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Game Development / Robot combat test (Unity engine)
« on: August 04, 2016, 03:42:58 PM »
I've experimented for about a week trying to make something resembling a robot using the physics engine and this is the result:https://gametechmods.com/uploads/files/9548Test.rar
The main thing that I don't like about the unity engine is that there isn't a cylinder collider, and instead I had to use a mesh, and because a mesh isn't completely smooth, I had to bodge a rubber like wheel, adding complexity, and it's still not very smooth ( without this it would be like using a cube as a wheel ).
And the wheel collider that Unity provides is useless for anything other than cars.
If someone has used Unity and knows a better way of doing wheels for this application, let me know.
The main thing that I don't like about the unity engine is that there isn't a cylinder collider, and instead I had to use a mesh, and because a mesh isn't completely smooth, I had to bodge a rubber like wheel, adding complexity, and it's still not very smooth ( without this it would be like using a cube as a wheel ).
And the wheel collider that Unity provides is useless for anything other than cars.
If someone has used Unity and knows a better way of doing wheels for this application, let me know.