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Messages - 8bean

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1
This is a really good starting point, since you're using a weapon motor with a belt on it you don't need the chassis to cover the entire length as long as you have extenders that support the end of the belt. Sorta like the reinforcements you made in the most recent version. Keep up the great work my dude

2
Discussion / Re: New useful glitch discovered??
« on: November 12, 2022, 08:55:47 PM »
so fvcking zased

3
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: October 08, 2022, 06:00:39 PM »
fire skin + bonus cool points for camber. great work

4
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: September 02, 2022, 11:22:03 PM »


miserable at fighting and cant get under anything since all the weight is in the back but was able to get the stinger motion down pretty good. Tit 5 armor with tmwr2+tmwr 4wd

5
Tournament Archives / Re: Turf (SBV)
« on: August 09, 2022, 05:28:00 PM »



6
DSL TC Showcases / Re: WeN make robots
« on: August 09, 2022, 11:22:07 AM »
disc looks a bit small with how big the teeth are imo. other than that though, this is one of your best builds

7
Tournament Archives / Re: Turf (SBV)
« on: August 08, 2022, 08:19:35 PM »

8
Tournament Archives / Re: Turf (SBV)
« on: July 30, 2022, 09:17:12 PM »

9
Tournament Archives / Re: Turf (SBV)
« on: July 29, 2022, 03:13:56 PM »

10
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 26, 2022, 12:03:59 AM »
mad props for making that wack chassis shape work out. If the overall stance was dropped down so that the entire bot was flush with the bottom panel it would look a lot better imo.

11
Tournament Archives / Re: Turf (SBV)
« on: July 25, 2022, 12:10:41 AM »

12
Tournament Archives / Re: Turf (SBV)
« on: July 23, 2022, 02:47:30 PM »

13
Tournament Archives / Re: Turf (SBV)
« on: July 16, 2022, 09:01:42 PM »

14
Tournament Archives / Re: Turf (SBV)
« on: July 15, 2022, 03:45:57 PM »

15
L of the century

16
Tournament Archives / Re: Turf (SBV)
« on: July 09, 2022, 11:36:59 PM »
Splash and Matchups are now up. First ep coming soon!

17
Tournament Archives / Re: Turf (Signups Closed)
« on: July 07, 2022, 03:20:52 PM »
Signups are now closed. SBV coming soon

18
Tournament Archives / Re: Turf (Signups)
« on: June 21, 2022, 07:49:32 PM »
I've removed the 16 entrant limit. If you still want to enter or have reserved a spot but haven't sent anything yet, make sure to have your bot and tag in by this weekend.

19
Tournament Archives / Re: Turf (Discussion)
« on: June 18, 2022, 02:20:33 PM »
Since the poll has gained enough interest signups are now open.

20
Tournament Archives / Re: Turf (Discussion)
« on: June 17, 2022, 12:36:03 AM »
I am slightly confused.  Does one entry equal a full crew (so 16 crews?), or does one entry equal one member of a crew?

Both of these are true. Each builder can only enter one bot, this bot is considered captain of its crew. Every crew will start out with only one captain robot at the beginning of the event. Which means that after the first round of fight week there will be 8 crews left with two bots in each, the winner being captain and the loser being just a regular bot that the winning crew now controls.

I'd also like to ask how many robots are in a crew.
There's no cap to how many bots a crew can have.

Could there be something like an execution elimination if a bot loses to many times because theoretically speaking you could however unlikely fall into a loop where 3 or 4 bots just keep trading wins and the competition would never end.
I could see this being an issue if there was only two teams left. However, since there will hopefully be several teams still competing in the later rounds of fight week this probably wont happen. Besides, even if all the crews are just trading bad bots back and forth, the fight week would end after 7 rounds no matter what so the tournament would end eventually.

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