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Topics - doot

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1
Tournament Archives / Annihilation Nation 2 - OFFICIAL SBV
« on: November 11, 2020, 01:00:35 PM »
Annihilation Nation 2 Logo.png

SPLASHES:

BRACKETS:

VIDEOS:

2
Annihilation Nation 2 Logo.png

It's been a looooooong time since I've hosted a tournament. Thankfully, with new tools at my disposal, I'm ready to finally resume hosting for all of you!
The days of mega-tournaments like RGS2 may be numbered, but I have something else I think you guys are gonna love: A new Annihilation Nation! Hey, gotta do something for my 1000th post. :P

Section 1: Base Rules:
DSL 2.4 - Strict IRL.
Cruiserweight Tournament (399.1KGs-600.0KGs)
There is a maximum of 64 entries in the tournament.
1 robot per person entering. This increases to 2 'bots per person after a week and 3 'bots after 2 weeks have passed.
You cannot reserve any spots in this competition. This is a first-come-first-serve type deal.
As usual, I reserve the right to reject a 'bot for any possible reason, such as if it is not IRL enough or has too much weaponry.
--If your entry is rejected, you do not take up a spot in the entry list until you make a 'bot that is aceptable enough to enter.
Once you have submitted an entry, you can only update it once and once only.
--This does not include skinning or smartzone re-arrangements as they do not change up anything with the 'bot besides AI behaviours.
To keep impartiality with judges' decisions, I am not entering this tournament.
I will be able to AI your 'bots for you if you don't provide any bindings, but be aware that I am extremely rusty with AI so its best you try to do it yourself where possible.
Game-breaking or computer-destroying 'bots will cause you to be banned from all future tournaments should I run any in the future. Don't **** around.

Section 2: Building Rules:
Part 1: Locomotion:
Wheels, treads, weaponised wheels, shuffling pods and even legs are allowed for this tournament.
--Wheels, treads and weaponised wheels (such as sawblade wheels) gain no weight bonus.
--Shufflers and walkers get a 25% weight bonus, going up to 750KGs. The bonus weight allowance must be used on the locomotion itself, so at a bare minimum, they must have 150KGs dedicated to their movement.
--The 'bot must show controlled movement throughout all testing and has to move properly during battles at the start.
Part 2A: Weaponry:
All weapon types are allowed to be used in this tournament, though restrictions will be applied to certain weapon types.
--Robots that use Sit and Spin tactics will only be allowed to engage at very short distances to prevent them being unapproachable.
--Meltybrain Spinners cannot use any form of moving weaponry, only allowed to have static weapons. They must also have LEDs placed around to simulate actual meltybrain systems.
--Offensive armour or defensive offense-type weaponry will not be allowed. This rule is more relaxed with pure rammers, but be mindful of the amount of weaponry you're using.
--Any 'bots that have multiple weapons (such as an Axe/Flipper or front and rear discs) are allowed, but make sure it can be AI'd properly by me.
--Flamethrowers cannot use eternalflame.py to prevent abuse. Make sure you have AI that doesn't emulate this if you want to enter a flamebot.
--All forms of flippers or axes are only allowed to use a maximum of 2 bursts for their weapon. Any more and it won't be allowed.
--Top-Hinged robots can only use servo motors for flipping instead of pneumatic bursts to better simulate how they work IRL.
Part 2B: Weapon Restrictions:
Certain weapons will either be restricted or banned to better balance the fights.
--Maximum weapon limit allowed is 100KGs for non-cosmetic weaponry.
--There is no Damage Point cap for this tournament, but there are restrictions to weapons to better balance their usage in-game.
--Ant Blades are banned outright due to their overwhelming power.
--Small Teeth (such as Cutting Teeth, Double-Sided Teeth and Small Typhoon Teeth) are limited to 6 teeth per 'bot.
--Large Teeth (such as Large Typhoon Teeth, Ripping Teeth and Large Nightmare Teeth) are limited to 4 teeth per 'bot.
--Beaters are limited to 10 Small beaters, 8 Medium Beaters or 6 Large Beaters, cannot be mixed with each other and are only allowed to be used with spinners.
--Flippers can only have a maximum burst power of 400 alongside the two-burst limit, so Beta Bursts, Long VDMA's and Medium-Long VDMA's can only have one fitted in at a time. The Slow Mag Snapper is the exception to this rule as that is not designed to throw machines out of the arena.
--Flippers cannot be directly weaponized by attaching weapons directly onto the flipper arm. They will be considered as Popups, which are not allowed. Clamps, however, can still have weaponry attached to them.
--Axebots and Rammers are fine, but be careful with weapon spam where possible. As for other weapon systems like grabbers, clamps, turreted weapons and other unique weaponry, make sure you follow all the rules and regulations.
Part 3: Robot Designs:
Modular robots are allowed in this tournament.
--There can only be a maximum of 3 configurations per robot that uses modular weaponry. They must also share a facet of design that stays the same throughout, such as the chassis or detachable wheel pods.
--When the fight cards are announced, you'll be given a set amount of time to decide your configs for battles. Due to the heat-like structures, make sure you account for every possible battle you'll face as you won't be allowed to change once the deadline ends. There will be further deadlines for the semi-finals and finals, so don't worry about those.
The nature of the tournament means that clusterbots, drones and distraction robots are completely banned.
Custom components and other such components are allowed and encouraged if you want to give your 'bots extra flair.
--Make sure you have the files sent to me. If you don't send them, the entry will have to be automatically rejected.
As usual, make sure there's some effort put into your machines. Obvious low-effort junk is not allowed, and being a jokebot is still not a valid excuse. Put some bloody effort in.
Soundbites can be changed, but extremely loud ear-rape sounds are not allowed.
Inappropriate nameschemes or skins will cause an automatic rejection requiring you to fix the skin/name. This is a family-friendly show, ya cunt!
Part 4: Cheatbot2 parts:
The only cheatbot2 parts allowed in this tournament are the Overkill/TDD servo motors, Razer Snapper Servos, Stock Bracket Wedges and the Stock Flamethrowers.
The lighter and newer motors negate the need to use Flatmotors now, so they're banned.

Section 3: Battle Rules:
Part 1: General Rules:
The fights take place in the Annihilation Nation Arena, a reskinned version of the Ring Arena, now in a higher resolution this time around.
The fights will last for 3 minutes, with me doing the judging if there is no clear winner(s) if the match ends.
As usual, I will be marking on Control, Damage and Aggression. Control and Damage give 2 points while Aggression is worth 1 point in the judging criteria.
--In the case of 2 'bots going through, the points given to the second 'bot for any criteria will be halved, so 'bot 1 will get 2 points for damage while 'bot 2 gets only 1 point, as an example.
Part 2: Immobilisation Clauses:
A robot is considered to be immobilized if any of the criteria are met in the match:
--The 'bot's chassis has been destroyed and thus has been immediately knocked out.
--The 'bot is unable to move in a controlled fashion on its own, such as if one wheel has been taken off while its still able to move. This will start the countdown for the 'bot in question.
--If all locomotion has been stripped off, the countdown is reduced to 10 seconds before its eliminated.
--The 'bot is completely unstable and cannot move without shaking out of control, such as if an overhead spinner has lost one half of its weapon and cannot re-stabilise to move properly.
If a 'bot meets any of these criteria, a 30-second countdown is self-imposed by me, reduced to 10 seconds if all locomotion is gone. Once the countdown is up, the 'bot is eliminated regardless of what happens.
Part 3: Miscellaneous:
The crash patch makes fights a lot better, but there will still be havoks around. If that happens and it severely affects the outcome of the fight in some way (such as throwing a 'bot OotA), the match will be restarted.
--I do have patience and will constantly re-record until a match occurs with no havoking. In a worst-case-scenario, the match will still have to feature minimal havoks.

Section 4: Battle Structure:
Part 1: The Heats:
This time around, Annihilation Nation will have 8 heats, with 8 robots in each heat.
The first round will feature 2 4-way rumbles, with 2 robots progressing to the next round.
The two losers from each match move to the Loser's Rumble, where only 1 robot can survive. The other 3 machines are eliminated for good.
The two winners from each battle move onto the Winner's Rumble. Only 1 robot can win from this battle and they will automatically move on to the Semi-Finals.
The winner of the Losers Rumble and 3 losers from the Winner's Rumble move onto the Final Showdown, where only one robot can survive and move onto the Semi-Finals. The other 3 machines go out for good.
Part 2: The Semi-Finals:
In the Semi-Finals, 16 robots will fight in 2 separate Semi-Finals, consisting of 4 'bots each from the Winner's Rumble and Final Showdown.
The Semi-Finals work the same as the heats, with rumbles all the way through the Semi-Final. 2 'bots go through from each Semi-Final, with 2 winners from both the Winners Rumble and Final Showdown each.
Part 3: The Grand Final:
The Grand Final works similarly to the Heats, except there are only 4 robots left in this stage.
The first fight is a rumble where the best 2 'bots move to the Winner's Final.
The losers move onto the Loser's Semifinal, where the loser is eliminated and takes 4th place.
The Winner's Final decides the first Grand Finalist. The loser fights the winner of the Loser's Semifinal.
The 2 'bots fight in the Loser's Final, where the winner becomes the second grand finalist in the Ultimate Showdown. The loser takes third place.
The 2 remaining 'bots fight off in the Ultimate Showdown in a winner-takes-all battle. The winner becomes the Champion of Annihilation Nation 2 while the loser takes Second Place.

Sorry if the battle structure sounds convoluted, I typically don't explain stuff all that well. :P

Section 5: Grudge Matches and Specials:
Like last Annihilation Nation, you guys can request grudge matches and other such battles if you want me to do 'em.
You guys have no limit to what can be requested, but I will only be able to do a maximum of 10 battles from each category.
Part 1: Vengeance Matches:
These matches are simple one-on-one vengeance battles. You can request your own 'bots to fight, or 2 from other people, whatever you want.
Part 2: Mayhem Battles:
These are three-way melees. Again, you can request your own 'bots take part or other 'bots by other people to battle, whatever makes you happy.
Part 3: Tag-Team Battles:
Battles of 4 'bots, with two 'bots each fighting in separate teams. Usual rules apply, and if the match goes to a 2v1 when the fight ends, the team with a 'bot eliminated automatically loses.
Part 4: Rumbles:
Simple 4-way battles done in the usual Annihilation Nation way, with only one winner. Usual rules apply.
Part 5: Reserve Rumbles:
This will be a mini-episode of its own should I go through with this. An extra 8 'bots that failed to make the deadline will be reserved for this special, where they will fight in the traditional heat format. Unlike the heats, however, the final two robots will battle each-other in a 1-on-1 battle to decide the reserve rumble champion.
Part 6: Royal Rumble:
A fight between all 64 robots that entered the main tournament. In this, all 64 robots will fight, four at a time, in an endurance match until only one 'bot stays standing at the end. The lone survivor will be crowned the Royal Rumble Champion. Rules will be better explained at the end of the tournament.

The Arena:
 
ANArena.png


SIGNUPS ARE OFFICIALLY OVER.

Entry List Keycode:
Green: Accepted, AI'd and ready to go.
Orange: Entry Accepted.
Blue: Entry Received, but not accepted.
Red: Entry Rejected. A PM will be sent to notify you what happened.
Italics: Entry Updated. The entry cannot be updated from hereon in.

Official Entry List:

3
Off-Topic Discussion / The Future of Doot - What Next?
« on: March 11, 2019, 01:41:40 PM »
Welp... I'm not sure what to say.

Its no real surprise that I've fallen into inactivity in the robot combat scene recently, not just with this site, but in general. A part of that was mainly due to how disastrously bad RGS2 went, but another part of that was a whole load of personal life getting in the way, what with the whole A-Level period going on and the transition to college and all that. Right now, I'm doing somewhat better despite obvious mental health issues and all that stuff. To put it bluntly, I wasn't doing so well a while ago, but I've honestly gotten a lot better as of late.

Throughout all this time, however, there has been one question that has started to get to me, and its one that I've really started to worry about myself - Would I ever get back into GTM properly again? Even though I've had massive highs and colossal lows, I've always felt like GTM was somewhere I felt like I belonged. However, the big worry was if I would return in any major capacity over the past half a year, whether it be to keep making 'bots that I want to make or even attempt to host tournaments again, though the latter option's gonna be something for the very-far future, if I even stick around this long. I've even slowly started to distance myself away from the discords as I feel like I'm not doing a whole load of anything besides GTA stuffs, and... yeah, that's not exactly robot combat, is it?

Thus, this leaves one question: What Next?

And honestly? I dunno what the hell's next for me in the robot combat community. A part of me wants to go out with a bang and release a mega-AI pack as I have attempted to allude to, but a problem is that I'm not sure if its gonna be something I want to put the time and effort into. Another part of me just wants to silently observe, however, but the more I stay away from this entire community, the more I worry that I may not really be coming back in any capacity.

This is not me trying to go all "oh boo hoo i'm being super sad" or anything, but I wanted to voice what's been going on recently with me, and if I'll ever come back with anything meaningful, I'll be more than happy to let you guys know. For now, though, the future of doot in GTM is looking pretty damn uncertain.

I don't really mind what any of you have to say about this - sh**posts or any meaningful discussion is fine. I'm not really one to care about how you guys are gonna act, especially as I've appeared very rarely in 2019, if ever. Take care, everyone. ^_^

--doot

(edit: not sure if this is the correct place to post, but ah, well. :V)

4
Tournament Archives / RoboGames: Series 2 - OFFICIAL SBV
« on: July 07, 2018, 12:00:02 PM »
RGS2 Logo.png

Splashes:

Brackets: (WARNING: POTENTIAL SPOILERS.)

Videos:

5
Tournament Archives / RoboGames: Series 2 (SIGNUPS CLOSED)
« on: February 22, 2018, 01:26:25 PM »
RGS2 Logo.png

Oh, yes. The largest IRL tournament is back.

General Rules:
DSL 2.2, Strict IRL. I'm gonna be way stricter about this than last time, though.
--Mr. AS' Balance Patch will not be in effect for this tournament as it causes imbalance with some of the components.
All weightclasses from Antweights to Super Heavyweights are allowed. Keep in mind that I will check carefully.
Weight Limits:
--For the sake of not making it a hassle for me, please label what weightclass your robots are.
One entry is allowed in each weightclass per person. This means 7 robots for each user.
--As usual, you can choose to enter what you want to enter.
The signup deadline will be put in place once I've managed to get 16 robots in all weightclasses of if entry flows slows to a massive crawl. However, there is no entry limits in this tournament.
I'm able to AI your robots. For the sake of you wanting the fairest possible fights with your robots, however, I ask you try and AI your 'bots yourself.
I'm able to reject your robots for any reason possible. Don't try and skirt around rulings.
Any robots that get rejected will not have a spot available. However, you're allowed to enter as many times as you want to until you get a robot accepted.
When your robot is accepted, you only have one update per robot successfully entered. Skin changes are exempt from this rule, though.
Any attempts to use game-breaking or computer-destroying AI's will get you rejected or even permenantly banned from all future tournaments that I host in the latter case. Don't **** around.
Please don't make parts that cause ridiculously annoying custom sounds. Stuff like with Wah Platinum is okay, but don't go overboard.
Any attempts to envoke controversy or flaming will get you banned if you constantly break this rule. Again, don't act up and you'll be fine.

Building Rules:
All locomotion is allowed. They have to show controlled movement, awkwardly moving on 1 wheel doesn't count.
--Wheels, treads and weaponed wheels get no weight bonus.
--Shufflers get 50 percent more weight. Keep in mind that the shuffle pods can't use weaponry as that falls into the weaponed wheels ruling. Torque Reaction robots cannot receive this weight bonus.
--Walkers get a 100 percent weight bonus, but their legs must articulate and act like... well, real legs :V. If you're ballsy enough to make one, go ahead.
----If you are intending to make one, PLEASE make an AI line for it as I've never had experience with walkerbot AI's.
All robot types are allowed. However, new restrictions are in place.
--SnS'es and thwackers can only have a low AI range.
--Melties still require LED's to allow melty AI and cannot have any moving weaponry.
--A new rule: EternalFlame.py and any other attempt to emulate this is completely banned. Don't circumvent this with other AI's.
--Defensive Offense is not allowed. Stuff like blatant sledgehammer armour or reactive armour will not be allowed on robots. Pure rammers don't have this problem, though, but try and keep weapon spam out of this type.
--Burst usage is unrestricted due to the nature of the arena, but please make your 'bot look somewhat decent.
Clusterbots and drones are allowed, with new restrictions.
--Clusters must total to the weight limits of their respective weightclasses. If 55% of the robot dies this time, though, the robot is eliminated fully.
--Drones have to weigh a maximum of 150.0KG's. The chassis must also be blatantly exposed as well.
--The tournament uses a specialised hover motor that only weighs 0.1KG's and is invisible, both in terms of mesh and skin. Make your drones 189.9KG's if you don't have it.
--Also, drones need faux-rotors to be allowed. Helicopter-style or a tri-rotor mech is acceptable at the minimum.
--Keep in mind that the cluster has to fit in its square. If they collide and make it impossible to fight with, its rejected.
--Clusters can only be compromised of 2 robots fighting in the arena at one time. Swarm-style configs will work as well, but make sure that your robots are up to the weight limits.
--If you're using shuffler or walker locomotion on clusterbots or swarm-style robots, all of the robots must use the same locomotion.
Modular robots are allowed. The maximum amount of configs allowable are 3 per robot made.
--When the SBV hits, all modular robot builders have 10 days to send me their configurations for all robots, including ther modular 'bots, in the weightclass that they are in.
--All choices will be locked in when the deadline ends. Do NOT attempt to whine about this like some users have in the past.
The DSC IRL Packs and Badnik Component Colourpacks are all allowed and actually encouraged. Skinned components are allowed as well, but please provide the custom files.
--I'm gonna check to make sure that stats and the like aren't modified. If they are, I'll revert them to the stats that they were normally.
The Fixed NPC Motors from Geice are allowed, though I'll still allow robots that use the 2.1 NPC motors.
--The Battery Attachment Point mod from Geice is also allowed now.
Component Freedom, BFE, OBJRA2 and all that are allowed. If the robot crashes the game, though, its getting rejected.
Put effort in. Don't make deliberately terrible robots.
--Likewise, low-effort memebots are not allowed either.
All inappropriate nameschemes and/or skins will result in automatic rejection of your robot this time around.
--I have missed a couple occurrences before, but any and all slander, racism, edginess, whatever, its not on. Be mature.
The cheatbot2 list has been heavily expanded upon this time around. Here's the list:
--Just because cheatbot2 is a lot more varied doesn't mean you have the right to make blatantly tryhard stuff. Do not use OP parts or its getting rejected without a second thought.

Battle Rules:
The battles are taking place in - where else? The RoboGames Arena.
All fights last for 3 minutes, with straight double elimination throughout. This means 1V1's between all builders.
Robots that do not show controlled movement for about 30 seconds will get eliminated. Spinning on 1 wheel isn't controlled, for example.
The trenches are the OotA zones. When a robot goes into them, it has 20 seconds to escape before it gets eliminated outright. If it can escape, it can continue to fight and the OotA timer resets for it.
In the event that the match has no clear winner, I will be judicating based on the criteria of Damage, Aggression and Control.
--Damage and Aggression are worth 2 points whereas control is worth 1 point.
--I'm not entering the tournament in order to keep impartiality.
Matches will be re-recorded until there is a match with minimal havoking.
--If I am unable to do so, however, I will have to force disqualification on the biggest offender of the havoks/crashes. I only have so much patience, and I do not want to repeat a scenario like with Bozer VS Super CarboniZe.

The Arena:
RG Arena.png


Entry List:
Keycode:
Green: Accepted and AI'ed.
Orange: Received and Accepted.
Blue: Received.
Purple: Allowed, but not confirmed. Can be replaced with a new robot without the update clause occurring.
Red: Rejected. Reasoning will be given in these cases.
Italics:  Update sent. Entry is also locked in and cannot be changed for the remainder of the signups phase.

SIGNUPS ARE NOW OFFICIALLY OVER. ENTRIES CAN NO LONGER BE ACCEPTED.

Full entry list can be viewed here:
https://docs.google.com/spreadsheets/d/1q6lrumsqVXcCrqE3N9qY7PY92_XUOqxym0MNvmbxj7k/edit?usp=sharing

6
Existing Games / Fortnite: Save The World/Battle Royale
« on: January 01, 2018, 06:32:38 AM »
If you've been living under a rock for the past coupla months, then Fortnite's whats known as a buildy-shooty-survival-thingy and is sorta like PUBG but cartoonish. Its also a hell of a lot of fun. The BR is currently free, though I think STW costs money at the mome. Luckily managed to get it free through one of my IRL buds.

Question is, what do people think of it? 'Cause personally, I bloody love it. Save the world is a bit clunky atm, tho, especially when you start out.

7
Off-Topic Discussion / A Community Divided: The GTM Dilemma
« on: December 24, 2017, 10:03:58 AM »
So I may not be the best-versed in trying to talk in general with my opinions, but it has occurred to me that after a talk with a few of the people over on the AHOL (A Heap of Land) discord that there is currently a huge divide with the people over on GTM's side and the AHOL side as well, which has honestly not been talked about much until rather recently.

In a way, it feels like the AHOL discord has become an escape for ex-GTM'rs and active ones alike who want to do RA2-related stuff but don't want to deal with the GTM discord's non-seriousness (not that that is a bad thing, mind you), and while I admit I have bias against that discord, I do feel like whats been driving the two communities apart has slowly become more and more prevalent as 2017 has passed. I don't want to sound pessimistic, but it's something that I feel that, given enough time, will tear what little community we have apart eventually.

That is why I propose that something be done about the whole matter, and why I ask for general opinions from everyone on why this might be happening. Maybe given enough time, we could eventually try and get one large community together that could make everyone happy. For now, though, its something that could be in the far-flung future.

I'm not saying "oh no GTM is dying a violent death" because it isn't in reality. We got GTM CS 2 coming along and a few other things that are happening  from other talented people, but this divide between GTM and AHOL has become an "us VS them" kinda deal, and that is something that could be a huge problem in due time.

That's my opinions, anyway. Feel free to share what opinions you have on the matter, any feedback is appreciated, and hopefully something is worked out soon enough.

8
Off-Topic Discussion / Opinions from a guy you shouldn't give a sh** about
« on: November 12, 2017, 07:01:38 AM »
So I really wish I didn't have to give out my overall opinions on GTM right now, but honestly, with the overall problems I've been having with generally trying to keep relations here and the general demeanor right now, I really think I need to just to get my point across.

Recently over the past 4-5 weeks, I've been at my absolute worst that I have been right now, not just on the forums in general, but IRL as well. I've just gotten so depressed that I just don't want to even continue being anywhere and I just feel like garbage, but it doesn't help when anytime you have issues, you get mocked for opinions, and that feels like what I currently happen to be in today.

A few of the members have also gotten on my nerves, and while I don't want to name names, there's a distinct reason why I never want to return back to GTM's discord because it's too... I'm not going to say it, because people will meme it to oblivion, like with that whole "GTM death" thing, and it just feels like a kick to the teeth everytime I see stuff like this happen.

I have also expressed taking a leave from tournament hosting after RoboGames, but after some deliberation, it'd be better if I left the community for a good while. When there are a few people that make the experience awful, it just doesn't make you want to continue on any further.

That's my terribly worded and inconcise opinion, anyway. I know people will make fun of me, but honestly, that's what I've come to expect now. Might as well get it over with already.

9
Off-Topic Discussion / Here's to 2 years of GTM.
« on: September 15, 2017, 06:02:43 PM »
Welp, its midnight right now, guess I haven't much to do. Ehh, might as well look at my profi...-


 :gawe: :gawe: :gawe: :gawe: :gawe: :gawe: :gawe: :gawe: :gawe: :gawe:

Welp, here's to a few more years on GTM, whatever amount that may be from 1 to maybe 100 if I somehow find cybernetic enhancements somewhere. :P


10
Tournament Archives / RoboGames - THE OFFICIAL SBV (COMPLETED)
« on: July 09, 2017, 06:58:47 AM »

So the time has finally come to release the SBV for this tournament! Please note that due to the enormous splashes, I have had to put them into Imgur's hosting site so that the page doesn't crash whenever anyone has to load it. ;P

SPLASHES:

BRACKETS: (WARNING: SPOILERS AHEAD)

VIDEOS:

11
Challenge Board / TGM VS Jamied666 (DQ: All)
« on: May 20, 2017, 09:06:10 AM »
Metagame: DSL 2.2 - IRL Rules
Weightclass: MW's Only
Arena: Lu-Tze's Robot Wars Arena
CheatBot2 Rules: Allowed under Probably Rob's Hostile Circus rulings.
Best of: 3 Matches
Host: Myself (DemonOfTomorrow)

12
[splashcomingsoon.png]

Main Rules:
DSL 2.2 - IRL
All Weightclasses are allowed apart from UHW and GHW.
Weight Limits for each class:
1 entry per person per weightclass, for a total of 7 entries.
--You do not have to enter every weightclass, but I highly recommend that you do.
There are no entry limits in this tournament.
The signups will have a deadline in place when each weightclass has over 16 entries available.
Although I can AI your robots, I am not reliable at doing so. I highly suggest you do so yourself.
I can reject a robot for any reason, whether it be tryhard robots or blatant re-entries with no change whatsoever.
If any of your robots get rejected, you do not get a reserved spot. You are able to enter as many times as required until your robot gets accepted.
Any of your robots can be updated once and once only when they are first accepted. This can include either a change to the base robot or a new robot entirely. The update is removed once I get a robot that is acceptable.

Building Rules:
Your robots can have any kind of locomotion, including weaponed wheels. They must show controlled movement.
--Wheels and treads do not get any extra weight.
--Wheels that act as weaponry (such as Ginsu) are ineligible for a weight bonus.
--Shufflers have an extra 50% of weight to use. The bonus has to be used on the locomotion and Shufflers cannot have weapons on its wheels as it would fall under the weaponed wheels category.
--Pure Walkers have a 100% weight bonus. They have to use proper legs and the weight bonus has to be used on the walking mechanism at minimum.
Generally, all robot types are allowed.
--Thwackers and SnS'es are allowed, but can only have a small range of attack to use.
--Meltybrain Spinners cannot have any moving weaponry whatsoever. The robot must also have LED's to signify a Melty robot.
Any robots using Defensive Offense will be rejected.
--It is up to me to judge if your robot offends this rule. Chisels are fine, but sledgehammer defense isn't, for example.
--The ruling is more lenient on rammers, but obvious weapon spam is banned.
Burst Motor spam will cause your robot to be rejected.
--This is to avoid the BS circulating around robots like Badger's Paladin and my own Aether Paradise.
This time around, clusterbots and distraction robots can be built as the nature of the tournament allows it.
--Clusterbots have to total up to the weight limits of their weightclasses.
--If 60% of the weight of the robot goes out, the entire robot is eliminated.
Drones return to the scene this time around.
--The robot has to weigh a maximum of 150KGs and require an exposed chassis to avoid what happened with robots last time. The drones can use BFE, but the chassis cannot be any lower than 0.1 in the notepad++ file.
--Exclusively for this tournament, the hover engine weighs only 0.1KGS and is now completely invisible. However, you have to make faux-rotors for the drones. This means your drones will have to weigh 189.9KGs maximum before you send them to me if you do not have the self-made hovercraft.
--Drones are not allowed in weightclasses below CW, however. Any attempt to enter drones below CW will get rejected automatically.
Modular units are allowed. Only 3 options are allowed for a single robot and 2 per half of a clusterbot.
--You have to give me a list of what attachment goes to what robot when the SBV hits the screen. You have a week to do this, and if you do not answer for all robots, then I will choose for you.
DSC IRL packs are allowed and are highly encouraged for this pack, along with skinned components.
Cheatbot2 components allowed are the MOE Motor, Flatmotor, Stock Flamethrower, Nightmare E-Tek, Hworf Blade, TDD Gear and Overkill Servo Motor.
I am allowing Component Freedom and BFE for this tournament so you can make your robots look more... awesomer.
OBJ RA2 is allowed. If the robot crashes the game when damaged, though, it'll get rejected.
Any entries that are terrible will get rejected straight away. Put some bloody effort in.
I will also ask you to rename/reskin robots with inappropriate nameschemes and skins. They will be rejected if the name isn't changed within 24 hours.

Battle Rules:
The battles take place in... well, its a complete bloody secret. The arena will be revealed once I get to the end of signups.
Each match will last for 3 minutes and all fights will be a 1V1.
All of the brackets will be double elimination.
If your robot cannot show controlled movement for about 30 seconds, then it'll be eliminated.
In the event that the match hits a judges' decision, then I will be deciding, based on the criteria of Aggression, Control and Damage.
--Damage and Aggression are worth 2 points while Control is 1 point.
--In order to avoid obvious bias, I will not enter my tournament in any way possible.
Matches will be re-recorded until I have a match with minimal havoking.

Entry Lists:
Green: Accepted and AI'ed.
Amber: Received and Accepted
Blue: Received
Red: Rejected
Italics: Update Used

SIGNUPS ARE NOW OFFICIALLY OVER. NO FURTHER ENTRIES CAN BE SENT IN.

AW:
BW:
LW:
MW:
CW:
HW:
SHW:

13
Tournament Archives / Annihilation Nation - SBV and Awards (COMPLETED)
« on: February 04, 2017, 03:50:43 PM »








14
Tournament Archives / Annihilation Nation - Signups (OFFICIALLY CLOSED)
« on: January 09, 2017, 06:36:01 PM »

(The logo should be replaced later on. This is a WIP logo.)

Main Rules:
DSL 2.2 - Strict IRL
MiddleWeights only (249.1-399.0 KGs).
8, 16, 24 or 32 entries, with 1 robot per person. After 1 week into signups, a second robot can be sent.
Signups last for 28 days, with remaining spots taken by byebots if absolutely necessary.
I reserve the right to reject your robot for any reason, including if it is seen to be tryhard or not IRL enough.
--Your entry can be rejected if I perceive it to be a blatant re-entry as well, so I encourage you all to make new robots.
If rejected, your spot is not reserved. You are still able to enter as many robots as you can until your robot is first accepted.
Your robot can only be updated once when it is first accepted. Skin changes and smartzone rearrangement do not count as an update.

Building Rules:
Robots can have either wheels, treads or shuffling pods for locomotion, but all robots have to show controlled movement.
--Wheels and treads gain no weight cushion.
----Shufflers gain an extra 100KGs for usage, but the locomotion cannot have weaponry and at least 100KGs has to be used on the shuffling mechanism.
All robot types are allowed. However, Melty SnS'es can only have static weaponry and SnS'es have to be AI'd with a maximum range of 40.
Defensive Offense robots (like Gaming Grandpa) are entirely banned UNLESS the weaponry is meant to be used mainly as offense.
--So rammers are allowed, but robots with active weapons and weapon armour that breaks weapons over time won't be allowed. Aesthetic weaponry is okay.
Clusterbots, Drones and Distraction 'Bots are banned due to the nature of this tournament.
Modular units are allowed for use. Each module must have similar characteristics and you can only have 3 weapon modules maximum.
--You have a limited time for all of your choices. You must also give me a default version for use when you send me the .bot files.
The DSC IRL packs are allowed and encouraged.
--Other custom components are allowed for aesthetic purposes. However, you must provide the skin files or it will be automatically rejected.
The only cheatbot2 components allowed are the Overkill Servo Motor and Flatmotor. All other cheatbot2 components are banned.
Robots that look terrible will be automatically rejected.
BFE and CF are allowed for enhanced realism.

Battle Rules:
The fights will be in a reskinned Ring Arena, where each match lasts 3 minutes.
The bracket setup is in a double elimination format. In each round, 2 robots go through while the other 2 go to the losers bracket or get eliminated.
The bracket is a bit hard to explain, as all fights are 4-way battles, but here is a very rough bracket stylization. Note that this is for the maximum 32 entrants and although numbered oddly, all robots will be randomized constantly.
https://docs.google.com/spreadsheets/d/1VCmXqhQLQpHx31krRKOWh73dRFOmJerqB029PJxfqBo/edit
Self-imposed countdowns for immobilisations will occur if a robot has not shown controlled movement for a long time.
If the time limit expires, then judging is done by me, based on the normal criteria: Aggression, Damage and Control.
--Aggression now counts for 2 points as does control. Damage only gets one point in judging.
----Criteria counts for half points in the case of the second robot. (so 1 to Aggression and Control and 1/2 to Damage)
------So Robot 1 gains 2 points to Aggression, then Robot 2 gains 1 point, and so on.
I am not entering my tournament. This is so I keep impartial for all judges' decisions.
I will not disqualify any robots for havoking. The match will be re-recorded constantly until there is a match with minimal havoking.

Extra Battles:
Grudge matches can be requested later on in the tournament. You can have a grudge match between 2 to 4 robots, but you can request 2 grudge matches instead of 1.
The FFA-Rumble will occur at the end of the tournament, with each match lasting 3 minutes.
Awards will be handed out after the rumble is complete. The categories will be revealed once the entire tournament ends.

Arena:


Byebots: (Will only be used if signups end with less robots. 7 are constructed.)

Entries: (Signups are now OVER.)

Green: Ready to go
Amber: Received and Accepted
Blue: Received
Black: Received and Seen, but not yet Accepted
Red: Rejected (PM will be directly sent to you to tell you what is wrong)
Italics: Update Used

01: TheRoboteer - Doctor FeelGood
02: RedAce - Spearhead
03: Baconus_Yum - The Sky Is The Limit
04: Rob Collins - Crash
05: jdg37 - Tortuga Ninja
06: Jamied666 - Chaotic Reaction
07: Guldenflame - Catipult
08: Mystic2000 - Tetrode
09: Kurt - TankSlapper 2 & A Bit
10: Pressure - Slambot!
11: botomatic1000 - Sallymandra
12: Rob Collins - Burn
13: Guldenflame - Network
14: Doodle2411 - Tiny Trident
15: RedAce - Ares
16: jdg37 - Average Sized Black Saw
17: TheRoboteer - Subterfuge
18: Tashic - The Inverter-A
19: Mystic2000 - Telemachus
20: Dark-Al - Hell Spawn 1.2
21: Kurt - Dominotrix
22: Craaig - Supremo Drone Mini
23: Badnik96 - Ouroboros
24: AHeapOfGames - The Sneaky Poke
25: Mattiator - SkellaChopper
26: Thrackerzod - Hornbob Fury
27: botomatic1000 - Paris Train
28: -iKa- - Diatomic
29: -iKa- - Spoider
30: F1Krazy - Red Claw
31: 090901 - Scavenger
32: 090901 - I Want To **** Rob Collins
33: Jamied666 - Don't Steal, Kids, Its Bad
34: Mr. AS - Bites The Dust
35: Enigma - Serenity In Murder

15
Tournament Archives / RoboGauntlet - SBV and Awards
« on: November 28, 2016, 10:16:24 AM »


Splashes:(WARNING: HUGE)

Brackets:

Videos:

16
Stock Showcases / DemonOfTomorrow's Stock Death Machines (and other stuffs)
« on: November 26, 2016, 08:48:33 AM »
An IRL person? Doing Stock?!?!? UNBELIEVABLE ARRBLARBL

but seriously, I have really gotten into Stock and have tried to make some good robots. Obviously, Kestros and PYRA have been seen, but I have made a newer version of Kestros that should be a whole load more efficient. Here it is!

If there is any improvements that should be done, then just tell me. ;)

17
Tournament Archives / RoboGauntlet - Signups (Closed)
« on: November 18, 2016, 01:23:44 PM »


If I don't explain stuff that well, then I apologise for that.

Main Rules:
DSL 2.2 - Strict IRL
CruiserWeights (399.1-600.0KGs)
I am giving 1 month for signups. This will either increase or decrease depending on signup numbers.
24 entrants are allowed in, with one entrant per person. This will increase to 2 entrants per person after 1 week into signups.
I am capable of AI'ing your own robots, but I am not that good at AI'ing, so I would highly suggest that you do it yourself.
I reserve the right to disqualify your robot for any reason, including if it is seen to be tryhard or if it is not IRL enough.
If your robot is rejected, then you will not get a spot reserved. You can, however, attempt to enter as many robots as you can until you are accepted.
In the case your robot is first accepted, then your robot can only be modified or changed once, so be careful with your entry.

Building Rules:
All robots can have either wheels, treads or shuffling pods for locomotion. They must, however, show controlled movement.
--Wheels and treads provide no weight cushion, but shufflers gain an extra 100 KGs for use.
----Shufflers can not use weaponry on their locomotion and at least 200KGs must be used on the shuffling mechanism.
The nature of the tournament means that SnS'es (both standard and MeltyBrain) are banned.
Clusterbots/Distraction Robots/Drones are banned this time around.
Your robot can utilise modular weaponry and setups, but they must not deviate that far from the original design of the robots.
--Be warned that I will give you a certain time limit for you to make your choices. If not, then I will decide your robot's setup, so be careful.
Both versions of the DSC IRL pack are allowed.
Cheatbot2 is completely banned.
BFE and CF are allowed for aesthetic purposes.
All of the in-game glitches are allowed.

Battle Rules:
Each of the 24 robots will be randomly split into 6 heats of 4, where they will then be drawn into 2 groups of 2 where the robots battle each other.
The winner of each set of 2 goes on to the Heat Final, where the 2 robots have to battle until someone reaches the Grand Final.
The 6 robots then fight in the Grand final, where the robots will compete against each other in 3 groups of 2. The top 3 robots from each group will advance to the True Grand Final, where the robot who wins the battle wins the tournament.
I am not disqualifying robots for havoking. In the case of a havok, the match will be restarted until there is a match with minimal havok explosions.

The Scoring System:
Points will be gained based on the overall prowess of robots and how well the robots do in the events.
Whoever gains the most points at the end of the 4 rounds will go through to the Heat Final/Grand Final.

Points System For All 4 Rounds:

Round 1: Dummy Destruction

Round 2: King Of The Hill

Round 3: Sumo Basho

Round 4: Duel

Heat/Grand Final: Final Fight

Extra Battles:
Grudge Matches between robots can be requested inside the arenas that are used. You can fight whoever you want to, but there will be one grudge match per person.
An end-tournament rumble will be hosted, where all of the competitors fight to see who is the rumble champion.
--Each match lasts for 3 minutes in the Ring Arena.
Finally, awards will be hosted once the tournament finishes. The awards will be revealed once we get to them.

Green: Ready
Amber: Received and accepted, but not ready
Red: Rejected (PM will be sent regarding what is wrong)
Italics - Update has been used

(As of 27th November, 00:00 (British Timezone or w/e you call it), second entries are now allowed in.)

Entrant List:
01: Guldenflame - Antimony
02: Badger - Bargain Bin Shovel
03: F1Krazy - Minor Discord 2
04: Jamied666 - Hit 'N' Miss
05: Rob Collins - Reading Steiner
06: dragonsteincole - Queen Lance-A-Frog
07: firestorm999 - Unusual Trapezium
08: HavokMcSplosion - Titanium Hide
09: Baconus_Yum - Broken Tuna Can
10: Avalanche - Onslaught Evolution
11: Thrackerzod - Waluigi Time Hammer
12: Tashic - Fangs
13: Sylandro - Scorpius
14: botomatic1000 - Bloodwing
15: Badnik96 - Short Stack
16: Guldenflame - The Absolute Best Flipper Out There (T.A.B.F.O.T)
17: Badger - Mechawhore
18: Baconus_Yum - Cyclone
19: Kurt - Scorpion
20: firestorm999 - Bullet Bot's Revenge
21: 090901 - Gronk, The Tight End
22: Avalanche - Anti Gravity Evo
23: 090901 - The Big E
24: Jamied666 - Not PP3D*
25: botomatic1000 - Blue Marlin*
26: Rob Collins - Spinneroo, Mate*
27: Craaig - Sliceberg-C*

*The bottom 4 entries got entered at the same time, so to decide who takes spot 24, the 4 entries will fight in the Ring Arena.

18
Tournament Archives / Death Battle - SBV And Awards
« on: October 25, 2016, 06:09:35 AM »


Splashes: (WARNING: HUGE AMOUNT OF THEM)

Brackets:

Videos:

19
Tournament Archives / Death Battle - Signups
« on: October 22, 2016, 06:45:44 PM »


Rules:
DSL 2.2 - Strict IRL, Heavyweight (399.1-800KGs)
Signups will last for 1 month, but will shorten or lengthen depending on the amount of entrants.
1 entry per person, but will be increased to 2 per person if signups last longer than expected.
I am able to AI your robot, but not very well, so I highly encourage that you AI your own robots.
I resserve the right to reject any robot for any reason, including if your robot is considered to be tryhard.
If your robot is rejected, then you will not have a spot reserved for the tournament until you rebuild your robot to the correct standards.

Building Rules:
All robots have to have 2-wheel drive minimum and show controlled movement, which means that other forms of locomotion will be banned.
Meltybrain SnS'es are allowed, but their weaponry must be static and not flailing or moving.
Clusterbots are allowed, but they have to total up to the 800KG weight limit. They can either be the same or entirely different.
    ---If 60% of the weight of the cluster goes out, then the entire robot goes out.
Modular robots are allowed, but you will have to tell me what weapon you want to use for your fights. If you don't tell me, then you'd better hope I choose the correct weapon.
Both of the DSC IRL extender packs are allowed.
Cheatbot2 is completely banned.
    ---The only exception is the hovercraft engine, with a little rule regarding this.
You can create flying robots, but they can only weigh a maximum of 175KGs. They have to be accompanied with another robot.
The usage of BFE is allowed.
Component Freedom is allowed.
All in-game glitches are allowed.

Battle Rules:
The arena will be the RA2#T2 Tournament Arena.
The format of the battles will be double-elimination. Each match is a best of 1, but the final is a best of 3 matches.
Each match will last 3 minutes.
Decisions will be made by me (with yugitom doing the decisions for my matches), judging on the criteria of Damage, Aggression and Control.
The first havok will mean there is a free restart, but the second havok will result in an elimination of the offender.
There will be grudge matches and a rumble at the end of the tournament. Clusters will only have one of the robots competing (what part you want to enter is up to you), and modular robots can only go with one configuration throughout the rumble.

Brackets:

My Entry:

Entrants:
01: DemonOfTomorrow - Pangolin
02: Rob Collins - Reading Steiner
03: 090901 - Strawberry Trapper
04: Baconus_Yum - The Living Whacked
05: Thyrus - StormChaser and StormCloud
06: Guldenflame - Night Terror and Torment
07: dragonsteincole - Carbonize
08: Craaig - Interplanetary
09: wakkydude - Galaxy Evo
10: Kurt - Frozen Over and Icepick
11: F1Krazy - Deathstalker and Venom
12: RedAce - Double O
13: TommyProductionsInc - Ouraung II
14: firestorm999 - The Migliore?
15: Geice - john the robbut
16: Mr. AS - WHAM-O

20
Discussion / Personal Idea: MegaHeavyweight Class
« on: September 23, 2016, 04:52:15 PM »
So I was thinking about the weightclasses in general and I thought about what should be in place regarding SHW's and UHW's, as the gap for the weight jumps from 1200KGs to 5000KGs. Granted, the UHW to GHW jump in mass is larger, but no one does GHW's. So, anyways, I thought of what should happen if there was another weightclass, and I thought about the MegaHeavyweight class, where all robots can weigh from 1200.1 to 2500KGs. It might sound like a foolish idea, but considering that we have an unofficial cruiserweight class, the idea shouldn't be that farfetched.

What are your thoughts on another weight class being added into the game?

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