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Messages - Danangoo

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DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 06:13:51 PM »
Awesome stuff man, you are definatley one of my favourite OBJ builders

Thank you, that's very kind of you.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 12:43:21 PM »
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:48:27 AM »
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.


DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:39:52 AM »

Love them!Yo how did you make the chassis? Through OBJ?

Yeah, the chassis stuff only look about 10-15 minutes. Vercingetorix was really quite fiddly. I would've included tracks in the design but RA2 is broken.

Cyrax is missing the "light" on the top, but I've since fixed it.

Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: May 26, 2020, 10:26:15 AM »

Me again,

This is a very small standalone BETA version of what is to come in Version 4. I have removed most arenas and tools, also a lot of replicas are removed for now as I need to make a lot of robots compatible and then reorder the AI files.

I'm also uploading this for myself as I'm going to be screwing around with the main base game so I guess this is a checkpoint of sorts. Anyway, ignoring that, I hope you can all enjoy this mini update. I've improved Events, if people still play them, I'll be adding more events too later.

With all that being said, here's the mini update:

Decryption Key:

4.72gb is quite hefty for a beta, especially if it's already stripped down. Are you able to give a WIP changelog with a few screenshots of improvements?

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:23:40 AM »
I've posted these on Discord already but I've made a few other replicas.

Cyrax / Vercingetorix (s4)



DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 18, 2020, 12:10:34 PM »
Attempted building the chassis for an Agent Orange upgrade. I think it's pretty good, considering that it's got 80 meshfaces.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: April 29, 2020, 04:14:27 PM »
These bots look really nice, especially on the skins. Are you using Ironforge for this btw or do you just have the components in your game?

Thanks for the comment, I used to export textures at 1024x1024 but 2048x2048 gives them much more clarity. I would have had 3 more .bots to showcase but I mucked up the process in Blender and they rendered wrong.

The base game I'm using is the Resetti's Wars AI Pack so I think it's just things taken from that. If I'm going to upload any .bots to Bot Exchange I'll basically rebuild the .bot in a clean version of DSL 2.2 without using certain items (the motors for Bee Boy 2 are modded flatmotors and the battery is also modded).

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: April 29, 2020, 03:00:59 PM »
It's been just over a month since I last posted here, so I thought I'd try a different build for once. I'll be continuing my JJBA-themed .bots in a few days and I'll try to make them not "underwhelming"

Bee Boy 2 / Ravenous Rat 2 / Sarcophage 2

Bee Boy 2


Although Bee Boy 2's final form has obviously taken inspiration from robots like 13 Black and Chrome Fly, the original version was just one-half of the chassis. When sorting out the internals of Bee Boy 2, I decided to try to implement an omni-directional driving mechanism like Shatter! If it didn't work, I'd just delete the other wheels and drive it like a normal .bot. (It worked. Very nicely. Very nicely indeed.) As a result it's a little slower than some other .bots, but it makes up for that lack in speed with 2 really hard-hitting spinners.

Ravenous Rat 2


The original version of Ravenous Rat 2 was just a reskin of the original, but what's the point in giving something a "2" and a new paint job if you're not going to change the interiors/weapon? The original Ravenous Rat's overhead sledgehammer arm has been replaced with a double-headed polespike hammer. The design inspiration for Ravenous Rat 2 came from checking reference images to horse and bull skulls.

Sarcophage 2


Sarcophage 2 is, like Ravenous Rat 2, a complete redesign on the original design, with a new chassis shape, weapon and locomotion. The two little divits on the side of the .bot are supposed to keep it from being stuck on its side.

Both Sarcophage 2 and Ravenous Rat 2 are textured in the same way and I didn't notice that until I went to post this. The differential factor between both is that Sarcophage is a bit more bronze.

Modifications / Re: dsl stuff
« on: March 18, 2020, 08:30:14 PM »
(Image removed from quote.)
(Image removed from quote.)
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh

Absolutely gorgeous stuff!

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 17, 2020, 04:01:44 AM »
While the design of the bots may be sometimes underwhelming and poor (being honest here), I can't deny that the skins, creativity and Splashes are excellent

Honesty is the best policy, chief.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 16, 2020, 10:09:34 PM »
Speed King / Survivor / Bohemian Rhapsody (and Scary Monsters, again)

Speed King and Survivor were absolute doddles to design, but I must've done about six models for Bohemian Rhapsody before choosing to just reuse the chassis of "Hahaha". I try not to reuse already existing .bot files as bases for others because it lends itself to laziness and half-arsedness and I'm not about that lifestyle. Seeing as how Speed King is one of my favorite Stands, I initially decided to create a little head crest to go somewhere on the chassis. After changing the look of the design I chose to not include the crest as I felt that it cluttered the design.

I also made a mockup of Scary Monsters to try the style of background I wanted, and I think it looks alright. The next couple of designs should be Soft Machine, Oh! Lonesome Me, Talking Head and Brain Storm!

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 14, 2020, 09:16:13 AM »
I've just finished Survivor and Speed King, and I'll make an update post when I've finished Bohemian Rhapsody, Oh! Lonesome Me and Brain Storm.

aqua necklace has that classic robot wars flipper look and style to it :thumbup :thumbup :thumbup keep it up!

Thank you very much, it's the aesthetic that I was aiming for, so I'm glad I was able to do it some justice!

Didn't see Aqua Necklace and B.I.G. until just now. Both are incredible

I'm not as pleased with B.I.G as I am with Aqua Necklace (I'm really glad I added the lines under the text at the last minute), but it's still neat.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 03:18:49 PM »
Scary Monsters (and Super Creeps)

Scary Monsters (and Super Creeps) is an arrow-shaped .bot armed with a  front-hinged arm flipper. While not exactly stunning, the front prongs are invaluable at getting under opponents, allowing me to send them back to the age of the dinosaurs!

[Mummified Corpse Eyes not included with this .bot and must be found seperately]


This one was a pretty challenging one to skin as everything seemed to be on a skew of about 45-50 degrees, so getting everything properly framed around this oddness was a bit difficult (but not impossible)


DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 02:59:46 PM »
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:

Thanks man, that's very kind of you!

Go small man

Loving these bots. I see you have embraced the obj life

.obj gang rise up

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 01:43:30 PM »
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style  :thumbup

I'm just glad to be free from the shackles of the in-game chassis creator! For example, I'm doing Scary Monsters right now (and I might even do an ant/middleweight version called Super Creeps) and I want to utilise an arrow shaped chassis. If I wanted to use the ingame engine I'd only be able to do a simple triangle - SketchUp allows me to have exactly what I want (as long as it's under 85/89 faces) and I'm that much better off for it.

All I'd be able to do with ingame -

What I actually want (and have) -

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 01:31:25 PM »

I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.

As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.

Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 01:21:56 PM »
Aqua Necklace is gorgeous. What burst does the flipper use?

It's just an upside-down Storm burst-piston. The first iteration of the design lacked the circled area and there was some exterior clipping with the mechanism and the chassis so I tweaked the design and gave it a little raise to cover it.

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 01:15:05 PM »
Aqua Necklace / Notorious B.I.G

Aqua Necklace is a simple wedge w/ a flipper on the front. The original cover lacked an aspect to make the chassis pop visually, so I added the two stripes running down the front. It's more of a lifter than a flipper, but it can do its job.

As Notorious B.I.G is meant to be one of the most resilient, most violent and most uncontrollable Stands in all of JoJo, it only makes sense that such a Stand would be represented as one of the most violent, most resilient types of .bot - a spinner. The base layer of red mass is meant to be done in the style of pulsating flesh, like, well, the "skin" of Notorious B.I.G itself!

DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 06, 2020, 03:58:52 PM »
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality  :thumbup

The first iteration of the design didn't have the steadying prongs and it would constantly freak out every time it hit another .bot.

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