That stands for Absolute Destruction Capabilities.  It's a way of rating how much damage a certain setup does.  Check out the wiki page, it will tell you what types of bots you can make and what they do.
https://gametechmods.com/RA2wiki/index.php?title=ADC

Starcore AI - This is an AI pack that replaces the original AI opponents with far more difficult ones.  It may be a bit overwhelming to fight them at first, but you can draw some great information from the designs. Start out at V1 and then progress to the higher levels as you get better. Once you have beaten even the best of Starcore V3, ask around for the V4 Alpha, Pysc AI, Inf AI, or Restocked.
http://www.starcore.gametechmods.com/

Also, anything someone with a PURPLE or ORANGE name says is usually advice you can count on.

23
Challenge Board / Sage vs Clickbeetle (Sage Wins)
« on: October 24, 2010, 06:41:29 PM »
Restrictions:

Stock HW
Only sledgehammers or hammer heads for primary weapons (no more than 12 of any other weapon and can't be in the same place.)

Results will be determined by a battle.

End date: October 31st

24
Challenge Board / RA2 CHALLENGE THREAD - RULES
« on: October 24, 2010, 11:43:33 AM »
Welcome to the RA2 Challenge thread! Here you are given the chance to take on the building skills of other members in order to boost your Challenge Points (CP).



Let's go over the rules:
  • The procedure must be followed to the 'T'. It is there to keep this place running smoothly so take it seriously.
  • A maximum of four contestants and a minimum of two contestants per match. This is due to bot number contraints of the vanilla RA2 game executable. This means no round-robins, joint-contestant tag-teams or any other work-arounds.
  • All contestants have one week or less to submit their entries to the host.
    • Extensions will not be made.
    • Cancellations will be reviewed by a case-by-case basis to determine of which (if any) contestants are at fault and should receive a disqualification penalty (below).
    • Contestants should be let known in the thread when they have submitted to the host. This acts as evidence if the battle moves to a disqualified state.
    • If any of the contestants have not submitted their bots within seven days of the battle thread creation date, then the battle is deemed to be in a disqualified state.
    • In a disqualified state, a moderator shall review the thread for evidence as to which contestants are responsible – by not sending their bot(s) to the host – for the disqualified state. This will reflect in point penalties (discussed further below).
  • The challenger decides the type of contest and decides whether it be a community vote (like BOTM) or a battle. A neutral third party must host the challenge.
  • If a community vote is chosen, it is just a picture of the bot, nothing more. This is not who can make a better splash or skin a bot better,  it's who can build the cooler or better or more interesting bot  (depending on the challenge). Community votes will take place in a separate thread and voting will last three days.
  • A person may participate in a maximum of three challenges at any one time. You must wait to challenge someone who is already used up their quota of challenges until after it is completed.
  • Bots should be AIed by yourself. If not, the host may AI at their own discretion, but no responsibility or blame can be given to the host if a competitor loses because of host's AI.
  • Remember to create a poll instead of a general topic for voting challenges.
  • Hosts have one week after the submission period to post the results (as pictures or video) before a poll is started instead.



Challenge Points system:
  • CP will be recorded on the leaderboard. Viewing of the leaderboard and discussion is in its own dedicated thread found here.
  • The competitor that wins a match gain 1CP.
  • Competitors that lose a match lose 1CP.
  • For disqualified battles, the competitor(s) responsible for the disqualification or who have been given a disqualification penalty lose 1CP. The other competitor(s) not withheld in the previous filter criteria do not have a delta on their CP for the match.



Procedure/Steps (Follow it!)
  • To start a challenge, the challenger sends a PM with the proposed rules to the person that challenger wants to challenge. At that time, the challenged may choose to submit a modified rule set to the challenger (instead of accepting or declining). This back and forth communication may continue until both contestants agree to the terms. All of this should take place via PM or anything else that can't be seen by other members.
  • If you require a host, the challenger must PM one and get it approved by the host before moving on to step 3.
  • The challenger should start the challenge thread with all the rules and the host's name (if applicable). The thread name should follow the format "ContestantA vs ContestantB".
  • After the challenge thread is started, the .bot file (and if a battle, the AI) for each contestant must be PMed to the host withion seven days. Failure to meet all requirements will result in the disqualification procedure as outlined above. The thread will then be renamed according to the standardised format (discussed below).
  • If a community vote was chosen as the match type, the poll should be started by the last person to post a bot and should end in up to three days.
  • If a battle was chosen as the match type, he/she should post confirmation as he/she receives entries. Entries should not be accepted if the submission period has passed (so get them in early to ensure that he/she has time to post confirmation before the deadline). If the results are not posted within a week of the submission period's end, the contest type will be automatically changed to a community vote (started by the challenger).
  • After the results have been determined and the thread deemed inactive (up to criteria of a moderator), a moderator will label the thread as such using the standardised format (discussed below).



Here's a general outline for a challenge:
(NOTE: Game version and bot weight MUST be chosen from the options given.)
Game Version: STOCK/DSL/Ironforge (IRL invalidates the challenge and the challenge will not be counted in any way)
Realistic: YES/NO
Bot weight: AW, BW, LW, MW, HW, SHW, UHW
Bot type:
Bot restrictions:
Contest type: VOTE/BATTLE



Thread standardised naming format:

Code: [Select]
ContestantA vs ContestantB[ vs ContestantC][ vs ContestantD] [\[Title\] ]({ContestantWinner Wins || DQ: {ContestantsDQed || All}})
Definitions:
  • Square brackets “[]” – optional components.
  • Braces “{}” – required components.
  • Two pipe symbols “||” – the computation OR function.
  • Contestant(A-D) – each individual contestant of the match.
  • \[Title\] - the challenge title if applicable (square brackets escaped with backslash for inclusion).
  • ContestantWinner – the winner of the match.
  • ContestantsDQed – a list of the competitors responsible for the DQ state of the match, separated by commas and a space.

25
Discussion / The Ranks- Fifth Tally (VOTES ARE IN!)
« on: September 12, 2010, 11:29:17 AM »
Got a good amount of votes from a ton of forum members! Good job everyone!

Now, for the rankings...

STOCK TOP 7

7th place, we have a tie! JoeBlo and The Ounce, 10 points each!
6th place, Virus Bomb, with 14 points!
5th place, Scrap Daddy, with 20 points!
4th place, Clickbeetle, with 44 points!
A tie for 2nd place, both with 46 points... Pwnator and R0b0sh4rk!!
And in first place, with 55 points, is Sage!

Now moving on...

DSL TOP 7

7th place, R0b0sh4rk, with 16 points!
6th place, JoeBlo, with 19 points!
5th place, Clickbeetle, with 21 points!
4th place, The Ounce, with 37 points!
3rd place, Pwnator, with 45 points!
In 2nd place, with 52 points... it's Naryar!
And in first place, with an overwhelming 64 points, 123savethewhales!

And now...

TOP 3 CONTRIBUTORS

Tied for second place, Clickbeetle and ACAMS for 34 points!
And the top contributor is Madiaba, with 42 points!

Joeblo came in a close 4th at 30 points.





Congratulations to everyone! Cookies for all.

26
Discussion / The Ranks- Fifth Tally
« on: August 26, 2010, 10:58:08 AM »
You know the drill.

Top 7 Stock

1.
2.
3.
4.
5.
6.
7.

Top 7 DSL

1.
2.
3
4.
5.
6.
7.

Top 3 Contributors

1.
2.
3.



Votes will be tallied next weekend sunday. Get them in!

27
Tutorials and Tips / RA2: Stacking and Using Glitches to Build
« on: August 03, 2010, 08:01:15 PM »
I'm going to be posting a video series that covers everything from the basics to the most advanced glitching, besides the super basic stuff that Clickbeetle goes over in his website. (I'm going to redo all my tutorials I already did, so you will see stuff on here I already have. I would appreciate if a mod or admin deleted my past topics besides the skinning tutorial.)

Videos:



28
Discussion / SUPER ULTRA Heavyweight Challenge
« on: July 24, 2010, 09:35:17 PM »
https://gametechmods.com/uploads/files/SUHW.rar

We all know it's a challenge to build an AW, because of the severely limited weight. But what about the other way? It might even be more of a challenge to build a SUHW... and that's what this thread is about.

Basically, a SUHW is 10000 kgs (anti-ballast linked up top). Can you build one? The rule is it must be AT LEAST 9500 kgs. DSL. No custom components.


We'll vote on the best one (like BOTM) sometime soon, after I get a few entries (no bots, just pics please).


Have fun!

29
Chatterbox / WHO
« on: June 20, 2010, 11:19:39 PM »
was the little fruit cup that changed my avatar?!?!?

You think you're funny, don't you. WELL, YOU'RE NOT.

30
Site News and Feedback / Too many characters...
« on: May 24, 2010, 06:16:04 PM »


FFUUUUUU-

I'm trying to edit the first page of RAW 2, and now I can't!!

31
Discussion / The Ranks- Fourth Tally (VOTES ARE IN!)
« on: May 22, 2010, 08:37:40 PM »
Alright, so here are the standings:

We have a TIE  :eek: for the first place in Stock!

1. Pwnator + Sage BOTH have 51 points!
3. Clickbeetle at a close second with 48 points!
4. R0B0 with 27!
5. Scrap with 20!
6. Virus Bomb 12!
7. The Ounce with 11!

DSL

WE HAVE ANOTHER TIE! But this time it's for 3rd.

In FIRST place, we have... NARYAR with 54
In second place, 123savethewhales has 46 points.
Third, Pwnator + The Ounce with 41 points each.
5. MikeNCR with 20 points
6. JoeBlo with 15 points
7. Roboshark with 12 points



Top 3 Contributors!

JOEBLO wins with 17 points!
Madiaba gets a close second with 15
Clickbeetle in third with 7 points.


Congratz to all! See you again in a few months.

32
Discussion / The Ranks- Fourth Tally
« on: May 07, 2010, 07:14:07 AM »
Naryar wanted it, so here we go again!

Please keep your answers to those active on the forum.

Top 7 Stock Builders

1.
2.
3.
4.
5.
6.
7.

Top 7 DSL Builders

1.
2.
3.
4.
5.
6.
7.


Top 3 Contributors (Could be help, tutorials, AI packs, tournaments, mods...)

1.
2.
3.


If anyone thinks we should go back to 5-5-1, tell me, but I thought this would be a little better. There's still a top 5, just with 2 more "consolation" prizes.

PLEASE be serious in your votes or this isn't much of a valid system...

Remember, PM me your thoughts, and on MAY 21 I will tally the votes.

33
Off-Topic Discussion / QLIMAX
« on: May 04, 2010, 03:49:55 PM »
I heard about this somewhere and saw like a trailer for it on youtube... I know it's foreign, so with our melting pot of ethnicity here on GTM I thought someone here might know something about it and could fill me in on the details.

So, anyone heard of Qlimax?

34
Discussion / DSL TC General Q&A
« on: April 24, 2010, 09:33:23 PM »
General discussion should have a general question section xP

For example:

Whats the best selection of batteries for two TWMR3 Drives and 1 mag burst? Is mag burst that much better than the green one?

35
Discussion / Robots Types
« on: February 24, 2010, 04:05:07 PM »
I know we all know what most of the bot types are, but I think we need a master list that new guys can visit and that will also regulate all opinions on what type a bot is.
;
But first, and here's the reason I wanted to start this thread, I need to know: what's the difference between a FBS and SnS? The wiki says
"The basic idea of a FBS is : make all your chassis spin, but still being able to drive."
That makes really no sense... and have never seen a bot that can do that (besides with the cool AI.py that that one guy made...)


So here's what I propose-
FBS = A robot with static or flail weapons on a spinning chassis.
SnS = A mix of a HS and an FBS, with horizontal spinning weapon motors attached to a spinning chassis.


OR


SnS = A robot with static or flail weapons on a spinning chassis.
SHS = A mix of a HS and an SnS, with horizontal spinning weapon motors attached to a spinning chassis.
and we just disregard FBS to halt confusion.




Thoughts?

36
Other Tutorials / Trovaner Chassis Glitch (Trov. Glitch)
« on: February 10, 2010, 06:12:20 PM »
Yo, I made a tutorial on this amazing glitch. A video should help you immensely, because the main reason this glitch didn't get popular is because it was a little hard to understand with just text.









My WMM was messed up, so the output is a little weird (sounds a little off, etc.) but you can still get the just of it I hope.


RULES:

  • Lines may NOT cross or overlap.
  • Angles cant be too small (don't know the ratio, but it's near 2:1)
  • Game must be in LOW quality, or the bot will NOT work in your test garage or exhibition matches. There is a simple fix to this, however, which I included in my tutorial, that will keep your game looking it's best while still being technically on the low setting.
Enjoy!

37
Discussion / The Ranks- Third Tally (VOTES ARE IN!)
« on: January 22, 2010, 10:02:54 PM »
Alright, here we go again!

First, the top 5 Stock builders!

In fifth place... Pyscolone, with 13 points!

In fourth... Pwnator, with 16 points!

In third... InfiniteInertia, with 31 points!

In second... Sage, with 32 points!

In first, with a total of 36 points, it's Clickbeetle!!




Now, onto DSL.

In fifth... The Ounce, with 16 points!

In fourth... Clickbeetle, with 17 points!

In third... Pwnator, with 25 points!

In second... Naryar, with 41 points!

In a close first, with a total of 42 points, it's 123SavetheWhales!!



And top contributor goes to Madiaba!!



Any questions, just ask, and otherwise, until next time!

38
Discussion / The Ranks- Third Tally
« on: January 11, 2010, 06:43:55 PM »
It's a new year, so we need a new vote.

Top 5 DSL, Top 5 Stock. Please be serious when voting.

Also, Top Contributor. Not top 5, I want you to choose just 1.

Could be helpful around the forum, new components, AI packs, AI... anything.


Have fun!

39
Modifications / RA2 Source Code?
« on: January 08, 2010, 10:24:20 PM »
Since Atari now owns the rights to Robot Arena 2, why don't we just give them a call?

(212) 726-6500

Imagine what some of you computer guru guys could with an open-source RA2...

This is just because e-mailing hasn't worked in the past. Phone calls almost always give an asnwer.

40
Discussion / THE OFFICIAL WEIGHT CLASS GUIDE
« on: January 08, 2010, 09:49:55 PM »
Just an idea to put the official list up in General Discussion.

Antweight (AW) = 125 kgs

Beetleweight (BW) = 175 kgs

Lightweight (LW) = 249 kgs

Middleweight (MW) = 399 kgs

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 1200 kgs

UltraHeavyweight (UHW) = 5000 kgs

In the Ironforge TC Mod, these weight limits vary as so:
AW - 70kg
BW - 90kg
LW - 125kg
MW- 200kg
HW- 400kg
SHW - 600kg


I think that's good. Anything in between SHW and UHW is just a little stupid I think.

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