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Topics - Naryar

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121
Existing Games / X-wars
« on: March 07, 2009, 02:53:59 PM »
Browser spatial strategy game. Build on your planet, collect resources, build ships, and fight! (or trade)

Good thing in this game is that you can actually create your ship designs.

Real time, means nearly everything you do takes some time, and real time, to complete.

I'm "Naryar" on the game, and here is the link: http://uni1.en.x-wars.net/ref/1/26162/

122
Chatterbox / Sick Jokes Thread
« on: December 30, 2008, 11:26:03 AM »

123
Existing Games / Battleships Forever
« on: December 26, 2008, 07:53:12 PM »
http://www.wyrdysm.com/games.php

It's a 2D space combat simulator, and awesome.

OK the graphics aren't that great, but it's a freeware and you can build your own spaceships (RA2 in space, anyone?) with only parts (building your hull/chassis with different parts and adding weapons then), plus you have skirmishes or a (short) single player campaign.

124
Tournament Archives / Tournaments General Ranking
« on: November 16, 2008, 01:50:10 PM »
I've come with a pretty much simple idea.

Keeping track of every builder's "scores" in ALL tournaments.

It should keep track of : total number of KO's/TKO's/WBP's your robots got in tournaments, but also total number of losses, as well as total number of matches won/lost.

If we begin with RAW, for me, it would be: 4 KO's, 1 TKO's, 0 WBP's, 4 losses, 2 matches won, 1 match lost.

Comments and criticism welcome.

125
Discussion / DSL Realistic Rule
« on: November 11, 2008, 02:32:57 PM »
Here are my ideas for the realistic rule.

First, I'll classify all components in three categories:

STATIC COMPONENT: Component that isn't supposed to move independently from the chassis (unpowered wedges on skirts, static extenders, baseplate anchors, baseplate half titanium sheets, static weapons, etc). Doesn't include powered components. Weapons are static components that make noticeable damage, more than 100 in one blow.

MOVING COMPONENT: Component that is supposed to move independently from the chassis (wheel, spinner, poker weapon, flipper...)

POWER COMPONENT: Motors, batteries, pistons, air tanks and the control board.

____________________

Here are the criteria of the realistic rule:

Static components:

-Can intersect each other, but cannot be stacked especially weapons.

-Can intersect only partially a moving component. Can't intersect if the moving component would completely cut the static component (see Hope No More). Weapons can only partially intersect moving components.

-Can intersect power components excepted for weapons.

Moving components:

-Can't intersect other moving components unless the two moving components are static compared to each other (case of obZen's razors)
.
-Can't intersect power components. (like Raptor digging his hammer into the black batt it has at the front)

Power components:

-Can't intersect other power components (no battery stacking, notably)

The same applies for component groups, e.g. a moving component group (complete spinner weapon) can intersect a static component group (multiple skirts) if none of the static components aren't completely intersected (see rule 2 of static components).

________

The rule is not perfectly strict and a moving component can barely touch a power component.

I think it's all. Comments and critics welcomed.

126
General Support / Statistics of components in dropdown menus
« on: November 04, 2008, 07:51:48 AM »
I've been on an efficiency calculus in DSL- already know since several months that Titanium armor is the best, and now i just calculated battery efficiency, discovering that even if the ant batt isn't as efficient weight-wise as a battlepack, three ant batts are WAY better than one battlepack - why ? simply because the ant batt HAS THE SAME TOTAL POWER as the battlepack !

But, having already made math with the 20kg batt, the problem is that i can't find the statistics of the orange and big black batts, because they are in the dropdown menu, and as all other components being in a "group" (like all the magmotors), i can only find the statistics for the first component in the group (in the txt) and there's nothing in the GMF !

How can i find these statistics ?

127
Chatterbox / Halloween Night
« on: October 31, 2008, 02:16:10 PM »
That's it. Hell just break loose. Kids in failed disguises just rang at my doorbell...

But they won't have MY chocolate!:icon_twisted:

128
Site News and Feedback / !
« on: October 29, 2008, 03:43:43 PM »

129
Modifications / NAR DSL AI Pack
« on: October 21, 2008, 05:38:44 AM »
Being kind of bored by the stock DSL AI, namely because there are few rammers, and nearly no VS/HS in the HW division, also no face spinners, nearly no popups (if i consider Samurai and Shogun like something close to a popup)...  I am creating a big DSL AI pack.

And i need YOU for the US ar... eeh no, for participating.
.

____________

FEATURES

-All of the Stock rebuilds updated or entirely rebuilt (if a chassis rebuild is necessary).
-All of the replicas dumped and replaced by team-specific bots.
-Teams sent by builders Starcore style
-New UI
-New AI.py's
-Slow mod releases

NAR v2.1 released! Check the Releases thread !

HOW TO PARTICIPATE ?


You can participate by sending bots.


First, if you feel like one of theoriginal designs (All of the teams that come with DSL 2.1, exceptedBBEANS Champions that won't be updated for nostalgia reasons) couldbe better and if you want to rebuild/update it, feel free to do soand send me your version. I will take a look at it and if i'm happywith it, it'll be in.


Second and more importantly, i amasking whole teams of the DSL building community. So, you can send awhole team of bots.


I will ask for a few things though.


First, please send you team in a RAR tome (PM on Gametechmods will be faster). The RAR must contain your 6bots (named from Bot0 to Bot5, it will simplify things), a correctlyworking .bmp for the picture that will come with your team, and a.txt with the bindings, team name and motto. However, if you havefinished your bots you can still send them before the rest, so youwill have a place for your team in NAR AI. Please also name your RARfor easier understanding – a thing called "AI2" isn'tgoing to help me since i don't get the bots directly in NAR AI whenyou send me the team. Get something like "BuilderName-TeamName"would be much more helpful.


Feel free to send updates of yourprevious teams as well, i will gladly accept them if they are better. Please send the bots you want to update (or bindings) all at oncethough, and in the same format as teams.


Yes, i am asking you to AI your botsbecause you probably are the ones that know how they work better andheck, it's your bots, it's your controls. If you REALLY are unable todo this due to little free time or not knowing how to AI a particularbot, i will.


I also want to keep NAR AI a challengeand the hardest DSL pack ever, so i will be picky on the bot buildingskills - if it's not well built enough, it's not in. However, i willprovide advice and feedback on your teams and might even tinker withyour bots a little and send you my versions.


However, NAR AI isn't only made ofkillers and i know that. An original/creative/really cool bot will beaccepted even if it's not really battle efficient... as long as it'sbuilt well enough.


As long as you put enough work on it, iwill accept all the teams you can do as i bet no builder will send me10 straight teams.


The first three bots (Bot0,Bot1,Bot2)should be respectively LW/MW/HW like Starcore. The other ones can beany other legal bot class – though if you really want to sendanother team setup than LW/MW/HW i will not reject it.


The classes are : Antweight (less than125.0), Beetleweight (125.1-175.0), Lightweight (175.1 - 249.0),Middleweight (249.1-399.0), Heavyweight (399.1 – 800.0),Superheavyweight (800.1 – 1200.0), Ultraheavyweight(1200.1-5000.0). Also, for non-Stock bot classes, you will need toput "AW-", "BW-", "SHW-" or "UHW-"just before your bot's name for no confusion (Though you cangenerally guess what it is when you're looking at the bot !).


Now the bots must be NAR AI - legal aswell. This includes :


-No cheatbot2 parts or customcomponents. One single exception for this is the hovercraft engine.You can perfectly send a HW/SHW hovercraft bot, mostly for laughs(see Pon2n, Crazy Experiment and Destroyer FHP), but i will be stricton these, and really only accept the good ones.


-Ballasts are strictly banned. Theyfail so much that i removed them from my game. So no.


-No underweight bots by more than 10kg(Hell, 10kg is a lot on the lighter weight classes... try to build asclose as the weight limit as possible)


There are a few building rules as well.


-No overlapping or stacking Power orMotor components (excepted the smartzones of course) unless yourdesign could be implemented IRL. I will allow a little marginhowever.


-Extenders and extras can overlappretty much over everything if you would be able to cut a hole onthem or paste/bind/weld them in real life without the thing fallingoff (Example, abusing the multiextender's collision mesh and puttingit through a battery is allowed as long as it's not completelystacked in).. No stacking however (that is, 2 components at the exactsame place or one component inside each other)


-Moving components can intersect partly(and only partly) extenders/weapons/extras if you could cut a slot onthem in real life without the thing falling off. Motor or Powercomponents cannot interest any moving thing if it is an extender andit really does interest slightly (if you could cut a slot in theextender IRL with the thing still working correctly, it's alright)


About out-of-lab building techniques :BFE is allowed in a few cases that i will explain right now. AAM andZeroG are not.


-Changing the chassis shape/height withBFE is fine as long as you don't get baseplate-attached componentsout of the chassis (Motor axles don't count however, notably thevertical E-Tek's that you can get out of the chassis if you want) andas long as the shape is realistic.


-Breaking up collision meshes as longif it doesn't breaks the other rules and could be implemented in reallife. Example would be putting an ant battery between the 6-Mag'smotors, getting a component closer to a BSG than the stupid collisionmesh would allow or even a static component through a large staticdisc (if you could make a hole in the disc).


-You may not create new attachmentpoints through BFE or attaching a component to the baseplate if itcan't, even if it is realistic (as components attached to thebaseplate are invincible, this can create huge loopholes)


In any way, BFE use CANNOT broke therules i stated before and cannot be used for giving a major andobvious advantage to the bot (aka no components attached to thebaseplate via BFE when they normally can't be attached to thebaseplate, even if it could be done IRL). I will decide if your botis legal or not in case of doubt.


130
Discussion / DSL or Stock...
« on: October 19, 2008, 02:37:44 PM »
Which one do you prefer, and why?

______

Personally, Stock is fun, but a really good bot takes forever to build, you need to put 9 irons/maces on a spinner to make it effective, the motors are too weak and it's unrealistic.

DSL is good because you can use a battleaxe on a spinner with decent results (like System32 wants), you have good motors, moar weapons, plenty of wheels to choose from, skirts...

But the main thing i has against DSL is that the original DSL 2.0 AI is getting repetitive. Not enough bots to fight. In Stock, we have pleenty of good AI bots in SC3 (or SC4) and the PYS AI pack.

We need some DSL AI packs.

131
Modifications / RA2 General FAQ
« on: October 05, 2008, 07:14:35 AM »
Isn't anyone bored to answer 15 times the same question? (classic example: "DSL doesn't works after copying" or "how can I get the flamethrower")

I've decided to make a big "RA2 for dumm... newbies" FAQ which answers to plenty of these generic questions asked by newbies.

And ideally it would be on a sticky in the Robot Showcase, General Discussion and Technical Support forums.

But if you guys could put several different Q/As too...

I have:

-How to get DSL to work?
-I can't save my bots!
-Emergency is so hard !1!1! I cant beat it !
-How to get the real bots ? I want Chaos 2!
-How to get the AI bots ?
-How to get the motors horizontal so i can make a spinbot ?
-Why the heck my bot sucks ? (jk)
-The game doesn't works? (i have a nVidia)
-What is DSA/a HS/a VS/a FS ?
-Where can i get Starcore/DSL/custom components?

And more...

132
Chatterbox / Best o'Net
« on: September 26, 2008, 07:33:31 AM »
Hey guys, I just had an interesting URL:

[ad.yieldmanager.com/iframe3?NRgAAEgXAwAYCRQASg8GAAIAAAAAAP8AAAAGDgICAAMhCQMAvqQDAIIJCQAAAAAAAAAAAAAAAAAAAAAAAAAAAD4K16NwPf4.NBE2CMSFAUA0MzMzMzMJQK0cWrhGNA1AAAAAAAAAAACQwvXuOlYYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAusC1J8moJQX5TL7VFrNLsre4KCnazYzUZTZbPwAAAAA=,,http://funny-games.biz

I swear, this is a real one. Took me 20s to dlete it all.

133
Chatterbox / I HATE MAC
« on: September 12, 2008, 11:01:21 AM »
I just spent 5 hours struggling with my computer in order to cancel a Chdsk.exe command that I launched because that Mac-supported Windows crashes my games extremely easily (excepted RA2 and Morrowind)... It also did me things like launching Firefox 3 in 5 minutes, or putting me a blank screen for no reason, breaking my web connection...

The Chkdsk blocked at the end... some of you guys know what is a hard drive disk check in Windows XP, right? Well, the thing asks you before starting "hit any key if you want to cancel".

I put a WEIGHT on several keys and resetted the comp more than 40 times, but no. Generally i just need to reset it less than 15 times, but...

I tried to mess with the DOS, but the MacBook's keyboard don't have brackets (and no Del key, that said, great for RA2) and i can't use commands.

Finished with a simple thing: "start Windows with last working parameters" (or something like that), it worked.

For concluding... **** the guys that say "you can use Windows on the new Mac computers".

134
General Support / Arena Export problem.
« on: September 07, 2008, 05:04:07 AM »
I just imported several of the DSL arenas (Spinner, Drum, Lava) on my Starcore RA2 version, copying all of the python and bindings files (excepted the ones for other arenas) and the folders for the three arenas.

The Spinner arena and DoD arena work fine, but NOT the Lava Arena (doesn't appear on the arena selection screen).

I'm sure I put the binding and folder for it in the stock arenas folder...

135
Discussion / Youtube Loves RA2
« on: August 30, 2008, 04:16:18 PM »
Oh now the best of Youtube:

http://www.youtube.com/watch?v=2Mdf5oWgpJE&feature=related

very impressive.

136
Site News and Feedback / Robot Exchange?
« on: August 30, 2008, 07:03:40 AM »
I would suggest making just a thread for the bot exchange, with everyone posting to send a link to their bots (just use the GTMs file uploader)

Making eventually only one post each, for having the bots classified by builder and updating it (adding a new link) when a new bot is added.

This, at least temporarily.

137
Existing Games / What games would you call "legendary"
« on: May 30, 2008, 04:38:29 AM »
For me, it is clear.

1 - Worms series
2 - Robot Arena 2 (legendary ??)
3 - Age of Empires series, and followings
4 - Diablo series
5 - Elder Scrolls series
6 - Starcraft
7 - Warcraft series
8 - Command and Conquer series
9 - Neverwinter Nights series
10 - Baldur's Gate series

138
Discussion / Favored Hybrid type
« on: May 20, 2008, 06:33:37 AM »
What hybrids do you like the most/ build the most/ are more efficient, according to you ? Or you dont like them?

The most efficient type must be VS/HS.

Vertical Hammers/Rammers are cool (my speciality. dont think this design is used a lot, excepted Rammers/Side Hammers)

Rammers/ Flippers are really efficient too (Acmme Moving Men).
 
Rammers/HS are decent too.

Pokers/Rammers are pretty good.

HS/SnS are very efficient (SpyGuy from Inf)

Finally, Side Hammers/Vertical Hammers are pretty good against all types of spinners if well used.

139
Online Battles / Multiplayer Global Server for RA2
« on: May 18, 2008, 06:17:56 AM »
Guys, I had the idea we could use the Hamachi network to build a general server for RA2. It will be then a global LAN rather than a Internet.

Inf, if you agree can we use yours?

140
Discussion / Skirts and Hinges
« on: May 06, 2008, 09:14:05 AM »
Guys, I know how to use 10kg skirt hinges (dunno is the name is right, the black extender with a white square which is actually a infinitely weak burst motor ), but what about thhe other hinge, the metal hinge?

I never understood how that thingy works.

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