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Topics - shedRift

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Discussion / Robot Arena and Argentina
« on: May 04, 2014, 01:29:59 AM »
Are many of the people that use this forum from Argentina?  Translations may be beneficial.

http://www.google.com/trends/explore#q=robot%20arena%202

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Stock Showcases / shedRift Robots:
« on: March 02, 2014, 12:11:36 AM »
I will start with this one.  It has some influences from the robots of others in this topic section.

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Modifications / Robot Arena - More Than Four Robots
« on: February 26, 2014, 02:41:30 AM »
From a message I sent to Trovaner:

"   Sorry I kept you waiting.  The computer I have the game currently installed on, running Windows 7, has crummy wireless adapter drivers for the the card I use with it.  The flakey performance of the wireless adapter under Windows, which is more frustrating   ::2mad   than it  may seem, essentially  prevented me from accessing the Internet on that computer, which in turn slipped this forum from my mind.  I mean to transfer all the game and tool files to my laptop, which has better wireless performance.

   In order to have more than 4 robots, all individually controllable, I simply created multiple independent structures in each robot file.  By default, components in the game are either attached to the base frame or other components.  I instead set the attachment of the separate, independent of the base frame, parts of the robot file to -1, if I remember right.  I think 0 was the base frame, and any positive integer referred to the ID of a component other than the base frame.  Once a component is attached to ID -1, other components can be attached to that component.  For example, if Component A is attached to the ID -1 and Component B is attached to the ID of Component A, Components A and B will be together and separate from the rest of the robot.  Taking this a step further, motors and wheels can be added to parts independent of the base frame to make other robots.  All independent robots get power from the battery placed inside the base frame.

   Unfortunately there are only 9 spaces in the menu for controls.  I bet it is perfectly possible to add on more controls through the robot file though.

   Giving artificial intelligence to the robots seems difficult, perhaps limited, but possible.  Given that all livelihood of the multiple robots in one file comes from the base frame, this setup is probably not well suited for traditional robot fighting.  I imagine I could attach "smart zones" to components of independent robots within a file and attempt to work out something from there.  If there is some sort of non binary but rather analog smart zone it would help a lot.  That would be preferable over attaching 50+ smart zones, to an independent robot within a file of others, to get some idea of the surrounding robots from other files during a match.

   One key limitation, or possibly a benefit, of multiple robots in one file is that they do not collide.  I can see this being beneficial for a game with 4 teams of 3, as teammates would not get in each other's ways.

   It may be a good idea for me to pin a post of this in the Modifications section and add on things if I have forgot them.  I now realize this is likely important to a lot of people here.  I failed to notice when I promised a video and failed to make one.

   I will aim to transfer everything to my laptop this weekend and get back into this. "


I will reword the explanation to make it more clear soon.

Expect more, I did not mean to disappear.

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Custom Components Showcase / Fighting Robots
« on: February 09, 2014, 08:17:27 PM »
Interesting design.


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Modifications / Robot Arena - Block Components
« on: January 29, 2014, 04:50:18 PM »
I saw an interesting post relating to Robot Arena and this sandbox game: https://minecraft.net/

I decided to make a couple of similar components.


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Modifications / Robot Arena - Creative Mode Expansion Pack
« on: January 21, 2014, 03:23:14 AM »
I am making an expansion pack for Robot Arena that would incorporate new maps, games and components.

Current logo:


The maps and components will be based around the following game categories:

1:  Jump
2:  Race
3:  Survival
4:  Other  ->  Fight, Bridge/Climb/Obstacle Coop, Save-The-Robot, FLL/FTC/FRC, Sniping...

I will probably go through different arrangements/organizings of those categories, nothing is finalized.  I will host competitions in some of the more interesting game modes.

Components are all going to be made strictly for convenience.  For instance, I am not having any bulky E-Tek style motors.

What are your thoughts?  :idea:

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