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Topics - 09090901

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1
Discussion / never before seen pre-release version of emergency
« on: July 28, 2021, 02:02:24 AM »
Thanks to someone called spahgetticoconut in RA2 Central for posting this

recently a dude in discord joined and posted about having an odd version of emergency that doesn't match with the version that we all know and love.
His proclaimed version of EMERGENCY looked like this

most of us were skeptical at first. in almost 18 years of this game being out, i can't recall a single post on any forum or website talking about there being a different version of emergency, and as someone who owns an original v1 RA2 CD, I can say that i have never seen it either in my copy of the game. our main two guesses at the time were either:
- A: he had some weird bootleg copy of the game where emergency was changed
- B: he was making it up.

But lo and behold, he later posted both the botfile of this version of emergency, and also the entire directory of his ra2 game install, and his claims about having a weird pre-release version of emergency were very much true

internals + a better shot



if you dig a little deeper, it all actually starts to add up and starts to make sense on how this version fits in

- There's actually two binding lines for emergency in the bindings file for the stock ai.  The unused line that is # out is exactly the same as the line that is in the gamefiles that he posted. It also has the binding setting correctly set for the nose heading, the required setting for car steering drive that this version uses, and also the weapon line is properly set for the flipper extender
- EMERGENCY in the final release is the only HW bot that doesn't have double strength armor, this version has double strength armor (ti) like the rest of the stock ai robots
- going by the last edited dates for the original AI in V1 of the game, the final release version of EMERGENCY was last edited almost 2 weeks later than all of the other robots. this version lines up date wise with the rest of team spark (keep in mind that emergency's skin was updated in 1.2, so the date is different in later versions)

pretty cool that were still learning new things about the base vanilla versions of this game after all these years huh

also if anyone was wondering, i haven't found anything else that's too different form the later releases of ra2 yet. i do however believe that the V1/pre-V1 exe has slightly different physics compared to later releases like v.1.2 and 1.3. (1.4 was a fan patch that didn't edit the exe in any capacity), but that's for another day

2
Tutorials and Tips / Simulation Geometry for gmfs
« on: March 12, 2021, 06:05:55 AM »
nobody really wrote this down in an easy to find place, and the wiki has incorrect information (like always)

*SIMULATION_GEOMETRY   2 = Objects with no concavities and no separate collision mesh
*SIMULATION_GEOMETRY   3 = Objects with no concavities, but with a separate collision mesh
If you're using one of these two options, any concavities in your mesh will be automatically filled in with an invisible collision mesh (it doesn't show up with f12)

Obviously, this probably isn't what you want, so:
*SIMULATION_GEOMETRY   5 = Objects with concavities and no separate collision mesh
*SIMULATION_GEOMETRY   6 = Objects with concavities and a separate collision mesh
Concavities will not be filled in with if you're using these two simgeo settings

here's an example object with very noticeable concavities

left is with simgeo 2, right is with simgeo 5. notice how on the incorrect simulation geometry the inside part of the mesh is filled in, even though the mesh itself still fits with the visible U shape.

These settings apply to both components and arenas

do note that overly complicated collision meshes are still going be an issue regardless of simgeo used

3
Off-Topic Discussion / Voxhumana is your new admin
« on: March 02, 2021, 07:55:03 AM »
Vox is now the unofficial lead admin of GTM

aka: this dude

I don't think he uses GTM, but he'll be your new site sheriff if he does join

4
y'all are filthy cheaters (unlike me, who DEFINITELY DID NOT put invisible razer damage zones on a bot that went on to win a tournament)

5
Discussion / tag urself
« on: January 13, 2021, 06:02:02 PM »

should've won botm btw

6
Off-Topic Discussion / it's time to cancel the ra2 wiki
« on: January 05, 2021, 10:46:44 AM »
it's poisioning the zoomers

7
Site News and Feedback / RA2 awards 2020 results
« on: December 27, 2020, 05:57:48 PM »
The results for the 2020 RA2 awards are in!

*General Awards:*
The RA2 Wizard Award (Most Knowledgeable):
 **1st Place**: ||geese ||, 2nd: Place: ||TheRoboteer||

Funniest User:
**1st Place**: ||Cringey||, 2nd Place: ||Hoppin||

Friendliest and Kindest:
**1st Place**: ||ThatDiscordGuy||, 2nd Place: ||Orc||

Most Bizarre:
**1st Place**: ||Rob||, 2nd Place: ||Jay||,|| BotBuster||, ||NH||

Most Helpful:
 **1st Place**: ||TheRoboteer||, 2nd Place: ||Nicky||

Most Enthusiastic:
 **1st Place**: ||ThatDiscordGuy||, 2nd Place : ||Autobot Jazz||, ||Nicky||

Most Improved Member
**1st Place**: ||hobo drew||, 2nd Place: ||Nicky||

Best Newcomer
**1st Place**: ||Autobot Jazz||, 2nd Place: ||kddestroyer||, SamFM

Best Advice
**1st Place**: ||TheRoboteer||, 2nd Place: ||geese||

Most Missed
**1st Place**: ||Plerco||, 2nd Place: ||Sevelant||

Best Emoji
**1st Place**: :kek:, 2nd Place: :juicer:

*RA2 Awards:*
Most Unique Bots
**1st Place**: ||Toaster||, 2nd Place: ||ThatDiscordGuy||, ||Neon Calypso||

Best Bot Skinner
**1st Place**: ||Redace||, 2nd Place: ||Neon Calpyso||

Best IRL Builder:
**1st Place**: ||TheRoboteer||, 2nd Place: ||hobo drew||

Best Released Mod/Innovation
**1st Place**: ||DSL 2.4/Crash Patch||, 2nd Place: None

Tournament Awards:
Best Tournament overall of 2020
**1st Place**: ||Deathmatch 6||, 2nd Place: ||OW4||

Best New Tournament Host
**1st Place**: ||Nicky||, 2nd Place: ||Nabi||

Best BOTM Winner
**1st Place**: ||Fallacy by drew||, 2nd Place: ||Blitz by Jazz||

Best Tournament based on editing
**1st Place**: ||Deathmatch 6||, 2nd Place: ||HangarGames||

**Best Tournament based on matches**
**1st Place**: ||Deathmatch 6||, 2nd Place: ||HangarGames||

*Hall of Fame:*
Current HOF Memebers
Hoppin
TheRoboteer
Orc
Sevalent

New Inductees:
1. ||geese, 87% of votes||
2. ||hobo drew, 33% of votes||

8
Off-Topic Discussion / a rant about the community
« on: December 17, 2020, 06:14:58 PM »
glad to see its almost  2021 and nothing has changed at all. every juicer still is using only typhoons/beaters on their builds and they get butthurt the moment something is better than them. ant blades? banned. mech discs? banned. minion discs? banned. dread discs? banned. literally having damaging weapons in the front of your rammer? banned. this game has been reduced to a ruleset that just favors lazily made VS and its saddening.  nicky was right all along, this game truly is dying. i mean for ****s sake the creative is so lacking that some dude making the same big blue flipper every month is considered the "best" builder. i can't wait for this discord to finally go under lol, i'll see you all in RRC, thats where there true gamers live.

9
Site News and Feedback / RA2 Awards 2020
« on: December 03, 2020, 12:15:15 PM »
Hey gamers, it's time for the 2020 RA2 Awards

- You can't vote for yourself
- Serious votes only

Send your votes in via either DM or PM. Not all of the categories have to be filled in, you can vote in only a handful if you choose to

General Awards:
The RA2 Wizard Award (Most Knowledgeable)
Funniest User
Friendliest and Kindest
Most Bizarre
Most Helpful
Most Enthusiastic
Most Improved Member
Best Newcomer
Best Advice
Most Missed
Best Emoji

RA2 Awards:
Most Unique Bots
Best Bot Skinner
Best IRL Builder
Best Released Mod/Innovation

Tournament Awards:
Best Tournament overall of 2020
Best New Tournament Host
Best BOTM Winner
Best Tournament based on editing
Best Tournament based on matches

Robot Arena 2 Hall of Fame
Nominate up to 3 members that you feel have had a major/noteworthy impact on the current game/community. Those included in 30% or more of the votes submitted will be inducted. If the threshold is not reached, the top 2 vote grabbers win a seat. Please do not vote for people that are currently in the HOF or yourself
 
Current HOF members:
Hoppin
Robo
Orc
Sev

10
Off-Topic Discussion / MAGA PT2
« on: November 07, 2020, 05:34:39 PM »

11
Discussion / stop hosting rumbles
« on: October 17, 2020, 07:19:42 PM »
tldr: the slots for selecting robots get progressively more unstable and there's nothing we can do to fix them. it's not actually the amount of robots in the arena that's causing the issues like we thought



even larger and heavier items like wheels aren't stable in the last slot



12
Off-Topic Discussion / NICKY LIVES MATTER
« on: September 30, 2020, 07:03:36 PM »
NICKY4ADMIN

13
Tournament Archives / AT2
« on: August 28, 2020, 06:55:38 AM »

 
we're back at it, but with some fairly substantial changes this time.
 
First off, the ranking system has had it's overall point impact reduced:


As for the changes this time around:
- Perms and Eteks have greatly increased max speed, and torque (300 top speed, 120 torque). twms, perm 80s, and piglets will also have buffed torque like the last tournament
- Weapons have considerably lower HP and dp values, and will be re-balanced to fit the current teeth limits (since let's be real, everyone goes for the max allowed amount of weapons anyways, and there's no """""compromising"""" between weapons, armor, and drive in a post crash patch world
The low HP is so that you can have a fairly low arena damage value that won't **** over parts like wheels and bots spawning in, but it can still have an impact on weapons that would normally need a higher value to deal any actual damage against. this is also serves as a nerf to counter balance the increased spin speeds
- Arena damage should have more of an impact now on weapons, and a lesser impact on everything else

EG: these probably aren't the exact values that will be used, but they're an example of how things would be changed

 
RULES:
Basic Tournament Stuff:
DSL-IRL ruleset - Robots must look as close to real-life designs as possible/insides must NOT be clipping through each other nonsensically. (Batteries inside motors, flippers passing through insides etc)
Heavyweight limit of 800kg.
DSL 2.4
BFE/OBJ are legal if used for realism purposes
Editited RW2016 arena:


Weapon Limits:
Spinners:
- Spinners: 2 large teeth (15+kgs) ex: Large Typhoon, Ripping Teeth, Large Nightmare, etc OR 4 small teeth (7-14kgs) ex: Small Typhoons, Cutting Teeth, Heavy DS Teeth, etc OR 8 Small, 6 Med/Large Beaters. Everything else will be a case by case basis

----------------------
Axes/Hammers/Clamps:
- Just don't be dumb and use 3 frenzy hammers or something
----------------------
Flippers:
- Front/Rear hinges are allowed up to 1 Beta Burst/Motor or 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers
- Top Hinges are allowed 2 Mag Snapper maximum. Pneumatics are banned
- ALL flipper types must have a flipping arc of 90 degrees _| <- like that.
-------------------
cheatbot2:
- Overkill motors are the ONLY other CB2 part allowed
---------------------------
Other:
- Spikes are the only damaging weapons allowed on the front of rammers, wammers are banned
- Alu 10 MAX allowed for chassis armor (if you're wondering why, it's because stronger armors can break the the weakend weapons off before they're able to get a KO. I had to got through and edit all the other parts to not deal damage, I can't do the same for the chassis armor
- Skirts only allowed on dustpans with proper support
- Free hinges/axles are banned for wedges/wedgelets. These are allowed for details like Rat King’s tail/Purin’s headband however!
- Ant Blades are banned for all bot types.
- Flamethrowers are banned
- No meltybrain AI.
- Clusterbots are banned
- Configbots are banned
- Bar ends are the only weapons that you can put on the ends of bars. The largest width cannot have any weapons attached to them
- Bots that are too unstable will be rejected
- Anything I don't think is fitting will be rejected, and if something is found to be illegal with your robot post sign-ups your entry will be auto DQ'ed

Battle Rules:
RW2016 with a damaging floor/walls
3 minute matches. If a match goes the full 2 minutes, it will be judged by the ENFORCER or somebody else probably
If a BFEd robot takes damage and ends up having floating parts, it will be KOed/if a bot is blatantly destroyed beyond any hope of winning
Bots that spikeball/ cannot show controlled movement for more than 15 seconds will be dq'd. Bots that frequently enter state of un-controlled movement will also be dq'ed


people who entered
1 prime 1
2 robo 1
3 nh  1
4 kidelta  1
5 kd 1
6 Nicky  1
7 super 1
8 cringe 1
9 botbuster 1
10 nabi 1
11 bild 1
12 koi  1
13 toaster 1
14 hardbot 1
15 hopping 1
16 will 1
17 8bean 1
18 hovo 1
19 09090909 1
20 jazz 1
21 dj yung baguett 1
22 what am i 1
24 tdg 1

14
Off-Topic Discussion / wise words from rhys
« on: August 26, 2020, 07:29:52 AM »
Quote
Oh ok then well basically I kind of see where sean is coming from tbh I know he’s been around here a lot longer but this community when we do actually set aside our differences we can be good people towards each other but maybe most of the time(including me) we all seem to get lost in our pride of our robots some more than others but it’s ok to take pride in work but don’t let that pride over crowd your judgement if someone doesn’t like your robot don’t go full on keyboard worrier on them because that’s where the arguments starts and the bad rep piles on take the criticism calmly and yes I know this is rich coming from me I’m aware I can be a piece of sh** some times but even when I still feel down on my luck I still turn to this community for fun to build to laugh and just dick around sometimes and that’s ok if everyone around you is ok with it as well and when those moments happen it shows that we’re not like a community filled up with dictators I mean look at the quiz we done we all had fun and a laugh (especially the Foxii and the KOB and the mic bit that was ****ing funny) but this shows that we can all get along even if we all don’t see eye to eye 24/7 and I know this sounds maybe stupid coming from me because of the sh** that I’ve done but still we’re ALL part of this community and we will all improve one day at a time with each other ok
at least he means well

15
Contests / RA2 Central BOTM Entrants
« on: August 24, 2020, 05:36:13 PM »

Aug 2020

















Winner: Superbomb

16
Discussion / reshade
« on: August 22, 2020, 06:30:27 AM »
step 1: download reshade here: https://reshade.me/

step 2: download d3d8to9 here: https://github.com/crosire/d3d8to9/releases

step 3: open the reshade.exe, click browse in the bottom corner, and direct it towards your main ra2.exe. check all of the boxes and install the shaders

step 4: copy and paste the d3d8.dll to your main ra2 directory

step 5: launch ra2 and follow the on screen tutorial to get started

Basic config to get started: https://cdn.discordapp.com/attachments/228400876497272832/968607133056778380/robogames-1.ini








17
Off-Topic Discussion / we lost a good man today (technically yesterday)
« on: August 19, 2020, 01:12:05 AM »


press f to pay respects to [redacted]

18
Off-Topic Discussion / It must be stopped
« on: August 14, 2020, 05:53:12 PM »

19
Tournament Archives / a tournament
« on: August 07, 2020, 10:12:55 PM »


Tier 1

Tier 2

Tier 3

Tier 4

Fights and standings
https://docs.google.com/spreadsheets/d/1BSti9HaJolZ47YuXuXQ3VMV4jy62s4kTwW-ol-7W4ts/edit#gid=1029047609



20
Discussion / Ironforge weapon spreadsheet
« on: July 25, 2020, 01:02:03 AM »
https://docs.google.com/spreadsheets/d/1Cwf08VhqbV5iXk9P_4NJfdNK_SjnpJi1tv1cKxEQRig/edit?usp=sharing

i'm not 100% sure if my formula is exactly the same as the one 123 used, but you get the same results so it really shouldn't matter that much

a few things i noticed:
- the description for the largest razor has the wrong dp
- rounding for hp is inconsistent between a few weapons
- there's no dsl 2.2 style weight scaling of any kind. a 30kg sledge has nearly 5k less hp than 6 beaters of the same weight

as for the formulas
efficiency is 60000*mass
hp is mass*200
dp is efficiency/HP, which gives you 300
this value is then edited on a dp/hp ratio to get your final statline

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