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Topics - Naryar

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141
Stock Showcases / Toughest Bots in Starcore 3?
« on: May 05, 2008, 07:16:55 AM »
Tell me if you agree, and if you have some to add, do so. I just put some.

HWs:

Horizontal Spinner: Little Darling
Vertical Spinner: Clockwork Hydra

LWs:

Horizontal Spinner: Tempus Fugit

142
Existing Games / Flash Games
« on: May 04, 2008, 05:27:46 PM »
My favourite: Chaos Faction (http://dissoluteproductions.com)

It's a small Beat-Them-All, gauntlet style, with cartoon-like characters battling in real time with all sorts of weapons, from the RPG to the baseball bat (the use of this weapon will remind badly of Worms to some), or the bowling ball (obvious and deadly use) or even hand to hand combos. Fully customizable character skin (in fact you can mix  the different body parts (body, eyes, feet and hands) of different characters to make yours). Campaign, deathmatch, or survival mode.

And you can download it for free. Definitely check it out!

143
Real Robotics Discussion / Funniest Fights
« on: May 03, 2008, 11:15:49 AM »
Hey guys, look at that

http://www.youtube.com/watch?v=Mk-k289x1Ao&feature=related

yeah, yeah... WTF?

144
Chatterbox / The Up Down Thread
« on: April 29, 2008, 05:56:59 AM »
Very easy. Flood topic to tell the state of the official forums...

Up.

145
Site News and Feedback / Chat Box
« on: April 28, 2008, 05:41:07 PM »
WTF did she go? And what's with man manu?

Sorry ACAMS but I don't understand your comment on it.

146
DSL TC Showcases / Naryar's DSL showcase - Oldschool DSL-S with 2.2
« on: April 19, 2008, 09:38:09 AM »
...That's it! I've done it! I've done it!



Finally after several fights Pon2n got destroyed.

Magmatic Revolt V2

As part of the name implies it, this is inspired by Gyratory Revolt by Firebeetle (but less damaging).
But I could not spin up properly without ground support, and this is the reason for the presence of 2 DSL bars, to get some grip one the ground for spinning the wheels/weapons.

The two bars parralel to the discs are for not getting stuck on it's side.

Type: HW... the closest thing I can think of it is an hybrid Giant VS/ Overhead Thwack
Weight: 789.1
Armor: 3mm Plastic
Weapon: Two 250cm disks fitted with 10 irons each, powered by drive Eteks
Drive: Actually it is the weapon
Power: One PC625 and one battlepack



+  Quite good and continuous spinner damage, without mentionning that his weapon has a wide attack radius
+ Definitely damaging overhead thwack (the support ground touching bar can be used like a Frenzy type hammer)
+ Quite difficult to get under safely (very good against popups and most of the flippers)
+ Difficult to stop completely.
+ Chassis out of reach for the majority of bots excepted VS's and hammers
+ Deathpits are not a big threat to him (can even sometimes get out of them)

- Slow
- Unstable (often ends on one "wheel" if turning")
- A lot of inertia (e.g. you must drive him carefully, by example if you turn at full power to do a 180° turn, he continues (a lot of kinetic energy in the discs) and makes 360° turn. Same thing for forward/backward, if you make him charge at full speed against an enemy and the enemy dodges, there are chances he slams into the nearest wall). That makes him a monster to drive. Sentinel is good compared to him.
- Way weaker if the support horizontal bar is ripped off
- Weakest grip I've seen on a bot. Completely useless in tabletop matches

But quite funny to use. Next time, how to make a non-Trinity flying HS...
- Weak armor

147
Other Tutorials / Installing Components For Newbies
« on: April 06, 2008, 01:43:46 PM »
There is a small attempt for me to make a component installation tutorial, because I didn't find one.

INSTALLING COMPONENTS

Before installing a component or a pack of components, a little theory.
In your Robot Arena 2 main folder, there are two things essential for components: the Components folder (default C:/Program Files/Infogrames/Robot Arena 2/Components/) and the Components.cfz file (default C:/Program Files/Infogrames/Robot Arena 2/Components.cfz).

The first, the database contains all the different components, each one has it's own folder. Normally, these folders contain some coding about components, the GMF file and the skin here. But this is not important here.

The Components.cfz is the file which is used by the game to make components appear in your bot lab. If you add a component into the Components folder (e.g. the database) without modifying the .cfz file, can't be used.

When installing a component, the RAR file contains two things: another updated Components.cfz file and a folder named as the component. For the first part, it's very simple: you just need to move the new .cfz file into your RA2 directory and overwrite the old .cfz file. The game will make a new slot in the component part of the bot lab.

But it's useless without the folder contained in the package. If you launch RA2 with the new Components.cfz file but not the new component, there will be a blank in the bot lab component tab (weapons, mechanics, extras...) corresponding to the new component. Clicking on it will crash the game.

To use the component, and after overwriting your game's Components.cfz, you must move the component-named folder (which is  in the RAR package) to the Components folder.

If you add a brand new component, that should be fine. But if you replace an existing component with another "version" of it, this is more tricky :

You should go into the Components folder, select all the sub-folders, and remove the read only mode (right click, go in Properties and untick the "read only" option, at the lower part of the window that just appeared). (You can also remove the read only mode of just the component-named folder you want to replace, but it's pointless, especially if you want to add more components)

Then move the new component-named folder coming from the RAR package to your Components folder, and you must overwrite the old one.

Example: You want to install ACAMS antiballast. This one inserts into the Ballast entry of the Extras tab in the bot lab. It contains another RAR file named Weight. In this "Weight" RAR package, there are a .cfz file and a Components folder, which only contains a Ballast folder)

-Download it.
-Remove the read only mode for all the folders into your Components folder (or simply the ballast folder, located at (default): C:/Program Files/Infogrames/Robot Arena 2/Components/ballast )
-Extract the Antiballast package somewhere.
-Extract the "Weight" package into your RA2 main folder and overwrite. This will overwrite your CFZ file and the ballast file into your Robot Arena 2/Components folder.
-And now, the new component should work. And you could now begin to build superheavyweights.

-Last thing: Read the help .txt file given with the package FIRST.

(Sorry Scrap Daddy, I insulted you. You're nothing of a n00b)

148
Stock Showcases / Best Havok Explosion you ever had ?
« on: April 02, 2008, 03:18:06 PM »
I was just fighting 2 Borg Queens with my SHW (1340 kg). Quite easy...

I knew this would be a "explosive" match...



But if I expected that...

149
Modifications / Favorite bot class?
« on: March 16, 2008, 06:29:09 AM »
For me, it's VS and drums eventually (but you can't make drums in RA stock)
Hammers are also good.

I'd really like spears if I could build one other than crap.

150
Stock Showcases / Naryar's Stock Stuff
« on: March 09, 2008, 12:29:30 PM »
Tribute To Mayhem

My most succesful bot in RA stock, could take on and destroy 2 emergency's without getting flipped, but I think it could be better. Not that bad against some DSL bots, but usually gets his weapon ripped and finally destroyed.

Name: Tribute to Mayhem V2
Type: HW, Hybrid Vertical Spinner/ Flipper
Weight: 736.1
Armor: DSA
Weapons: Two tribars powered by HP zteks , fitted with iron spikes
Flipper (4 small wedges powered by 4 Snapper2)
Two spike strips, only use: avoid getting stuck on it's side
Batteries: 4 black batts
Drive: 2 N12 wheels powered by HP Zteks



+ Good damage
+ Good armor (not difficult heh...)
+ Awesome flipper
+ Wedge front, Emergency can't get under
+ Great tossing ability

+/- Decent speed

- Good only when facing the enemy (rear and sides unarmed and prone to get flipped)
- Could be more compact
- A little more power than needed

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