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Messages - F1Krazy

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1
Brackets, Vids, and Awards / Re: Deathmatch 4 - SBV
« on: Today at 08:16:11 AM »
Heat F of Deathmatch 4 is now up!




2
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: Yesterday at 07:45:29 AM »
I'd say the Moros blade: it looks like it has better reach, and it's all one piece so you're not going to lose stability from having a part break off. Plus you've got the covers on the wheels now. (Any chance you could use smaller wheels, actually? I think you might have too much ground clearance right now, though it's hard to tell from these angles. Vlad wheels would fit the covers perfectly.)

3
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: Yesterday at 06:36:24 AM »
I think you need more range, as well as stronger motor yeah. You can also downgrade the armor just fine to like Ti5 or To3
I'd go with Pl10 for the armour tbh

4
Game Development / Re: Alternative Arena: Design to Destroy
« on: August 17, 2019, 04:50:03 PM »
The one basic feature missing from every robot combat game since Extreme Destruction, and this guy just comes outta nowhere and implements it in a day. This is looking more and more promising with each screenshot (though of course, it's still early days).

5
Brackets, Vids, and Awards / Re: Double2Man - SBV
« on: August 17, 2019, 12:08:46 PM »
Also, that first song was ParagonX9, right? Haven't heard that in many a long year.
It was from Helix6
That's the one! Ahhh, takes me back.

6
Game Development / Re: Alternative Arena: Design to Destroy
« on: August 17, 2019, 08:57:42 AM »
and yes, it will be playable only within couple of weeks :/
i'll be posting here small advancements, just to show the work in progress.

I mean, you're already further than I ever got when I tried prototyping a robot combat game in Unity!

That's a nice-looking wheel, too.

7
Brackets, Vids, and Awards / Re: Double2Man - SBV
« on: August 17, 2019, 03:55:12 AM »

Also, that first song was ParagonX9, right? Haven't heard that in many a long year.

8
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: August 15, 2019, 04:32:58 PM »
Definitely beef up the drive, four Astroflights is barely enough for a MW, let alone a CW or HW. If you don't have the chassis space then you might have to just rebuild it with a larger chassis. You also have too many batteries, just the two black ones (and maybe an ant) will be enough.

9
Game Development / Re: Alternative Arena: Design to Destroy
« on: August 15, 2019, 03:35:14 PM »
Unity or unreal?
Ngl, ra2 remake would be lit
It's Unity, that's the default skybox

10
Brackets, Vids, and Awards / Re: Double2Man - SBV
« on: August 15, 2019, 08:03:41 AM »

11
Off-Topic Discussion / Re: New Member? Introduce Yourself!
« on: August 15, 2019, 07:42:34 AM »
Hi all guys! I'm an old player of robot arena / robot arena 2. I ever played robot arena with some friends for many years. I find your recently videos of ur ra2 and i become crazy. I wanna take part of ur super community and tournaments! Can u tell me what i must download to make robot for tournament? Only the complete edition or some patch and addon? Thanks for info! Finally i come back to best memories  :heart_smiley:
Hello, and welcome! I think the Complete Edition should be everything you need to get started, though there are a couple of other add-ons (like Bildschirm's coloured drums and bars) that aren't in there yet. Most tournaments have pretty strict standards on what they will and won't accept, so I'd recommend making a showcase to post your robots and get feedback, and looking at other people's showcases to get a feel for what a good tourney entrant should look like. Maybe you'll get some ideas as well!

Hope you stick around and start entering tournaments!

12
Game Development / Re: Alternative Arena: Design to Destroy
« on: August 15, 2019, 07:31:10 AM »
You should use the attachments system to embed the images into your post, rather than linking to an external site. It's more convenient, plus I won't get confronted with ads for "sexy women in my area" while I'm on my lunch break at work. :dumb)

Judging from those screenshots, your game's still in a pretty early phase, but you've got component placement done and that's really the backbone of any bot-building system. I'll check out your Patreon when I get home, and I'll definitely keep an eye on this project.

13
Brackets, Vids, and Awards / Re: Double2Man - SBV
« on: August 14, 2019, 02:51:20 PM »
I laughed far harder than I should have at "Snowcog 2"

14
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: August 12, 2019, 07:43:58 AM »
Please tell me that Bad Habit's drive motors aren't mounted directly to the polycarbonate side panels. If they are, then any horizontal spinner you face is going to tear half your drive off in about five hits.

15
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: August 10, 2019, 02:55:46 PM »
Yeah, you could beef up that frame with some cross supports (see Tombstone's supports). You've also got more than enough weight left over for some wheelguards, and maybe some small pieces on its back to stop it getting stuck there.

16
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

It sounds like physics stability needs to be my next priority.  Every time I push into a new direction and add a new feature, stability suffers.  Grrr.
Yep, that's game development for ya. I've been watching the Automation devs do this for like four years, don't worry about it.

More motivation to get flatter motors.  Eep!
Another option might be to have some kind of dedicated component for translating rotation in that way. Hypno-Disc used a gear setup like that IIRC (though Hypno-Disc was not exactly a shining beacon of mechanical reliability).

17
(Image removed from quote.)
was messing around with the file
Oh, now that's interesting. Mount a spinner on that and see what happens. I'd be very interested to see if the rotation translates, because this could open a pathway to flatter horizontal spinners.

18
There are plenty of webcomics that do just rip off other people's characters, mostly from video games (I'm personally quite fond of Nerf NOW!), and none of them get sued into oblivion. "Fair use" should cover you - your work is intended as an affectionate parody and it's not like you're trying to make money off the RW/BattleBots brands. If you were trying to make money off the Robot Wars brand, it'd be more than the BBC ever did, but that's besides the point.

I see no issues here. Go for it! I'd read it.

19
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: August 07, 2019, 08:19:21 AM »
A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
A robot that is 65% weapon will also have armour made out of cardboard. I don't think much nerfing is necessary; once we start doing tournaments, people will work out for themselves how hopelessly impractical those kinds of weapons are and the "who can make the biggest Deep Six clone" contest should cease.

20
617 mph?! That's approximately 80% of the speed of sound.

I'm sure there will be plenty of exploits like that, but they will almost invariably be un-IRL - and I can foresee tournaments having tip speed limits anyway for balancing purposes, just like BattleBots and Extreme Robots have.

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