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Messages - goose
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1
« on: May 15, 2018, 06:34:04 PM »
https://parsecgaming.com/ another game streaming service like nvidia gamestream, but it doesn't require an nvidia gpu and it allows multiple connections. it's not perfect, and decent amount of the people probably won't be able to fully use it, but it's the best way we've tried so far.
I recently came across this and instantly thought of RA2. came here to post about it. Its cool thats its already been found. and by another geese!?
2
« on: August 02, 2016, 05:03:48 PM »
assuming every copy was sold at 20.00(I'm guessing many were sold at the 20% off sale price) and 4000 were sold that would be $80,000. steam takes ~30%($24,000) so they would gross ~$56,000 split that between 4 devs, the big wigs, lawyer and whoever else was involved. ya, they did not make a whole lot.
3
« on: July 13, 2016, 01:40:20 PM »
Not gonna lie, but the CERTAIN THING that happened in Round One has to be one of the greatest things I've seen, made even better by being there live. Everyone went wild.
Awesome! cant wait to see. I appreciate you keeping the results to yourself :)
4
« on: June 30, 2016, 12:18:05 PM »
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.
he has 0.9 hrs on record, hope to hell he is not a dev
5
« on: June 29, 2016, 03:51:31 PM »
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« on: June 29, 2016, 02:39:16 PM »
my steam name is gooses -- look for the one that has "canadian goose" as "also known as"
7
« on: June 28, 2016, 11:26:11 AM »
Posting on here because...
well...
joelu got absolutely cena'd yesterday
(Image removed from quote.) (Image removed from quote.)
I GAVE MY LIIIIIIIIIIIFE NOT FOR HONOR BUUT FOOOOOOOOOR YOOOOOOOOOOOOOOOOOOOOOUUUUUU
(i'm gonna have nightmares from that match)
nah man, lunation is a hell of a player. You must be good if you were matched with him. if you ever need a confidence booster you can 1v1 me :v
8
« on: June 22, 2016, 01:49:14 PM »
The guy that releases all the press releases on steam has played RA3 for a whole 30 min. He likes the game a real lot. I am very bummed.
and I agree with you thyrus 100%.
9
« on: June 21, 2016, 09:07:20 PM »
3 days before battlebots season 2. curious timing.
10
« on: June 17, 2016, 01:14:54 PM »
From where I stand, yeah, it is. The driving physics are somewhat better with high power motors. They've opted for a system where you can change the max RPM % to spin at and max motor torque %, which I suppose adds some more fine-tuning, though why you'd purposefully put either below 100% without a serious control issue I don't know. I think the Reversible Angle motors are still getting shafted on performance (supposedly they're the 3rd heaviest spin motor behind the two Z-Teks, they should sit between the Mini and Redbird and go faster.. and have a motor sound) but otherwise you can make much faster bots. RA2-esque zero ground clearance seems to be a thing of the past if you want to drive at all as the chassis friction is overwhelming, I haven't tried a floor sitting chassis wedge though. Flying Squirrel digs into the floor hard if it tilts forward though, so probably bad news for those.
oh, when I read that I assumed that RPM and torque % would be connected... to add up to 100%. like you can have 30% RPM and 70% torque. Thats "kinda" how gearing works.
11
« on: June 06, 2016, 01:29:06 PM »
for windows use sharex, its the best one out there, imo.
13
« on: June 02, 2016, 11:10:49 PM »
I play this game a weeee bit too much. I'm totally up for playing with a few of you guys here!
RedAce you need to turn off camera shake, I think.
14
« on: June 02, 2016, 05:44:23 PM »
in chrome you can drag the image into the "upload" box-- even if it was not designed to do it that way.
multiple images requires more work, though
15
« on: June 01, 2016, 05:28:45 PM »
It's using the Unity engine
Did some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engine
16
« on: June 01, 2016, 05:23:53 PM »
Am I the only one to see ssssssssssssss on the screen?????
(Image removed from quote.)
thought it was just my computer being derpy. I removed it Badger, sorry.
17
« on: June 01, 2016, 01:10:10 PM »
Maybe someone can make something like this when/if the game stops sucking.
We could give making gears a go. this engine may handle it better than havok(what physics engine is it, anyway). But my guess is the friction loss would make it very unusable. When I tried in RA2 motors were not strong enough to turn the gears I made. survos kinda worked, but were slow and "rubbery". Do motor axles stay on motors better in this game?
18
« on: May 31, 2016, 03:40:32 PM »
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic chassis building system... out of steel tubes and panels, or something.
oh well.
19
« on: August 06, 2015, 11:58:45 PM »
how does halfing everything make for more exciting fights? if everything is halfed, isent everything the same?
(also, hi acams. y u no skype ever.)
20
« on: December 20, 2014, 11:00:51 PM »
Nice work!
This thread brings back some good memories. Game was a good deal of fun while waiting for RA2 to come out. I think I have 2 unopened copies laying around somewhere.
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