Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - powerrave

Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 232
41
Showcases / Re: Powerrave's whatever
« on: December 30, 2019, 09:30:17 AM »


Quickly made a more stable version of this thing.
It's definitely a kiwi, I swear.

42
Maybe we can use an invisible blur

I think you might be right.  I personally need to see the blur cylinder so that I can tell if the shape is correct.  Once I know that it is generating correctly (it isn’t right now), then I can disable the mesh renderer.
Or perhaps (later) make an option where it can be turned on and off, or via a slider to determine how visible it is.

43
Showcases / Re: Powerrave's whatever
« on: December 29, 2019, 06:01:55 PM »



More of a fantasy style, or should I say Final Fantasy.
With inspiration, this was style I wanted to try pull off in Robot Rumble due to how much the workshop allows.
Not sure what others will think of it, but I'm pleased enough with how it came out.

This is most probably not realistic enough to enter in tournaments, I'd guess.

44
Personally I think the blur cylinder is a good way to go, but it needs to be worked on to perfect it. May not be easy, but I do think it's the better way to go. Kupa is pretty much on point I believe.

45
I just tried out Panic Attack with the new decorative material. While it doesn't break its own physics anymore, and does have functional skirts, if it fights a complex opponent the problem returns. :(

So... Better, but still issues.

Phew!  The rest is just a matter of tweaking numbers until it feels right.  My thought for the first draft of this is to compute object hit points based on the energy absorption capabilities of the part.  Something like 1 HP = 1 Joule

Thinking more about how the skirt should break:

The skirt should be extremely resistant to damage from spinners because of its shape.  It should deflect blows upward instead of absorbing energy.  It should be extremely fragile if hit from underneath by a vertical spinner.

I think I can accomplish this generically by computing the incidence angle of any spinner hits.  Glancing blows should bounce off.
That would honestly be pretty cool. Reading this, I take it that currently the shape of, lets say the front armor, doesn't matter too much?


Another thing I would personally like to note, unrelated to the damage stuff, is in the workshop. Sometimes I want to do or edit something on the underside of the bot. The table there then kinda gets in the way. Would have to zoom in a lot on the bot to actually see it then.
While one could technically rotate the entire robot for a bit to work on the underside, just moving the camera there is just easier. Could it be done to see through the table if the camera is under it? Make it transparent or fade out of sight perhaps.

46
Showcases / Re: Powerrave's whatever
« on: December 28, 2019, 12:53:11 PM »
I'll admit I did some big time clipping with the drive motors, but otherwise I just couldn't get the design the way I wanted it.
And I feel like the pipe/rod theme also helps to more easily do these corners. Plus it looks decently nice.

47
Showcases / Re: Powerrave's whatever
« on: December 28, 2019, 12:39:56 PM »



My try at making a flipper.
4 wheeled, still driving stable.
Sends stuff flying quite well.

Personally not sure on how to AI a flipper at all.
Bot file is attached to the post for people wanting to try do that,
or that want to have some fun with this bot.

48
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 25, 2019, 05:32:55 AM »
I still don't see my Stopping Power in there. :(

49
Very welcome changes and fixes. Can't wait.

50
I've downloaded and started up the new version for a short bit. May be trying to build stuff with mirroring now in place.

What I did notice is an issue with the forward heading. Some of my bots (namely Stopping Power and Miasma) have it at 180 (or -180, doesn't matter), but every time the botlab is entered with one of them, the forward heading gets reset to 0.
Alternatively, you can rotate the bot. Select the chassis and do a 180. Heading to 0 and voila!
That is indeed a way, but the forward heading should still be fixed regardless. Otherwise it's a bit useless.

51
I've downloaded and started up the new version for a short bit. May be trying to build stuff with mirroring now in place.

What I did notice is an issue with the forward heading. Some of my bots (namely Stopping Power and Miasma) have it at 180 (or -180, doesn't matter), but every time the botlab is entered with one of them, the forward heading gets reset to 0.

52
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: December 18, 2019, 01:32:19 PM »
Looks quite funky. Nice design.
Thank. Its okay bot, but i really like the fact that it can suplex easily
Style points count too yo. Sounds funny enough tbh.

53
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: December 18, 2019, 12:13:12 PM »
Looks quite funky. Nice design.

54
1. @tashic has been working on the mirroring function in the botlab.
This makes me (and likely others too) very happy.

You lot are doing great work.

55
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 15, 2019, 11:46:54 AM »
I don't see Stopping Power on the list yet. Are there still issues with it or its AI?

56
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 15, 2019, 07:10:19 AM »
Should I
a) Lower the # of bots to 70
b) Raise the # of submissions to 5
c) Both
d) Neither
B, for now.
Can lower the # of bots later if raising submissions isn't enough.

57
Showcases / Re: Wham's RR2 Botz
« on: December 14, 2019, 06:36:07 PM »
Holy crap! Awesome work. Especially those last two look stunning.

58
Showcases / Re: KupaTec RR2 Showcase
« on: December 12, 2019, 12:32:30 PM »
That looks pretty neat. But does it also taste like peppermint?
So far it just tastes of steel and pain 😂
Aight sign me up for it.

Also Hermit seems pretty cool. Are you entering that in SvL too?

Thanks, and yes; Hermit is my third entry for SvL 2, just trying to throw some diversity in to the mix with a flipper/lifter despite the fact it'll get destroyed haha
Then we're much the same. I know Sentinel and Stopping Power won't go far, but it's at least some different looks.

59
Showcases / Re: KupaTec RR2 Showcase
« on: December 12, 2019, 07:49:53 AM »
That looks pretty neat. But does it also taste like peppermint?
So far it just tastes of steel and pain 😂
Aight sign me up for it.

Also Hermit seems pretty cool. Are you entering that in SvL too?

60
Existing Games / Re: Pokemon Thread
« on: December 11, 2019, 01:17:11 PM »
Ey that looks pretty good.

Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 232