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Messages - 8bean

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1
Active Tournaments / Re: Turf (Signups)
« on: June 21, 2022, 07:49:32 PM »
I've removed the 16 entrant limit. If you still want to enter or have reserved a spot but haven't sent anything yet, make sure to have your bot and tag in by this weekend.

2
Active Tournaments / Re: Turf (Discussion)
« on: June 18, 2022, 02:20:33 PM »
Since the poll has gained enough interest signups are now open.

3
Active Tournaments / Re: Turf (Discussion)
« on: June 17, 2022, 12:36:03 AM »
I am slightly confused.  Does one entry equal a full crew (so 16 crews?), or does one entry equal one member of a crew?

Both of these are true. Each builder can only enter one bot, this bot is considered captain of its crew. Every crew will start out with only one captain robot at the beginning of the event. Which means that after the first round of fight week there will be 8 crews left with two bots in each, the winner being captain and the loser being just a regular bot that the winning crew now controls.

I'd also like to ask how many robots are in a crew.
There's no cap to how many bots a crew can have.

Could there be something like an execution elimination if a bot loses to many times because theoretically speaking you could however unlikely fall into a loop where 3 or 4 bots just keep trading wins and the competition would never end.
I could see this being an issue if there was only two teams left. However, since there will hopefully be several teams still competing in the later rounds of fight week this probably wont happen. Besides, even if all the crews are just trading bad bots back and forth, the fight week would end after 7 rounds no matter what so the tournament would end eventually.

4
Active Tournaments / Turf (Signups)
« on: June 16, 2022, 06:06:17 PM »
 


General Rules
-DSL 2.6 IRL
-Edited Parking Lot Arena (Removes invis walls and walls between hazard zones)
-16 Entrants

TLDR: Win fights to win opponent robots. If the bot you entered loses, your team is controlled by whoever you lost to.

Building Rules
-I retain the right to reject any bot for any reason
-Robots that use servos or motorized hammers must be AI'd beforehand.
-One bot per person
-Multibots and walkers/shufflers are banned
-Bots with multiple configs must only use one for the whole tournament.

Fight Rules
-1 havok reset allowed per match
-3 min fight
-Judges Decision will be based on Damage Aggression and Control
-If a robot has all of its wheels removed then it will be considered knocked out
-A manual countdown will be initiated if a bot cannot show controlled movement for more than 20 seconds

Other
-The winning team captain of turf will receive their very own custom crown component which will be allowed at all future tournaments I host.
 


Signups
Builder Name: Tag
1. Code Red: SOD
2. SamFM52: Tag Pending
3. Cringey: CRNG
4. Lilly: UWU
5. motmotthebot: MOT
6. Smallsmallrose: ROSE
7. KJ:SHCK
8. NeonCalypso: ERTH
9. ForceOfWill: FOWR
10. Botbuster: BTBR
11. coolkid6969: SDB
12. Swindobots (Bot Pending): WALS
13. Orc: ORCZ
14. 090901: MAO☭
15. BSRaven: B3LB
16. Moziet: OWO
17. Pocket Jake: JW
18. Norii: (Japanese Symbols??)
19. Skewed: SWD
20. TommyProductionsInc: TPI
21. TheRoboteer: GREG
22.

Green: Accepted and AI'ed
Purple: Accepted
Red: Rejected

If you are interested in this tournament please fill out the strawpoll so I can gauge interest ---> https://strawpoll.com/polls/QrgeV5OkKZp <---

5
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: June 01, 2022, 02:40:59 PM »
 


multibot i made for botm, put way too much time into the skins but it was really good practice for getting stuff on oddly shaped chassis panels to line up

6
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: May 13, 2022, 02:05:03 PM »
Might as well showcase both of these now lol

 


Introducing Mr. Green and Leonard Kickbutt! The two secret bosses who picked a fight with the High Roller's Champion at the end of Grand Finals.

Both of these bots were by far the most intricate extenderbots I've ever attempted and I'm really glad with how they turned out.

7
Tournament Archives / Re: High Rollers (Signups Closed)
« on: May 12, 2022, 06:31:25 PM »


Thank you to all who entered! I tried some experimental stuff for this tournament and it all seemed to work out pretty well, I know what can be improved so expect to see some special stuff in the future  :dance:
Also congrats to:
for winning the event!

8
Tournament Archives / Re: High Rollers (Signups Closed)
« on: May 12, 2022, 12:12:37 PM »
we back yall


9
Tournament Archives / Re: High Rollers (Signups Closed)
« on: May 01, 2022, 10:08:04 AM »
Apologies for the 1 month delay, uni has been hectic af recently. Finals week is next week though so hopefully I should be able to get the remaining eps out after that.

10
Tournament Archives / Re: High Rollers (Signups Closed)
« on: April 08, 2022, 10:28:50 PM »


11
Tournament Archives / Re: High Rollers (Signups Closed)
« on: March 26, 2022, 11:06:13 PM »

12
Tournament Archives / Re: High Rollers (Signups Closed)
« on: March 11, 2022, 01:59:30 PM »

13
Tournament Archives / Re: High Rollers (Signups Closed)
« on: March 09, 2022, 08:22:04 PM »

14
Tournament Archives / Re: High Rollers (Signups Closed)
« on: February 26, 2022, 11:53:11 AM »
One week left to send your bot :dance:

15
Tournament Archives / Re: High Rollers (Signups Closed)
« on: February 20, 2022, 10:09:17 PM »
Just a reminder to everyone who entered, you have 2 weeks left to get your bots in.

16
Tournament Archives / Re: High Rollers (Signups Closed)
« on: February 16, 2022, 11:17:27 PM »



17
Real Robotics Discussion / Re: cool robot i found on the inter net
« on: February 13, 2022, 01:25:16 AM »
ghis cant be real :0

18
Tournament Archives / Re: High Rollers (Signups Closed)
« on: February 12, 2022, 11:01:29 AM »
Signups are now closed, I have sent out the gambling sheet to all entrants. Please have it filled out by the end of Sunday if possible.

19
Tournament Archives / Re: High Rollers (Signups/Discussion)
« on: February 09, 2022, 12:50:15 PM »
This Friday will be the deadline for entry. There’s still 5 spots available though so enter while you still can!

20
I think the real nail in the coffin for post count is the switch to ppl solely posting their tournaments on the discord. Although I still think the forum is a million times better as all tournaments ending up in one cluster**** of a discord channel and get forgotten once the event ends. Same goes with showcasing bots, on discord you can't really compare a player's previous builds or give feedback on something without sifting through everyone else's stuff.

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