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Active Tournaments / Re: Subway Savagery - RW2004 Tournament« on: February 03, 2024, 04:11:49 PM »2
Active Tournaments / Subway Savagery - RW2004 Tournament« on: January 23, 2024, 01:26:01 PM »
Time to get some proper use out of the RW2004 mod!
Inspired by playing a lot of Extreme Destruction as of late, I have taken one of the tournaments from the game, bringing it to RA2. 24 slots available (2 per person) in this 36 robot tournament as the other 12 robots will be Robot Wars All-Stars. How will you fair against the best of the best from the show? The robots entered will be robots that were in the Extreme Destruction game. All rules are on the sheets, however I'll copy over the important information here too on how this is different to standard tournaments: EXTENDERBOTS AREN'T ALLOWED, to match the RW2004 build style all robots must be chassis bots, whether it's in-game chassis or OBJ Classic style entries only, if I feel the robot is too 'modern' then it will be rejected, if it's up for debate I'll ask the community to help decide Most DSL 2.6 entries should also be compatible within the game so they can be built within that, however RW2004 has more components Hopefully this tournament allows people to get creative with custom components and make amazing stuff out of the norm. See you there! Rules and Entries: https://docs.google.com/spreadsheets/d/1-XCuM4SG9MKuhprL2aLbfzH80vgmDYOqh67IhkQuj3Y/edit?usp=sharing 3
Contests / Re: Botober 2021« on: October 08, 2021, 02:55:39 PM »
Been a while since I've posted here. I completed the first day but then fell behind but as of now I will try to keep on top of Botober.
For 'watch' I have made Time Keeper. Heavily Loki inspired with the name and colour scheme, it's a relatively simple shell spinner but does the job. 4
Tournament Archives / Re: Replica Mayhem, A Stock Replica Tournament (Quarterf's & Grand Final Available!)« on: July 13, 2020, 03:41:45 PM »
Without saying who in the video...yes...you made a mistake letting in that bot...
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Modifications / Re: dsl stuff« on: June 13, 2020, 10:59:09 AM »
If adding parts from other games is up for debate, the crusher component in RWRA2 would be great as it comes in three sizes as it is and wouldn't be difficult to skin. Crushers are a pain in DSL atm as they are just, most of the time, a bunch of extenders and angled pieces to make the crusher which, when damaged, is a major havoc risk with all the small parts on the floor.
The crusher does damage but not much at all, but still more than an extender crusher with small teeth on it. I imported them in my DSL whenever I make crushers but obviously can't enter them into anything, but having these in DSL and legalised for tournaments would be perfect in order to see crushers be used more in tourneys with reduced crashes 👌 6
Off-Topic Discussion / Re: GTM, I request your ass is tance« on: May 28, 2020, 12:00:56 AM »Honestly I have tried to work it out with some of the people I’m having issues with- I just can’t seem to get over stupid sh** that was said over both parties and what resulted in some of these broken friendships in the first place. It just always seems to make it more awkward and harder to talk to eachother. No need to apologise at all. It's often better to vent and type about everything that's been building up as there are certainly unhealthier ways of coping with these kind of thoughts. Friendships and relationships can be a ballache to maintain and consequently a lot of them end, whether it be to arguments or quite simply growing apart. The key is to finding the healthier friendships and sticking with them, the people who have always been by your side and not just when it suits them or when it's easy. I know it can be hard to regain trust in people, especially after it's been betrayed in the past, but the key is remembering no two people on this planet are alike. You may have had toxic friendships, but they help you identify what a healthy friendship/relationship is in the future. We all need a bad experience to help us identify a good one. You've had some bad ones, let the good ones stick by you. 7
Site News and Feedback / Re: Does anyone legitimately care about this place anymore« on: April 30, 2020, 02:49:45 PM »
Personally I feel the community has definitely moved to discord now. I don't think anyone showcases like they used to anymore here, just on discord. People don't post their reps in the "pay tributes with replica page", just on discord.
GTM is outdated now IMO. The download section and tutorials are the only pages I think people consistently still have use for. 8
Tournament Archives / Re: Retro Arena - Extreme« on: January 23, 2020, 07:59:25 AM »Good to see a new tournament already! This sounds fun but my only question is how would you get one winner (for the End of Year tournament) from all of these events? This is a good idea. I might do an 8 robot tournament for all of these winners then and have the winner for the End of Year Tournament and have these Top 8 as seeded robots for when the main series comes around. 9
Tournament Archives / Retro Arena - Extreme« on: January 22, 2020, 08:53:37 PM »Following the announcement of the 2020 official tournament ruleset, I'm going to work on something I've been wanting to do for a while, a classic Robot Wars themed tournament. The first thing I will do is create a 'Robot Wars Extreme' style series, having a variety of events within a single episode, from qualifier events such as World Championship qualifiers and Mayhems for the Annihilator, to side events such as grudge matches. The build rules will follow the official rules as stated previously, (shown below). You are allowed one robot per event. All robots have to be heavyweights (between 600kg and 800kg) although if you want to enter Cruiserweights that will also be accepted but not advised as it will make you have a weight disadvantage. Building rules: The arena will be a version of the original Robot Wars arena (I believe created by Wham) which is basically a cross between the DSL RW Arena and the RWRA2 mod arena. The walls are in between the height of the two so they aren't really high but not really low and the texturing is a lot better, so this arena seems best fit. If an event exceeds the number of entries, unedited qualifier matches will be upload to see who qualifies for the event. The events are as followed and the rules will be explained for each: Mayhem/Annihilator - The mayhem format will be the same as Robot Wars Extreme. Six three-way melees will take place and one robot will qualify from each. However, as RA2 limits 4 robots per rumble, the six robots that won their respective mayhems will be split into two three-way melees. This time only one robot will be eliminated, leaving two robots from each fight, giving us four remaining robots. From their, the four robots will be wittled down to three, to two and then leave us our Annihilator champion. The annihilator will be a stand alone episode whilst the mayhems will play throughout the series. Entries: Tag Team - An classic series event that ran for many years, the Tag Team allows you to have a robot by your side in a frantic 2v2. Eight teams are formed to create spaces for 16 robots, creating a knock-out stage style tournament. Entries: Flipper Frenzy - One of my personal favourite events from Extreme was the Flipper Frenzy. Having four of the most powerful flippers against each other will create some high flying action. This event consists of a four way melee leaving just one winner. Entries: Spinner Showdown - Not only is high flying action appreciated, but robots getting shredded provides just as much entertainment (permitting the game doesn't crash a dozen times in the process). Any spinner is welcome, whether it be a horizontal, vertical, drum, full body spinner or saw. Entries: Axe Attack - Hammers and axes don't normally get much luck in the tournaments due to them being outside the meta, but in this melee an axe or hammer is guaranteed a victory. Entries: World Championship - This will be one of the longest running events. For this we will follow the Extreme 1 World Championship format, where four battles featuring 4 robots in each fight it out to leave a single winner, progressing to a semi final and then final. Each heat will have one American and one British competitor as that is what was featured in the show and these are the two primary countries GTM uses are located in. For the countries that have a lot of competitors, qualifiers will be held as side events to determine what bots get to represent their country. Entries: Grudge Matches - There have been a lot of rivalries within RA2 over the years, whether it's between the robots or the builders. Use this opportunity to challenge your rival to settle an old score in the only way possible, in the arena. Entries: Challenge Belt - The Challenge Belt is where a robot is selected as a challenge belt holder. Robots then get to challenge the holder to a battle. If the holder wins, they keep the belt. If they get three consecutive victories they become the Challenge Belt champion. However, if the holder loses the battle then they give up the belt and the challenger becomes the holder, simple. Entries All Stars - There are many infamous robots within the community, with most users having at least one signature bot, but who is the best of the best? Use this opportunity to enter what you consider your most well-known competitor into a knockout tournament and determine yourself as the ultimate all star. Entries: Wild Card Warriors - There are a lot of people joining the community even to this day, so this event allows the newbies an opportunity to try out one of their builds against the veterans. Entries: Entries are open as of today, send in your bots and if you are competing in the World Championship let me know which nationality you are so the country you represent is the country you actually originate from. **The fixtures aren't final and will be randomised once entries are full** 10
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: December 25, 2019, 06:39:06 PM »What exactly is community manager? I'm guessing it's the spokesperson of the community when it comes to feedback and voicing further improvements based on community preferences. 11
Off-Topic Discussion / Re: calling out jonzu95« on: November 14, 2019, 05:46:06 AM »
We're a friendly community, they say. We have a good time here, they say.
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Off-Topic Discussion / Re: calling out jonzu95« on: November 14, 2019, 04:56:47 AM »how about you ****in get to work on another peice of furry porn you degenerate ****>Date Registered: August 27, 2018You don't deserve it I doNot interested this time.yes dad 13
Showcases / Re: Wham's RR2 Botz« on: November 09, 2019, 05:21:23 PM »
I've been waiting for new bots to be shown for weeks now, glad you're back building now I've recently started.
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Modifications / Re: IDEA: Everything mod?« on: September 09, 2019, 10:29:37 AM »
This would be fun for a version of RA2 purely to make replicas as it's near impossible to make robots such as Apollo or Eruption without doubling on the bursts and flippers, but in order for me to download it or make it appealing the components would have to be organised and not scattered all over the place with blank previews.
If you can manage to make this mod neatly then sure I will give it a go. 15
Showcases / Re: Wham's RR2 Botz« on: September 05, 2019, 07:58:43 PM »
All of these are beautiful, this is where I pray when I get a new PC that the game runs better and you release a massive pack with these in.
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Modifications / Re: IDEA: Everything mod?« on: September 05, 2019, 03:44:32 PM »
This is something I worked on between 2015-2017 before I was building DSL IRL. This was great for replicas due to the increased parts and easy building because of the amount of motor options so you can just find what fits. However, earlier in the year I added Resetti's mod and that made all my folders a complete mess of components and made it overkill.
So if you want to add all of them yourself, it works but just be prepared to spend a while dragging and dropping components. 17
Showcases / Re: Wham's RR2 Botz« on: August 30, 2019, 04:39:05 PM »
Yup. This is the best RR2 showcase on GTM.
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Modifications / Re: Resetti's Replicas AI Mod (Released)« on: August 30, 2019, 04:33:27 PM »
Is the download link for the updated version a full game or an add-on coz if it's the full game I don't really wanna spend ages downloading and extracting files that I mostly have with the older version.
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DSL TC Showcases / Re: Kelimpel's horrifying bots« on: August 30, 2019, 04:25:26 PM »
Firstly, making the flatmotor higher up rather than using drums will save some weight. Speaking of the weight, it being at 295kg will make it stupidly light compared to other middleweights so wouldn't fair well, so either shred it down to under 249 for a LW or work up to 400kg for a MW.
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Off-Topic Discussion / Re: GameTechMods Tier Ranking V1« on: August 01, 2019, 03:59:03 PM »[ Quoting of attachment images from other messages is not allowed ] If only the community was actually like this |