Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - F1Krazy

Pages: [1]
Robot Rumble 2.0 Showcases / F1Krazy's RR2 Showcase
« on: May 23, 2019, 07:15:45 AM »
Since this is a thing now...

I'll start with Fait Accompli. I finally got round to giving it the proper toothed scoop that the original RA2 build had, and it's still just barely within the unofficial 110kg weight limit (it weighs 109.96kg). Armour is now 3mm steel all round, save the weapon bulkheads, which are 5mm aluminium. It also only has one battery, so it's screwed as soon as battery life is implemented. Looks good, though!


Stock Showcases / F1Krazy's Terrible Stock Bots
« on: January 07, 2017, 03:17:00 PM »
So I decided to make this showcase a) on the off-chance that I start building seriously in stock someday, and b) because I need some serious assistance with my Stilt Stumble entry, I'm running out of time, and I'm too scared to brave the GTM Discord :dumb)

Here's my bot so far (comedy skin pending):

This is the same setup I've seen everyone else using so far: scoops on the front stilts, wheels on the back stilts. But I must be doing something wrong, because it constantly veers to the left or right and spins round in circles and is generally completely uncontrollable. Is it the angle of the scoops? Is it the way I'm mounting them? Is there something else I'm doing wrong? Oh, and feel free to give me feedback on the rest of the robot, this is literally my first-ever stock robot and it probably sucks.

(397.2, plastic armour because it's just gonna get BFEd to be invincible anyway so might as well save some weight)

Ironforge TC Showcases / F1Krazy's Ironforge Showcase
« on: October 22, 2016, 07:55:07 AM »
Working on a little something for Toreo! and figured I might as well show it off. Might drop the armour down and do something with the spare weight but not sure what yet. I also want to skin it and add some more flame decals because aesthetic.

UPDATE: I realized it was severely under-amped, so I dropped the armour down to 10mm Aluminium and changed the batteries to 4 stacked Energizers. That completely fixed the speed and manoeuvrability problems, and the weapon spins a lot faster too, but now it seems to cause Havoc explosions quite a lot. Which is a problem. Damage output is even more insane, though.

DSL TC Showcases / F1Krazy's DSL Showcase
« on: October 04, 2016, 06:34:36 PM »
I made an RA3 showcase, so I figured I might as well make a DSL showcase while I'm at it. As with the RA3 showcase, I'll be spreading my existing bots out across various posts rather than spamming them all at once. I also have a pretty neat "factfile" format for displaying them, inspired by Guldenflame's showcase.

I'll start with my Redditbots entry Vertigo, as it's a good indicator of how much I've improved over the last month. The Redditbots version was the first bot I ever made in DSL 2.2, loosely based on a bot I made in the RW Mod, and my inexperience really showed: the chassis was too bulky, it can't hit anything with a skirt or wedge, the wheels are uneven so it pulls slightly in one direction, and it has DSA armor because I was still used to the RW Mod, in which DSA still works, and didn't realize it was useless in DSL until I signed up here :dumb) I consider it a flawed prototype, I regret sending it in as early as I did, and honestly I'm astonished that it got seeded 9th when things like Delta got seeded lower.

Enough about the prototype, here's the current version. More compact body, much, much better armour, and wheels that aren't wonky. Wonder how highly this version would've been seeded.

I also have an invertible version of Vertigo in the works, which can handle wedges and skirts more easily and has an even more compact body since I don't need space for a srimech. It's not ready yet, but I do have something else I want to show off now...

Earlier today, I showed Delta's teaser video to a friend of mine, who knows nothing about combat robots. He agreed it was scary, but said it would be even more scary if it had a second flipper on its back. So I made a double-wedge bot with a flipper on either side, just to see if it was possible. For bonus points, one's a front-hinged flipper and one's a rear-hinged flipper. It's good, but nothing special, and the armour is pathetic. More of a curiosity than anything.

(the inner and outer pics were taken from opposite sides, just to confuse everyone :P )

More bots to show off later! For now, let me know what you think of these ones, and bear in mind I'm still learning.

RA3 Showcases / F1Krazy's Showcase
« on: October 02, 2016, 07:46:20 PM »
RA3 showcase, eh? Okay, sure.

I've made a hell of a lot of robots in RA3, so I'll split this across multiple posts. I'll start by noting that, despite RA3 allowing you to overlap components, I make a personal rule of not doing so wherever possible (with the exception of baseplate anchors, for cosmetic reasons). I find it more challenging and fun that way.

I'll start with the antweights and work my way up. I dunno whether GTM has an AW class for RA3, but I developed one on Steam along with another guy. The weight limit we agreed on, 185 mass, was actually based on the weight of my first antweight, Blue Beetle:

Pretty simple, eh? So are my other two antweights, because there's really not much you can do with 185 mass. Here's Ankle Biter:

And here's Bull:

I only have one actual lightweight, and that's Spiral Uppercut. I'm quite proud of it, as it packs an immense amount of firepower into a tiny space without any overlapping components whatsoever.

Now for the middleweights. Blue Bomber here is my oldest surviving RA3 creation, and was an attempt to cram as much speed and power into a middleweight bot as possible. Sculpted armour is a trademark of mine in RA3, and Blue Bomber is the epitome of that. Note: it originally had two Chew Blades at the front, powered by Redbirds, but I removed them because Chew Blades, despite looking cool, are utterly useless in RA3.

Heavy Hitter is based on a similar sort of "cram as much into the weight allowance as possible" philosophy. It also has a lifting scoop, because I like lifting scoops. Note: Blue Bomber originally had flags too, but I got rid of them. Can't remember why.

Finally, Sub-Zero, a middleweight version of one of my heavyweights. It's a pain in the ass to control, but if you can land a hit, you'll do tons of damage.

I'll post the heavyweights tomorrow, since I have a tonne of them ;)

Pages: [1]