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Messages - Resetti's Replicas
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81
« on: July 27, 2018, 08:09:45 AM »
That was my first time seeing Razer. I had only seen some of the Heat episodes so when I got to the semis I wondered why in the hell they weren’t there.
82
« on: July 24, 2018, 09:19:29 PM »
Get thee some water-based acrylic paints. In terms of dollars per square-inch, they're much much cheaper than sharpies, and they give you a really cool matte finish, like you see on tanks.
83
« on: June 21, 2018, 04:45:49 PM »
[ Quoting of attachment images from other messages is not allowed ] - HUUUUUUUUUUUUUUUUGE
PS: Damn Tommy that Stock Warhead looks ace! <3
Wow, that's pretty damn good. Can it actually move?
84
« on: June 03, 2018, 01:34:31 PM »
RotatoR. The purple and yellow lights tell which way it's facing.
85
« on: May 27, 2018, 04:23:19 PM »
86
« on: May 19, 2018, 04:42:45 PM »
87
« on: May 15, 2018, 06:12:28 PM »
By complete chance. The Tornado Mer vs Particle accelerator fight from Steel Conflict, in which PA's wheels got ripped off one by one, and the description said "It reminds me of playing Robot Arena 2." Before then, I only had the Robot Wars games ,and those didn't have the capabilites to rip your opponent's wheels off, so naturally I was intrigued.
88
« on: May 14, 2018, 10:02:20 PM »
For the lulz, (and because I knew someone would request it eventually), Ghost Raptor with the de-icer. It's a bit longer to compensate for the smallness (that's what she said), and it seems to hold off my Icewave replica
89
« on: May 13, 2018, 09:30:13 PM »
Ghost Raptor. It works like the real thing
90
« on: May 07, 2018, 05:45:24 PM »
My vote is ditch Tridentate, replace it with a different bot. It’s not one of my best.
91
« on: May 06, 2018, 01:15:44 PM »
The Disk O' Inferno (Attachemnts not working so I used imgur)
92
« on: April 20, 2018, 08:43:04 AM »
Chomp. I decided to change the weapon to a Burst motor because of the AGOD issues. It works a lot better this way, the real Chomp had a huge smashing attack, but a slower retraction. It emits a burst of flame when the axe is fired, and it self rights almost too well to be accurate. The chassis couldn't be more detailed due to the distortion from BFE'ing the shape, but it looks and performs great.
93
« on: April 19, 2018, 07:15:18 PM »
Zhuge? To me, that bot stands out the most.
Zhuge is the wrong show. Double Jeopardy team has been talking up their innovativeness. If it's as new as they say, they could have it.
94
« on: April 18, 2018, 08:23:00 AM »
Maybe they vote for the tiebreaker if the two regular judges can’t agree on one.
95
« on: April 15, 2018, 02:34:34 PM »
Looks pretty good
96
« on: April 13, 2018, 10:12:39 PM »
Get Carbonite; peace of mind is priceless
97
« on: April 12, 2018, 09:49:06 PM »
Warrior, aka Warrior Clan/Dragon except I'm only doing the base part
98
« on: March 31, 2018, 04:00:19 PM »
try building the chassis in a different direction on the grid? it helped me one time.
So in other words, turn it all 90 degrees? It's not April Fools' Day until tomorrow.
Wish it was a joke ??????
have you never discovered AGOD? you've played this for like 10 years at least? it literally happens all the time
It's come up but it's been remediable in the past
99
« on: March 31, 2018, 02:43:29 PM »
I have this weird problem with a Frenzy-style hammer. The actual points of contact don't match what you see. In the picture, the green outlines indicate how the collision meshes have slipped from their components, and it gets worse the more stuff I put on. How in the bloody hell do I fix this? I keep having to take apart axes that I've spent a long time assembling
100
« on: March 25, 2018, 12:24:37 PM »
Yeah probably
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