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Topics - Naryar
41
« on: April 15, 2013, 11:06:19 AM »
So with DSL3 now confirmed and soon to be out, where do you think nar ai should go ?
My idea : keep it DSL2, attempt to balance the metagame in a good way, attempt to make all components legal and usable. along with goodies (maybe arenas, skins, etc) I could also keep it DSL2 vanilla, keep skins but do not change metagame, or go DSL3 and I'll need to rebuild everything.
I will have enough interest if enough people are motivated with something, else it's just pointless to work if most people don't mind your work.
42
« on: March 31, 2013, 06:11:25 AM »
There is no more need to report more spam by noodle, nor to send more messages to trovaner because of spam. So don't do it.
I have partly solved the problem, I just wait for trov to permaban.
Thank you.
43
« on: December 11, 2012, 03:00:52 AM »
Here's the SBV thread : https://gametechmods.com/forums/index.php/topic,11669.0.htmlachievement awards:Every single achievement gets an award, they will be listed here. Round specific awards:You can vote for these for each of the three rounds and the final. Luckiest bot Unluckiest bot Most Fearsome Opponent Funniest moment Most Epic Moment General awards:You can vote for these. Favorite robot overall Most original design Best looking robot SFTW award More videos ?Yes, I will film more videos at the demand of people who want to fight with another. I expect to make ten of them at the very most.
44
« on: November 20, 2012, 07:06:38 PM »
[20/11/2012 23:06:04] Kossokei: Well until now what I was planning to do was shake your hand and then slam you into the floor behind me, and then intimidate you not to take this as ass-kissing [20/11/2012 23:06:18] Kossokei: but now I don't really feel like doing that so, yeah, handshake of manliness. [20/11/2012 23:06:56] Naryar, Eternal Rage: Your strength is not sufficient to do this anyway. [20/11/2012 23:07:53] Kossokei: If at this very moment I desired to knee-drop you into australia, I would and probably could. [20/11/2012 23:08:09] Kossokei: But then again, you titled yourself as obese in that statement and so I stand back in amusement. [20/11/2012 23:12:59] Naryar, Eternal Rage: No, the mighty naryar is not fat. [20/11/2012 23:13:03] Naryar, Eternal Rage: He is MIGHTY [20/11/2012 23:13:07] Naryar, Eternal Rage: and besides [20/11/2012 23:13:17 | Modifié (23:13:25)] Naryar, Eternal Rage: you are like a dog looking at a god [20/11/2012 23:13:33] Naryar, Eternal Rage: and thinking yourself superior [20/11/2012 23:13:37] Naryar, Eternal Rage: you will be good, in time [20/11/2012 23:13:43] Naryar, Eternal Rage: (if you build that is) [20/11/2012 23:14:29] Kossokei: You are speaking in third person, a sign of insanity. [20/11/2012 23:14:56] Kossokei: Do you not know, old fool, that no great man walked the Earth without his sanity? [20/11/2012 23:15:29] Kossokei: You cannot claim yourself as great, as mighty, if you cannot even do so much as reclaim your sanity. [20/11/2012 23:16:14] Kossokei: (I do build, I basically build IRL now but it doesn't look that bad from what other people say.. haven't showcased in a bit though) [20/11/2012 23:19:34] Naryar, Eternal Rage: Sanity is for the weak ! [20/11/2012 23:20:07] Kossokei: If you cannot be mentally powerful then you are useless, no matter how physically powerful you are! [20/11/2012 23:21:41] Naryar, Eternal Rage: I am mentally powerful. My... special brand of morality gives me strength, for my work is just and righteous. [20/11/2012 23:24:18] Kossokei: I, as well, am mentally powerful. The treasurey of the spoils of war, the spoils of battle or even conflict, keep me motivated to win no matter the consequences. [20/11/2012 23:24:21] Kossokei: And, win I shall! [20/11/2012 23:25:50 | Modifié (23:27:30)] Kossokei: For this neither war, battle and is barely conflict. The damage you have caused so far is almost less than a small scrape, barely a laceration onto my battle hardened flesh. [20/11/2012 23:26:02] Kossokei: (**** I can't spell at all today) [20/11/2012 23:32:39] Naryar, Eternal Rage: Then come ! Come and test your mettle against me, steel against steel ! You talk like a warrior, but do you act like one ? [20/11/2012 23:35:37] Kossokei: Your judgement is blind, for if a man should not need to act like a warrior, but instead be a warrior! I am the embodiment of everything a warrior is and should be, a fine mix of battle hardened soul-code, mixed with chivilric tongue and barbaric mightiness. You cannot claim yourself to be as rich of a warrior as I am. [20/11/2012 23:36:44] Kossokei: (Steel to steel? Is this a building challenge or a "I-run-you-through-and-that's-that") [20/11/2012 23:36:55] Naryar, Eternal Rage: Chivalry ? Code ? What use are these in battle ? I shall win, because my willpower and battle-thirst are stronger. That is all. [20/11/2012 23:38:16] Kossokei: The definition of a man, is not a belligerent, ignorant, bloodthirsty animal. You would know this if you were a true one. [20/11/2012 23:39:21] Naryar, Eternal Rage: I have yet to see an animal that is belligerent or bloodthirsty. These are human traits. [20/11/2012 23:39:45] Naryar, Eternal Rage: Besides, I never said a warrior should be dumb. [20/11/2012 23:40:21] Naryar, Eternal Rage: But no. It is pointless to fight if you do not enjoy it, because there are other conflict-solving tools available to man. [20/11/2012 23:41:25] Kossokei: These are all mammal traits, yes, and a wild animal can be both belligerent and bloodthirsty. At the same time, even. The greatest of animals, prime example being Sharks, Lions, Bears, Tigers, are all belligerent and ferocious. [20/11/2012 23:41:38] Kossokei: But this is not because they are powerful, they are scared. [20/11/2012 23:41:56] Naryar, Eternal Rage: They are not bloodthirsty. They kill because they must kill [20/11/2012 23:42:03] Kossokei: This brings me to believe you fear me, or else you would not bother. [20/11/2012 23:42:32] Naryar, Eternal Rage: Bloodthirst is seeking conflict and war for conflict's sake. No animal does this. [20/11/2012 23:45:18] Naryar, Eternal Rage: nah, bloodthirst is one of the ways a man's soul can truly express itself. It is a language by it's own, a language not spoken but acted. It is easy to understand if you are familiar with it. [20/11/2012 23:45:28] Kossokei: Possibly. But, without the sentience, we simply boil down to animals, fighting and exerting our power because we have to. [20/11/2012 23:45:45] Naryar, Eternal Rage: Conflict for conflict's sake ! Because life is nothing without conflict ! [20/11/2012 23:45:47] Naryar, Eternal Rage: Yes. [20/11/2012 23:46:06] Naryar, Eternal Rage: But did I ever said that a warrior has to be a meaningless animal ? [20/11/2012 23:46:30] Naryar, Eternal Rage: You can let go of your higher instincts in battle, but it doesn't make you an animal. [20/11/2012 23:47:04] Naryar, Eternal Rage: Besides, berserk fury is a glorious thing. The rush, the adrenaline, the feeling of power, the utter lack of doubt. [20/11/2012 23:47:33] Naryar, Eternal Rage: Stop restraining yourself when it is unneccessary. Else you are not a warrior but a chain bearer. [20/11/2012 23:47:51] Naryar, Eternal Rage: Restraint has it's uses... but it is a tool, not an end in itself. [20/11/2012 23:48:24] Kossokei: Berzerk fury is indeed glorious, but it is also not cold, calculating, and very instinct-based. [20/11/2012 23:49:00] Naryar, Eternal Rage: You do not need cold calculation when facing your enemy in battle. [20/11/2012 23:49:16] Naryar, Eternal Rage: Excepted at very long ranges. [20/11/2012 23:49:25] Kossokei: You are correct, a warrior does not have to be dumb, but he should be superior in every way to his opponent, or at least, attempt to be. [20/11/2012 23:50:05] Naryar, Eternal Rage: Pointless. War is glorious because of the challenge. Without challenge, the desire for war is meaningless. [20/11/2012 23:50:22] Naryar, Eternal Rage: But yes, a true warrior should be a philosopher as well. [20/11/2012 23:50:48] Kossokei: Cold calculation shows true dominance over an opponent. You, watch conflict between two men, one be cold and calculating and the other be furious. Tell me, which one looks more powerful? [20/11/2012 23:50:53] Naryar, Eternal Rage: and fighting with words, while less manly, is as honorable as fighting with swords. [20/11/2012 23:51:23] Kossokei: Fighting with swords is honorable, but you have not shown me that you deserve death at my blade. [20/11/2012 23:52:04] Naryar, Eternal Rage: Why would I deserve death at your blade ? What do you do without opponents ? Do you think you are a god or something ? [20/11/2012 23:52:19] Kossokei: And for that, I show you mercy. Not mercy in the way of being kind, but mercy in the way that I'd rather not end my fun so quickly. [20/11/2012 23:53:03] Kossokei: Do I? I do not. I am mortal. I am killable. That does not mean I let my opponent kill me though. That does not mean I let up on my opponent. [20/11/2012 23:53:33] Naryar, Eternal Rage: Every fight needs not to be a fight to the death. [20/11/2012 23:54:01] Kossokei: And so, no matter how infinite or massive you think your power is, I shall not lose. Or, at least, I shall not lose alone. [20/11/2012 23:54:30] Naryar, Eternal Rage: Death is but one of the many possible ends for a fight. [20/11/2012 23:54:48] Naryar, Eternal Rage: I shall not kill you, because I will not have a rematch if I do. [20/11/2012 23:55:47] Naryar, Eternal Rage: But nevertheless, I will defeat you, because the exaltation of victory makes the savage joy of combat all the sweeter. [20/11/2012 23:56:22 | Modifié (23:56:44)] Kossokei: Hmm. I guess you are correct, but which is more savage? Killing your opponent, leaving them to have absolutely no chance to get revenge, leaving them defeated for eternity, or not killing your opponent after defeating them, leaving them to lead a life of shame, until they try to avenge themselves? [20/11/2012 23:56:42] Naryar, Eternal Rage: Their shame is their fault. [20/11/2012 23:56:53] Kossokei: Is their death not? [20/11/2012 23:57:08] Naryar, Eternal Rage: If they are too weak to accept defeat, then they do not deserve to be warriors. [20/11/2012 23:57:23] Naryar, Eternal Rage: Death is the end. Why would a warrior seek death ? [20/11/2012 23:57:40] Kossokei: Then why are you not accepting your near-defeat? [20/11/2012 23:57:49] Naryar, Eternal Rage: We have not fought yet. [20/11/2012 23:57:50] Kossokei: You insist that you will win. [20/11/2012 23:58:30] Naryar, Eternal Rage: I shall use my mighty war-staff against you, and I do not need armor. [20/11/2012 23:59:05] Kossokei: You do not want to use your fists, nor your mighty hammer? [20/11/2012 23:59:25] Naryar, Eternal Rage: I use no hammer. [20/11/2012 23:59:42] Naryar, Eternal Rage: Besides, we are fighting with weapons, are we not ? [20/11/2012 23:59:58] Kossokei: We are. A Warhammer is a weapon. [00:00:13] Naryar, Eternal Rage: I dislike the unbalanced weight of it. [00:00:43] Naryar, Eternal Rage: I use swords, staves, and my mighty fists when it is useful. [00:01:01] Kossokei: I see. I dislike that it does not have a blade. [00:01:46] Naryar, Eternal Rage: Now, ser knight, get your full plate and your sword on. I shall wait for you. [00:02:26] Kossokei: As for myself; Armor for me is but a decoration, and I seem to have an affinity for Claymores lately, and so I will use that. [00:03:27] Kossokei: I am armed. In my honor, I shall let you attack first. [00:03:54] Naryar, Eternal Rage: Then I shall proceed. [00:04:08] Naryar, Eternal Rage: Hmm ? attack first ? are you afraid ? [00:04:59] Naryar, Eternal Rage: Now come ! Where is all that mettle you talked about ? [00:05:29] Kossokei: Not afraid. It is out of honor, I am allowing you to attack first to show you that I do not fear you. [00:05:37] Kossokei: (I also want to see how exactly you plan to do this) [00:06:49 | Modifié (00:07:06)] Naryar, Eternal Rage: Then so be it ! *slashes and knocks away the tip of the claymore* [00:08:45] Kossokei: Kossokei counters your slashes, chopping at your war-staff with every swing [00:08:54] Kossokei: My strength; It is not to be underestimated. [00:10:13] Naryar, Eternal Rage: Do you think I did made my war staff only of wood ? Hah ! [00:10:42] Naryar, Eternal Rage: *Naryar aims for Kossokei's hands* [00:11:12] Kossokei: Were you expecting me to assume your war staff was made out of wood? That is like expecting to believe my sword is made of plastics! [00:11:45 | Modifié (00:12:07)] Kossokei: Kossokei pivots his body, swinging upward to throw off his aim, and possibly even disarm him [00:13:28] Naryar, Eternal Rage: Hah ! [00:14:14] Naryar, Eternal Rage: *Naryar pivots on one leg, letting the sword barely scrape him, then goes forward and aims for Koss's right arm* [00:17:25] Kossokei: Kossokei allows the sword to finish its path, then rips it downward, aiming for the staff again, bringing it down with it and eventually slamming both the tip of the sword and the tip of the staff against the floor. [00:18:22] Kossokei: You're aiming at neutralizing my arms, which would mean I wouldn't use my weapon. [00:19:00] Naryar, Eternal Rage: * Naryar retracts his staff and moves two meters backward* Good job, one arm bruised for a stalemate. [00:19:24] Naryar, Eternal Rage: *braces himself, staff pointed towards Koss* Now come ! [00:22:02] Kossokei: Kossokei shakes it out, observing the damage a little. "You managed to hit me. Not bad." he says calmly, shifting his form into a more assault-ready form. [00:22:06] Kossokei: And come I shall! [00:23:50] Kossokei: Kossokei took a few steps foward quickly, making up the rest of the distance with the sword he swung horizontally, allowing the momentum to carry him into a spin, to which he would swing upward upon facing Naryar again. [00:26:31] Kossokei: (really crappy with the metric system, but the claymore's a bigass sword) [00:31:24 | Modifié (00:31:52)] Naryar, Eternal Rage: Naryar merely makes a circular gesture, intercepting and guiding the claymore over his head, then immediately after the claymore went up Naryar's head, he moves forward and aims a strike towards Kossokei's head, while the latter is still spinning. [00:36:06] Kossokei: (Well I've only spun twice.. but alright) [00:37:07] Naryar, Eternal Rage: (i reacted to your first slash, and then immediately attacked. No time for a second attack) [00:41:34] Kossokei: Kossokei continued his second revolution, not seeing the strike until it's less than 5 decimeters away, to which he ducked his head just enough for the staff to barely scrape his head. Nearly finishing his turn, he guides the sword towards Naryars legs, expecting to take a leg or two. [00:42:17] Kossokei: (hate being american sometimes... 5 decimeters is like half a meter or something) [00:44:02] Naryar, Eternal Rage: Naryar merely jumped over the sword. The jump was mighty, and he was now like one meter above the ground. [00:45:58] Kossokei: You expect me to believe you can manipulate gravity too? [00:46:15] Naryar, Eternal Rage: No, I just jumped. [00:46:29] Kossokei: Kossokei swings upward towards Naryar, the sword would be long enough to again, take out a leg. [00:46:55] Naryar, Eternal Rage: You expect me to belive you can change your sword's path by more than 90 degrees ? [00:47:07] Naryar, Eternal Rage: hell even 90 degrees is weird [00:47:25] Naryar, Eternal Rage: your sword is currently doing a horizontal slash [00:47:29] Naryar, Eternal Rage: and i am on top of it [00:47:44] Naryar, Eternal Rage: in the air [00:47:46] Naryar, Eternal Rage: stopped [00:47:53] Naryar, Eternal Rage: for the sake of turn based gameplay [00:48:00] Kossokei: Well, I did not swing hard, your legs are below me so I swung at a downwards incline, which means its less than 90 degrees [00:48:16] Naryar, Eternal Rage: uh [00:48:27] Naryar, Eternal Rage: but your sword is under my feet [00:48:38] Naryar, Eternal Rage: that's why i dodged it [00:48:42] Naryar, Eternal Rage: and it's making a spin [00:50:26] Kossokei: I finished my second spin, and as of your jump it is under your feet, yes, but on ground level your legs are under my torso, so I swing at an incline, so it's a little less than 90 degrees [00:50:33] Kossokei: it's a little more like 60-70 [00:51:10] Naryar, Eternal Rage: Still a lot to rotate a spinning sword [00:51:28] Naryar, Eternal Rage: i mean i just defended [00:52:06] Naryar, Eternal Rage: i jumped to avoid your sword [00:52:21] Naryar, Eternal Rage: your sword is under me, currently going to the left (or right) [00:52:42] Naryar, Eternal Rage: and you think you can turn it more than 45 degrees [00:53:36] Kossokei: in my mind it's going right to left, probably because I'm right handed [00:53:54] Kossokei: Should I revise? [00:53:57] Naryar, Eternal Rage: makes no difference [00:53:59] Naryar, Eternal Rage: no [00:54:20] Naryar, Eternal Rage: but i'm just in the air on top of your sword [00:54:36] Naryar, Eternal Rage: in 0.5sec it will be at my left and I will fall [00:54:44] Naryar, Eternal Rage: well not on top [00:54:58] Naryar, Eternal Rage: i mean not in contact [01:08:32] Kossokei: Did the mighty Naryar fall asleep on me? [01:09:58] Naryar, Eternal Rage: No, I didn't. Get your mind off the gutter. [01:10:12] Naryar, Eternal Rage: It's just that one technicality did ruined the fight. [01:10:22] Naryar, Eternal Rage: So... let us battle next time.
45
« on: October 28, 2012, 09:22:52 AM »
This is a checklist to see if a bot is DSL-S (DSL standard, also known as Standard) or not. Note that DSL-S is a general ruleset and applies to all mods, not only DSL : you may have a DSL-S bot in Stock, Ironforge, DSL, or any other mod. Battery and Control Board RuleEvery bot that has a control board must have at least one battery, and every bot that has a battery must have a control board. No Havok AbusingA bot built to benefit from any havok glitch is NOT DSL standard. List of havok glitches include trinity, servo/snapper boosting, nasty pickle, rupting, piston spam, etc. Chicken drills are a notable exception, because they are fairly weak. Flails are also allowed as long as they are not obviously unrealistic. Bot Lab Glitch UseIngame bot lab glitches such as snapper loading and eFFe-ing are allowed for the purpose of building only. Servo/snapper boosting is still banned. Stacking/Overlapping RulesStacking (putting a component inside another) is strictly forbidden. Overlapping (putting a component partially inside another) is allowed, within limits : * You may not overlap anything from the Mobility/Power/Wheel tabs (wheels, motors, airtanks, batteries, pistons, control boards, etc) with any other component coming from those tabs. * Moving components can overlap with anything in the Weapons/Extenders/Extras tabs, but only if a hole could conceivably be cut into the component without cutting the component in two, or if it could be welded to the chassis anyways. * Moving components may NOT overlap or cut through anything from the Mobility/Power/Wheel tabs. * Moving components may NOT overlap with each other, unless they are attached to the same motor/burst/piston or have the exact same movement relative to each other (such as two identical drums rotating in the same direction, speed and both clockwise, or two razors attached to the same burst/two bursts that have the same exact range of movement.) Note: The frontier between stacking and overlapping is somewhat vague and depends a lot of the builder. We often use "the welding rule" to help : if two components could be conceivably welded together in real life, then you may overlap them via DSL-S) -You may not bypass normal attachment rules, or the need for extenders. No bypassing the female/male attachments, no floating components, no invulnerable chassis components if it couldn't be done in the bot lab.
-You may use the visual mesh instead of the collision mesh as a stacking/overlapping limit. (Such as putting antweight batteries in-between the motors of a 6-mag gearbox)
-Custom armors strenghts and weights are forbidden, you may only use what the mod gives you. Using BFE for aesthetic-only changes to your chassis are allowed. The most important thing you must remember: If it can be prototyped and built successfully in real life and if it doesn't obviously violate basic laws of physics, then it is DSL-S.
46
« on: September 22, 2012, 03:25:45 PM »
090901 - MIGHTY 090901's Gay Machine248.1 kg - 3mm Plastic - 2 NPC Fast - 2 ants Strengths : Fast, damaging Weaknesses : Slightly homosexual, a bit fragile Sparkey - Bipolar Jesus 2248.2 kg - 3mm aluminum - 2mag - 3 ants Strengths : High damage potential Weaknesses : Easily outweaponed MassimoV - Ok Massimo average robot248.2 kg - 1mm titanium - 3 ants Strengths : High weapon weight Weaknesses : Underpowered 123savethewhales - LW - Mako248.4 kg - 3mm plastic - 3 ants Strengths : Powerful, high weapon weight, wedgy Weaknesses : Fragile stabilizers Smashysmashy - Justice Fist247.2 kg - 3 ants - Titanium 1 Strengths : Fights for JUSTICE !!!1, strong weapons Weaknesses : Slower than the average rammer Wolfsbane - Face Shredder248.7 - 3 ants - Titanium 3 Strengths : Strong weapons Weaknesses : Slow, weak extender work, underpowered ty4er - bot248.7 - 2 ants - Titanium 1 Strengths : Lots of razors, high damage Weaknesses : Slow, havok potential, someone didn't think too much about his bot's name Pwnator - Thaw248.8 - 3 ants - Titanium 3 Strengths : Trapping potential, high damage Weaknesses : Slow, can't self right Mr. awesumsauce - how do dsl248.7 - 3 ants - Titanium 1 Strengths : Rather quick for a HS, damaging Weaknesses : Easily outweaponed, , someone didn't think too much about his bot's name Gropaga - Ramius248.7 - 3 ants - Titanium 1 Strengths : Lots of razors ! Weaknesses : Slow for a rammer logannaruto - Glorious shell248.7 - 3 ants - Titanium 1 Strengths : Very damaging, has a suitable name Weaknesses : Slow, one wheel drive, is totally not a clone of Urjak's TheRoyalBadger - Digital age248.1 - 2 ants - Titanium 1 Strengths : Superior offense Weaknesses : Havok potential Scrap Daddy - Ballista II247.8 - 3 ants - Titanium 1 Strengths : Fast, armored Weaknesses : Easily outweaponed Conraa - Gimme Gimme Gimme (a Man after Midnight)248.9 - 2 ants - 2 NPCs- Titanium 1 Strengths : Fast, damaging Weaknesses : Susceptible to being outweaponed Squirrel_Monkey - Force 2.9 Omega248.6 - 1 ant - 1 NPC Fast - Plastic 3 Strengths : Outweapons mostly everyone, high damage, difficult to hit Weaknesses : Useless when inverted, one-wheel-drive Urjak - Gambit248.7 - 3 ants - Titanium 1 Strengths : Wide, fast, damaging : all a FSnS should be Weaknesses : No armor whatsoever NFX - Distemper248.7 - 3 ants - Titanium 1 Strengths : Intimidating weapon, very damaging Weaknesses : Prone to outweaponing Conker - Spooky Scary Skeleton248.4 - 3 ants - Titanium 1 Strengths : High damage potential Weaknesses : Underpowered, slow Kill343 - Hellaflush248.3 - 3 ants - aluminium 1 Strengths : Both invertible and wedgy, high battery power Weaknesses : Lots of extender work, uneffective weapon placement Enigma - Hitler Did Nothing Wrong248.9 - 3 ants - Plastic 3 Strengths : it's large...? Weaknesses : Easily outweaponed Hurricaneandrew - Jiffy Pop248.4 - 3 ants - Plastic 1 Strengths : Durable, wedgy Weaknesses : Underpowered G.K. - Never Expected This Skin248.6 - 3 ants - aluminium 3 Strengths : Strong weapons Weaknesses : Underpowered, poor wedge Martymidget - U.S.S. FIST!erprise249.0 - 3 ants - Steel 1 Strengths : Good weapon amount, efficiently built Weaknesses: Susceptible to being inverted Naryar - Bloodletter, Servant of Khorne248.4 - 3 ants - Plastic 3 Strengths : Good blend of agility, offense and speed Weaknesses : Susceptible to overturning, small weapon profile ROUND ONE: -090901 VS Sparkey -MassimoV VS awesumSauce -123 VS ty4er -Smashysmashy VS Pwnator -Wolfsbane VS Squirrel_Monkey -Gropaga VS logannaruto -TRB VS NFX -Scrap Daddy VS Urjak -Conraaa VS Martymidget -Conker VS Kill343gs -Naryar VS Enigma -Hurricaneandrew VS G.K.
-ROUND TWO: Pwn vs Urjak Conker vs NFX 123 vs SM MassimoV vs Naryar Gropaga VS 090901 Ha VS Conraa
-ROUND THREE: Naryar VS 123 Urjak VS NFX Gropaga VS Conraa
-FINAL ROUND ! Naryar VS Conraa VS Urjak Naryar VS Conraa Conraa VS Urjak Naryar VS Urjak
47
« on: September 12, 2012, 11:22:18 AM »
These are a few headlines about efficient and combat-effective DSL 2.1 building, though this is by no means an ultimate building guide. It is simply guidelines for making a bot well built. 1. BUILDING A GOOD, EFFICIENT CHASSIS
Here are some guidelines:
-Don't build some random chassis then add components. As a community saying says, "build your chassis around your components, not the other way". It takes some experience but think first about how you're gonna fit the components inside your chassis, then build.
-Different chassis shapes have different uses in a robot. As simple examples, a wedged chassis (chassis with a sloped front) is the best for all wedged bots, and an U-shaped or V-shaped chassis is good for bots that pin their opponent. A simple box shaped chassis is the simplest you can start with, so before you understand how the shape of your chassis affects your bot (it's not difficult), keep with box shaped chassis.
-Remember: a chassis is here to hold components and possibly move your opponent into an advantageous position. Excepted in a few designs it is NOT designed as armor or to take hits.
2.CHOOSING CHASSIS ARMOR
What you need to know about your chassis is that it's weight is directly proportional to chassis HP. So the heavier it is, the more HP it has. So making a smaller chassis is a way to gain kg's, but it will be more fragile as a result. Most armor choices gives a different HP amount to your chassis by weight invested.
Also, chassis armor choices are not all equal. In DSL 2.1, Armors can be classified by their strength/weight ratio. In order of quality, the armors are: -Pl3,Ti10,Ti5,Ti1 (all the best armors you can have, all are equal) -St5, Pl5, Pl10 (good choices) -Ti3,Pl1,Al3, St10 (average to bad) -St3, St1, Al1, Al5, Al10 (all just plain bad. Avoid) -DSA (Awful choice, why are you even using this in DSL)
As you can see, Titanium is overall the best choice, then Plastic, then Steel, then Aluminium which in in overall the worst choice.
In general Steel 5 is the highest armor you should use. Unless in very particular cases anything more is better used on drive or weapons. Remember : Armor doesn't make you win battles, drive and weapons do.
2. POWERING YOUR BOT
Power sources:
Ant battery: The best battery of DSL 2.1. A spin motor technically only needs one but you need
Battlepack: Good if you need to power fully your bot but are short on weight, always use them with ant batteries though.
PC625: Only good on Beta burst using motors.
The other batteries are either bad or average so they are not worth talking about.
Air tanks: Use large air tanks, they are far superior for their weight the the other air tanks.
Power drains:
Spin motors:Each and every spin motor can be powered by only one ant battery. However, if you have enough weight, you might want to use more ant batteries because one battery by spin motor isn't going to last more than two minutes. (Especially prevalent in DSL3)
Servos: Servos doesn't need power. Of course if you want to be realistic you might want to add one battery for servos and for the control board as well.
Burst motors: Burst motors are best fully powered, in amps. Check the needs for each burst motor on the motor's description and do not underpower your bot.
Pneumatics: Pneumatics use quite a lot of power. Use long CO2 tanks if you can, these are the best by far. Generally, each piston needs at least one large CO2 tank. The Storm burst is even more powerful for more CO2 drain, and for less stroke length than the VDMA's.
3. DRIVE
I will only go in detail on the most basic, popular, and efficient type of drive, aka wheels on motors. If you want to use another drive, feel free to do so, but you will have to develop your skills on your own. I will simply state different types of drive and compare:
-Wheeled drive (wheels on spin motors) : fast, very grippy, good handling, very generic, decent HP -Shuffler drive (extender components on spin motors, aka the poor man's walker) : very slow, very bad handling, decent to very good HP -Crawler drive (shufflers with weapons) : Same as shufflers, but with weapons on the extender components. Does damage. -Walker drive (mimicry of animal walking, with burst motors, slow pistons or servos most of the time) : Very slow, low grip, difficult handling, pretty bad HP. Extremely cool however, and you get good props for making a real, working walker. The more legs the better. -Jumping drive (burst motors) : rather slow, bad handling and agility, decent HP. Not worth it in most cases, but it is rather amusing to see. -Pneumatic torque reaction drive (pistons) : fast and does not need to touch the ground but unwieldy and difficult to control. Drains pneumatic power really fast as well. HP can go from good (Storm pistons) to really bad (VDMA's)
Picking the right motors: There are specific motors you want and don't want to use for each weight class. NPC Fasts are the best motors overall, then NPCs, then E-Tek drives, then the other smaller motors. Note that many motors are NOT fitted for drive purposes. These are the Piglet, TWM3R, all magmotor gearboxes, all Perms, E-tek and double axles E-Tek.
-Copal : The lightest motor, and the worst in general. It is useful on AW's, BW's and SLOW LW's, but useless elsewhere. Never use more than two.
-Astroflight : See copal, but slightly better. Same uses as the copal, if you want less than minimal speed. Can be used for really slow MW's. Using more than two is a waste.
-Slimbody : Poor motor. Is enough on most LW's (popups and rammers need faster drive though). Good shape of motor as well. Do not use it on HW's or more. OK on slow MW's. Using more than two is a waste.
-TWM3,TWM3R Drive: Above average. Standard motor for fast LW's. Small, practical, useful. Using more than two, however, is a waste.
-NPC : Good motor. Can be used on LW's when you really depend on speed. For fast MW's, you might want to use NPC Fasts. Slow HW's might use that. Very good hitpoints as well so don't be afraid to expose them.
-NPC Fast : The most efficient motor in the game... as well as one of most fragile. Be aware that if it gets hit for more than 200 damage, it will lose half it's power. Is generally overkill on LW's, but nothing's stopping you to use a pair for laughs. All you need for a fast MW. Gives average speed to HW's as well, or better if coupled with good torque wheels.
-E-Tek Drive : And now for the last and most powerful motor. It is quite decent and has it's uses, despite not being as good as the NPCF. Main problem is it's large size. Of course, it is no use for MW's and lower weightclasse. Can be put to good use on some HW's and most SHW's, and the only motor worth using on UHW's or larger.
Amount of motors: Overall, less motors is far more efficient, since less powerful motors use less electricity (all spin motors use 10 amps) and you get less weight to spend on wheels. 4WD or more is pointless on anything lighter than a HW. Also, you are on crack (8D) if you use an uneven number of motors, so do it ! What are you waiting for ?
WHEEL CHOICE
For DSL 2.1.
How to read it : Grip is the torque multiplier, meaning that a wheel with 2 grip offers twice more acceleration than a wheel with 1 grip. Note that wheel size do not matter in speed. Resistance has something to do with the turning speed, but it is unclear what it does. Resistance is fixed as a standard 0.2, excepted for wheels that have different resistance and are noted as such.
Ant wheel, large - 800 HP, 1 grip, 8kg - The smallest wheel you can be invertible with. Fits on NPC Fasts. It's pretty good on these, but is very fragile. Ant wheel, small - 800 HP, 1 grip, 7kg - Pretty useless excepted on very slow bots or if you put the wheels inside the chassis. Ant wheel, wide - 1000 HP, 1,2 grip, 9kg - The best ant wheel. Only problem is that it's small, therefore preventing you from adding it on tall motors.
All of the ant wheels are done for and should only be used in AW's, BW's, LW's and exceptionally on slow MW's.
Miniwheel - 1000 HP, 1 grip, 10 kg - A very average wheel. It's size is useful but it's stats are pretty lacking. Shiny Hub - 2000 HP, 1 grip, 12 kg, 0.12 resistance - Stock's best wheel does averagely in DSL. It's main appeal is decent HP for good size and light weight. Mostly useful on LW/MW. Micro - 3000 HP, 1 grip, 13 kg - Pretty good if your motor alone satisfies your speed needs, because it has high HP for it's weight and size. If you are not searching for high HP, it's probably useless. Rubber - 3000 HP, 1 grip, 13 kg - Exact same stats as the microwheel, but larger size. Can be useful or not depending on your overall bot height.
These are the light wheels, usable on most weightclasses. Most HW's and heavier don't use these though.
Vlad - 3500 HP, 1.3 grip, 16kg - Decent HP, good grip, all-around good wheel. Also, it looks cool. Tornado - 3000 HP, 1.3 grip, 0.1 resistance, 18kg - Actually worse than the vlad wheel statwise, but bigger. Still cool and a good wheel. Slipperbottom - 3000 HP, 1.3 grip, 18kg - Slightly bigger than the tornado wheel. Too bad it doesn't looks as attractive. Hypno - 2800 HP, 1,5 grip, 18kg - One of the best wheels ever. While it is pretty fragile for it's weight, it brings you more acceleration than all the other wheels in it's weightclass ! It's mostly fit for flat, speedy bots. Can also make invertible bots with it. DSL 1 - 2500 HP, 1.3 grip, 18kg - Compared to others it's pretty bad, it has a workable size though and it looks cool. Tazbot - 3000 HP, 1 grip, 19kg - The main reason you should use this wheel is because it's big. Otherwise it is very average and honestly the worst of the medium wheels. Backlash - 3000 HP, 1.1 grip, 19kg - Roughly as bad as the tazbot wheel. It's pretty cool though. DSL 2 - 2500 HP, 1.3 grip, 19kg - Aaaaand it's worse than the DSL 1 wheel. It's... alright. Pussycat - 3000 HP, 1 grip, 19kg - Not especially worth it in general.
These are all the medium weight wheels, usable on most weightclasses. In practice they are mostly useful on LW/MW/HW.
Motorcycle, small - 3000 HP, 1.3 grip, 20kg - One of the best wheels available in the heavy wheel division... which does not mean much, sadly. It's just plain worse than the vlad wheel. Though it ends up a huge wheel which may be usable for very tall bots. Motorcycle, medium - 3000 HP, 1.3 grip, 25kg - Larger than the previous one but not bette statwise. Motorcycle, large - 3000 HP, 1.3 grip, 30kg - The largest wheel available, which alone gives it a niche in building. Unfortunately it's not that good for the weight. Slim - 3000 HP, 1.1 grip, 20kg - Not especially attractive in most cases. You can forget about that wheel really. Fatboy - 3500 HP, 1.3 grip, 20 kg - Decent, for heavy wheel standards... It's pretty big and unwieldy though;. Mud Tire - 2000 HP, 1 grip, 22 kg, 500 fracture - The only redeeming characteristic of this wheel is very high fracture, which makes it mostly immune to weak blows. N-12 - 4000 HP, 1 grip, 22 kg - It looks pretty cool. Better than most heavy wheels though, but still pretty average. S3 - 3000 HP, 1 grip, 23 kg - A forgettable wheel, really. T-Minus - 3000 HP, 1.2 grip, 25 kg - And again another wheel that has no use at all in efficient building. It's cool though, too bad !
Heavy wheels. Generally only useful on MW's and bigger. If they are used at all, really, because most of these wheels aren't really noticeable. (you can skip them mostly)
WBC wheel - 4000 HP, 2.3 grip, 0.1 resistance, 37kg - A good wheel. Big enough, very high grip, a bit lacking in HP for it's weight. Ford wheel - 4000 HP, 1.3 grip, 0.1 resistance, 500 fracture, 30kg - Big, tough wheel. Good for long-lasting wheels. It's grip is a bit average though. Cobra wheel - 4000 HP, 1.3 grip, 0.1 resistance, 500 fracture, 37kg - Just like the ford wheel but far heavier, giving a clear advantage to the former. Too bad because they're cool and i mean... how badass does COBRA WHEEL sound ? Overkill wheel - 5000 HP, 2.3 grip, 0.1 resistance, 40kg - The mother of all wheels, and a good wheel in general. It's big, strong, grippy. It's pretty heavy though and may be too large for your needs. Techno wheel - 4000 HP, 2.3 grip, 0.1 resistance, 32kg - By far the best wheel of the superheavies. Maximum grip for relatively low weight, and decent HP.
Superheavy wheels. Does happen occasionally on MW's, commonplace on HW's and higher weightclasses. Far more useful than the heavy wheels.
Tank tread, small - 8000 HP, 0.8 grip, 0.1 resistance, 40kg - An unwieldy component that is big and slow, and only restricted to Magmotor use. Not very practical in most cases. Tank tread, large - 12000 HP, 1.5 grip, 0.1 resistance, 500 fracture, 60 kg - Quite a bit better than the small track. Still pretty unwieldy due to crazy wobbling if you don't use it with the only (weak) motor designed for it. Also extremely strong and difficult to break, if you don't care about speed you may choose that.
Tank treads find their use on HW's mostly, but are really only used for novelty. You can probably forget about efficiency if you want to use these.
4. EXTENDER WORK
Extender work is anything that links other parts of your bot (drive, armor, weapons, etc) to the baseplate. It is, in a way, "necessary weight wasted", because it's weight is not improving your bot in any way (unlike weight spent on drive/weapons/armor/batteries/wedges), but it is necessary to build your bot. For building a good bot, it is extremely important to minimize the total weight of extender work while keeping a reasonable extender strength for the exposed part of your extender work.
1-the most important, DON'T USE UNNECESSARY EXTENDER WORK. Always aim to reduce it to the strict minimum needed for the bot to function. Have a look at your extender work when you finished a bot, then think "how could I improve it ?", "can I make that extender work lighter" 2-Use good extender work, that is light AND strong extender work. Avoid the following components : -Anglers, Y-connectors, T-connectors, basically any extender that comes from stock. -Baseplate anchors, unless it is more efficient to use it over a multi-extender. -Omni connectors. They're the worst extenders in the game.
The HP of an externally-placed extender must be proportional to the threat posed by other bots to that extender. A steel round extender inside the chassis is weight wasted (as most of internal extender work that don't connect to the baseplate. If you really need inside extender work, go with plastic 20cm's), but on the other side of the spectrum a CF extender outside the chassis isn't suicidal if it is small enough and protected enough. 5. WEAPON CHOICE
Unless you're building a bot that doesn't need to damage it's opponent to win (flippers mostly), you'll need weaponry. Even though, you'll need a system which to get your opponent OOTA.
There are five numerical factors that matter in a weapon : weight, hitpoints, fracture, concussion, piercing, and normals, which are all found into that weapon's .txt.
Weight needs no introduction. Hitpoints are the total damage a weapon can take before fracture is taken into account. Fracture is the minimum damage a component needs to take in order to be ripped off once there are no HP remaining.
Concussion is the component damage multiplier. A high-concussion weapon tends to make more damage to the components than to the chassis, and therefore is good for defense and destroying the opponent's weapon and components. Sledgehammers are pure concussion weapons.
Piercing is the chassis damage multiplier. A high-piercing weapon tends to make more damage to the chassis overall, and therefore is better for directly attacking the enemy's chassis. They tend to lose to concussion weapons however. Vlad spikes are pure piercing weapons.
Concussion, piercing, hitpoints and weight have been balanced in DSL2.1 with that formula : (183.3*P+100*C)*HP*1/W = 60000 (roughly). Fracture has not been balanced, so higher fracture components are generally better.
Normals are a spatial limitation that mean a component is unable to deal damage in one or several directions. For example, slamming the flat part of a Minion disc in an opposing robot, will deal no damage or nearly no damage.
All weapon's piercing, concussion, hitpoints and weight have been numerically balanced in DSL 2.1, but they're still not equal due to other factors. I will list all the weapons here, and will put the particularly good ones in green and the bad ones in red.
Ant weapons group
Ant blade - 1600 HP, .65 piercing, .3 concussion, 5 frequency, 5 fracture - Useless Ant hammer - 3000 HP, .54 piercing, 1 concussion, 60 fracture - Useless
Flamethrower - 400 HP, 30 kg - Flamethrowers do constant damage to anything in the game, but will not break anything or damage control boards. They also are the only legal ranged weapon in the game, and therefore have a small niche in standard DSL building. To function, flamers need quite a lot of compressed air (since there is no fuel tank component). For some reason they also will not fire if no force is applied to them. Do not expose them ! they have low HP.
Axe heads group
Standard axe - 2400 HP, 1.36 piercing, 0.5 concussion, 12 kg - Not as bad as the ant weapons, still pretty weak. Only deals damage with the axe's blade. Fire axe - 2500 HP, 1.53 piercing, 0.3 concussion, 13 kg - It trades one attachment point for a double-sided normal, which really limits it's usefulness. It looks cool, but that's about all. Gothic axe - 3600 HP, 1.2 piercing, 0.8 concussion, 18kg - Cool-looking but a poor weapon overall, forget about it. Battle axe - 4000 HP, 1.14 piercing, 0.5 concussion, 20 kg - For all it's intimidation factor, it's laughably weak. It does only damage with the edges, as expected.
DSL hammers group
50kg hammer - 10000 HP, 3 concussion, 50kg - A decent weapon, the main interest of these hammers is that you can stack stuff on it. Also, that it's big. 45kg hammer - 9000 HP, 3 concussion, 45kg - Not much different than all the other hammers. 55kg hammer - 11000 HP, 3 concussion, 55kg - Same. It looks pretty solid as well. 70kg hammer - 14000 HP, 3 concussion, 70kg - The heaviest weapon in the game can indeed be pretty fearsome, especially on a dual perm. It's not the most efficient weapon ever but it sure can hit stuff when spun quickly.
Hammers group
30kg hammer - 6000 HP, 3 concussion, 30kg - The standard hammer. Unlike in Stock it does not suck and it is quite usable. 25kg hammer - 5000 HP, 3 concussion, 25 kg - Has normals, is therefore useless. 60kg hammer - 12000 HP, 3 concussion, 60kg - Decent weapon, mostly used as stall or when you don't want to use too much extender work. Meat Tenderizer - 4600 HP, 2 concussion, 0.69 piercing, 10 fracture, 25kg - Now for an outlier. The worst of the hammers overall, really.
Spiked club group
Spiked club - 3500 HP, 0.9 concussion, 1 piercing, 16kg - Actually a variety of morning star. It's pretty average, but it has a small niche as both a weapon and an extender. Mace - 2200 HP, 0.9 concussion, 1 piercing , 10kg - No, it's not half as good as the stock one. It has a good shape for cover, and that's pretty much all. Don't use that. Ice pick, double - 3200 HP, 0.4 concussion, 1.41 piercing, 16kg - Mostly useless because no one uses both sides of the ice pick. Use single sided ones instead. Only deals damage with both tips. Ice pick, single - 1600 HP, 0.4 concussion, 1.41 piercing, 8kg - Only useful on vertical hammers, where it's attachment point is useful. Vastly overshadowed by other components though, mostly because it deals pretty low damage.
Spike strip group
Spike strip - 2500 HP, 1.63 piercing, 0.36 concussion, 14kg - It's handy to work with. It has however normals, and deals only damage with the stabbing end and serrated edge. It's mostly useful on wammers, still an average weapon only worth using when you can get rid of the normal problem. (e.g. don't put this on your spinner) Iron spike - 2000 HP, 0.98 piercing, 1.2 concussion, 10kg - The most average weapon ever. Seriously. You may use it, but expect disappointment. Razor tip - 1000 HP, 0.2 concussion, 2.18 piercing, 7kg - One of the best weapons ever, it's not widely used for nothing. It is a very damaging, yet quite fragile, weapon. If you can minimize the low HP issue by bot setup, you're doing it right ! Pointy tip - 1600 HP, 1.63 piercing, 8kg - It would be interesting if the normals didn't ruin everything. It may have some use on pokers but it's not used at all. Only does damage in one direction. 30cm pole spike - 1300 HP, 2.01 piercing, 8kg - Yet again another weapon suffering from pointy tip syndrome, just worse. It would be nearly as good as razors but the single sided, only normal ruins everything. 50cm pole spike - 1950 HP, 2.01 piercing, 12kg - See previous component. 70cm pole spike - 2600 HP, 2.01 piercing, 16kg - See 30cm.
DSL bar group
Standard bars - 270 HP/kg, 0.6 concussion, 0.87 piercing - These "weapons" all deal laughably weak damage, and are only average as armor. They are however widely used as spinner extender work, mostly because there is nothing better for long spinner bars. They only do damage with both edges. 20*30 bar - 1900 HP, 0.9 concussion, 0.92 piercing, 8.3kg - Still weak. Don't bother. Same normals. 30*40 bar - 2500 HP, 1 concussion, 0.98 piercing, 11.7kg - Still weak. 20*40 bar - 2000 HP, 0.9 concussion, 1.14 piercing, 10kg - Still weak.
Beater bars
Small beater - 1000 HP, 2.5 concussion, 140 fracture, 5 kg - Beaters are the best extender-like weapon, and the best concussion weapons ever. Can be spammed for massive damage, can be stacked, handy to work with due to large amounts of attachment points... what else do you need ? Medium beater - 1500 HP, 2.5 concussion, 170 fracture, 7.5 kg - Just a larger beater. Technically better than the small beater, but less spammable. Large beater - 2000 HP, 2.5 concussion, 200 fracture, 10kg - The last and bigger beater. The best defensive weapon ever. It's high fracture value makes it worth it.
Stock blades group
Canine VI ChewBlade - 5000 HP, 5 frequency, 1.09 piercing, 0.4 concussion, 20kg - It may look fearsome, but in fact it deals very weak damage and has not been used efficiently. Really. May be of value as a stall weapon due to it's stack potential, but... no tests have been done. It's not SFTW's weapon for a reason. Only deals damage with the edge. Lawnmover blade - 4000 HP, 1.03 piercing, 1.1 concussion, 20kg - Yet again another completely useless weapon. It's overshadowed by so many other stuff it's not even funny. Yet again, it is made to cut grass, and you use it against plastic and metal... Only deals damage with the edge.
Sawblades group
Sawblade - 150 HP/kg, 2.18 piercing, 5 frequency - This is by far the best weapon with normals. It's VERY fragile, but it can really cut through stuff. The whole point of using this is attacking non-damaging components or the chassis. Do not use this against the opponent's weapons ! Only deals damage with the edge.
Teeth 1 group
Cutting tooth - 1400 HP, 1.09 piercing, 1 concussion, 30 fracture, 7kg - This would be OK without normals, but it DOES have normals so it fails. Only deals damage with the tooth's edge. Ripping tooth - 3600 HP, 1.09 piercing, 1 concussion, 30 fracture, 16kg - It's frighteningly useless. It will not make a mess of your opponent as well as spike strips, already an average weapon. Only does damage with the tooth's edge. Small DS tooth - 800 HP, 1.58 piercing, 1.35 concussion, 10 fracture, 5kg - Has more HP than expected, so it's overpowered due to a typo. It's small, deadly and it one of the four better weapons of DSL. Large DS tooth - 1500 HP, 1.5 piercing, 1.23 concussion, 25 fracture, 12kg - Less good than the small DS teeth, still one of the better weapons available.
Teeth 2 group
Steel shark tooth - 1000 HP, 1.14 piercing, 0.7 concussion, 4kg - It's not only a hard to work with, but it is far too small to work well. It also has only average stats. Don't use this, really, even if it has no normals. Also YOU CANNOT REMOVE IT, EVER, when you have attached it. Matilda tooth - 1500 HP, 0.76 piercing, 0.6 concussion, 10 fracture, 5kg - Yes, it's tough. But as a result it is quite weak offense-wise and not really worth it. It looks cool though. Hypno tooth - 1600 HP, 1.5 piercing, 1 concussion, 90 fracture, 10kg - It has very solid stats and no normals. However, it is not the easiest component to work with due to single attachment point and awkward shape. Still better than most components. Sir Killalot Claw - 4000 HP, 1.09 piercing, 0.5 concussion, 90 fracture, 20kg - As cool as it is, it is large, impractical to work with and has quite a bit of normals.
Replica disc group - Mostly poor, with a few decent weapons.
..TBC
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« on: July 07, 2012, 07:49:56 AM »
General Tournament Information-DSL LW. No underweight bots - 245.0 to 249.0 bots ONLY as long as the game counts it as a LW. -Standard DSL building rules. Realistic rule applies, with some very minor amount of leeway. -I will be using NAR AI 2.7 for running the tournament. -24 entries -All bots will go in 4 teams in NAR AI. -You must build your bot using this chassis https://gametechmods.com/uploads/files/Mighty Naryar's Glorious Chassis.rar. More rules about it later. Robot Building Rules :-BFE and AAM are ALLOWED as long as they do not break realistic rule nor change a component's function, shape and use in any way. -Standard realistic rule -Only non-cheatbot2 NAR AI v2.7 parts are allowed. -Bot types not allowed : crawlers, full body drums, TRFBD's, trinity bots -All bots must have at least one weapon component. By weapon, I mean something in the weapon tab. -I require bots of a minimal building skill level and of a minimal efficiency, just like in NAR AI. I will be the judge on this. -The whole gimmick of the tournament is : Every entrant will be required to use a chassis that I will provide. I will use a simple, relatively modular chassis to provide for different tastes. It will be called "original chassis". You are of course free to provide feedback on what chassis would you like. The original chassis will be already outfitted with vital components, by that I mean 4 multiextenders, 3 ant batteries, and a 4kg control board for season 1. What you CAN but are not obliged to do to the original chassis : -Change chassis armor as you wish, in the limits of what the botlab can provide. -If you are not happy with the component loadout, remove a maximum of 2 components out of the chassis. If there is only ONE instance of a certain component in the original chassis, however, you may not remove it. -Move components as needed -Skin it. What you CAN NOT do to the original chassis: -Add more components that directly attach to the chassis. -Remove more than 2 components in total. AI-ing Rules :-I will AI if you are not able to. If I AI, however, you may not complain about it . Offenders will learn exactly why I am called the Mighty Naryar. -Custom AI's are welcome. Any AI that does anything else than detecting the opponent and driving the bot accordingly will be banned on sight. Tournament Rules :-Havok explosions that clearly give an advantage to a bot or that make fighting impossible will earn a restart, and two restarts in the same round earn a havok forfeit. -Arena will be Containment Cube. The final will happen in Epic Showdown. -Standard brackets, best 2 out of 3, no loser's bracket however. May add more fights if I feel like it after the tournament is complete. -I will enter with some bot of my own. -Bots must show controlled movement. If a bot enters uncontrolled movement by itself AND is not damaged enough to justify uncontrolled movement, he will lose the round he is in. Awards :These will be revealed midway through the tournament. NOW FOR THE FUN RULE : If I see a bot that breaks a rule before or during the tournament, that bot will be immediately eliminated. If however, some guy manages to win the tournament while having an illegal bot and if I only discover it after the victory, that bot will earn an additional award and the builder automatic place into the next season. ENTRIES (22/24) -123STW - LW-Mako (Mako clone... obviously) -090901 - Mighty 090901's Gay Machine -MassimoV - OK Massimo's Average Robot (dual FS) -logannaruto - Glorious shell (FSHS) -Wolfsbane - Face Shredder (drum) -Gropaga - Ramius (rammer) -ty4er - bot (flail rammer) -Sparkey - Bipolar Jesus (flail HS) -TheRoyalBadger - Digital Age (flail rammer) -Mr. AS - how do dsl (HS) -Smashysmashy - Fist of Justice (rammer) -Pwnie <3 <3 - Thaw (hammer) -Enigma - Hitler Did Nothing Wrong -Martymidget - U.S.S. FIST!erprise -Conraaa - Gimme Gimme a Man after Midnight -NFX - Distemper -Kill343gs - Hellaflush -SM - Force 2.9 Omega -Urjak - Gambit -Scrap Daddy - Ballista II -Conker - Spooky Scary Skeleton -Naryar - Bloodletter, Servant of Khorne -G.K. - GK Didn't Expected This Skin-Hurricaneandrew - not yet ready
49
« on: July 03, 2012, 03:05:10 PM »
I have noticed, and I am not the only one, that reputation ratings and karma changes tend to be... somehow weird. The mere fact that FOTEPX has the same reputation than Sage should say something. And it's not the only example. Let's take the last page of repups or repdowns, and my opinion on them : NFX (+9/-0) Noodle (+5/-3) obsequious is a funny word Today at 03:25:51 AM What ? That reason doesn't make any sense ?kill343gs (+13/-3) Noodle (+5/-3) stance works Today at 12:30:32 AM What ? Why would he rep him up ? Because of something he thought funny ?NFX (+9/-0) Ben Purse (+2/-11) Do stop typing here ever Yesterday at 03:21:27 PM Mostly justified, since Ben Purse still is aggressiveSonny_Resetti (+7/-0) J (+6/-1) Keeping my questions thread alive July 01, 2012, 05:52:53 PM Seems to be only self-centered. Doesn't make any sense.J (+6/-1) Naryar (+17/-8) Pedobear post made me LOL June 30, 2012, 12:39:39 PM Unjustified, if we started to rep up because of people being funny...J (+6/-1) Meganerdbomb (+10/-1) Obligatory Birthday Rep June 29, 2012, 08:31:38 PM Why would we give +1 rep because someone has his birthday ? Yet again unjustified. Rep isn't supposed to be earned just for pleasing people.JoeBlo (+12/-0) Naryar (+17/-8) Good timing on that joke June 29, 2012, 03:02:13 AM Unjustifiedianh05 (+1/-0) System32 (+2/-1) name calling June 26, 2012, 02:07:53 AM Considering that in that game thread S32 has done some pretty heavy insulting, I think it's justified. He should have spent more time making points than insulting peopleNaryar (+17/-8) Gauche Suede (+0/-2) STILL bad advice in DSL showcases ! June 25, 2012, 06:57:01 AM Equivalent to smite, but permanent. NFX (+9/-0) Gropaga (+1/-3) photopex June 25, 2012, 01:24:55 AM Totally unjustifiedNaryar (+17/-8) GoldenFox93 (+23/-23) Posting ponies out of playground June 24, 2012, 10:37:56 AM Just like the former one, equivalent to smite but permanent.Sonny_Resetti (+7/-0) NFX (+9/-0) Taking action against Naryar's hard-on for Belugaman June 24, 2012, 06:37:23 AM See next oneSonny_Resetti (+7/-0) Naryar (+17/-8) Take Belugaman's dick out of your mouth, willya? June 24, 2012, 05:26:21 AM If you people didn't realized I was setting up this fanboy facade for laughs...Sonny_Resetti (+7/-0) Kossokei (+1/-0) Making a pony OC with colors that aren't horrible June 24, 2012, 03:54:15 AM What ? Now rep should be given for posting PONIES, that we restrict to playground ? That not only does make no sense, but contraddicts the pony banScrap Daddy (+12/-4) GoldenFox93 (+23/-23) asking for rep June 22, 2012, 05:42:40 AM I guess so... although I'm pretty sure I smote GF already for that so it was not justified maybe ?Naryar (+17/-8) Team 9 (+1/-8) Frequently whining about playground. June 21, 2012, 02:27:19 AM Yet again justified, but still wondering about playground, should we give rep for events in Playground ?Naryar (+17/-8) Gauche Suede (+0/-2) Repeatedly posting low quality advice in showcases. June 21, 2012, 12:29:23 AM I warned him once, and then decided to take matters in my own hands. Now he doesn't post sh**ty advice, so it worked well.SKBT (+8/-0) 027 LB (+0/-23) Pointless insults, verbal attacks, and tinfoil June 20, 2012, 07:57:37 AM Yeah I guess it is justified.NFX (+9/-0) 027 LB (+0/-23) Do try and not fly off the handle so much. June 20, 2012, 06:53:07 AM Same.SKBT (+8/-0) RPJK (+7/-8) June 19, 2012, 08:14:42 AM A rep action without any reason ? What does this mean ?As you can see, this brings quite a bit of questions about the future rep laws. My opinion : -No giving or taking rep when the guy hasn't done anything, in general. This includes repping up your friends, or repping down people you don't like. -Giving rep should only be done when someone contributes to RA2 (especially interesting bots, winning or successfully hosting tournaments, AI packs, skin packs, modding, etc) OR helps the whole forum (defusing a flame war, mediating an argument, etc). -Repdowns should only be earned by breaking laws, unless you have a very good reason. No repdowns on matter of opinion or because you hate someone. -Always be wary of the other rep actions when you attempt a rep action on somebody. I've seen a n00b earn -3 rep for just a bump back in the day, it's just ridiculously exxagerated. Although some actions should give or take more than one rep, of course. -Always give a reason for your rep actions, and a clear one. Failure to do so tends to end in confusion, like this "Beavis" and "Butthead" rep actions back then. Besides, we can't judge if the rep action is right or wrong. Extra opinions, debates and thoughts appreciated. Of course if this sparks a flame war, I will strike.
50
« on: June 29, 2012, 03:12:49 AM »
Manliest RTS ever. Seriously.
Also, the ham levels are even greater than me and Madman combined.
It is also a fresh take (for me) on the RTS genre.
Discuss.
51
« on: June 05, 2012, 11:31:09 AM »
DSL HW - Hazardless combat arena
Standard building rules, no BFE/AAM/Hax mode/etc, bots must display controlled movement, no crawlers or bots relying on a glitch to work, DSL realistic, etc etc.
52
« on: May 08, 2012, 08:12:30 AM »
Why people hate Madagascar? They have awesome good Rally Drivers in RBR. :P
Because it's always the ONE country that never gets infected in Pandemic 2.
like a boss
53
« on: April 04, 2012, 04:25:36 PM »
Because Madman couldn't help but fall victim to my taunting DSL HW Combat Arena, hazards off Standard realistic rule No BFE, AAM, Hax Mode ect. No Cheatbot 2
54
« on: March 11, 2012, 11:50:40 AM »
Just watching it, am at episode 20.
And it is awesome. Not for the faint of heart, but awesome.
55
« on: February 18, 2012, 11:31:55 AM »
Or builder statistics. Somehow like the GTM ranks, but people don't vote, it'll all based on objective stuff, not people's opinions. So you can brag about the titles you won.
Example of titles:
Gametechmods Grand Champion : largest number of tournaments won overall. Different subdivisions can be made for the different tournament style. Best Fighter : best win/loss ratio in tournaments and in challenge board. Different subdivisions can be made in DSL, Stock, IRL, and even the bot types if you wish, etc... Old Warrior : largest amount of official battles fought Gametechmods Arena Champion : largest amount of challenges won Battle Hungry : largest amount of challenges fought Best Gladiator : best win/loss ratio in challenge board
Of course bragging ones are good, but you can do depreciative/hilarious ones like Largest Number of Improbably Ridiculous Defeats (i'm looking at you Thyrus, and your bots that get stuck on the arena wall), and Ribbs most definitely deserves one for Highest Self-OOTA Ever, just keep them objective (aka facts, not opinions)
Etc, etc. So you get titles based on your stats. You are responsible for counting your statistics, no policing will be made, but if someone is caught cheating by your stats, you might earn some other title. And lose the other ones.
Anyone interested ? Also
56
« on: February 12, 2012, 03:42:14 PM »
Just have watched again this film, it's by Akira Kurosawa so it's bound to be good.
It's basically the story of a badass, hilariously manipulative antihero who slaughters the whole bandit population of a small village all by itself.
Anyone else saw this gem ?
58
« on: January 08, 2012, 02:09:06 PM »
I basically challenge everyone in the community. Yes, this is an ego contest to see if I can beat you all. I most probably won't, but if I can beat a majority of you guys I'll be happy.
RULES
DSL 2.1 MW (249.1-399.0 kgs), DSL "realistic" building
Combat Arena
Classic DSL tournament rules : No bots that rely on a glitch to win, no cheatbot2, no crawlers or bumble balls, no custom cheaty AI's, no BFE/AAM, no custom components.
You fight me, 1vs1 bot, one round only. (or we can get to best 2 of 3 rounds but that makes a lot of job for the filmers)
You MUST AI your bot, as well as me.
Put your name here if you want to fight me. Signups take one week starting from tomorrow, then another week to build your bot. You can also sign up and participate during your second week as long as you enter before the end of the second week. Then we will start.
List of participants:
THE MIGHTY NARYAR
VS
Gazea2 ty4er Conraa Enigma 123savethewhales Madman3 FOTEPX The Ounce Urjak Martymidget Craaig Jonzu Meganerdbomb Somebody S_M COOLRUNNER87 NFX SKBT Reier Jack Daniels Sage Hercules
59
« on: December 14, 2011, 07:58:26 AM »
DSL HW Strict realistic
It will be first a community vote for the coolest/most interesting/better bot overall (and you MUST explain via post why are you voting for the other bot, no voting because you dislike one of the combatants), and then a fight to the death in the Epic Showdown.
Now for rules -
-DSL HW -No multibots -Bots MUST be correctly powered according to their motor and battery stats. -Standard DSL non-cheatbot2 and non-hidden components only. -Bots must look, function and overall act like plausible real life robotic combat designs. That excludes jugglers, popups, FS, top spinners, crawlers, bumble balls, etc. -Extender work must be suitably strong according to the weight of what is attached on it. -No more than 2 flamethrowers, if you are using them. -No unrealistic glitch abuse (like the flamethrower glitch) -No invincible armor of any kind, nor heavy plows. -No more than 4 flails on each bot
You ready for this ? [/chun-li]
60
« on: November 28, 2011, 08:14:16 AM »
So does anyone plays it ? I have just finished downloading it this day, and it is much more complex than the 2 :P
Also, tiger uppercutting is way easier with a keyboard now.
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