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Topics - Resetti's Replicas

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101
General Support / AI for dual-weaponed bots?
« on: October 10, 2009, 12:10:59 PM »
Is there a way to AI my bot so that it has two smart zones, one for a flipper and one for an axe, so that each fires at an appropriate time, instead of always simultaneously?

102
Site News and Feedback / Part of my sig is cut off
« on: September 17, 2009, 09:02:42 AM »
The link to my youtube channel isn't showing up in my sig.  It's supposed to be right under the picture, and it looks fine when I preview it, but every time I make a post, it's not there.

Can anyone help?

103
Discussion / Spin robots Out of the Arena?
« on: September 06, 2009, 06:45:58 PM »
I remember seeing a tournament fight where one robot had such a powerful spinning disc that it flung its opponent over the wall.  I want to make a robot like that, how do I go about making a VS that can fling opponents all around the arena?

104
Existing Games / Any Thief players out there?
« on: August 24, 2009, 10:45:21 AM »
Old news I know, but Thief 4 has been confirmed:
http://www.edge-online.com/news/eidos-confirms-thief-4


Personally, I loved the Thief trilogy; I don't care what the fanboys say, I loved Deadly Shadows too.  

My hope is that the new game will continue along in the VIctorian era, I like the rustic feel of it, with little to no technology.

So, discuss Thief.

105
Modifications / Skinning help
« on: August 15, 2009, 03:52:07 PM »
Where is the BMP file for the 100 cm Disc?  By which I mean, the one from DSL that looks like this:



If there is no BMP file that I can edit to reskin the disc, could someone do me a big favor and color it in the way I've indicated on the image on the right?

It's for a replica; I'd be so, so grateful if anyone could help me out.

Thanks in advance.

106
General Support / Devil's Wedge
« on: July 14, 2009, 12:52:49 PM »
How do you make a wedge like the one on the stock AI robot Devil?  I've tried doing it with no success, and if I try to tamper with Devil's chassis, it goes back to step 1, which is no help.

107
Modifications / Component skin needed
« on: June 13, 2009, 09:27:17 AM »
I can't figure out how to change the skin on the razerclaw component from Darkrat's pack.  Every time I try to, it just comes out looking black.  So, if anyone can help me, here is the image that I'd like to skin both of the Razerclaw components with:
http://i7.photobucket.com/albums/y288/SqueakyYugi/razorclaw1.jpg?t=1244903053

If anyone knows how to skin with a TGA file, and would be willing to do this for me, I would really appreciate it.

108
Modifications / Filling in the hole in the flex-top arena
« on: June 04, 2009, 12:59:52 PM »
I've been thinking about doing some Sumo matches in RA2, and the flex-top arena would be perfect, if it weren't for the hole in the center that the AI tends to drive into.  

So, my question is, does there exist a mod to the flex-top arena that covers up the hole in the middle?

109
Chatterbox / What does this symbol mean?
« on: March 29, 2009, 07:59:40 PM »

I've been seeing this symbol floating around on the internet, and have no idea what it stands for.  When I google it, it just comes out as 2 question marks.

I'm curious because if you make a post containing that symbol on the Facepunch forums, you get banned for a week.  (I like to read the event log, it's like a soap opera)

110
Modifications / More freedom to shape chassis?
« on: March 26, 2009, 03:33:51 PM »
Is there a way that I can modify my game so that when I'm designing my bot's chassis, I never get the message "Can't move that point because it will ben one side too much"  I can't for the life of me understand why they'd care if you bent one side too much.  

Has anyone here ever made a patch for the game that gets rid of the "bend one side too much" restriction?

111
General Support / 'Weapon' numbers in bindings
« on: March 20, 2009, 12:41:10 PM »
Something I've noticed in the bindings is each robot has a command called "weapons" and then a bunch of numbers, like this:

'weapons': (1,2,3,4,5,6,7,8,9)}))

What do these numbers do?  I know that a bot can't use a weapon unless there is a number, but what effect would it have on a robot if I changed one of the numbers?

112
General Support / AI bots retaining damage
« on: March 19, 2009, 10:41:38 AM »
My homemade AI bots start battles looking "damaged" when I play them in tournaments.  I think they might be retaining the damage they sustained in exhibition matches.  Is there any fix for this, and has it happened to anyone else?

113
General Support / How to AI a Srimech?
« on: December 20, 2008, 12:12:35 PM »
So, I'm trying to AI a bot that's a spinner with a srimech.  I've wired the srimech as instructed in Starcore's guide, but it won't self-right.  Is there a command in the bindings I need to add?

114
Modifications / Burst motor with an extended arc?
« on: December 12, 2008, 01:49:36 PM »
Are there any burst motors that have an arc of more than 90 degrees?  I looked at the one on DSL that claims to, but it turns out just to be a spin motor.

115
Off-Topic Discussion / Youtube Videos thread
« on: November 23, 2008, 12:58:55 AM »
This is the thread for posting any and all cool videos you find on Youtube.

(I did not make this, but by god, I wish I had.)

116
Discussion / Making videos?
« on: November 16, 2008, 04:29:41 PM »
Can anyone recommend a good program for making videos of RA2 footage?  I've looked all over, but all the ones I've tried are rubbish.

117
Chatterbox / Yes We Can
« on: November 04, 2008, 10:07:02 PM »
:biggrin:

118
Chatterbox / Some words from John
« on: November 03, 2008, 11:29:24 PM »
Still not convinced that republican is the way to go?  Maybe this will help.


119
Existing Games / Katamari Damacy
« on: November 02, 2008, 01:15:33 PM »
Got this game a little while ago, it's really fun.  I just passed the first level where you get to roll up people, it made me lol.  

I heard that none of the sequels were any good.  Is it true?

120
Modifications / Small favor needed
« on: October 27, 2008, 11:54:30 AM »
Could someone make me a skin for the DSL extenders and discs (I mean the silver discs that come in variable sizes)?  Specifcally, I need a rusty texture, not unlike the one that the game provides in the bot lab; you could just use that if you want.  The point is, I really want to make a certain replica look more realistic, and have no idea how to use GIMP.

On another note, does anyone have a mod for the game that allows you an unlimited chain of attatchments?  That would help too.

Thanks.

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