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Messages - Nightraven Shade

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1
Active Tournaments / Re: Deathmatch 5 - SBV
« on: February 23, 2020, 11:34:01 PM »
Nice tourney redace cheers


2
Active Tournaments / Re: No-Limit Mayhem
« on: February 23, 2020, 11:31:50 PM »
ill cancel this due to interest, dont think people want to build a bot for 1 comp with the new 2020 rules just coming out

3
Active Tournaments / Re: No-Limit Mayhem
« on: February 02, 2020, 11:28:39 AM »
Some slight rule changes to fit with the 2020 ruleset

4
Active Tournaments / Re: Deathmatch 5 - SBV
« on: January 26, 2020, 11:57:07 PM »

5
Active Tournaments / Re: 2020 Tournament Season
« on: January 26, 2020, 06:02:01 PM »
Do these rules make typhoon drums legal now? Or can we just still have them universally banned.

6
Active Tournaments / Re: No-Limit Mayhem
« on: January 15, 2020, 11:30:19 PM »
fair point about the pixal chassis, but odds are all bots will need to be immobile for that to happen. Eventually the 2 active bots will get close enough to draw each others attention. if i deem one not moving freely enough then it will be manually counted out as for the havoking on random parts, if that happens and it drastically effects a bot then restart with eliminated bots removed and a percentage of battery from each bot based on the amount they had left.

7
Active Tournaments / No-Limit Mayhem
« on: January 14, 2020, 10:52:22 PM »
Ok so just something fun and destructive a couple of single elimination events

No-Limit Mayhem

Event Rules

4 rumbles of 4 bots each
winners advance to final rumble
matches will have NO TIME LIMIT it will be a fight to death
arena used will be RW2016
there will be a spinner competition and a flipper competition
havoks will restart matches without already eliminated bots
if a bot causes 5 havoks it will be removed from the rumble

Build Rules

DSL 2.2 IRL pack will be used
DSl IRL HW (800kg)
Steel 10 and Ti 10 is banned
wedglet damage will be off for both events (provided i can get the patch)
No Clusterbots (obviously)
all free hinges are banned
no hybrid weaponry allowed
the 2020 weapon and burst rules are in effect
OBJ, CF and BFE are allowed
any "floating" components will be auto DQ (if you lose your disk i expect anything meant to be attached to it to fall also)
No custom components of any kind (skins, hitboxes or meshes)
no custom .Py
If you AI your bot yourself that AI will be used, if not i will AI it for you.
any complaints about the AI or how it was used will ban you from future tournaments till i say otherwise.

Entry Details

You may enter 1 bot in each event if signups are slow i will allow another entry
i will not be entering either event
signups are open until filled
if there are still spots to be filled on 2nd feb then 2nd signups will be allowed or i will adjust the format to 3 way melee.
 

any questions of if i missed anything let me know.

8
Active Tournaments / Re: Orc's Wars Series 4
« on: November 07, 2019, 05:00:13 PM »
can we just keep track of floor flipper KOs? it will probably end up MVP

9
Active Tournaments / Re: Mech Madness Season 3 - SIGNUPS END OCTOBER 31st!
« on: November 01, 2019, 12:03:20 PM »
its cool, hope it clears up. worse case if any of the bots dont pass tech checks the builder can just have a bit time to fix the issue while conferences are being drawn.

10
Active Tournaments / Re: Deathmatch 5 - SBV
« on: October 30, 2019, 04:14:05 PM »
looking at my heat if i win anything it will be just due to spikeballing as some big bots there that will just bully mine

11
just finished mine but not really happy with any of them, my most destructive bot is a flipper  heck

12
Tournament Archives / Re: Intercommunity IRL League
« on: October 04, 2019, 03:06:22 PM »
so, with the general lack of interest from the GTM side of things and RACCOON rules confusing me more and more every time i see a china robot sent my way to the point where i was genuinly wondering what they actually considered bannable, i'm considering doing the following;

-rebooting this thing entirely, still with the RACCOON mod, but with more "GTM-friendly" rules, in the hope that GTM builders actually start entering and this doesn't become just "RACCOON 5 but it's on GTM because yes"

anyone having any objections to this ?

i tried the mod and with more chassis armor and the actual gyro from motors throwing me a bit (literally) was bit awkward at first, but if theres clear rules that actually make sense the mod itself isnt as bad as first thought. The rules definitely need revising though but overall the mod itself is fine only issue could be the extender HP and possibly wheel hp? 

13
Active Tournaments / Re: Mech Madness Season 3 - SIGNUPS END OCTOBER 31st!
« on: September 20, 2019, 12:02:29 AM »
That changes my entries a bit then.

14
Active Tournaments / Re: Mech Madness Season 3 - SIGNUPS END OCTOBER 31st!
« on: September 16, 2019, 07:57:38 PM »
Just checking but are you using damaging wedgelets or the non-damaging ones?

15
Tournament Archives / Re: Trak Attak - SBV
« on: July 09, 2019, 10:12:57 PM »

16
Wildclone be coming back under new branding, plus the frog army will be arriving into mech madness

Just checking are returning bots just same name or completely rebuilt? Just so I know what can do with wildclone.

17
Tournament Archives / Re: Trak Attak - SBV
« on: July 05, 2019, 10:01:43 PM »


18
Challenge Board / Re: RA2 CHALLENGE THREAD - CHALLENGE BELT
« on: June 28, 2019, 04:40:13 PM »
Ill throw my hat in ring for IRL belt

19
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: June 25, 2019, 12:12:29 AM »
Drum cluster both identical in every way except color.

396.7KG Bots both invertible

NPCf 2wd, plastic 10 chassis, TI front plate with 2 steel on side

 
 

20
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: June 24, 2019, 02:11:27 PM »
Flipper 1 wide med vdma
 

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