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Topics - TheOrcCorp
1
« on: December 01, 2023, 01:50:05 PM »
"Witness my dream to rid this planet of inferior robots altogether! My latest invention, a tournament called "Orc's Mean Bean Machines", will not only dispose of those worthless contraptions but also provide me with a victorious robot to serve my evil purposes. People of the planet...do something right and bring me your robots! You might even get a PRRROMOTION! HA HA HA HA HA!!!"RULESET: Spinner Teeth limits: - 2 Large Teeth (25kg, 600DP) - 4 Small Teeth (10Kg, 480DP) - 8 Tiny Teeth (5kg, ???DP)
Spinner Beater limits: - 6 Large beaters (extended variants count as their respective length) - 8 Med beaters (extended variants count as their respective length) - 9 Small (extended variants count as their respective length)
General Spinner Stuff: - Max of 80gs of damaging weapons - Max total DP of 2000 - No more than 4 saws per robot - Use some level of common sense if you're going to mix and match parts - Hammer weapons (Beta/Gavel/Gothic/Battleaxe/Frenzy) are only allowed on hammers ---------------------- Axes/Hammers/Clamps: - Max of 1 Hammer weapons (Judge gavels, Beta Hammer, Battleaxe, Frenzy hammer, Gothic Axe) - Basic common sense if using other weapons ---------------------- Flippers: - Front/Rear hinges are allowed up to 1 Beta Burst/Motor or 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers - Top Hinges are allowed 2 Mag Snappers/BSG's or 1 Pneumatic maximum. - ALL flipper types must have a flipping arc of 90 degrees or less _| <- is the maximum, like this. ------------------- cheatbot2: - Overkill motors are the ONLY CB2 part allowed --------------------------- Other: - Dual motor verts are banned, "true" wedgeless drums can still have two motors. - Spikes are the only damaging weapons allowed on the front of rammers, wammers are banned - All DSL 2.6 armors allowed - Skirts only allowed on dustpans with proper support - Configbots and Clusterbots are banned - Bots that are too unstable will be rejected - Max of 1 flamethrower per robot (eternalflame banned) - Sending AI with your robot is preferred but not compulsory. - 1 robot per person FORMAT: - Starcore Arena (floor flippers are disabled) - Tournament format is heavily based on Lego Wars (Thanks David for the permission to use this!) - 30 robots divided into 6 heats of 5 robots.
- Each heat is a round robin with robots scoring 3 points for a KO win, 2 points for a JD win, 1 point for a JD loss and 0 points for a KO loss - the two top robots from each heat will advance to the Round of 16 bracket.
- The remaining 4 spots will be given to the robots with the highest scores not in the bracket - if there is a tie then there will be play-in matches.
- The bracket is single elimination, the last robot standing is the winner: good luck. 🙂
ENTRANTS: 30/30 Terror Wheel 3 - JDG Cacophony II - Roboteer Espial - Jake Dual Existence - Lilly Arnold Crasher - Sam Kutsio - Nori Bluebird - F1Krazy Blitz - Rose Grey Goose - IBD Elegy IV - Baconburger Dead-Line - 8bean DFB - Mot Forget Me Stick - Gulden Glaggleland 2 - Moz 12345 - Botbuster Warning - Wen Vlad, The Revenge - Tommy DB2 - Sagaris Breaking Point - Nicky Blood In The Water - Force Jimmy Deesch - Neon Zmiulan - KJ The Stairs - Silverfish Roulette XS - Jerrie StarLivht Evo III - Nori Anthracite - Robo Red Box - Mot Bot At Work - Botbuster Witch Dog - Neon Mag Science - Silverfish
Entries are FULL! Thanks everyone for entering, work on the tournament will begin soon!
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« on: October 31, 2020, 06:03:09 PM »
Right so after computer issues, crash patches and lack of motivation: we're REBOOTing Orc's Wars Series 5! RULESET:https://docs.google.com/document/d/1DVpgLadgG2l9BxwuycujsRLUE_qp7AJINEakg7BnWsk/edit?usp=sharingQUALIFICATION:Every person can enter 3 entries: a Lock-In, a Qualifier and a Reserve. - LOCK-IN: 48 slots. These robots go straight through to the main series joining the 16 seeds. IF more than 48 people enter OW5 then I'll have to push some of these Lock-Ins down to Reserves. - QUALIFIER: 32 slots but only 16 advance. These robots have to fight for their spot in the main competition. Win and you're in. - RESERVE: 16 slots. The final bunch of robots will be hand-picked by me. No definite criteria, just if I like your robot then I'll allow it in! IF your Lock-In entry was pushed down to here, do not worry: you can still have your planned Reserve entry ready also. FORMAT:96 robots which are split into 3 tiers. - Orc Tier - The 16 seeds plus 16 robots either known as veterans that have proved themselves in series before or robots that did extremely well in qualifiers (Flatline, Duper Scooper) - Ogre Tier - Robots that are exactly that: middle of the field. (EWoT, Saturnalia) - Goblin Tier - Bottom of the barrel, typical newcomer bots, meme/joke bots (Darwinian Predator, Vivacious C) Each robot will fight an Orc Tier, Ogre Tier, Goblin Tier before going into 4th Fight Fever where each robot will fight another robot with their respective score (3-1 vs 3-1, 2-2 vs 2-2 and so on)
Series will be broken down into parts: - Orc vs Orc/Orc vs Ogre - Ogre vs Ogre/Ogre vs Goblin - Goblin vs Goblin/Goblin vs Orc - Desperado - 4th Fight Fever - Any additional events like elimination tourneys and Last Chance Rumble to get the Ro32 finalised - Ro32 onwards SEEDS:1- Flatline 3 2- Unsainted 3- Bocuma III 4- Death is Drumming IV 5- Nebula Rev.2 6- Greedee 7- Slapshot 8- Clown Car 9- Insanity 10- Plastic Memories 11- Arctic Fox Rampage V 12- Thanatos Redeemer 13- Phantom 14- Corrosion 15- Silhouette 16- Claymore OW5 will be using DSL 2.4 alongside using Coloured Slipperbottoms and Robot X Caster Colours....PLUS a NEW ARENA! Keep your eyes peeled. SUBMISSIONS START ON THE 23RD OF NOVEMBER. Good luck and ask me any questions you have.
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« on: August 26, 2020, 05:49:11 PM »
Right, time for the AI'ing part of my tutorial series. Don't run away, I promise everything will be explained clearly as possible! AI is the code robots use in Robot Arena 2 to work as opposed to you manually driving your robot to test it or play in Parsec. Supplying your own AI code for your robot(s) to hosts for AI Tournaments makes for an easier time for us and we'll appreciate you a lot more! (If you think about it, if everyone AI'ed their bots then tournaments would happen A LOT quicker...) AI is not hard, just a bit fiddly and requires messing around with...besides it makes for better testing of your robots for things like OW or Deathmatch etc. EXPORTING/SETTING UP A TEAMSo we've wired our robot(s) up from the last tutorial, time to get them AI'ed up! I'm going to use my bots from the previous tutorials as examples again for consistency! Select your robot, click Export and name your robot Bot0/Bot1/Bot2/Bot3/Bot4/Bot5 - these are the names the game's code recognises when loading in robots and represent the 6 slots in an AI team. When done, we're going to create a new team for our AI creations. Quit your game and go into your AI folder. We have a bunch of Team folders here, you can either replace an existing bot file by dragging your bot files into an existing team folder OR you right click and select New -> Folder. Name this folder to follow the last Team folder you currently have. For example, my current last folder is Team20, so I've named my new folder Team21. Copy your bot files you just exported into this folder. Now go back to the AI folder and open up the Teams file. I use Notepad to do this. You want to copy ALL of the text in this red square and paste it at the very bottom of the document. The following things are what you need to change: index 0 (change 0 to your new Team folder number, in my case 21)Red Zone (I'd suggest changing this so you know what you're looking for)"That's where your bot will be after ten seconds with ours!" (You don't have to change this but...eh.)AI\red_zone.bmp (Again, don't have to change this but...eh.)Robots: 0 1 2 3 4 5 (If you have 6 robots then leave this as is, if NOT then remove the numbers to compensate. For example, I only have 4 robots so will remove 4 and 5.) Save your document when you have made your changes...now we move onto AI! Open the Bindings file in your AI folder. AI: Good lord, that's a lot of text...HEY, DON'T RUN OFF! RA2 AI is compromised of smaller segments that tell a robot how to act. Here are the basic ones you need for your robots (with definitions taken from the AI-Chart) nose - the front of the robot. Tends to be either math.pi or math.pi*2 but if you build your robot facing the side then it might be math.pi*0.5. topspeed - speed in meters/second AI will attempt not to exceed (default 4.0). throttle - maximum analog value AI will attempt not to exceed (default 100) turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5) turn - maximum analog value AI will attempt not to exceed (default 60) radius - bot radius to used to check distances to hazards, walls, and other bots. (default 1.0). With a high value, your bot will avoid hazards, with a null value, it will ignore them (but hazards will not ignore your bot!). Low value may be useful for high speed bots like pusher or rammer that rely more on their speed than maneuver. weapons – Id of the weapon. Once all the components with theses Id are broken, the strategy of the bot may change to pusher. You could put a number for each weapon you have. As example: ,'weapons':(1,2,3,4,5,6) You DO NOT need to exact component number. SPINNERS also use: range - This determines the distance for when a spinner will start spinning it's weapon. A bonus but IMPORTANT segment is: 'invertible':True, - This allows a robot to run upside down. You may see some robots with 'invertible':False, but I tend to omit this from when I do AI as I feel it's pointless. Lets take a look at Highschool Ex II's AI line: list.append(("Highschool Ex II","Omni",{'nose':math.pi,'radius':0.2,'range':100,'topspeed':200,'throttle':200,'turn':60,'turnspeed':2.5,'weapons':(1,2,)}))As you can see Highschool Ex uses the 8 basic AI parts with values that Sev has spent time on to adjust. You're gonna have to test your AI a lot to make sure your bot is running how you want it to! You can AI your bots by copying another bot's AI line and adjusting the values accordingly with trial and error! (including changing the name to your own robot otherwise you'll keep crashing your game) DSL 2.4 comes with a DSL Bindings Templates file for your convenience. You may notice a lot of files called PY files in your AI folder...these are different commands for each robot and why you need to wire/name your buttons correctly. Let's look at some basic py types with our four example bots applied to them! Omni.py - The jack of all trades, Omni can be used for almost anything, great for weapon combinations. Flippers with a seperate srimech, spinners with a srimech, axes, pistons etc. As you can see here, Necky doesn't have anything too fancy with this AI line, just the basics so it can fire it's weapon and self-right. list.append(("Necky III","Omni",{'nose':math.pi,'radius':1.4,'topspeed':100,'throttle':250,'turn':80,'turnspeed':2.5,'weapons':(16,17,18,)}))Flipper.py - Your typical flipper AI, this is good for flippers that self-right using their flippers. VVC's nose is the opposite direction but he functions the same! list.append(("Vivacious C","Flipper",{'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2,'weapons':(18,19)}))Spinner.py - Typical spinner AI, not much to be said really. Deadgnaws here can somewhat drive upside down but relies on invertibility more to help the spinner turn it back over. list.append(("Deadgnaws III","Spinner",{'invertible':True,'nose':math.pi*2,'radius':0.1,'range':500,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2,'weapons':(29,30)}))There are plenty of other binding types but these are the most used in my opinion. Now let's look at Judge.py. JUDGE.PYJudge.py is for robots that use Beta/Overkill motors and as such have some added commands. Before we get into these, you'll need Notepad++ (at least that's what I use) https://notepad-plus-plus.org/downloads/ - download this and then carry on reading below. MotorID - This is the number that represents your Beta/Overkill Motor. Right click your bot file and select "Edit with Notepad++" Good lord, looks like a mess right? Don't worry, scroll down till you find these parts. You will have to count each component (tedious, I know) until you find your Beta/Overkill motor. As we can see here, Miles the Marauder's first component is the betaburst so his MotorID is 'MotorID':1, - adjust accordingly to whatever number your component is! StartAngle - This is where your weapon starts, most of the time it's either math.pi*0.6 or -math.pi*0.6 Reload - This is a unit for how long your weapon takes between firing. list.append(("G-funk F","Judge",{'nose':math.pi,'MotorID':38,'StartAngle':-math.pi*0.6,'reload':10,'radius':0.1,'topspeed':1000,'throttle':100,'turn':50,'turnspeed':2,'weapons':(32,)}))As we can see here, G-Funk's motor was component number 38 so it's MotorID is 38, aside from the two added segments needed for a judge.py bot, the rest is similar to other robots. FINAL WORDS:All you need to do to make an AI line work is: - Make sure it's on a fresh line - Make sure everything is spelt case sensitive and correctly - If the game crashes, you've spelt something wrong or removed an important part such as a comma,apostrophe or bracket. I set it up like this simply for consistency...yes I keep the old AI too for reference. So I did some AI testing... Necky didn't self-right with it's head so I'm gonna wire up it's head to the Srimech button (sometimes you have to go back to the Bot Lab to make changes but that's just bot building!) and I'm going to increase it's speed too! Miles is facing the wrong way so I'm going to change his nose to 'nose':math.pi*2, ... He's facing the right way and he fires his weapon pretty quickly thanks to messing with his Reload. I'm gonna alter the AI lines a bit more but this is basically it! Anyone can AI, it's not hard, just fiddly and takes time. Bear in mind that more tournaments might enforce your own AI in the future...I'm looking at it for OW5. With these tutorials you should have no excuse now! If you have any questions, please ask away and if you think anything needs changing/adding then let me know! Hope this helps!
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« on: August 17, 2020, 01:15:24 PM »
Right, ol Orc has heard enough bitching about AI that he's decided to make a tutorial series so that NONE of you have an excuse. Grab a snack/drink and read thoroughly! Wiring involves naming your controls and adding smartzones so that the AI knows what kind of robot it is as well as when to fire it's weapons. We need to check our controller and make sure everything is named/wired correctly. You MUST name your controls precisely or they will not work. Button and smartzone names are in bold. DRIVEForward - This makes the robot drive forward and backwards. For drive on the left side of your robot, the positive axis is Counter-Clockwise while the negative axis is Clockwise. For drive on the right side of your robot, it's the opposite: the positive axis is Clockwise while the negative axis is Counter-Clockwise. LeftRight - This makes the robot turn to the side. No matter what side of drive you're wiring up, positive axis is Clockwise and negative axis is Counter-Clockwise. Apparently, if you attach a wheel with the attachment point on the other side then you'll need to reverse your Clockwise/Counter-Clockwise settings (so Clockwise becomes Counter-Clockwise and vice versa). That's the drive done! Now we'll look at a few different bot types and what buttons/extras they need. I'm going to use a few examples of my own robots here. FLIPPERSVivacious C is a flipper (a terrible one but he'll do for this tutorial). He needs a button as well as a smartzone to function properly. Flip - this enables the flipper to fire up AS WELL as function as a srimech. Wire this button up to your flipping motors and make sure they have "Fire" selected so that they work. Smartzones are found at the end of the Power section in Bot Construction. If you hit F12, you'll be able to see your selected smartzone and place it. You want to pick a smartzone suitable for your flipper's size and place it down accordingly. You'll need to experiment to find the best spot for your smartzone and name it flip . This combined with the button will make the flipper work! SPINNERSIt's my boi, Deadgnaws! Spinners are extremely easy, requiring no smartzones: just one button (YES BUTTON, NOT SWITCH) for the spinner to work. Spin - This enables your spinning motor to work. You'll have to adjust what direction it spins (Counter-Clockwise or Clockwise) to suit your robot. Do NOT wire your spinners to a switch as the AI constantly turns them on and off during the battle. Wire it to a button and you're good to go. AXES/PISTONS/FLAMETHROWERS ETCAxes/piston spikes/flamethrowers etc all use the same base controls. I'll use Necky as my example here. Fire - This enables your weapon to attack when a robot is in your smartzone. You'll need a smartzone for these bots called weapon , again placed appropriately which will take some experimenting. Flamethrowers can also be assigned to your Forward button so that they are on when your robot drives but the choice is up to you. SRIMECHSSrimechs are easy. Srimech - This enables your srimech to function when the robot is upside down. BETA/OVERKILL MOTORSThese can be tricky buggers but the base settings are: Hammer - This enables the motor to swing down. You will have to possibly mess with the axis settings when it comes to AI'ing but we'll come to that in the AI tutorial. You'll need a smartzone named weapon and placed where you want it like the other smartzones Right, think that's everything. Feel free to poke me if I missed anything but as far as I'm aware this has all the most used basic AI wiring needed. I've never done anything like this before so I HOPE it's helpful. Stay tuned for the next part which will focus on AI'ing!
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« on: July 21, 2020, 03:02:38 PM »
What if Robot Wars had another series in 2004? What if Battlebots had returned after a brief break for Season 6.0? Well Orc took his Time-Space-Transporty-Whatsit to a universe where both shows hadn't been taken off the air AND had joined forces to become... (Great name I know) GENERAL RULES:- So the idea behind this tournament is simple: participants must take a robot and design it as if it was entering Series 8 of RW/Season 6.0 of BB. You can take any robot from these franchises...I will also allow you to pick MODERN robots but you must downgrade them to being Series 8/Season 6.0 quality. - 32 Bot Tournament. Robots will be seperated into 4 heats of 8 in 1 on 1 battles.. All Heat Finalists will advance to the Grand Final but they still fight to confirm their place in the Grand Final. The Grand Final itself features Heat Winners taking on other Heat Runners-Up (So Heat A Winner fights Heat B Runner-Up, Heat B fights Heat C Runner-Up and so on.) - Robot Wars 2016 Arena. - Supplying your own AI is appreciated but not required - Crash Patch is being used (as with all tournaments I run now) - I shall be entering. I will open up 2nd entries if entries run dry. BUILDING RULES: (basically OW5 rules) Weapon Limits: Spinners: - VERTS: 2 large teeth (15-24kgs) ex: Large Typhoon, Ripping Teeth, Large Nightmare, etc OR 4 small teeth (7-14kgs) ex: Small Typhoons, Cutting Teeth, Heavy DS Teeth, etc OR 6 Small/Medium/Large Beaters. - HORIZONTALS: 2 large teeth (15-24kgs) ex: Large Typhoon, Ripping Teeth, Large Nightmare, etc OR 4 small teeth (7-14kgs) ex: Small Typhoons, Cutting Teeth, Heavy DS Teeth, etc OR 6 Small/Medium/Large Beaters. - WEDGELESS DRUMS ONLY: Can use up to 10 Small, 8 Medium or 8 Large Beaters. Other teeth types would not be allowed on these bots. Yes, this also means wedgeless drums have more DP allowed than other spinners. - Mechavore/Minion discs of both sizes banned. - Maximum allowed weapon weight of 100kgs for non-cosmetic damaging weapons allowed on a bot (including dsl bars). This does NOT include your weapon setup (disks, extenders, etc). - 2400 max dp allowed. - Use basic common sense if mixing weapons (ex: 4 small typhoons and 2 larges is not allowed) - TO CLARIFY A WEDGELESS DRUM: robots like DID and Roka are wedgeless drums(eggbeater in Roka’s case) whereas something like Phantom is more of a drum vert. If you look at real examples, Magnetar is a wedged drum while Tornado/Sabretooth are wedgeless. ---------------------- Axes/Hammers/Clamps: -These robot types struggle as it is, therefore just don’t take the piss with them. (Example, 5 burst axe bot or sticking everything you can on one axe). ---------------------- Burst limits: -Front/Rear hinge: 1 Beta Burst/Motor, 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers -Top Hinge: Max of 1 long pneumatic, or 2 short pneumatics ------------------- cheatbot2: - Flatmotors allowed ONLY on wedgeless drums and overhead saws. VS/wedged gutrippers that use drums do not count. ex: (DiD, Maxtox count as drums, things like Phantom and Duper Scooper count as VS). Not allowed as drive motors, max of two flat motors per bot - Overkill motors are the ONLY other CB2 part legal for OW5. --------------------------- Other: - Damaging weapons on the front of rammers/wammers are banned. However, things like Nogoodnik’s spiked wheels are legal. - All DSL 2.2 IRL edition armors allowed - Skirts only allowed on dustpans with proper support - Free hinges/axles are banned for wedges/wedgelets. These are allowed for details like Rat King’s tail/Purin’s headband however! - Ant Blades are banned for all bot types. - No EternalFlame.py or logic. - No servos UNLESS you can AI it yourself then feel free to send me the servo bot with the AI. - No meltybrains. - Clusterbots are allowed: they must strictly be Middleweights. No minibot nonsense. 50/50 split. - No weapon spam or stacking. I won’t limit parts but I will be clamping down on robots I think are pushing it. I won’t be lenient. - No excessive extender spamming/stacking (Extenderbots are allowed of course but if you use extenders to armour your bot….just use the armour panels!) ENTRIES:1. Gammatron Returns by Plerco 2. Trimangle 2004 by MrMatthews 3. Comically Large by Cringey 4. Garm by NeonCalypso 5. Iron Awe 3 by Botbuster 6. Sniper by MrBK 7. Mega Deadblow by ForceOfWill 8. Wipe Out #2 by Gulden 9. Deadman's Hand by Superbomb 10. Raging Knightmare: The Return by Double00Rhys 11. Thorak Nemesis by Primeval 12. Barber-Ous 3 by SM 13. Witch Doctor 2004 by Nightraven 14. Facet Evo by IBD 15. Kill-O-Amp 4.0 by Hard Bot 16. Orac's Reboot by MrBK 17. Village Idiot by Superbomb 18. Complete Control by RedAce 19. Frostbite 5.0 by Nicky 20. ORBY by Botbuster 21. Black and Blue by SM 22. Hypershock by Autobot Jazz 23. Rotator by Cringey 24. Tazbot by Neon 25. Bloody Eclipse by Mattiator 26. Greenwave by NH 27. The Matador by NH 28. Ultraviolence 2004 by Double00 29. Stinger The Killer Bee by Nightraven 30. Terror Bull 2 by Orc 31. Hammerhead Evo by Plerco 32. Supernova by Captain MantineFinal note, have fun, be creative but DON'T TAKE THE PISS. (Looking at you Sagaris...with your bloody Mighty Mouse with an overhead bar...I'M WATCHING YOU)
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« on: July 04, 2020, 05:25:58 PM »
Don't worry, Sunday Night Showdown will be happening...after OW5! But for now... GENERAL RULES:- Idea behind this tournament is that the builders that take part aren't revealed TILL THE END OF THE TOURNAMENT. Trying this out for an experiment. - 16 bot tournament (ideally new builds, maybe 32 depending on how much interest there is.) Single knock-out tournament. - RoboGames Arena for a change of pace! - Supplying your own AI is appreciated but not required BUILDING RULES: (basically OW5 rules) Weapon Limits: Spinners: - VERTS: 2 large teeth (15-24kgs) ex: Large Typhoon, Ripping Teeth, Large Nightmare, etc OR 4 small teeth (7-14kgs) ex: Small Typhoons, Cutting Teeth, Heavy DS Teeth, etc OR 6 Small/Medium/Large Beaters. - HORIZONTALS: 2 large teeth (15-24kgs) ex: Large Typhoon, Ripping Teeth, Large Nightmare, etc OR 4 small teeth (7-14kgs) ex: Small Typhoons, Cutting Teeth, Heavy DS Teeth, etc OR 6 Small/Medium/Large Beaters. - WEDGELESS DRUMS ONLY: Can use up to 10 Small, 8 Medium or 8 Large Beaters. Other teeth types would not be allowed on these bots. Yes, this also means wedgeless drums have more DP allowed than other spinners. - Mechavore/Minion discs of both sizes banned. - Maximum allowed weapon weight of 100kgs for non-cosmetic damaging weapons allowed on a bot (including dsl bars). This does NOT include your weapon setup (disks, extenders, etc). - 2400 max dp allowed. - Use basic common sense if mixing weapons (ex: 4 small typhoons and 2 larges is not allowed) - TO CLARIFY A WEDGELESS DRUM: robots like DID and Roka are wedgeless drums(eggbeater in Roka’s case) whereas something like Phantom is more of a drum vert. If you look at real examples, Magnetar is a wedged drum while Tornado/Sabretooth are wedgeless. ---------------------- Axes/Hammers/Clamps: -These robot types struggle as it is, therefore just don’t take the piss with them. (Example, 5 burst axe bot or sticking everything you can on one axe). ---------------------- Burst limits: -Front/Rear hinge: 1 Beta Burst/Motor, 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers -Top Hinge: Max of 1 long pneumatic, or 2 short pneumatics ------------------- cheatbot2: - Flatmotors allowed ONLY on wedgeless drums and overhead saws. VS/wedged gutrippers that use drums do not count. ex: (DiD, Maxtox count as drums, things like Phantom and Duper Scooper count as VS). Not allowed as drive motors, max of two flat motors per bot - Overkill motors are the ONLY other CB2 part legal for OW5. --------------------------- Other: - Damaging weapons on the front of rammers/wammers are banned. However, things like Nogoodnik’s spiked wheels are legal. - All DSL 2.2 IRL edition armors allowed - Skirts only allowed on dustpans with proper support - Free hinges/axles are banned for wedges/wedgelets. These are allowed for details like Rat King’s tail/Purin’s headband however! - Ant Blades are banned for all bot types. - No EternalFlame.py or logic. - No servos UNLESS you can AI it yourself then feel free to send me the servo bot with the AI. - No meltybrains. - Clusterbots are allowed: they must strictly be Middleweights. No minibot nonsense. 50/50 split. - No weapon spam or stacking. I won’t limit parts but I will be clamping down on robots I think are pushing it. I won’t be lenient. - No excessive extender spamming/stacking (Extenderbots are allowed of course but if you use extenders to armour your bot….just use the armour panels!)
Last note: if you do enter...DO NOT TELL OTHERS/SHOW YOUR ENTRIES, it goes against the point of this tournament.
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« on: March 05, 2020, 04:29:58 PM »
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« on: December 04, 2019, 07:09:59 AM »
Hello folks, yes BOTM is alive for this month and we're going oldschool with the format. Entrants must build a robot based on the theme "WINTER" and then create a splash for it to submit to the BOTM account. You can use whatever game/meta you like with no weight limit. Only other rules I will add are: BE CREATIVE and HAVE FUN! Splashes must: - Be sent to the BOTM account by 11.59 pm, GMT Time, 27th December 2019. - One splash per member. - Contain images of the robot (add insides if you wish) - Contain information (weight/weaponry etc) - Images must be no wider than 700px and no taller than 800px. (Going by old BOTM here so let's stick with it for now) Apologies for no BOTM last month but we were trying to think of ways to gather interest back in it after seeing people opposed to it being on Discord. If you want BOTM to remain on the forum then this is your time to take part and make it happen: as admins we can put ideas forward to try and keep things fresh/consistent but it's up to everyone as a community to keep things going. Best of luck all!
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« on: September 29, 2019, 05:10:19 AM »
Hello all! Thanks again for your feedback about BOTM! Starting onwards, BOTM will mostly remain the same apart from that entries for it must now be SHOWCASED alongside being messaged to the BOTM account. Hopefully, this will provide a bit of a burst in showcases and encourages feedback/talk. Kix will host this month again but we're planning on alternating hosts monthly to stop people getting bored/burning out. Also if you haven't voted for BOTM October then GO AND DO IT AAAAAAAAAAAAH https://gametechmods.com/forums/contests/vote-botm-october-custom/https://gametechmods.com/forums/contests/vote-botm-october-irl/Thank you!
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« on: September 22, 2019, 03:28:36 PM »
Yes indeed: we're looking for dedicated members who will be happy to host BOTM/Challenge Belt. If current hosts wish to stay on then they can let me know below!
BOTM Host (CodeSilver, Sickle, Dark-AL, Bildschirm, Stock Challenge Belt Host (+ possible Parsec Host) Nicky Ironforge Challenge Belt Host (+ possible Parsec Host) DSL-S Challenge Belt Host (+ possible Parsec Host) 8bean (non-Parsec), DSL-IRL Challenge Belt Host (+ possible Parsec Host) Bildschirm, Orc
If interested, please detail what host role(s) you would like to take on. I will be discussing the future of these events with those who get the roles.
Thank you!
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« on: September 17, 2019, 05:24:06 AM »
Okay so this idea is the most experimental and if it went live wouldn't start until 2020. I was inspired by how the Roblox robot events were run and I did briefly talk with Sevalent about this a while ago. The RA2 2020 TOURNAMENT SEASON (name WIP) - To try and encourage people to host/take part in tournaments, this Season would be a topic of some sort showing a list/calender of official tournaments. - Hosts would have to sign their tournament up to be added to the official list/calender. New/unreliable hosts would probably have to commit to finishing a tournament first before having tournaments accepted. - Every tournament winner heads to the "End of Year Celebration" to battle it out in a fun tournament where we crown the best of the best but also celebrate a year of tournaments/GTM/RA2 etc etc. These winners will of course be seperated by their meta and weightclass. - I'm also thinking of adding BOTM and Challenge Belt into this somehow. BOTM is a lot easier of an idea (The 11/12 BOTM winners would be voted on, robot with the most votes wins Bot Of The Year) but Challenge Belt will require some thinking. I am more than happy to discuss this with all of you as it's a very experimental idea that would require a lot of elbow grease but could be a lot of fun. I'm hoping with this, we can get more Stock/IF tournaments and have more variety in weightclass/arena etc as I feel we've been missing that for a long time. Of course for this to work, it would require EVERYONE to work together. Looking forward to hearing your opinions and ideas. Cheers!
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« on: September 16, 2019, 07:14:37 AM »
Hello folks! Geese has been talking about this for a while and yesterday we finally made it a thing: a new Discord for RA2 players from all backgrounds. It is NOT a GTM discord, it is NOT a private discord, this is to try and be a central point for all communities to converge and socialise over RA2 with links to other community discords/websites to build a web, if you will. We have Garry's Wars involved already (massive thanks to Yugitom and Croga for their help here) and plan on getting other robotic communities involved to try and mend/build bridges! Hope you consider joining this community. https://discord.gg/kJYR7wX
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« on: September 15, 2019, 12:21:52 PM »
Hello all, short and sweet: I want to know your thoughts on Bot Of The Month and Challenge Belt as they currently stand. Do you like the current formats they have? Do you think they need to be reverted back to older ways/different ideas? What would make these events better or worse in your eyes?
This might seem like a small issue to start with but I figured I may as well lend you all my ears while I work on the bigger issues.
Cheers!
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« on: July 03, 2019, 01:29:03 PM »
Did someone say..."Showtime"? Oh yes, we're back for Series 4! A fair amount has changed so let's take a look! QUALIFICATION: Every person can submit 3 robots for OW4.
- Each person will have one entry locked in for the main series of OW4 (unless all 3 entries break the rules) People can request which entry they would like to lock in but I'll discuss it with every person. Can't have everyone lock in a spinner straight away can we?
- Once this stage has passed, I will let people submit their second entry for qualifiers. Same as before, win your battle and you're through.
- If we have any spots left open then we'll look at 3rd entries and unlucky robots in qualifying to fill these spots!
FORMAT: BB18 format with big changes. - 96 robots which are split into 3 tiers.
- Orc Tier - The 16 seeds plus 16 robots either known as veterans that have proved themselves in series before or robots that did extremely well in qualifiers (Eyes On Me, Ursula)
- Ogre Tier - Robots that are exactly that: middle of the field. (F3, Pocari)
- Goblin Tier - Bottom of the barrel, typical newcomer bots, meme/joke bots (Nogoodnik, Darwinian Predator)
- Each robot will fight an Orc Tier, Ogre Tier, Goblin Tier and a random robot from any Tier. This means no predetermined nonsense and allows everyone a fair chance to build up a good score.
[li]Series will be broken down into parts: High vs High/High vs Mid Mid vs Mid/Mid vs Low Low vs Low/Low vs High probably Desperado Anyone vs Anyone any additional events like elimination tourneys and Last Chance Rumble to get the Ro32 finalised Ro32 onwards [/li][/list] RULES: 1. DSL-IRL ruleset - Robots must look as close to real-life designs as possible/insides must NOT be clipping through each other nonsensically. (Batteries inside motors, flippers passing through insides etc) 2. Heavyweight limit of 800kg. 3. No EternalFlame.py or logic. 4. If your weapon clips through the floor while trying to self-right too many times then it will be deemed immobilised. 5. No servos UNLESS you can AI it yourself then feel free to send me the servo bot with the AI. 6. No excessive extender spamming/stacking (Extenderbots are allowed of course but if you use extenders to armour your bot….no, just use the armour panels!) 7. Flatmotors, Hworf Blades and the Overkill motor are legal. All other CheatBot2 parts and Minion/Mini Minion discs are banned. 8. No more than 1 Beta Burst/Motor, 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst on your robot (depending on which one you choose, don’t mix and match). This does not count for clamp/double weapon robots. 9. We have limits for certain teeth/weapons. Typhoon teeth: 2 Large OR 4 Small for a Vert, 4 Large OR 6 Small for a Horizontal, no typhoon drums. Ripping teeth: 2 Ripping Teeth on any robots Mechavore/Microvores: 1 Mechavore or 2 Microvores. 10. No weapon spam or stacking. I won’t limit parts but I will be clamping down on robots I think are pushing it. I won’t be as lenient this time. 11. No Steel 10 armour. 12. No meltybrains. 13. Clusterbots are allowed: they must strictly be Middleweights. No minibot nonsense. Both halves of a clusterbot must be KOed to count the whole robot as out. 14. Bots with multiple weapons are allowed as long as one weapon is different from the rest of your entries. 15. Configurations Bots are limited to three different weapon systems. The main chassis of the robot (armor, drive system, etc.) should not change between configurations. You are allowed to use weapons that your other entries use but each config must be a different weapon type. You MUST also include a list of what config to use for certain robot types! 16. Clusterbots/configbots can bypass the weapon rule: Configbots must have at least one different weapon type compared to the rest of your team while Clusterbots will be judged on a case by case basis. 17. Each robot you submit must be a different weapon type to prevent one weapon type dominating the tournament. Seeds are not counted under this ruling. 18. Due to previous events outside of OW, you must enter your OWN robots and not robots made for you. I will allow a guest slot or two for the World Championship for those that don’t play. 19. If your robot takes too long to load then I reserve the right to reject it. 20. RA2CF and DSC IRL packs are allowed and are encouraged for this tournament, along with skinned components. 21. Wedges/Wedgelets attached to Axle Mounts/Free Hinges are banned due to messing with physics. These axles/hinge types are fine for decoration however! Components used for OW4: - DSC's packs
- Coloured Slipperbottom Wheels
- Robot X Caster Colours
- FrenZy Hammer Colours
- DSL Disc Covers
- DSL3 NPC Motors
- Improved Battery Attachment Points
- Coloured Typhoons/Beaters
- Improved Beta Attachment Points
- Coloured Bars
SEEDS: 1. Eyes On Me 2. Highschool Ex 3. AMMNO 4. Mayor Marikina 5. Bocuma 6. Greedee 7. Wipeout 8. Corrosion 9. Death is Drumming 10. Infinity Gauntlet 11. Babaulti 12. Overchopper 13. Flatline 14. Roka 15. Drugged Up Stepsister 16. Deadgnaws Sign-ups start the 1ST OF AUGUST! I hope you're excited for this series. Feel free to ask any questions!
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« on: March 24, 2019, 12:05:07 PM »
DSL-IRL HW CF allowed BFE allowed Flats and Overkill motors only from CB2 Best of 3 RW2016 arena Hoppin host Time to try and get the belt back and teach this lad some respect.
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« on: November 09, 2018, 05:02:05 PM »
IT'S SHOWTIME...and we're finally going OFFICIAL baby! Many thanks to Hoppin for once again helping to make the logo for this tournament! FORMAT AND RULES:112 robot places for Qualifiers, only 56 will qualify for the main series of OW3! If more than 112 bots are submitted then I will be choosing what gets entered. No robot is automatically guaranteed access. Qualifiers will be 4 way rumbles with 2 bots advancing from each one. Main series format is based on Battlebots 2018, ending with a 32 bot bracket! SEEDS FOR OW3: 1. Xeniii – Hoppin 2. Death Is Drumming III – Killer 3. Slasher – MrBK 4. Slapshot V2.5 – MrBK 5. Babault3 - Plerco 6. Speed Demon II – Roboteer 7. ArcticFoxRampage 2 – Sev 8. A.M.M.N.Oic Rage – E.Toaster 9. Gold Standard – Olister 10. CarboniCe – DSC 11. Bocuma III – Roboteer 12. Saturnalia – Primeval 13. Drugged Up StepsisteR - Jamie 14. Tilted Evo - Thyrus 15. Cane Corso - Virus Bomb 16. CharybdiS 1.5 - Plerco DSL-IRL Reskinned RW 2016 Arena 3 entries (not counting seeds) per person Rules: 1. DSL-IRL ruleset - Robots must look as close to real-life designs as possible/insides must NOT be clipping through each other nonsensically. (Batteries inside motors, flippers passing through insides etc) 2. Heavyweight limit of 800kg. 3. No Mechavore/Minion/Microvore/Mini Minion discs. 4. No EternalFlame.py or logic. 5. No more than 1 Beta Burst/Motor, 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst on your robot (depending on which one you choose, don’t mix and match). 6. If your weapon clips through the floor while trying to self-right too many times then it will be deemed immobilised. 7. No servos UNLESS you can AI it yourself then feel free to send me the servo bot with the AI. 8. No excessive extender spamming/stacking (Extenderbots are allowed of course but if you use extenders to armour your bot….no, just use the armour panels!) 9. All Cheatbot2 parts EXCEPT Flat Motors and the Overkill motor are banned. 10. No weapon spam or stacking. (like 8 spinning discs etc or putting teeth on top of each other) 11. No Steel 10 armour. 12. No meltybrain or clusterbots. 13. Swiss Army Bots are limited to three different weapon systems. The main chassis of the robot (armor, drive system, etc.) should not change between configurations. 14. RA2CF and DSC IRL packs are allowed and are encouraged for this tournament, along with skinned components. I reserve the right to deny your robot for any reason! Signups will open for a maximum of a month. If 168 bots (yeah I doubt this will happen but putting it here in case) then sign-ups will last for one more week from that point. Basically: signups will end either in a month or a week after it hits 168 robots...whichever comes first. Entries so far: 128/112 - Main Goal Reached! 128/168 - Extra Goal https://docs.google.com/spreadsheets/d/198FLQVxPDQl8fT8K0ZHCHb3DwioyIh_RuOscy68taDY/edit?usp=sharing
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« on: October 24, 2018, 04:23:44 PM »
Research my bots all you want, boy: I'm going to reclaim the belt I never truly lost. DSL-IRL HW Robot wars 2016 Arena Bo3 RA2CF, BFE, and OBJRA2 allowed DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed CB2 components are allowed as long as they are not too abusive (like stronger version of non CB2 components, etc) Bild hosting (Thank you, you're a gem, should be the challenger next!)
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« on: September 12, 2017, 08:34:22 AM »
Orc's Wars is a series created by me, hey there! If you scroll through the pages you can have a look through the history of Orc's Wars so far: this post will be dedicated to keeping track of whatever is currently going on in the latest series (robot entries, tournaments etc)! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Orc's Wars Series 2 entrants so far! 1. Gn4ws – by Orc 2. Blood Boiler – by Orc 3. Miles The Marauder – by Orc 4. Gamma Ray – by Pokebro 5. God I Love Being Purple – by Pokebro 6. Grab-O-Saw 2 – by Pokebro 7. Beecapitator – by Hoppin 8. Titan – by Hoppin 9. I-95: Rebirth – by Hoppin 10. A.M.M.N.O. Rebooted – by Evil Toaster 11. Manticore’s Revenge Mk2 – by Evil Toaster 12. Blurry Pitchfork – by Evil Toaster 13. Chasm – by TaleOfTheToaster 14. Black Sun Vol 2 – by Primeval 15. Saturnalia – by Primeval 16. Zomp – by Primeval 17. Wraith – by Badnik 18. Punterator – by Badnik 19. ArcticFoxRampage II – by Sev 20. pSyChOpAtHy – by Sev 21. iNsAnItY – by Sev 22. Mushi Mushi – by Arcane 23. Outbreak – by Arcane 24. Predaplant 2 – by Arcane 25. Speed Demon – by Roboteer 26. Mudskipper – by Roboteer 27. The Apiarist II – by Roboteer 28. Caspian Cobra 2 – by Plerco 29. Babaulti – by Plerco 30. Tunguska – by Plerco 31. Cyanide – by Neon 32. National Hero – by Neon 33. Duck King (Modular) – by Neon 34. Urchin – by MrBK 35. Dead Bod – by MrBK 36. Shooting Star Mk3 – by MrBK 37. Avalanche 2 – by Mystic 38. Eversion X-8 – by Mystic 39. Big Cat 1.1 – by Olister 40. Gold Standard – by Olister 41. Supercell – by Mattiator 42. Mr.Hyde – by TGM 43. PurpleNurple V3 – by 8bean 44. Crimson – by Drago 45. Red Rain – by Drago 46. E.N.T.ii.T.Y. – by Turtle 47. Raging Bull 2 – by Turtle 48. Death Is Drumming 2 – by Turtle 49. Deathstalker Evo – by F1Krazy 50. Drugged Up Stepsister 0.5 – by Jamie 51. Hollowing Out Souls – by Jamie 52. Heartbreaker – by RedAce 53. Armoroid 2 – by Gulden 54. Edge of Calamity – by Gulden 55. Karma – by Gulden 56. Psycho – by Mazakari 57. Spiderweb – by Mazakari 58. Frostie’s Revenge – by Dadddjent 59. Haze – by Dadddjent 60. Tourniquet – by Dadddjent 61. Punchline – by Mazakari 62. Venom – by RedAce 63. Phosphorus – by Demon 64. Forgery – by Demon 65. Sea# – by Doodle 66. Stingray – by Doodle 67. Ursula – by Doodle 68. Vespin – by Sagaris 69. Chicken Nugget – by 8bean 70. S.P.A.W.N. – by TGM 71. Mandela – by JDG 72. RamJam97 – by JDG 73. Stunger – by JDG 74. Detonator – by DSC 75. Dragon Slayer IV – by DSC 76. Dus-T Hare 1.1 – by DSC 77. Final Nail In The Coffin – by Jamie 78. Nibbler – by Olister 79. Snowstorm – by RedAce 80. Candy Crush – by Virus Bomb 81. Cane Corso – by Virus Bomb 82. Moment Of Violence – by Virus Bomb 83. Flying Wings – by TGM 84. Forward to Death 2 – by Thyrus 85. R4 – by Thyrus 86. Ryu 2 – by Thyrus 87. Rhino – by Drago 88. Hell’s Angel – by Dominus 89. Mortuary – by ty4er 90. Dingle Dangle – by Philippa 91. Lobstertastic – by Philippa 92. Mobile Wall – by 8bean 93. Girl Power – by Philippa 94. Ejector – by Mouldy 95. Xonotic – by Mystic 96. X-Bow – by Squirrel Monkey
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