Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - powerrave

Pages: 1 [2] 3 4 5 6 7 8 9 ... 232
21
I was working on my old bots to fix the drives. Came across this. It wants to attach on the side. This is on the new Ampflow 40-300.


22
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 08:51:33 AM »
While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing.

Also, Kix, King of Bots had 2 seasons so far to my knowledge. Another Chinese tournament was This is Fighting Robots. The latter I have heard someone that's been there that bot builders usually call it the "KFC deathcamp".
"KFC Death Camp" was Clash Bots. This is Fighting Robots was a spinoff of King of Bots run by the same people, and was largely ok as far as I'm aware
Guy a spoke with at Facts last year told that about This is fighting Robots. Or I'm getting things mixed up... In that case, my bad.

23
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 07:28:47 AM »
While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing.

Also, Kix, King of Bots had 2 seasons so far to my knowledge. Another Chinese tournament was This is Fighting Robots. The latter I have heard someone that's been there that bot builders usually call it the "KFC deathcamp".

24
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.


Ooo!  Fun to drive!

Nicely done!
Fun to drive he says. Lol! Glad to see it being enjoyed.

Now I can't wait for more different motors to make stuff with that probably shouldn't exist.

25
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.



26
Showcases / Re: Powerrave's whatever
« on: February 02, 2020, 09:46:44 AM »


A bit more of an open design. Hits hard and likes to dance.
Took inspiration from the good old Ghost Raptor battlebot.

27
Showcases / Re: Powerrave's whatever
« on: January 23, 2020, 03:36:46 PM »
This time I made a more serious vert.
Introducing to the family of bots here...


28
Good to know that this AI rewrite issue will be tackled eventually.
Should note that all the results with the circus bots was on 500 ticks.

29
When I checked performance monitoring, GPU ran at about 30 to 35%...

30
I tried the circus bot again, but this time multiple in the arena at once.
So, 4 was the engine wanting to commit suicide. 3 went well until collision; then the frames drop. 2 was fine. Frame drops only happens when components went clipping into each other.
This is run on the bleeding edge released today.

Unrelated but something that has also been a thing. AI on own robots being reset to the default of the game after installing a new version of the game (drag & drop over the previous version). This is a bit annoying since some of my bots just no long use their hammer or flipper until I give them their AI again.

31
If the aim is to also have this run well on school computers (don't know what general specs for those are these days), then something like grouping would also be quite ideal.
Now I also see why you want to lessen load so much. I should probably keep an eye on how much load the game puts on my system (gave specs on previous page), given that this is a own built gaming PC. Will add that when the game is running, I do notice my fans are spinning up a lot and then keeping that constant. Even in workshop or something.

32
I've downloaded that circus to have a look, set tick to 500. Saw no dropping in performance at all on my PC.

That's a good data point.  Would you mind sharing your PC specs?

4 x Rainbow Circus, all CPU controlled is my worst-case scenario for testing.  AI Miniscript currently takes up about 8 ms per robot for me, so 4 robots automatically drops my frame rate below 30 fps no matter what my physics settings are.

After we get physics and damage sorted out, reworking the AI system is next on my list.  My first priority is to rewrite everything so it doesn't take up so darn much CPU time.
Sure thing.

Intel Core i7 8700 cpu @ 3.20GHz
32GB RAM (2x 16 GB)
Nvidia GeForce 980 Ti (6GB GPU memory)

Those are the most important specs to look at I believe.

33
I've downloaded that circus to have a look, set tick to 500. Saw no dropping in performance at all on my PC.

34
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 11, 2020, 06:04:32 PM »
So basically Imma just let everyone enter their bots and no longer have a cap on how many can enter... for now. I'll most likely be making cuts after the 31st. So please, everybody (Robo, Sploodle, Wambo, HardBot, etc), ENTER!!!
Does this mean there's no more limit on how many bots per person? Asking just to be certain.

35
I'll want to add that while the tool is not a bad idea, I'm not much of a fan of having to use that and Blender or whatever if I want cool looks and have a still durable component. I'm more for just doing everything in game and see where it ends.
With that I am more fond of the idea of grouping bits together in game where it'll look good and still be durable enough.

I agree that Blender is intimidating.  I would love to eventually get a lot of the tool features built into the main game, but this should be a good start.

Grouping is a pretty big undertaking.  @tashic, any thoughts on getting something like this working?  Maybe we could reuse the chassis compound collider code?
Eventually there will be more than enough people that would rather not go through multiple programs in order to finish up a bot that looks nice, I'd think.
Kix also brings up fair points.

36
I'll want to add that while the tool is not a bad idea, I'm not much of a fan of having to use that and Blender or whatever if I want cool looks and have a still durable component. I'm more for just doing everything in game and see where it ends.
With that I am more fond of the idea of grouping bits together in game where it'll look good and still be durable enough.

37
Showcases / Re: 3g's RR2 Showcase
« on: January 08, 2020, 12:09:18 PM »
These look very good, and it's great to have a competitor come to GTM instead of the other way around for a change.

38
Showcases / Re: CodeSilver's RR2 Showcase
« on: January 04, 2020, 12:48:41 PM »
I see. Sometimes those bots looks so insanely compact. Really got me wondering.

39
Showcases / Re: CodeSilver's RR2 Showcase
« on: January 04, 2020, 03:38:00 AM »
They look awesome. I still wonder how everything is fit inside those things lol

40
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 02, 2020, 06:14:23 PM »
I've sent in 2 things that I hope will work.

Pages: 1 [2] 3 4 5 6 7 8 9 ... 232