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Topics - Herpaderp64

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Discussion / lets talk about walkers and shufflers
« on: August 05, 2017, 07:23:16 AM »
ok so i built a bot called brute and tried my damn best to make it walk but in the end i had to make it  adamn shuffler, i was going for a walking mechanism like anarchy from series 6 of robot wars but i could not for the life of me find any way of making the "legs" stay facing down as the flywheels the legs were attached to moved. It has been really bugging me that i cannot build a proper walker and have to settle with shuffle bots.  :vista:


^ anarchy, notice how fluent and stable it is for a walker which is why i would like a walking mechanism similar to it

EDIT: Ok so im happy with brute now as i have lowered its weight enough and its very stable like anarchy. I think it would be ok to take into tournaments (as it is a shuffler so it wouldn't get much of a bonus for weight) but really this topic isn't about my design, i'd like to know how you guys go about building walkers and shufflers (if any), whether it worked or didn't work, what their strengths are and if you enjoy playing them/ building them.

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ok so long story short i made a working wheely big cheese (can be a bit glitchy but its ra2 so no surprise there) the problem is that the flipper motor is not powerful enough to lift heavy weight bots anywhere near as much as it did irl so i was wondering is there either one of 2 things 1: a guide on how to modify components on a certain bot to have more force when activated or 2: a more powerful burst flip motor than the hw flip motor around (and yes i know the beta motor is op in terms of flip power but the problem is its too big and i can't put one upside down)




don't mean to boast at all but i think in terms of looks it turned out pretty frickin well

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DSL TC Showcases / Herpaderp's RA2 DSL Showcase
« on: June 11, 2017, 11:51:47 AM »
welcome to my showcase, below you will find bots that i have built on Ra2, enjoy

PS:they won't all be on one page im spreading them out more or less like f1krazy's showcase to avoid flooding the page so scroll through the pages if you want to see the rest, just thought it would be best to make that clear just in case anyone leaves thinking there's no more and the rest of the pages are comments, you know if your here purely to see the bots.



we'll start off with the first bot that I've entered into a tournament Whiplash 1.

Based off a bot with the same name from Lego robot wars (a youtube series where people build Lego radio control bots and kick the hell out of each other, whiplash was the most destructive bot they ever built) whiplash was originally going to be a replica of the Lego whiplash but then i thought why replicate it when i can fix its flaws, main one being that it couldn't self right.

so i got to work designing it in the bot lab was going to make it with a srimech however that was taking up too much weight (might try to do it again, we'll see) so i then thought it would be a better idea to make it invertible therefore eliminating the srimech and saving all that weight for something useful.

Now on to the stats:
10mm aluminium,
50x200 dsl bars x4 for the main weaponry
unfortunately it uses the ford wheels which really lets it down as the robot itself is very durable however the wheels are its main weakness,
it uses the whyachi drive motors which give it very good top speed and pushing power for a 2 wheeled bot,
lastly its dsl bars are powered by 2 perm 132 motors.



(updated images)

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General Support / ai'ing
« on: June 10, 2017, 08:24:45 AM »
ok so i want to enter a super heavyweight bot i have for a tournament of some kind however i'd like to be able to ai it myself since its an invertible vertical spinner bot, so it needs its weapon spinning in an upwards mothion otherwise when it connects with the opponent it will send itself flying and i'd like to know how to make it so when it gets flipped the perm 132 spins in the opposite direction. if there's anyone willling to help that would be great and so would pointing me to a good tutorial for ai'ing on ra2. thanks

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General Support / DSL 2.2 tracked robot problems
« on: May 25, 2017, 08:14:25 AM »
whenever i add tracks to my robot one of them glitches out i can't explain it in words so i've put a few pics of it down below would be nice if someone knew how to fix it








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Online Battles / How do you play multiplayer on ra2 and dsl?
« on: May 24, 2017, 08:03:57 AM »
sorry if thjis is in one of the topics that have already been posted but im a bit short on time today so i was hoping by posting this i could get a quick response to the problem, as the title says i have no idea how to play multiplayer help would be appreciated

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