Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - R01

Pages: [1] 2
1
Ironforge TC Showcases / R does Ironforge?
« on: September 10, 2016, 04:59:58 PM »
I think it's time that I do a thread, with me entering Waifu Deathmatch 2, as well as planning to do future IF bots.

Introduction:

Twinflip/Fliptwin Series:

Originally supposed to enter Redace's Trios of Terror. After seeing Squirrelmonkey's multibot in Throwback Throwdown, another Tournament by Redace I wanted to create something like it as well.

The other two enties were most likely better versions of my Atomizer stock bot, however those never got done and I took a temporary break from the forums after some disagreements in the RA3 discussion thread(No I wasn't warned or anything, just not happy with how certain things were viewed, like "how dare you mention something negative about it" or how saying that you want a DRM free version/list legit negative points of steam instantly means that you don't want a steam release at all or how any DRM discussion is instantly bad...), won't go into detail here, tired of it, if you really want a more detailed description, check my return post in my Stock showcase thread.

Anyways, to the bot:

I would say it's ok, if I'll rebuild it, it will be closer to the ground and most likely have a more powerful flipper for easier OOTAs. It can OOTA MW's(think the tournament was MW?) however it isn't as good as I'd hoped for it to be, also lowest plastic armor so one or two hits and the bot is done.
Early version:

Had some turning issues as well as only having 100kg weight, so I thought I should rebuild it and possibly have a bit more chassis space/wedge(because I was told that Armor does make a difference in IF, but looking back, I think the armor plates were more meant, not chassis armor)

And yes I know, creative bot name, will most likely change it to something else and do the blue/green flame skin later on(the original idea was that one bot would have a blue chassis with green flames while the other had that inverted)


Waifu Slicer/Slasher(Waifu Deathmatch 2 entry):

What's on the backside of the bodypillow? Well, watch 090901's Waifu Deathmatch 2 to see it.

Get ready for another story:
A month ago I saw the first Waifu Deathmatch and found it to be a quite nice, not so serious, tournament, of course I got a little bot idea as well, but it probably wouldn't work well. Soon after that 090901 opened up the second one and I knew I just had to enter.
As you can see, this bot has skinned parts(as well as another extra)
After asking 090901 and seeing that other builders are doing them too, I knew that I just had to do some as well and knew from the start what I wanted. Via a clever name system, it's easy to find and edit them, also kept the original .pdn, so doing track recolors(as well as the icon) won't be any issue anymore. Only noticed it later that people will make references to Red Devil.

The Components do have some extra descriptions added to them, guess I'll show those the farther I get in the tournament(avatar change for a week on win?). This bot also seems to carry on the legacy that Mr As started when he entered a Touhou Waifu(think it's Patchouli?) last time, hmm, Patchouli is the miniboss and got 2nd last time while Flandre is the actual boss, does this mean that this bot wins?

Honestly, I doubt it, while the bot has a special design, I still expect something to mess me up in round 1 or to get OOTA'd by all the flippers. I probably spent way too much time into this bot, given that I'm not a max efficiency guy and building for fun, and I'd like to win, but gotta stay realistic.
Some fighting tests have shown mixed results, some wins, some losses, so really anything could happen.

2
So I was playing a not that successful round of King of the Hill in the Lumazone arena, won round 1 but lost round 2.
Started working on a new bot and then this happened:

And after clearing the King of the Hill arena in an event:

(note, the block holding the Prize didn't even appear, also that thing falls through the floor if you touch it)

3
General Support / DSL 2.2 Obstacle Course Crash
« on: August 11, 2016, 11:24:42 AM »
For some reason the Obstacle Course works perfectly fine in 2.1 but crashes in 2.2.
I did download DSL 2.2 again just now, and it still happens on that downloaded version.
Anyone else having those problems or knowing what changes were done to the arena in patch 2.2?

4
Other Tutorials / [Experimental] Reducing game crashes
« on: August 09, 2016, 10:16:29 AM »
As the title already implies, this is still very experimental and I'd like to have some testing feedback before confirming this fix.
I've recently tried to fix RA2's crashes via some settings, and for about 3-4 weeks I've only had a few rare crashes happen while all others are gone:

TL;DR edition:
Set compatibility mode to Win 2k.

user friendly edition:
Go to your Robot Arena 2 folder
Right click Robot Arena 2.exe
Select Properties(think that's what it's called in english Windows, it's the last option in the menu that appears)
In the new window that appears, go to the Compatibility tab
Check the box Run Program in Compatibility Mode and select Windows 2000
Don't check the Run as Administrator box(or the movepixel script won't work)
Click on OK
Done

This seems to have fixed almost all of the crashes and unlike XP Sp3 seems to run much stable, here's the crashes that still happen:

Import Crash
OS: Win7(probably all)
If you import a robot, then open it, exit back to the HQ, delete and import the game might crash.
My guess is that the game gets confused because the bot data is still avaliable in RAM but the file no longer exists/is different(robots are still in the background of the game after you exit the botlab, F12 lets you see this and if you hit any of the wired buttons you will hear the motor sound).

Battle Won Crash
OS: Win7(probably all)
Yes, the famous "the game doesn't let me win" crash still happens.
But it's rare this time! In about a month I only had it happen yesterday, and when I redid that battle with my flail spinner(this time not losing the axle mount) it didn't crash and let me continue. I'm not sure if it depends on the parts removed, so try your hardest to not lose the same parts to see if that helps.

DSL battle crash
OS: Win7(probably all)
DSL randomly crashes when fighting(think the error popup is different here). I've had this happen with Redace's IRL AI and think it happens when parts get ripped off/Havoks happen. Don't think it's a problem with the AI pack, more a general DSL one(maybe has something to do with the axles of motors as well?)

Game Freezing
OS: Win7(probably all)
I'm one of those people that tabs out of the game using the Windows key. If you leave the game too long in that state it seems to freeze to the point where you have to end the task. However it doesn't seem to break the tab out function like it normally would.

If you have any crashes happen with this enabled that aren't listed here, please post them below, together with the info if it's reproduceable and on what OS.

5
DSL TC Showcases / R01 sucks at DSL
« on: August 02, 2016, 12:33:56 PM »
So I finally made a DSL thread, best to say some stuff about it first:

I am not too big of a fan of DSL, don't get me wrong I really respect Click's work and see why it's popular(it was the only choice instead of building stock stuff for a long time and even now has more stuff than Ironforge) it has also a lot of content giving players a big choice and has replicas included as well, what more could you ask for?

Well, I've been having quite a few issues with DSL which make me prefer Stock and Ironforge(don't worry, there will be a Ironforge showcase some day), however DSL still has a bigger part variety and allows "normal" building(even if the DSL-S rules have been stretched to no end where it's basically like stock?) so I guess you will be seeing bots here once in a while.

If anyone is interested in the issues I'm having with DSL:


Chaos
1.5 Plastic 3

After seeing Mazakari's latest creation, I just knew that I wanted a flipper like this. I've seen the exact design somewhere else before but I'm not sure where, only thing that comes to my mind is Chaos, but that one had the wheels on the back of the bot.

Since this is kind of a mix of both versions I decided to call it Chaos 1.5. It isn't that great, the wedge sucks, it often ends up flipping itself forward when it's under a enemy(this seems to be a general problem for rear hinged flippers?) and the flipper isn't that strong.

The battery lasts for the entire fight if you don't flipperspam and the most important extenders are made out of steel(sadly the side ones, holding the armor plates aren't), the two on the back are there for self righting so that it doesn't get stuck.
That one extender at the back didn't want to connect in the non rotated placement(I tried both ends) so I had to rotate it a bit, will try to fix this later.

I really hope that the TWM3 "good for drive" quote wasn't wrong and that this is a drive and not a weapon motor.
I'm not sure if armor plate placement is even allowed like that, but that was the best I got. Originally wanted to have square armor plates on the front but rule of 7 is stopping me on it.

Probably the worst DSL-S/IRL first bot that's been created in the last few years, any chance that this thing can be saved or does a design like that mean instant fail?

6
Discussion / How do you Stack?/Your way of Stacking stuff
« on: July 30, 2016, 08:28:12 AM »
This thread isn't about asking how Stacking works but how you do it. Are you using a certain camera angle/trying to move the battery in a certain spot/movepixel/switch camera if it doesn't work for 5 seconds/and so on.

I'd like to know how people do it and which stacks are possible/in what order, to keep those in mind when building something. I do know how to stack, however stacking two Supervolts(even with zoomed in camera, enough space and movepixel) has been giving me a lot of trouble.

7
Discussion / Smartzones in DSL
« on: July 28, 2016, 12:04:16 PM »
So I've noticed that DSL2's smartzones are all 0.1 kg(guess back then people thought that they couldn't be 0 kg?), MAD's has this updated for all except the beam on which is still 0.1. Is DSL ever going to get a update that fixes this as well as adding a few other things(Ruler & better grid for chasiss creation, armor tab that remembers the armor you picked(it does that in ironforge))?

8
General Support / Action Cam Blurry
« on: July 26, 2016, 11:38:59 AM »
So I installed Actioncam, however all the movement always seems to make the game a bit blurry, is there any fix to this and has anyone else had this issue before?

9
Discussion / Starcore V3 Splash Robot
« on: July 22, 2016, 03:15:06 PM »

(I'm not talking about Vortex CE)Does anyone know if that thing exists/if it's available somewhere and what's written on the top? Even if it's inefficient I'd love to try to win with that thing in V3's Arena.
Edit: Didn't notice the wedge before.

10
General Support / Fighting vs all Teams in the events
« on: July 15, 2016, 03:31:22 PM »
So I've noticed that most AI packs(testing out Starcore 4 Alpha/Beta) have more teams than the RA2 defaults and those don't seem to get picked for events?
I guess this happens because the game picks the first 16 teams and since those are always available, the others will never appear. Is there a way to fix or randomize this?

11
Discussion / Thoughts about the Stock AI Bots
« on: April 30, 2016, 05:16:44 PM »
Edit: After seeing how well received this post is(instead of it being like "u wat m8, stock socks" I might as well say my thoughts on it:

Personally I would've liked it more if there were more stock robots around, of course with better working mechanics and all, but I'm personally not much of a fan of "glitch bot" like robots that are just full of weapons(see industrial coal miner's triple disc setup) or generally DSL's robots where it's "put metal sheets everywhere now no wedge can't get under it" "put defense plates everywhere" however in a way it's quite hard to do that as RA2's system just seems to have certain flaws.

I think the biggest issue here is that the chassis is your health meter instead of the actual components, the chassis is the most fragile part that people need to protect instead of it being the main frame that gives your robot the unique shape and place to fit your components in.
In the end it probably would've been better if each of the sides of the chassis had it's own health and a really high fracture, so that heavy spinners could still rip off sides, and if the components took more damage/were what caused you to lose.
Then again I wonder if a really high chassis hp health value and low component health would make that somewhat possible.
On the other hand, DSL's robots don't exactly seem to be the standard as I've seen a lot more normal interesting stuff in tournaments.

Another issue is flippers, the game doesn't really seem to be built for that, would've been really nice if you actually got points for ramming/flipping or staying immobile(while the other robot was having trouble to move) instead of just points based on damage, so in short I would've liked it more if this was realistic but I can see why it's hard to implement all that.

Original Post:
Yes, exactly what the title says, write your thoughts about one, multiple or even all stock ai bots(we'll include the rookies team as well as import bots), no this is not a joke thread.

Will write my opinion on it later as I'd like to see how this thread first turns out.

12
General Support / Editing the Backgrounds
« on: April 29, 2016, 11:42:28 AM »
I've searched the complete UI folder but haven't found any of the background textures yet, anyone know where they're stored/if they're in the .gib files, how to edit those?

Edit: Found them in the common folder, as for .gib files they can simply be edited with any text editor. Thought that I searched all the folders at least 3 times and thought I'd ask before spending more time with searching, no idea how I overlooked that.

Only question left now is if the sliders can be edited(and I don't mean the buttons itself)

13
Other Tutorials / How to fix the F2 camera on modern systems
« on: April 25, 2016, 01:10:27 PM »
As most of you know, the F2 "follow" camera doesn't work on newer systems. This won't be a detailed guide, but it tells you the reason and what kind of software you need to fix it:
Apparently, the camera is that slow because Robot Arena 2's framerate isn't limited(except in Wireframe mode?), so all you need is a fps limiter(for Nvidia cads you can use Nvidia Inspector) and to create a profile on there(leave all options unchanged except framerate and set that to 3060 fps, don't forget to add robot arena 2's .exe and to save the profile).
That's all, worked for me.

14
General Support / Anyone got PyRA2 working?
« on: April 23, 2016, 09:23:36 AM »
First of all, sorry for making so many confusing threads, I'll try to keep them smaller.

While browsing the Internet I found this:
https://sourceforge.net/projects/pyra2/
Apparently this Python Script Collection allows to import .gmf(3d models of components, arenas, which I really want) and .bot files. Those can then be exported to VRML. As this would allow reverse engineering of stock components(and I really want to have the original stock components as a base) I'd like to get it working, however there are some issues:

This package was tested on Python 2.2 and 2.3, both versions are rather old now. It also needs the PIL imaging library and numeric(now replaced with numpy). I've tried to get the old script working on new versions by updating the numeric commands with numpy, however it wouldn't work in the end. Also tried to use python 2.3(because the numeric package for 2.2 isn't available), which doesn't work on Win7 SP1(SP1 breaks the old numeric functions), tried it in a windows XP VM, however I would still get a different error in the end.

15
Site News and Feedback / Youtube Video Embed
« on: April 22, 2016, 03:01:50 PM »
I've noticed that the Videos are no longer embedded, all used to work fine a few days ago. Youtube's player has changed today so maybe that's causing it?

16
General Support / Question about the Sample Pack/GMF import
« on: April 22, 2016, 01:27:53 PM »
So I've found the Sample Pack in the misc downloads section which contains some stock components. My question is if those were remade or imported from the game somehow. I'm guessing that the second one is the case, which leads me to the question of how those parts were imported. I'd like to import the default parts and rebuild/take them as base for my mod, however there seems to be no way to import parts, yet those parts exist. I've also found out about PyRA2, which according to the readme can do exactly that:
Quote
The current PyRA2 codebase can import both .gmf (3D models of robot components, battle arenas and miscellaneous game items) and .bot files (robot body model and component placement). It can also export both formats to VRML files for viewing in a VRML browser/plugin.
However as I have never used python before, I'd need a little guide on how to get started.

17
Discussion / Crashes and their reasons
« on: April 22, 2016, 11:37:44 AM »
This thread is about collecting RA2 crashes and why they exactly happen, please only post crashes that you've been able to recreate and make sure that you have XP SP3 Compatibility Mode enabled.
What use does this have if we can't fix the crashes? Well even without that we're still able to try to avoid them

So, here's the list so far, some aren't 100% confirmed:

Random Crashes
Happen in Windowed Mode only(?) when Compatibility Mode isn't enable

"Can't Win" Crash
Game crashes after you win a match, probably because it fails to load something
I have a theory that if you never stop a match(say that you keep it for later), the game seems to write something into the teams file and I guess that value just causes problems.

Bot import Crash
Create a new bot on a new never used file, delete it and import a new one on the same slot, open it by double clicking -> crash
I guess the game still keeps the old bot data in the background(you can still drive your last loaded bot in the menu!) and gets confused why there's suddenly a new bot on the place that had it's original bot.
Sometimes the game likes to crash when double clicking a bot as well, however opening it up with the editor button on the bottom right never seems to cause any issue.

18
General Support / Ironforge link broken on the wiki?
« on: April 21, 2016, 02:13:18 PM »
I downloaded ironforge more than a week ago, however when I tried to dl it today, I just got linked to the RA Forums and don't get a file at all.

19
Stock Showcases / R01's Showcase Thread
« on: April 19, 2016, 11:25:34 AM »
I'll be adding links to the post where I post new robots to make this easier to navigate here:

July 2016:
https://gametechmods.com/forums/index.php?topic=18882.msg706199#msg706199
https://gametechmods.com/forums/index.php?topic=18882.msg705997#msg705997
https://gametechmods.com/forums/index.php?topic=18882.msg705607#msg705607
old:


Old stuff:

20
Discussion / [Concept] A yet unnamed mod(R's mod)
« on: April 19, 2016, 10:18:15 AM »
Hello, so far this thread is just about the concept(and possibly about beta versions) about this mod. First of all I'd like to say that I can't guarantee if you will ever see progress of this mod or if it will be finished. I know it's disappointing and most likely unwanted(I did read the mod rules before, else this thread wouldn't be here).

Another reason why I made this thread is that I have quite a lot of modding questions and wouldn't like to flood the questions subform with tons of threads or huge question lists. Help would be really nice.

About the Mod
My goal is to create a modified stock/vanilla game with more balanced components and more info(each component will show it's stats), encouraging players to build more RW like robots and not stack thousands of razor tips.

Together with a remake of all AI bots(I do plan to possibly increase their difficulty by a bit, but not DSL2 strong) some RW teams will be added from different series, having remakes of robots. Note how I said remakes and not replicas, I don't plan to use custom "fake" armor parts and instead actually rebuild them in RA2. Sure they won't look too great but you'll be able to build something similar as well.

Now for questions:
Thanks for reading this far.

Pages: [1] 2