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Messages - Naryar
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141
« on: May 13, 2020, 12:03:30 PM »
You cannot bear the whole world's misery on yourself, that's just self-defeating. It is alright to be selfish, don't let the moralizers tell you otherwise. If your friends are sh**ty, abandon that friend and move on. You will find some good ones. Be forgiving of what you think is forgivable, but stand by your values when that person broke something that is deeply important to you. Forgiveness is useful, but don't make it an all-ends ideal. I'll just keep letting bygones be bygones and straight-up giving the next person(and so on) the benefit of the doubt even if they will just prove to be no different from the other tumors I've had in my life. Don't do that, please. It's clear you want true, valuable friendship - an admirable ideal - which doesn't mesh well with starting another friendship with so much negative emotional baggage from past broken ones. Also, yeah, emotions are complicated to handle. I can relate (though I DO seem to have lower empathy), and I wish you some harmony.
142
« on: May 10, 2020, 09:50:35 PM »
you might also want to put a limit on major havoks, like the limit on crashes. else by rules you'll be forced to restart all the time if some bot is just a walking havok explosion.
143
« on: May 09, 2020, 03:25:58 PM »
Man, I didn't know so many of yall were still around.
This is GTM, it will never die. Also being "around" for 20 days per year, eh, I wouldn't call that being around.
144
« on: May 09, 2020, 02:29:17 AM »
i'm a bit worried that this might get stuck in a stupid way, and while i see that you have taken steps to reduce that, i'm not sure it's enough. like this might get stuck on it's side if you push it in a corner.
possibly but i think that the back of the treads can still move the bot if that happens. i dunno though. i doubt its any worse than the other version and ive really never had it be an issue on that one.
forgot to mention that it was more for the first armored one, the second one doesn't look like it can really get stuck
145
« on: May 08, 2020, 11:48:48 PM »
looks alright. though all this white in the front wedges is weird. if I were you I would stick with a predominantly black, red and green paint job.
i would also make the tail wider, or set it higher so it is more flush with the extender work supporting the motors.
also putting a teeth on the wedge to complete this "biting head" look would be nice. the eye does seem too big to me imo
146
« on: May 08, 2020, 11:42:57 PM »
i know it's irl but it sounds like any good hit on this bot's frontal side parts will rip off the whole weapon system
147
« on: May 08, 2020, 11:38:37 PM »
i'm a bit worried that this might get stuck in a stupid way, and while i see that you have taken steps to reduce that, i'm not sure it's enough. like this might get stuck on it's side if you push it in a corner.
148
« on: May 08, 2020, 11:35:09 PM »
i see jonzu is still trying to bait people for attention on the same forum in 2020. what is this, 2009 ?
149
« on: May 08, 2020, 10:47:11 PM »
A DSL-S tournament ? Why n-
oh wait it's ironforge, i have no idea how the meta works
banning SnS seems weird. havok rules might need to be defined better, though by "crash" you mean you can have match-breaking havoks three times before being kicked out or is it something different ?
150
« on: May 06, 2020, 03:58:07 AM »
Outside of nostalgia? Nah, but my nostalgia is a pretty strong motivator, so I do care.
i see us old guard are of one mind
151
« on: February 11, 2020, 11:34:33 AM »
It is. Peaceful is an odd word to define me, though.
152
« on: January 25, 2020, 03:59:33 AM »
did no one enter and signups are about to close ?
153
« on: January 08, 2020, 04:47:37 AM »
huh.
154
« on: January 06, 2020, 07:59:05 AM »
LW tag team dsl standard
better than an irl tournament
155
« on: January 03, 2020, 10:32:53 AM »
I am also looking for teammates. Preferably some of the boomers oldschool dudes that know to build DSL-S.
French team maybe ? lol
Alright, let's go with that.
156
« on: January 03, 2020, 04:26:14 AM »
I am also looking for teammates. Preferably some of the boomers oldschool dudes that know to build DSL-S.
157
« on: January 02, 2020, 07:00:34 AM »
well, underweaponed is not too much of a concern considering it's more undercutter than HS. it has 68 kg of weapons which is more than most MW popups, sawbots, or such. for a normal HS it'd definitely be, yes.
the single spinner... well, it's part of the design. yeah, i have to struggle against torque. just have to keep under the opponent with quick drive. a more typical juggler design would kill my weapon weight and require more batteries, and pull against the weight requirements for a flipper/top spinner in MW.
and the flipper skirts are the angled ones for sure. else it'd just fail to flip anything if it had flat flippers.
about big love... well, if I ditch the JX, it wouldn't be the original design ? i'd make a self righter but that would include either smaller drive or less armor. and putting the JX burst spikes upward doesn't do much other than selfrighting. besides i'm pretty sure a JX with 100+ kgs of weapons on it isn't going to self right that.
yeah as the design is, it's pretty poor by DSL-S standards. i only made it slightly better overall.
158
« on: January 01, 2020, 05:38:06 PM »
it certainly looks more combat effective that my abomination of a hybrid, lol
159
« on: January 01, 2020, 03:01:52 PM »
two in one day ! more philetbabe inspiration. Big Love v2. I had to go in the darkest, most terrifying parts of the internet to find a skin, then I just used the original bot's skin because it was just a plain texture. 5mm aluminium (really weird choice, yes, but I believe the armors are balanced now.) not a particularly good design metagame-wise, but i always liked the bot itself and there, it's rebuilt. For the record, here's the original bot : i just cleaned it up. tighter chassis, more weapons, removed a bit of chassis armor and it is probably faster too. mine is invertible (surprisingly) but lacks the ability to rear against a wall and self right with the drive only. oh well.
160
« on: January 01, 2020, 11:31:20 AM »
I have no idea how I convinced myself to build, but here it goes. The Machine 2. Heavily inspired by some of Philetbabe's old-school NAR AI designs. The Machine, and Overdose to name them. https://wiki.gametechmods.com/index.php?title=Overdose3mm plastic. has a WP836E and 2 ant batts. npc fasts. the rest you can see. tested, it's quite decent but man my driving is bad. also I have an intuition that the flipper part isn't that useful, but hell. it's cooler like that. also that gives it a way to get out of wedge locks. ...is standard not dead yet ?
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